Hi,
I hear a lot on here about people seeing that they're going to lose in the first or second turns. Is there a role for a tactical retreat option?
I mean I know we can get some victory points etc, but is there a rule where you can actually fall back all of your troops and try and run away. How would it work?
Get your troops in a certain area of the board for 1 turn and they can run away.
I'm not sure what the benefits would be, but if you were going to lose badly, it might offer you a chance to slim the victory (or for narrative play) and actually play out some more turns. It always seems daft to me that your named characters might get killed in battle so often