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Made in us
[MOD]
Street Judge






RVA

LINK

Might wanna snag an early bird ...
Assigned a dangerous quarry by the Hunter’s Lodge, players choose a tribe and class for their hunter and embark on an adventure through the wilds. A variety of machines and unexpected events lurk along the way, and awaiting them at the end of the trail is a lethal boss fight.

Combining innovative and dynamic game mechanics with strategic deck building, Horizon Zero Dawn™: The Board Game offers players a unique experience on each playthrough. Hunters can develop along several skill paths and purchase a wide variety of ammunition and equipment from merchants, as well as facing entirely different encounters each time.

This message was edited 3 times. Last update was at 2018/09/06 19:55:59


   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA


You know people around here don’t like just random links , especially not from MODS

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
[MOD]
Street Judge






RVA

Just posted it up while I looked for pics. On my mobile so linking pics is not the easiest ...

   
Made in us
Longtime Dakkanaut






Los Angeles

Never played the video game but those monster models are quite interesting!

Not sure if I need another giant board game, though.
   
Made in us
[MOD]
Street Judge






RVA

If someone else can post the pledge pic, I will repost in OP. Ta.

   
Made in us
Longtime Dakkanaut






Los Angeles



   
Made in us
[DCM]
Longtime Dakkanaut





here's the base pledge image
Edit: beaten by like 40 seconds

Adding scale shot. Wow. The largest thing is a $45 add on



This message was edited 2 times. Last update was at 2018/09/06 19:41:40


 
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Have Steam Forged even delivered any of their other kickstarters? This is their fifth one. I don't even think they're done with their first, Dark Souls.

I'm tempted, I like the designs, but I need to see a bit more from them before I commit...

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
[DCM]
Longtime Dakkanaut





Darksouls is in the middle of shipping wave 2 which should be like 80% of it complete once done.

They've also delivered several Guildball ones from years ago.
   
Made in us
[MOD]
Street Judge






RVA

Many thanks DT777 and Monkeysloth!

   
Made in us
The Daemon Possessing Fulgrim's Body





Devon, UK

 highlord tamburlaine wrote:
Have Steam Forged even delivered any of their other kickstarters? This is their fifth one. I don't even think they're done with their first, Dark Souls.



None of the others is due yet. Resident Evil 2 is due this month, but I'm not a backer so I've no idea how close to target they're running.

With that said, and as a big fan of Guild Ball and SFG games in general, there hasn't been a release since the Spring, for GB at least which is what I'm mostly paying attention to, that hasn't had issues, either in resin, metal or PVC/plastic.

There've been casting issues, IT issues, logistical delays and quality issues resulting in them returning initial production runs to the factory and scrapping release dates altogether in favour of "eventually" for some products. Now, none of these issues has gone unaddressed, and they're small company who appear to be growing explosively while still apparently maintaining a healthy attitude towards the community and with regard to the quality of product they want to offer, but all that growth is either straining SFG or their partners.

I wouldn't advise anyone against backing if they were interested, but I feel people should be aware if they're not already a fan of one of their games that there's apparently some growing pains that may directly or indirectly the fulfillment of the project. Likely no more than delays, or perhaps the odd replacement model, but forewarned is forearmed.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
[DCM]
Longtime Dakkanaut





Looks like they're a month or two behind on Resident Evil 2. Production is supposed to be finished this month with the container ships also supposed to leave this month. So probably November for completion unless there are move waves (not a backer so not sure there).

   
Made in us
Willing Inquisitorial Excruciator





A month or two 'late' is pretty much 'early' or 'super-early' in Kickstarter terms!

This one looks interesting - the video game is a lot of fun. Will be interesting to see how the gameplay does or does not translate.

Insidious Intriguer 
   
Made in si
Steady Stonecleaver







I would also add the warning that Dark Souls has zero gameplay value and it remains to be seen if any of their other licenses are anything but a cash grab with no effort on the rules side of things. Miniatures are as good as advertised, however.

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Made in us
[DCM]
Longtime Dakkanaut





Dark Souls rule's really seam to be a love or hate it thing. Seen lots of reviews gushing praises and about an equal number talking how trash it is.

I haven't played it, just bought for the minis so I don't care if the purpose of the game is to just get a line of minis out (as cash grab seams kind of harsh since the minis are quality for PVC).
   
Made in us
Fixture of Dakka






Dark Souls minis are average for PVC. "Quality" is a term I woud reserve for Mythic Battles, Conan or the latest CMON offerings.

As always renders look cool, but I'm still waiting on most of my Dark Souls stuff and what I have received, minis-wise, doesn't urge me to acquire more.

This message was edited 1 time. Last update was at 2018/09/06 20:37:43


"The Omnissiah is my Moderati" 
   
Made in us
[MOD]
Street Judge






RVA

In our group, judgedoug backed their RE2 KS and we are all super stoked to play ASAP. The quality of their post-funding updates for RE2 is what made me jump on an early bird for this project despite my ambivalent feelings about H0D the vidya game.

This message was edited 1 time. Last update was at 2018/09/06 21:01:43


   
Made in us
Fixture of Dakka





 Monkeysloth wrote:
Dark Souls rule's really seam to be a love or hate it thing. Seen lots of reviews gushing praises and about an equal number talking how trash it is.


It's got the same problem as most of its genre. Players want a dungeon crawler with substantial exploration and combat with significant character progression and a playtime of about an hour. It's just not terribly practical.

Now, the game's big fault is that it depends a bit on grinding. You are expected to fight through the dungeon, get to a boss, learn its pattern, die once, fight to it again for better gear, beat it the second time. The problem is, the actual encounter rooms are all fairly mechanical and playing through them again doesn't feel particularly rewarding, particularly since the rewards for doing so are pretty hard coded and the consequences reset after the encounter so there's little in the way of attrition. They're quite fun initially, but once you've spent hours fighting through the dungeon the first time, spending hours resolving the puzzles you got right the first time isn't particularly rewarding. Also, it turns out that while trying, failing, and trying again is exciting for a single player, its not the most engaging group dynamic.

Personally though, I find the boss encounters pretty spectacular and deep and time consuming enough to be a worthwhile game on their own. I enjoyed the dungeon runs initially, but over time I've been quite happy just skipping them and handing out their static rewards to skip straight to the boss. Lose, get another stack of resources to try again stronger. Yeah, I guess I'm saying the game is good if you houserule it, and that's probably the biggest reason to say its bad, but I see no reason to throw out the good parts of the game when there's really no consequences for skipping the repetitive bit.
   
Made in us
Longtime Dakkanaut






Los Angeles

 LunarSol wrote:
Now, the game's big fault is that it depends a bit on grinding. You are expected to fight through the dungeon, get to a boss, learn its pattern, die once, fight to it again for better gear, beat it the second time. The problem is, the actual encounter rooms are all fairly mechanical and playing through them again doesn't feel particularly rewarding, particularly since the rewards for doing so are pretty hard coded and the consequences reset after the encounter so there's little in the way of attrition. They're quite fun initially, but once you've spent hours fighting through the dungeon the first time, spending hours resolving the puzzles you got right the first time isn't particularly rewarding. Also, it turns out that while trying, failing, and trying again is exciting for a single player, its not the most engaging group dynamic.


That does sound dreadful as a group game, especially if you can only get one or two games in during your weekly/monthly/quarterly meet up. Having them end in failure, or succeeding on the second run while being bored throughout the grinding just sounds like work and not leisure.
   
Made in si
Steady Stonecleaver







 LunarSol wrote:

Personally though, I find the boss encounters pretty spectacular and deep and time consuming enough to be a worthwhile game on their own.


The behaviour decks are a good idea. But my group felt the combat is really held back by the tiny tiny rooms - perhaps the equivalent of a 4x4 tile room, but in some weird nodal system - and the boss just keeps bouncing off walls while half his gigantic base clips through the wall and sticks out from the play area and the other half physically covers all the adjacent nodes in the room so you can't even physically place heroes in legal positions. Which leads me to believe that at no point in time during development did anyone physically put any miniatures on the game board to see how it looked or played.

This message was edited 5 times. Last update was at 2018/09/06 21:39:11


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40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

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Made in gb
Longtime Dakkanaut



Scotland

I adore Horizon Zero Dawn. Despite the awkward title it was one of the best gaming experiences I've had with a rich post apocalyptic world and a picture of an Earth so close to greatness before it all went wrong. I found it truly moving at points with stunning vistas.

I hope the mini quality checks out.
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Somewhat related, how's the video game itself?

As someone who's not bothered with consoles for a bit, I'm a bit out of the console loop, but my son is insisting he gets a PS4 for his birthday.

Both of us are big Monster Hunter fans for whatever that's worth, and I'm a sucker for lootwhore games.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Decrepit Dakkanaut





Glorious Nation of U.S.S.A!

I've heard good things about the game but don't have a PlayStation since the PS2 days. I like the sawtooth model though.
   
Made in gb
Longtime Dakkanaut



Scotland

I never found the game all that lootwhorey. There's plenty of crafting options to keep you occupied but at some point you will max that out beyond continually crafting cool ammo and traps. The robots are great. Especially as they get bigger. Each has their own unique behaviour, strengths and weaknesses that you learn and exploit. You can play like an efficient stealthy hunter and exploit weaknesses and disable various machine parts or you can go in with the biggest baddest boom and hope for peace through overwhelming firepower. Or somewhere inbetween. The human combat is a bit underwhelming but when you can fight roboprehistoric creatures who cares about the cultists?

The game shines in the details though. The visuals are stunning, the characters, for the most part, are well realised. You get to explore this post apocalyptic lush world of tribes, nations and shamans with limited understanding of their world, plus all the customs that have developed. If you put in the time to do the side quests and pick up collectibles it's very engaging. Plus you get this fantastic detective/revelatory story as you discover what Earth used to be like and how we ended up in this situation.

I'm a big Monster Hunter fan too. I'd say the bigger monsters are on par with what Monster Hunter can offer but there's not as many. There's only really 5 of the same comparable scale. The rest are more mid and small tier sized, however If argue they're more interesting than what Monster Hunter offers at that size category. It trades diversity for tight world building and a very engaging plot. I would highly recommend.

Back to the minis though... All the new Guild Ball releases are PVC right? So how are Steamforged in that department? We talking dark Warmahordes days or CMoN A Song of Ice and Fire?
   
Made in us
Implacable Skitarii






Allen, TX

 highlord tamburlaine wrote:
Somewhat related, how's the video game itself?

As someone who's not bothered with consoles for a bit, I'm a bit out of the console loop, but my son is insisting he gets a PS4 for his birthday.

Both of us are big Monster Hunter fans for whatever that's worth, and I'm a sucker for lootwhore games.


It's in my top 5 games of all time. Very different from Monster Hunter as in it's much more story driven and not loot grinding.

As for the KS, I like the renders of the models, but I'm hesitant to do another KS backing after SDE:Legends.
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

I've got some of the recent plastics from Steamforged, and they err more towards CMON than Privateer. No real complaints in terms of quality.

Not sure how some of those big monsters will end up in the material, but I'd assume the bigger it is, the easier it is to cast.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

This is very nice, better realized designs than the Hunters!

   
Made in gb
Incorporating Wet-Blending




UK

I backed this to get the early bird, but dropped it, not over any concern about steamforged, but over one big glaring problem that isn't mentioned anywhere on the main page:

- The minis are 20mm scale. /:

A horde of nicely sculpted post apoc survivor minis could have been so useful to have, as well.

This message was edited 2 times. Last update was at 2018/09/07 08:17:45


 
   
Made in us
[MOD]
Street Judge






RVA

 scarletsquig wrote:
The minis are 20mm scale.
Spoiler:

but also
Spoiler:

   
Made in si
Steady Stonecleaver







20mm is Hotwheels scale, isn't it?

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
 
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