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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






So, let's just assume for a second that the next CA has errata inside that allows Chaos Legions and Space Marine Chapters to apply their army traits to all their units, just like everyone else.

What's the worst that could happen?

Raven Guard Rhino rush with smokes for -2 to hit?
World Eater Landraiders running over people one more time for the blood god?
Alpha Legion Lord of Skulls claiming that he, in fact, is Alpharius Omegon?

This message was edited 1 time. Last update was at 2018/09/07 15:24:28


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Why would Ravenwing get Rhinos?
   
Made in us
Drop Trooper with Demo Charge





 Kanluwen wrote:
Why would Ravenwing get Rhinos?


I'm fairly certain he meant Raven Guard.
   
Made in us
Mekboy on Kustom Deth Kopta






ravenguard all those umie names sound alike to orks.

10000 points 7000
6000
5000
5000
2000
 
   
Made in ca
Longtime Dakkanaut





Yeah... they really could take away the restriction they put on Space Marines and CSM's and be a-okay. Main issue is that it would make Death Guard's Blighthaulers better, because they would gain the benefits of Inexorable Advance (move and fire heavy weapons at no penalty). Again, Alpha Legion would still be the best choice for most CSM stuff, but w/e, as if that really matters from how it is now.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 CommunistNapkin wrote:
 Kanluwen wrote:
Why would Ravenwing get Rhinos?


I'm fairly certain he meant Raven Guard.

I figure that too, but still...they're not even remotely close to being the same thing.

Also, Raven Guard trait is at 12 inches or further--and they're the only Infiltrate stratagem in the Marine book. Which specifies it only works with an Infantry unit.


Automatically Appended Next Post:
 Yarium wrote:
Yeah... they really could take away the restriction they put on Space Marines and CSM's and be a-okay. Main issue is that it would make Death Guard's Blighthaulers better, because they would gain the benefits of Inexorable Advance (move and fire heavy weapons at no penalty). Again, Alpha Legion would still be the best choice for most CSM stuff, but w/e, as if that really matters from how it is now.

Ehhh...Death Guard actually have their traits more in line with other books. There's a few things that should get the FNP setup but otherwise they don't really need changes.

This message was edited 1 time. Last update was at 2018/09/07 15:00:11


 
   
Made in gb
Witch Hunter in the Shadows





 Jidmah wrote:
What's the worst that could happen?
-2 to hit flyers springs to mind.
   
Made in ca
Frenzied Berserker Terminator





Canada

I just can't see what good the WE trait would do for the rest of the book. Some traits would be great though. Iron Warriors LT on tanks could be a righteous pain however. Same with UM. Tanks falling back and shooting could be decent.



Gets along better with animals... Go figure. 
   
Made in us
Regular Dakkanaut





 Yarium wrote:
Yeah... they really could take away the restriction they put on Space Marines and CSM's and be a-okay. Main issue is that it would make Death Guard's Blighthaulers better, because they would gain the benefits of Inexorable Advance (move and fire heavy weapons at no penalty). Again, Alpha Legion would still be the best choice for most CSM stuff, but w/e, as if that really matters from how it is now.
Blighthaulers already get to move and shoot heavy weapons without penalty from tri-tracked. You're probably thinking of plagueburst crawlers.
   
Made in us
Longtime Dakkanaut




The Ultramarine Fall back and shoot applying to vehicles would be pretty sweet.
   
Made in us
Stubborn Prosecutor





 Jidmah wrote:
So, let's just assume for a second that the next CA has errata inside that allows Chaos Legions and Space Marine Chapters to apply their army traits to all their units, just like everyone else.

What's the worst that could happen?

Ravenwing Rhino rush with smokes for -2 to hit?
World Eater Landraiders running over people one more time for the blood god?
Alpha Legion Lord of Skulls claiming that he, in fact, is Alpharius Omegon?


Now do that math with a Leviathan Dreadnought or Arterus Hover Tank.

I could see some relaxing of the chapter tactics now that there is good data out on them, but some restrictions are needed for practicality's sake.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 G00fySmiley wrote:
ravenguard all those umie names sound alike to orks.


Eh, goff beakies either way


Automatically Appended Next Post:
 ChargerIIC wrote:
Now do that math with a Leviathan Dreadnought or Arterus Hover Tank.

I could see some relaxing of the chapter tactics now that there is good data out on them, but some restrictions are needed for practicality's sake.


At least hellforged leviathans already benefit from legion traits because they are helbrutes.

Also, the point of the thread is you doing the math.


Automatically Appended Next Post:
 Kanluwen wrote:
Ehhh...Death Guard actually have their traits more in line with other books. There's a few things that should get the FNP setup but otherwise they don't really need changes.


The death guard trait is inexorable advance, which allows units to move and shoot heavy weapons or advance and shoot assault weapons without penalties, and makes rapid fire range 18".
+1T and FNP is simply found on most models that are unique to DG, but not a legion trait.

IMO Inexorable advance wouldn't make a huge difference for PBC, since the most power comes from the flamers anyways - and those are assault weapons. Neither the mortar nor the heavy stubber would gain a lot from hitting on 4+ instead of 5+.
A small point hike might be in order, but it's not going to make or break them.

This message was edited 2 times. Last update was at 2018/09/07 15:24:05


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Dakka Veteran




Illinois

 ChargerIIC wrote:
 Jidmah wrote:
So, let's just assume for a second that the next CA has errata inside that allows Chaos Legions and Space Marine Chapters to apply their army traits to all their units, just like everyone else.

What's the worst that could happen?

Ravenwing Rhino rush with smokes for -2 to hit?
World Eater Landraiders running over people one more time for the blood god?
Alpha Legion Lord of Skulls claiming that he, in fact, is Alpharius Omegon?


Now do that math with a Leviathan Dreadnought or Arterus Hover Tank.

I could see some relaxing of the chapter tactics now that there is good data out on them, but some restrictions are needed for practicality's sake.

Leviathans dreads already gain chapter tactics. They have the dreadnought keyword.
   
Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

Finally my Black templars rhinos can reroll their charge range! There will be no mercy for the heretics and xenos!

Brutal, but kunning!  
   
Made in gb
Longtime Dakkanaut




A.T. wrote:
 Jidmah wrote:
What's the worst that could happen?
-2 to hit flyers springs to mind.
You mean more -2 to hit flyers surely. Still better than -3 to hit alitoc.
   
Made in us
Monster-Slaying Daemonhunter





Well, if a Leviathan Dreadnought can do it, there's probably no harm in any of the ordinary Space Marine vehicles doing it.

Like, the worst that could happen is -1 to hit on a Predator, and that's not particularly broken.

This message was edited 2 times. Last update was at 2018/09/07 19:37:36


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in ca
Commander of the Mysterious 2nd Legion





Reemule wrote:
The Ultramarine Fall back and shoot applying to vehicles would be pretty sweet.


I honestly think it might make a UM army that isn't just a Gulliman gunline pretty compeitive

Opinions are not facts please don't confuse the two 
   
Made in ca
Frenzied Berserker Terminator





Canada

What I would rather see is... rather fluffy...

I want Successors to be able to use all the stuff their parent Chapter can!

Sorry, I just think UM Successors should be able to use the UM WL trait! What? They just don't teach CP regen to Successors???



Gets along better with animals... Go figure. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 darkcloak wrote:
What I would rather see is... rather fluffy...

I want Successors to be able to use all the stuff their parent Chapter can!

Sorry, I just think UM Successors should be able to use the UM WL trait! What? They just don't teach CP regen to Successors???


on that I agree, relics for the core chapter only? sure! but restricting WL traits seems silly.

Opinions are not facts please don't confuse the two 
   
Made in ca
Frenzied Berserker Terminator





Canada

Yeah, I could see why relics would be outskie, but really we were all taking the Burning Blade anyways...



Gets along better with animals... Go figure. 
   
Made in us
Decrepit Dakkanaut




BrianDavion wrote:
 darkcloak wrote:
What I would rather see is... rather fluffy...

I want Successors to be able to use all the stuff their parent Chapter can!

Sorry, I just think UM Successors should be able to use the UM WL trait! What? They just don't teach CP regen to Successors???


on that I agree, relics for the core chapter only? sure! but restricting WL traits seems silly.

I suppose that's one of the things that made 7th better in that regard. Yeah Navaerez was weird in the same detachment as Calgar, but did it REALLY break anything?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Jidmah wrote:
So, let's just assume for a second that the next CA has errata inside that allows Chaos Legions and Space Marine Chapters to apply their army traits to all their units, just like everyone else.

What's the worst that could happen?

Raven Guard Rhino rush with smokes for -2 to hit?
World Eater Landraiders running over people one more time for the blood god?
Alpha Legion Lord of Skulls claiming that he, in fact, is Alpharius Omegon?

Most likely CTs getting reworked so that the ones which don't mesh well with vehicles gain a vehicle specific trait rule like Guard do.

So basically, nothing worth noting in terms of negative nonsense.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






So, to summarize, the most powerful things out of such a change are:
- Raven Guard fliers with -2 to hit
- PBC that can move and shoot their mortar and heavy stubber with -1
- Ultramarine tanks falling back and shooting, at -2 most likely to due to trait and heavy weapon.

In conclusion, I don't see a reason to not just flip the switch.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Mekboy on Kustom Deth Kopta






 Jidmah wrote:
Alpha Legion Lord of Skulls claiming that he, in fact, is Alpharius Omegon?
   
Made in us
Omnipotent Necron Overlord






 Jidmah wrote:
So, to summarize, the most powerful things out of such a change are:
- Raven Guard fliers with -2 to hit
- PBC that can move and shoot their mortar and heavy stubber with -1
- Ultramarine tanks falling back and shooting, at -2 most likely to due to trait and heavy weapon.

In conclusion, I don't see a reason to not just flip the switch.

In my friendly games with my ultras we already do it. I can confirm this is one of the least game breaking changes they could make. It will make ravengaurd a lot better for sure but that is because the -1 to hit trait should just be removed from the game.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ca
Frenzied Berserker Terminator





Canada

I would love UM tactic on vehicles, since I play Successors. Unfortunately for me it's an all Primaris Chapter so the only vehicle I can has, can do already...

Thanks FLY keyword...



Gets along better with animals... Go figure. 
   
Made in us
Regular Dakkanaut





 darkcloak wrote:
I would love UM tactic on vehicles, since I play Successors. Unfortunately for me it's an all Primaris Chapter so the only vehicle I can has, can do already...

Thanks FLY keyword...
You're forgetting the other primaris vehicle, the redemptor dreadnought. It doesn't get it from having the FLY keyword, it gets it from the DREADNOUGHT keyword.
   
Made in us
Omnipotent Necron Overlord






 darkcloak wrote:
I would love UM tactic on vehicles, since I play Successors. Unfortunately for me it's an all Primaris Chapter so the only vehicle I can has, can do already...

Thanks FLY keyword...

Same for me - I usually am running 2 repulsors. So it does very little for me. Sometimes I take a few razorbacks and I can fallback and shoot on 5's...Man...OP.

Really the Ultra marine trait needs to be buffed. -1 for falling back is nonsense. Harlequins can fallback shoot and charge at full power...absolutely 0 need for the -1 requirement. Then it might actually be good on vehicles.

I like clocks idea of adapting traits to vehicles. Like - for ultras - it should be "due to extreme discipline" Ultramarine vheicals should be able to fire while in close combat - just not at units within 1" inch of them.
Some traits are fine for the vehicals - salamanders is great. So is Imperial fists. So is Ironhands.
White scars should just get +3" movement or can advance and count as not advancing for the purposes of shooting.
While Ravenguard should get a free move after deployment.


Automatically Appended Next Post:
 IronBrand wrote:
 darkcloak wrote:
I would love UM tactic on vehicles, since I play Successors. Unfortunately for me it's an all Primaris Chapter so the only vehicle I can has, can do already...

Thanks FLY keyword...
You're forgetting the other primaris vehicle, the redemptor dreadnought. It doesn't get it from having the FLY keyword, it gets it from the DREADNOUGHT keyword.

Yep but it still hits on 5's if it falls back and shoots. garbage.

This message was edited 1 time. Last update was at 2018/09/11 15:09:17


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
 
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