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Jinking Ravenwing Land Speeder Pilot




Hanoi, Vietnam.

I mean, the blood lust of the Daughters of Khaine would appear to make a particular Chaos Blood God very happy, and the Deepkin's hunger for souls seems very appropriate for a certain God of Excess. Even the new Beasts of Chaos could just as believably been called the Beasts of War, or Beasts of Destruction. I'm not arguing that the factions I mentioned should or shouldn't belong to a particular alliance, but as someone not familiar with ye olde lore of Warhammer fantasy, I was wondering, do these allegiances make sense to those of you whom are?
   
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Foxy Wildborne







Yes, it is based on lore.

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Fixture of Dakka






The Daughters of Khaine are fiercely opposed to Chaos in general and Slaanesh in particular (as are the other Aelven factions, really). They're not dead, and they're not a rampaging horde, so that leaves Order.

Bear in mind that Order =/=good.
   
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Clousseau




Yeah a big thing people always seem to get caught up on is that Order is supposed to be "good". Its not.

Dark Elves would all be considered Lawful Evil if we were playing D&D, which is a form of order. Works for me.

This message was edited 1 time. Last update was at 2018/09/12 11:29:18


 
   
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Auspicious Aspiring Champion of Chaos






The faction that really sticks out like a sore thumb is the Sylvaneth. They don't build civilizations, aren't a rampaging horde, aren't undead, and are opposed to the Dark Powers (especially Nurgle). They just don't fit into any of the Grand Alliances. They are a literal force of nature.

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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The Sylvaneth themselves might not 'build civilizations' but they're heavily implied to at least be present in The Living City.
   
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Preacher of the Emperor






Grand Alliances are less about who these different factions chill out with regularly, and more about who teams up with who when the chips are down and the real big wars happen.

If the forces of Chaos sweep in to consume the world in a massive campaign you can expect the Sylvaneth and Idoneth Deepkin to throw in with the free peoples and Stormcast because they all have a vested interest in the world existing as it is and pushing chaos back. Likewise a sufficiently boss orruk can unify many tribes of orruks and sweep up some ogors into almighty unified warband but ultimately he'll never be trusted to defend a free city as he may well decide to preserve his own forces, sack the city himself and pursue some other objective.

Daughters of Khaine get cited a lot (especially given Khaine, despite being confirmed as a distinct entity, does seem a lot like Khorne) but that core tennant still applies: they'll war on and kill people in the free cities, or the dwarves, or even the stormcast or each other, but if a horde of Khorne marauders or orcs or skellingtons pour over the hill they'll cast their lot with the other factions under the Order keyword.

   
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Humming Great Unclean One of Nurgle






Chaos - is Chaos
Order - those who oppose Chaos
Death - Nagash & friends
Destruction - those who don't care about the above

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Decrepit Dakkanaut




UK

Think of the Grand Alliances like the allies during WWII. You've got your allies that generally get on with each other and those that historically haven't (Britain and France) and you've also got some nasties in there like Russia who you know are just as morally bad (if not worse in some ways) than the one you're fighting against; but you don't want them as an enemy and you'd rather have them as an ally against the closer threat.


Grand Alliance Order are those who have remained within Sigmars Grand Alliance (which used to include both Destruction and Death) against the forces of Chaos. It is basically the force that will fight against chaos against all odds and at the same time have retained ties to Sigmar and his Stormcast.
They are also generally seen as civilized peoples who build cities and cultures of their own.

Grand Alliance Death are those forces allied (controlled) by Nagash and are generally rather undead and decaying. The Rise of the Stormcast and Sigmar stealing souls that Nagahs feels should be rightfully his; caused Nagash to break his alliance and - as the Age of Sigmar has pushed chaos back a considerable way - Nagash has now broken ties to Sigmar and the alliance and wages war upon them as well as upon Chaos. Nagash's forces can build settlements and civilizations but they are undead and hold allegiance to Nagash

Grand Alliance Destruction are those forces that don't build civilizations nor settlements in the same way. They are the wild untamed people who are generally nomadic and who will raid and harry and steal from others. Generally those who like a good fight without any rules and who are just in it for the action.
They are not stupid, they are just not your typical civilized peoples. Think of them a bit like Conan the Barbarian - they can perfectly operate within a civilized settlement, but in the end they chafe at the bit; go a little nuts and just have ot strike out back to the wilds and fight.
They have also broken their formal Alliance to Sigmar and his peoples.

Grand Alliance Chaos is all those forces tainted by the ruinous powers of Chaos. Whilst that originally was just the four gods it now also includes the fifth god - the Great Horned Rat (hence Skaven are here too now). They've also got forces like the Beasts of Chaos who are more a force of Chaos than those who are allied to specific Chaos Gods from within the Chaos Realm.



Within Order specifically you have got wildcards; eg the Daughters of Khaine who are almost as close to vampires as you can get without being undead. They are bloody and violent and also allies who can turn on you in battle without remorse. However they are fanatical in their hatred of Chaos (esp Slaanesh) and will fight hard against such forces. They also build and found settlements and Temples; why your local city likely has one of their fighting-pit temples where you can go to watch the matches. That the blood shed within goes to feed Khaine's power (well Morathi) is a side effect most commoners know nothing of.

There are others too. I think this panel from the Roll Models comic sums it up rather nicely.
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