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Made in at
Fresh-Faced New User




Hi everyone.



Please help me with a question that came up last play.

There are 4 Units. A and B are mine, and C and D are from the enemy.

A and B declare charges to unit C and came into close combat.

Unit A destroyed unit C.

Can unit B pile in or consilidate within 1“ to unit D?



If so, unit B can not fight unit D, but unit D can fight unit B?

Thx
   
Made in us
Regular Dakkanaut




in this scenario did unit B successfully make their charge as well? So essentially, did units A and B successfully charge and make it into combat?
   
Made in it
Perfect Shot Dark Angels Predator Pilot





Sesto San Giovanni, Italy

You can consolidate on the unit D, but cannot attack it on your first turn. Unit D can attack you, however.
I don't recall exactly, but probably was explained in a FAQ about the berserker/hormagaunt bomb...

I can't condone a place where abusers and abused are threated the same: it's destined to doom, so there is no reason to participate in it. 
   
Made in fr
Longtime Dakkanaut




Yes to both question, assuming unit D is the closest unit to unit B (since unit B has to pile-in and consolidate towards the nearest enemy unit).
In the fight phase sequence, it says you can activate any unit that completed a charge or is within 1" of an enemy. Unit B fills the requirements, and can therefore go through the fight sequence (but cannot attack any unit that wasn't declared as a target in the charge phase).
   
Made in at
Fresh-Faced New User




Thanks.
Yes a and b sucessfully charged
   
Made in gb
Sword-Wielding Bloodletter of Khorne






fresus wrote:
Yes to both question, assuming unit D is the closest unit to unit B (since unit B has to pile-in and consolidate towards the nearest enemy unit).
In the fight phase sequence, it says you can activate any unit that completed a charge or is within 1" of an enemy. Unit B fills the requirements, and can therefore go through the fight sequence (but cannot attack any unit that wasn't declared as a target in the charge phase).


So as unit D were not the target, does that mean they could not be fought?
   
Made in gb
Horrific Hive Tyrant





RobS wrote:
fresus wrote:
Yes to both question, assuming unit D is the closest unit to unit B (since unit B has to pile-in and consolidate towards the nearest enemy unit).
In the fight phase sequence, it says you can activate any unit that completed a charge or is within 1" of an enemy. Unit B fills the requirements, and can therefore go through the fight sequence (but cannot attack any unit that wasn't declared as a target in the charge phase).


So as unit D were not the target, does that mean they could not be fought?


Correct. B cannot fight D, as they charhed this turn and didn't declare a charge on D. However D can immediately fight B, because they didn't charge at all this turn and are within 1".

This message was edited 1 time. Last update was at 2018/09/26 15:19:05


 
   
Made in gb
Sword-Wielding Bloodletter of Khorne






 Stux wrote:
RobS wrote:
fresus wrote:
Yes to both question, assuming unit D is the closest unit to unit B (since unit B has to pile-in and consolidate towards the nearest enemy unit).
In the fight phase sequence, it says you can activate any unit that completed a charge or is within 1" of an enemy. Unit B fills the requirements, and can therefore go through the fight sequence (but cannot attack any unit that wasn't declared as a target in the charge phase).


So as unit D were not the target, does that mean they could not be fought?


Correct. B cannot fight D, as they charhed this turn and didn't declare a charge on D. However D can immediately fight B, because they didn't charge at all this turn and are within 1".


So in that situation you'd be wise to target both C & D to prevent that happening?
   
Made in gb
Horrific Hive Tyrant





RobS wrote:
 Stux wrote:
RobS wrote:
fresus wrote:
Yes to both question, assuming unit D is the closest unit to unit B (since unit B has to pile-in and consolidate towards the nearest enemy unit).
In the fight phase sequence, it says you can activate any unit that completed a charge or is within 1" of an enemy. Unit B fills the requirements, and can therefore go through the fight sequence (but cannot attack any unit that wasn't declared as a target in the charge phase).


So as unit D were not the target, does that mean they could not be fought?


Correct. B cannot fight D, as they charhed this turn and didn't declare a charge on D. However D can immediately fight B, because they didn't charge at all this turn and are within 1".


So in that situation you'd be wise to target both C & D to prevent that happening?


That depends. Declaring against D opens you up to more overwatch fire. So you have to make a judgement about whether taking that Overwatch is worth it. Given that you probably don't know for certain whether unit A will actually wipe unit C or not!

That's where skill comes into the game, judging these situations case by case
   
Made in gb
Sword-Wielding Bloodletter of Khorne






 Stux wrote:
RobS wrote:
 Stux wrote:
RobS wrote:
fresus wrote:
Yes to both question, assuming unit D is the closest unit to unit B (since unit B has to pile-in and consolidate towards the nearest enemy unit).
In the fight phase sequence, it says you can activate any unit that completed a charge or is within 1" of an enemy. Unit B fills the requirements, and can therefore go through the fight sequence (but cannot attack any unit that wasn't declared as a target in the charge phase).


So as unit D were not the target, does that mean they could not be fought?


Correct. B cannot fight D, as they charhed this turn and didn't declare a charge on D. However D can immediately fight B, because they didn't charge at all this turn and are within 1".


So in that situation you'd be wise to target both C & D to prevent that happening?


That depends. Declaring against D opens you up to more overwatch fire. So you have to make a judgement about whether taking that Overwatch is worth it. Given that you probably don't know for certain whether unit A will actually wipe unit C or not!

That's where skill comes into the game, judging these situations case by case


Ah, hadn't thought of that. New to 8e...
   
Made in gb
Horrific Hive Tyrant





It's also worth remembering that units already in melee can't fire overwatch (generally, there are a couple of exceptions!).

That means that you should ALWAYS declare all your charges against every enemy that is already engaged and within 12". If they can't fire overwatch there is no disadvantage to doing it, and it just gives you more possible options who to fight later.
   
Made in de
Storm Trooper with Maglight





I am going to post this in this thread because a very similar question came up in my last game.

If UNIT A and UNIT B declare a charge on UNIT C, destroy it, and then consolidate within 1 " of unit D (assuming they weren't originally within 1 " of UNIT D at the beginning of the fight), does that mean UNIT D is bound in close combat and therefore cannot fire during its next shooting phase?
   
Made in au
Calm Celestian




 Esmer wrote:
I am going to post this in this thread because a very similar question came up in my last game.

If UNIT A and UNIT B declare a charge on UNIT C, destroy it, and then consolidate within 1 " of unit D (assuming they weren't originally within 1 " of UNIT D at the beginning of the fight), does that mean UNIT D is bound in close combat and therefore cannot fire during its next shooting phase?


It's the bane of gun lines.

   
Made in gb
Horrific Hive Tyrant





 Esmer wrote:
I am going to post this in this thread because a very similar question came up in my last game.

If UNIT A and UNIT B declare a charge on UNIT C, destroy it, and then consolidate within 1 " of unit D (assuming they weren't originally within 1 " of UNIT D at the beginning of the fight), does that mean UNIT D is bound in close combat and therefore cannot fire during its next shooting phase?


Yes, with some exceptions.

Basically anything that can fall back and shoot which is FLY units and certain TITANIC units.

There are also Stratagems (such as Intractable for Dark Angels) that allow units to fall back and shoot.
   
Made in es
Swift Swooping Hawk





Also worth to add now D is locked in combat, so it can fight back Against A and B units before the turn ends.
   
Made in gb
Horrific Hive Tyrant





Oh, and of course they can use Pistol weapons or any weapon with a similar rule such as Flesh Hooks.
   
 
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