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Made in fi
Been Around the Block




Blood angels:

Lemartes = 129 pts
Sanguary priest + jump pack + storm bolter + heroic bearing + veritas vitae = 88 pts

5 scouts + combat knife + storm bolter & chainsword = 57 pts
5 scouts + combat knife + storm bolter & chainsword = 57 pts
5 scouts + storm bolter & chainsword = 57 pts

13 death company + jump pack + 9 power sword & bolter + 4 chainsword & bolter = 296 pts
13 death company + jump pack + 9 power sword & bolter + 4 chainsword & bolter = 296 pts
13 death company + jump pack + 9 power sword & bolter + 4 chainsword & bolter = 296 pts

Celestine + 2 gemini = 250 pts

10 seraphim + 4 inferno pistols = 158 pts
10 seraphim + 4 inferno pistols = 158 pts
10 seraphim + 4 inferno pistols = 158 pts

= 2000 pts
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd partition the army into detachments. This would give you more CPs. The Warlord is missing. You will get a relic for sure. Use battlescribe for army building which incorporates everything said here.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nz
Chosen Baal Sec Youngblood




Looks like it'd be fun to play! You might lack a bit of another tank / knight as the seraphim will be effective but probably only for 1 turn due to their range. Also the DC will definitely clear chaff lines but delivery of the seraphim might be tricky as if you deep strike them they won't be in range with the melta on the turn they come in so will have to wear a turn of shooting.

Quick fix while keeping your theme would be to swap some of the power swords for thunder hammers in the DC squads and consider fitting in a slam captain which would also give you a 3rd detachment (vanguard) for an extra CP.

Edit: did some math on the seraphim. Against T7, 3+ Save (no invun) 4 shots in melta/half range does 8 damage on average. But vs T8 4++ invun save this drops to only 3 damage on average.

This message was edited 2 times. Last update was at 2018/09/25 12:30:02


 
   
 
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