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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all,

So after almost two weeks of Hurricane Florence preparation, evacuation, cleanup, and all that fun, I finally had time to settle down and roll some dice (plus, everyone was slowly trickling back into the area lol). Henry was one of my opponents during my first ITC, utilizing a bazillion bikers backed by Vindicares and Scions. Since then, Henry invested in some of the Forgeworld custodes stuff, and after running it during the last ITC tourney he has been testing it against everything. This game I chose to proxy a Lord of Change because I wanna see how he does (proxied using an Armiger), but also because I really wanted to run my demons. Heres the lists:

Demons/Death Guard/1k Sons
++ Spearhead Detachment +1CP (Chaos - Death Guard) [33 PL, 600pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 3. Plague Wind, Malefic talon, Wings, Suppurating Plate

+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

++ Battalion Detachment +5CP (Chaos - Daemons) [48 PL, 908pts] ++

+ No Force Org Slot +

Chaos Allegiance: Chaos Undivided

+ HQ +

Lord of Change [17 PL, 330pts]: Baleful sword, Bolt of Change, Incorporeal Form, Infernal Gateway, The Impossible Robe, Treason of Tzeentch, Warlord

Spoilpox Scrivener [4 PL, 75pts]

+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [12 PL, 235pts]: Daemonic Icon, Instrument of Chaos, 29x Plaguebearer, Plagueridden

Plaguebearers [12 PL, 214pts]: Daemonic Icon, Instrument of Chaos, 26x Plaguebearer, Plagueridden

++ Supreme Command Detachment +1CP (Chaos - Thousand Sons) [25 PL, 491pts] ++

+ HQ +

Ahriman [7 PL, 131pts]: Diabolic Strength, Doombolt, Glamour of Tzeentch

Daemon Prince of Tzeentch [9 PL, 180pts]: Gaze of Fate, Malefic talon, Weaver of Fates, Wings, Helm of the Third Eye

Daemon Prince of Tzeentch [9 PL, 180pts]: Daemonic axe, Temporal Manipulation, Warptime, Wings

++ Total: [106 PL, 1999pts] ++

Created with BattleScribe (https://battlescribe.net)

Total CP: 8 (I paid 1 for Helm, 1 for Suppurating Plate)

The idea behind this list is a wave of extremely hard to kill bodies, followed up by extremely strong characters. Top it off with tons of psychic might, it felt like it would be strong.



IG/Custodes Conscript Horde
++ Battalion Detachment +5CP (Imperium - Astra Militarum) [33 PL, 759pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Display Astra Militarum Orders, Grand Strategist, Kurov's Aquila, Laspistol, Warlord

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

+ Troops +

Conscripts [4 PL, 120pts]: 30x Conscript

Conscripts [4 PL, 120pts]: 30x Conscript

Conscripts [4 PL, 120pts]: 30x Conscript

Conscripts [4 PL, 120pts]: 30x Conscript

Conscripts [4 PL, 120pts]: 30x Conscript

+ Heavy Support +

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

++ Vanguard Detachment +1CP (Imperium - Adeptus Custodes) [61 PL, 1239pts] ++

+ No Force Org Slot +

Open the Vaults (1 Relic)

Use Beta Rules

+ HQ +

Captain-General Trajann Valoris [10 PL, 250pts]

+ Elites +

Vexillus Praetor [6 PL, 118pts]: Castellan Axe, Fulminaris Agressor, Misericordia, Vexilla Defensor

Vexillus Praetor [6 PL, 128pts]: Castellan Axe, Misericordia, Vexilla Magnifica

Vexillus Praetor [6 PL, 118pts]: Castellan Axe, Misericordia, Vexilla Defensor

+ Fast Attack +

Caladius Grav-tank (Beta) [16 PL, 315pts]: Twin Illiastus Accelerator Cannon, Twin Lastrum Bolt Cannon

+ Heavy Support +

Telemon Heavy Dreadnought (Beta) [17 PL, 310pts]: Illiastus Accelerator Culverin, Illiastus Accelerator Culverin

++ Total: [94 PL, 1998pts] ++

Total CP: 9

The idea behind Henry's list is 150 fearless conscripts that tie you up, while his two doom-bots blow you to bits with the boss man providing his Gulliman aura. The list is built to clog up the board and allow him maximum turns to shoot.

Mission and Deployment
We rolled our mission and got ITC mission 2. Deployment was spearhead. Henry took Marked For Death (all 3 PBC's and my Axe prince), Kingslayer targeting my Lord of Change, and Headhunter. I took Headhunter, Old School, and Reaper (duh...). I lost the roll for first even with my +1. Deployment looked like this:






Chaos failed to seize, and off we went!

IG/Custodes Turn 1
Spoiler:

Henry's turn was pretty simple; he scooted up a bunch of conscripts to hold the middle objective and make a hole for his telemon dread (which was in deep strike).

Shooting, henry poured a lot of mortars into the Nurglings, knocking them to one base with 2 wounds left. All other mortars and small arms fire went into the white plaguebearers, but the -1 to hit did its job and I only lost a couple. The telemon and grav tank both poured everything they had into my forward PBC, but good rolling left it with 3 wounds left (I made a ton of DR rolls...)



Henry scored 1 point for holding two objectives... and that was it. Score: IG/Custodes 1- Chaos 0

This turn was pretty brutal on Henry, he should have killed that PBC. But I figured he wouldn't have done much else anyway, his whole plan revolves around two large models.



Chaos Turn 1
Spoiler:

My turn starts with all three PBC's rollin up, ready to melt faces. Both 1k sons princes fly up, ahriman advacing behind them to the left of the buildings. My Nurgle DP flies up behind my PBC's, providing aura support. the right unit of PB's advance, while the scrivener advances into the building there. The white PB's walk up, ready to plow into his lines. Lord of Change flies up as well.

The psychic phase is eventful; Lord of Change casts treason on his fearless banner guy, but I roll a 9 and don't beat his leadership. He then casts Infernal Gateway, which kills a few conscripts from two squads. Ahriman gives -1 hit to my claw prince, smites a few conscripts, and fails diabolic strength. My claw prince gives my axe prince +1 invun, and my free reroll. My last prince warptimes himself, but theres no hole in his lines large enough, so I send him to my far right; if I kill enough conscripts I can possibly pile into something big. Lastly my Nurgle prince gets off plague wind on a conscript squad, but I only roll 4 6's on 30 dice :(

Shooting both PBC's do some work, polishing off one Mortar squad, and killing a bunch of conscripts (around 20 or so after saves on two squads).

Assault saw me get one PB squad in, Lord of change, and both 1k sons princes. I end up killing one conscript squad to 1 dude left, kill another handful from a second squad, but most importantly I'm able to pile in my axe prince to his telemon thanks to how much my other stuff killed first. His telemon is able to pick two wounds off that prince though (hit 4 times, wounded 4 times, and I failed 2 saves).








This was an eventful turn, I'm able to score 1 reaper point (killed 39 models), 1 old school, I killed something and held something, while I killed more and henry held more (he held the middle point and his objective). Score is IG/Custodes 2 - Chaos 5.



IG/Custodes Turn 2
Spoiler:

Henry isn't shaken by the fact he lost a ton of bodies; for the emprah! Henry starts by falling back with both assaulted squads of conscripts, and advancing a third squad to get more piled into the middle. His last two squads of full conscripts re-fill any holes left. He also falls back with the Telemon.

Shooting sees him pour all three vexillas, all his conscripts, and Trajann into my forward demon prince, dropping him (so... many... shots!). He shoots his Grav Tank into the lord of change trying to soften him up, but the 2++ holds. His mortars pluck off a few more Plaguebearers, but both units are still at 20 or above, so the -1 hit hurts.

(forgot pictures sorry :( )

Henry secures 1 Headhunter and 1 Marked for Death point, as well as killing something, and holding something. Score is IG/Custodes 5- Chaos 5.



Chaos Turn 2
Spoiler:

Well that could have been a lot worse, but Henry still has a tide of bodies for me to rip through.

My remaining 1k prince/Lord of change move off to the right, looking to tie up his big stuff. Both unwounded PBC's move up, while the heavily wounded one stays still. Nurgle Prince moves up to charge into the building. All my plagues shamble up, ready to charge henries lines!

Psychic phase is once again eventful; I fail plague wind this time, while Ahriman is able to smite the last conscript from one squad, give diabolic strength to the nurgle prince, and fails doombolt. My 1k sons prince gives himself -1 to hit again, and gets my free reroll. The big event is the lord of change; I moved him in such a way he is closest to Trajann valoris. I then proceed to cast Infernal Gateway on him, but I roll an 11.... yep. D6 wounds to everything within 3"! This ends up doing the following: it kills his Warlord commander, does 2 wounds to Valoris, does 4 wounds to himself, does 4 wounds to one banner, and kills the second banner, kills 4 conscripts, and kills 1 mortar. Insane!

Shooting the PBC's do what they do, killing a second mortar squad, and removing another 15 or so conscripts.

Onto assault! Henry does his trip-wire strat, and the white PB's fail their charge by getting basically a 0" charge. The second unit makes it into a unit of conscripts. Lord of change charges valoris, while my other 1k sons prince charges the end of the conscripts; leaving myself just within 1" so I can pile into his telemon again This resulted in me killing a bunch of dudes, but I fail to wound Valoris (3 hits, 3 wounds, he saved them all) with my Lord of Change :( He does no wounds back as well (2++ FTW!) I am able to pile into his telemon, who does 3 wounds to my prince; I'm really bad at making 3+ saves :/





The single conscript holdout from turn 1...

Great turn for chaos! I score 1 for killing, 1 for holding, 2 more headhunter, 1 old school (warlord kill), 2 more reaper (killed... so..... much). I contest henrys objective, but we both one hold so neither of us hold more. And I definitely killed more this turn! Score is IG/Custodes 5- Chaos 13



IG/Custodes Turn 3
Spoiler:

Henry falls back with his telemon again, Valorous stays in combat with my LOC, and his two remaining conscript blobs shuffle forward. His conscripts in combat fall back, while his last two banner dudes line up shots.

Shooting henry finishes off my PBC, puts my 1k sons prince to 1 wound, and kills a handful of white PB's taking them below 20 now.

In assault Valourous and the Lord of Change stare at each other, bouncing off one anothers saves. I spend my remaining CP to give him a 2++ again, figuring I would actually wound him and be able to assault stuff next turn... but meh.




Henry scores 1 Marked for death point, 1 more killing, 1 for holding, he also scored 1 Kingslayer. Score is IG/Custodes 9 - Chaos 13.



Chaos Turn 3
Spoiler:

I shuffle my PBC's around the building, aiming to blow more stuff up. Both units of PB's walk up. Not much else to do....

Psychic phase I smite Trajann, but he makes both 6+ FNP saves. I also attempt to take over his fearless banner again, but fail.Ahriman smites the last conscript from the squad my nurgle prince was in combat with, leaving him open to charge again. Ahriman also perils casting doombolt, killing a few conscripts and doing 2 wounds to himself.

Shooting sees me kill some more conscripts, woo... and finish his mortars.

Assault, I make the charge with my large PB unit, losing a few on the way in. He tripwires my white unit again, whom fail their charge... urg. My Nurgle prince also charges in. This results in me killing a ton of stuff, and I kill the banner with 1 wound left. Trajann and LOC smack one another again, he does a few wounds to me, but my attacks bounce off his 3++ again. He kills my 1k sons demon prince in CC after interrupting with his Telemon, wounding 4 times again...



This turn saw me kill stuff, and hold just my objective. I finish scoring reaper, getting 1 more, and I killed 1 banner. Henry scores 1 headhunter this turn. We Both hold 1, so neither holds more, while we both killed 2 units. Score is IG/Custodes 11 - Chaos 17.



IG/Custodes Turn 4
Spoiler:

Henry falls back with Trajann and his banner dudes, and his remaining conscripts, forming a defense line. He unloads into my lines, killing the Lord of Change, and a handful of PB's. He also assaults my remaining nurgling we keep forgetting about, killing it.



Henry maxes out his Kingslayer and scores 1 headhunter. He holds his objective, and killed something. Score is IG/Custodes 17 - Chaos 17.



Chaos Turn 4
Spoiler:

With nothing tied in combat, I close the noose. Everything surrounds the remaining custodes.

Psychic phase I throw a couple smites, wounding his remaining banner some more.

Shooting I finish his remaining banner dude, and kill a bunch of conscripts; so many the rest will flee.

Assault I charge into his grav tank with all the PB's, its overwatch kills a few. The nurgle prince also charges in. However, my attacks bounce, only doing 3 wounds. I am able to pile into the telemon, who kills a few PB's himself. A bunch flee due to morale from bad rolls.



I killed stuff, and held two objectives. I also max headhunter this turn, getting one more point. I hold more, while I killed more. Score is IG/Custodes 17 - Chaos 22.



IG/Custodes Turn 5
Spoiler:

Henry falls back with the grav tank toward the middle of the board, while Trajann moves to charge my PB's again.

Shooting his Grav Tank UNLOADS into my scrivener, killing him.

Trajann kills a bunch of Plaguebearers, removing the white unit, while I bounce off him again... dudes a tank.




Henry scores 1 more headhunter, and scores 1 for killing something... thats about it. Score is IG/Custodes 19 - Chaos 22.



Chaos Turn 5
Spoiler:

The writing is on the wall; I move one PBC and my prince to kill his grav tank before it gets too far away. My PB's fall back from Trajann and his telemon, leaving them open to my shooting.

Psychic phase I smite down Trajaan finally , and plink 2 wounds off the grav tank.

Shooting I take the grav tank to 2 wounds left, and assault finishes it off.




I killed stuff, and held two objectives (I moved ahriman toward the middle one). This also gives me the bonus finally. I killed more and held more as well. Score is IG/Custodes 19 - Chaos 27.



IG/Custodes Turn 6
Spoiler:

With just the Telemon left, he unloads on the Plaguebearers killing a bunch. A few more run away as well, but there are still around 10 left.



Chaos Turn 6
Spoiler:

I am able to kill the telemon, but it takes 2 smites, 1 doombolt, all my shooting, and assault from the Demon prince (who only wounded twice, but Henry failed both saves). Henry is left with his Commander...

I max points this turn, as well as getting my last two old school points.

Final score is IG/Custodes 19 - Chaos 34,


Post Game Thoughts
Spoiler:

This game was pretty crazy; those Beta tanks for Custodes do some crazy damage! However, I was able to keep piling into the telemon, which greatly reduced how much damage Henry could do. I think if Henry had deployed the telemon rather than dropping it in, he may have fared better; but I know he was planning on going second. As well, the mission favored me; had it been one of the 6 objective missions, his conscripts would have consistently scored more objectives each turn. However, such is the way of things, a list needs to be able to take on all 6 ITC missions.

Overall I liked my list, and think it did well. I also liked henries list... not much else to say. I usually do an in depth analysis, but I'm worn out after everything these last few weeks... so just enjoy the report!

This message was edited 2 times. Last update was at 2018/09/24 15:10:55


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Made in it
Contagious Dreadnought of Nurgle





a gnarlmaw might help in that list, but i understand you need to change it a lot to fit the tree into it, LOC is great soaking damage but his damage output is too small for a 300+ MC, imho.

This message was edited 1 time. Last update was at 2018/09/24 20:30:48


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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 blackmage wrote:
a gnarlmaw might help in that list, but i understand you need to change it a lot to fit the tree into it, LOC is great soaking damage but his damage output is too small for a 300+ MC, imho.


I dont disagree. I wanted to test him before committing money for one; his ability to cast whatever he wants is awesome, and he plays more of a support role. But i certainly agree.... even if he had like an assault 4, 24" ranged weapon or something would go a long way to making his damage output better. As it stands, you can get a bloodthirster to a 3++ and he will crush things, which would overall be better i think.

That said, his epic gateway was hella fun.

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Pyro Pilot of a Triach Stalker





The Eternity Gate

Zid, amazing bat rep! Glad to see the forces of nurgle rolling over a strong list. How'd you find the PBCs against a horde list like that instead of say spitter bloat drones?

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 buddha wrote:
Zid, amazing bat rep! Glad to see the forces of nurgle rolling over a strong list. How'd you find the PBCs against a horde list like that instead of say spitter bloat drones?


They perform the same general function, however the mortars helped me to clear his mortars. Plus the +1 toughness is massive, it definitely made it way harder for him to wound me (plus the extra 2 wounds helped).

The spitters did their duty, and in the end they helped clear the grav tank because they wounded on 4's. I love my pbcs, gonna be sad if they get a points bump, but theyre too good for their cost!

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Omnipotent Lord of Change





Albany, NY

Thanks for the report Zid, great throwdown. Felt a little bad for the telamon constantly being piled into

Also glad to hear things are returning to normal down south for you, keep hearing about more and more post-storm flooding on the news. Hopefully house damage isn't too overwhelming / covered by insurance and such. Applaud your drive to keep getting stuff painted and dice rolled

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in it
Contagious Dreadnought of Nurgle





 Zid wrote:
 blackmage wrote:
a gnarlmaw might help in that list, but i understand you need to change it a lot to fit the tree into it, LOC is great soaking damage but his damage output is too small for a 300+ MC, imho.


I dont disagree. I wanted to test him before committing money for one; his ability to cast whatever he wants is awesome, and he plays more of a support role. But i certainly agree.... even if he had like an assault 4, 24" ranged weapon or something would go a long way to making his damage output better. As it stands, you can get a bloodthirster to a 3++ and he will crush things, which would overall be better i think.

That said, his epic gateway was hella fun.

doubt a BT will see the 2nd turn and charge something unless you ds it and risk a 9" inches charge.

This message was edited 2 times. Last update was at 2018/09/25 17:23:18


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Jacksonville, NC

 Boss Salvage wrote:
Thanks for the report Zid, great throwdown. Felt a little bad for the telamon constantly being piled into

Also glad to hear things are returning to normal down south for you, keep hearing about more and more post-storm flooding on the news. Hopefully house damage isn't too overwhelming / covered by insurance and such. Applaud your drive to keep getting stuff painted and dice rolled

- Salvage


Thanks Salvage! Yes, the flooding is still ongoing, I got lucky my neighborhood and home were high enough that the flooding didn't reach my little area. However, many people were not so lucky... its pretty sad :( Food and things are starting to come back online though. Our base got beat up a bit.


Automatically Appended Next Post:
 blackmage wrote:
 Zid wrote:
 blackmage wrote:
a gnarlmaw might help in that list, but i understand you need to change it a lot to fit the tree into it, LOC is great soaking damage but his damage output is too small for a 300+ MC, imho.


I dont disagree. I wanted to test him before committing money for one; his ability to cast whatever he wants is awesome, and he plays more of a support role. But i certainly agree.... even if he had like an assault 4, 24" ranged weapon or something would go a long way to making his damage output better. As it stands, you can get a bloodthirster to a 3++ and he will crush things, which would overall be better i think.

That said, his epic gateway was hella fun.

doubt a BT will see the 2nd turn and charge something unless you ds it and risk a 9" inches charge.


Probably wouldn't, but its a comparison. Sadly all the greater demons are in a rough spot.

This message was edited 1 time. Last update was at 2018/09/26 14:50:31


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Conscripts are nowhere as powerful as they used to be. Could have just brought the regular Guardsmen. I understand you can tarpit with 30 man fearless blob, but the Guardsmen can cause more wounds even without any weapon upgrade and having 3 times the number of squads can force even more turns to chew through all of them.
   
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Rotting Sorcerer of Nurgle






Jacksonville, NC

bibotot wrote:
Conscripts are nowhere as powerful as they used to be. Could have just brought the regular Guardsmen. I understand you can tarpit with 30 man fearless blob, but the Guardsmen can cause more wounds even without any weapon upgrade and having 3 times the number of squads can force even more turns to chew through all of them.


I dont disagree, but the idea behind this list was so many bodies that unless you had really damn good guns, you couldnt get to the real threats; guardsmen are more expensive, hence less bodies.

But yes, his list can be better, and i feel like he will make some changes to make it better. I have already told him he doesnt need 150 fearless guys to protect his stuff, even 90 would be hard for a lot of lists to chew through from affar.

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