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Made in us
Fresh-Faced New User





So, I just started getting into Warhammer 40k and my first game will be against Necrons. Anybody got any tips for me going into my first game against Necrons?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Keep up the pressure and never let it up. If you think you a can pull off a first turn charge, do it. If you can take Hive Guard and put them in a safe place, do it. If you have a bunch of termagants armed with devorers, don't keep them in a building or in terrain. Get them in firing range asap.
Necrons are an army where if you give them time to repair and get get back some losses, you will feel it later on. You may want to take heavy venom cannons; they are good at dealing with destroyers and vehicles, as QS doesn't work that well against flat 3 damage weapons and destroyers have 3 wounds.

I played against a Tyranid player a couple of days ago, and his greatest mistake was that he kept his Carnifexes and termagants back and hinged on a first turn charge with hormagants and stealers. When that failed he kept his shooters back to take potshots instead of covering his mistake and to keep up the pressure. Had he moved his carnifexes and gants up he probably would have won.

Also, if you see destroyers, kill them quickly. They are the primarily source of damage in the necron codex, excelling at killing light vehicles, monsters and heavy infantry. Not too efficient at killing light infantry, but that's what tesla and warriors are for.

This message was edited 5 times. Last update was at 2018/10/01 17:14:09


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fresh-Faced New User




Welcome to the club bud. cant wait to melt your face with my tau,
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

Against necrons in particular, do not split your armies attacks between multiple units. Necron reanimation means that any partially damaged unit will bring back some of its casualties. You have to focus down the entire unit to prevent this.

Necrons are particularly vulnerable to getting shut down in combat. They are largely a short ranged shooting army, but have little that lets them shoot after falling back from combat. Other than some flying units like destroyers. So aim to lock up the bits of their army you aren't currently focusing on killing.

As for specific threats, destroyers have been mentioned. They are powerful and difficult to lock down. They are quite capable of blasting away your monsters.
Tesla Immortals shred infantry, and are a serious threat to genestealers and gaunts. To the point where if I can't pull off a turn 1 charge to shut them down, I often hang my genestealers back out of range until I've taken the immortals down with long ranged shooting.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Arson Fire wrote:


Necrons are particularly vulnerable to getting shut down in combat


Not entirely true.
Necrons actually have some pretty dangerous close combat specialists, and destroyers aren't no slouch either, provided they aren't up against that can actually fight back. The problem is that they don't have really have any delivery system and the cc specialists are going to be few in number, so most of their charges will either be counter-charges or a follow up to shooting to thin down their targets a little. They aren't amazing in combat like Orks or Custodes are, but they aren't Tau either.

Flayed Ones are pretty dangerous against tyranids. They are designed to kill poorly armored light infantry, of which tyranids have plenty.
Novokh gives them a edge in combat as well. They don't even need to be aggressive with it; Novokh procs with getting charged as well as charging, and do not underestimate how much damage a bunch of warriors can do when striking back with Novokh rerolls + lord rerolling wound rolls of a 1 + disruption field stratagem.

This message was edited 3 times. Last update was at 2018/10/01 19:32:01


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in hk
Steadfast Ultramarine Sergeant




Don't worry, Necrons are far inferior to Nids in 8th edition. Just shoot down his Destroyers and Tesla Immortals with your Hive Guard and Dakkafexes or Dakka Flyrant. Then feel free to eat the rest of them with Genestealers.
   
Made in ca
Fresh-Faced New User





Thank you all for your tips and assistance, I really appreciate it. Also, Google and my Codex have been useless in this matter, so I need to know exactly what models the following are, because I can't seem to identify them. I am unsure as to what they are because most of my army I bought off somebody else.
[Thumb - 1538953623031-1651727564.jpg]

[Thumb - 15389536899392037024336.jpg]

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

First picture warriors, second picture Hive Guard.
I'm not too familiar with tyranid weapons, but I think the warriors are armed with scything talons and venom cannons, and the Hive Guard should be armed with Impaler cannons or some electric gun, but those don't like either. They are probably just an older version of the impaler cannon model though.

This message was edited 1 time. Last update was at 2018/10/08 00:00:40


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Regular Dakkanaut




Functionally speaking you have warriors and hive guard.

Technically speaking you have:
Two Warriors each with venom canon and scything talons. One of them was kitbashed using massive scything talons. The actual rules don't support this, and can be ignored.

Hive guard with impaler canons... made from Tyrant Guard bodies, broodlord arms, and venom canons.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

weaver9 wrote:
Functionally speaking you have warriors and hive guard.

Technically speaking you have:
Two Warriors each with venom canon and scything talons. One of them was kitbashed using massive scything talons. The actual rules don't support this, and can be ignored.

Hive guard with impaler canons... made from Tyrant Guard bodies, broodlord arms, and venom canons.


So that's why the Hive Guard looked weird. I thought something was odd.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nz
Orc of Angmar




Earth

SabreThorn wrote:
Welcome to the club bud. cant wait to melt your face with my tau,


Just wanted to say that your post made my day. Have an exalted.

The dice shall decide your fate...
 
   
 
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