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Made in us
Sure Space Wolves Land Raider Pilot





It started with the blood claws (because they’re just too fun). Whether I take 5 or 15 I can only take 1 powerfist so I’m taking 4 squads of 5 and putting them all in 2 rhinos. Idea is I can move 12” turn 1 and pop smoke making them -1 to hit. This hopefully will discourage my opponent from firing at them ensuring the blood claws stay protected and can charge turn 2 full health. The smaller squads also give me a better shot at making my powerfist guy a lone wolf and the obvious blood claws get +1 on the charge.

To help aid them I’m taking a Rune priest who can not only cast a -1 to hit psychic power on an enemy unit within 24” but he can also use a stratagem that allows a -1 to hit bubble for any units within 6”. This will stack on the smoke launchers making them -2 to hit. I gave him a jump pack to help him keep up with the Rhinos.

Well since I’m spending 3 CP on that -1 to hit stratagem I might as well also protect something really powerful so I’m also going to take a fully loaded wulfen unit. They also work well with blood claws as well since their hunt and kill ability is a 12” bubble for them.

Since this is a cc based idea I’m taking a wolf priest since he allows reroll of all hits in the fight phase. Combo that with the army wide ability to add 1 to hit rolls when charging. He also can heal a model per turn which also works well with the wulfen. He’s my warlord so I gave him the +1 attack warlord trait and if he kills 5 models in cc that turns into a 6” aura.

Back to the rune priest his second power gives him an additional 6 attacks at S5 AP3 attacks. Combo with the wolf priest aura to reroll attacks this makes him a real beat stick. I also gave him the Armour of Russ which not only gives him a 4++ but it forces his opponent to strike last no matter what. I can also use 1CP to allow him to also reroll failed wound rolls as long he is near the Wolf Priest.

To back that spearhead up I took a predator with x4 las and a leviathan dread with 20 S7 AP2 D2 shots. So turn 1 I setup 4 tanks, a squad of wulfen and 2 characters. I can probably position the two rhinos to block line of sight to the Wulfen so even if I don’t get first turn I can still take some fire and be good. But all tanks negates a lot of small arm firepower.

I also took a squad of scouts to come in turn 2-3 on a board edge and be a distraction or take an unprotected objective.


++ Battalion Detachment +5CP (Imperium - Space Wolves) [61 PL, 1191pts] ++

+ HQ +
Rune Priest [7 PL, 129pts]
. . 2. Tempest's Wrath, 4. Fury of the Wolf Spirits
. . Bolt pistol, Jump Packs, Psychic hood, Runic axe
. . Relic: The Armour of Russ
Wolf Priest [6 PL, 111pts]
. . Warlord: Saga of the Wolfkin
. . Jump Pack, Power fist, Storm bolter

+ Troops +
Blood Claws [4 PL, 77pts]
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist
Blood Claws [4 PL, 77pts]
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist
Blood Claws [4 PL, 77pts]
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist
Blood Claws [4 PL, 77pts]
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist

+ Elites +
Wolf Scouts [4 PL, 72pts]
. . x3 Wolf Scout: Boltgun
. . Wolf Scout: Boltgun
. . Wolf Scout with Heavy Weapon: Plasma gun
. . Wolf Scout Pack Leader: Bolt pistol, Power sword

Wulfen [11 PL, 233pts]
. . 1x Frost claws
. . 3x Thunder hammer & Stormshield
. . Wulfen Pack Leader: Frost claws

+ Heavy Support +
Predator [9 PL, 190pts]: Twin lascannon
. . Two Lascannons: 2x Lascannon
Relic Leviathan Dreadnought [16 PL, 309pts]
. . 2x Heavy flamer, 2x Storm cannon array


+ Dedicated Transport +
Rhino [4 PL, 74pts]
. . 2x Storm bolter
Rhino [4 PL, 74pts]
. . 2x Storm bolter
   
Made in us
Sure Space Wolves Land Raider Pilot





What do y’all think about the two squads of 5 so I can get two powerfists in each Rhino? Also, what do you think about the predator/leviathan as fire support?
   
Made in gr
Regular Dakkanaut





Hello,

I believe 2x5man bloodclaw squads with 1xpowerfist each in a Rhino (along with -1 to hit from priest and -1 from smokelaunchers) is one of the best uses for troops in a spacewolves army. Also i think 4 squads are bit much for a 1500 points game. I would drop one squad and use 2xman in a rhino and 1x5man + 5xlongfangs in the other (in order to get the first turn cover from fire and at the start of your first turn you dissembark the longfangs). Also wolflord with jumppack + Th/SS + wulfenstone+saga of wolfkin is very good, i always take him along with a runepriest in 1500 point batallion.

Cheers

 
   
Made in ca
Swift Swooping Hawk





Oklahoma

Dropping a 5 man squad of bloodclaws and your wolfscouts should give you just enough points to squeeze in a longfangs squad which give you the extra shooting support that you need. I think you have plenty of CC with the wolf priest, wulfen, and 15 blood claws

Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in us
Sure Space Wolves Land Raider Pilot




Somerdale, NJ, USA

Something you can try also, maybe in a 2000 point list...and assuming you have other "distraction carnifexes" (Thunderwolves for example):

Stormwolf (twin helfrost, 2 lascannon & 2 twin heavy bolters) - 279 points
Blood Claws x6 (Pack Leader w/Power Fist + 5 BC w/ Bolt Pistol & Chainswords) - 90 points
Wulfen x5 (PL + 2 w/ Frost Claws + 2 w/ Thunder Hammer/Storm Shields) - 227 points

Comes in at a hefty 596 points but utilized properly...

Mount both in the Stormwolf (flying Land Raider), disembark together, destroy

The Stormwolf puts out an amazing amount of firepower. And, assuming all 11 models make it into combat you're looking at 13 Frost Claw attacks, 6 Thunder Hammer attacks, 4 Power Fist attacks & 20 Chainsword attacks! Before any Strategems!

Saw someone write up a list using two sets of the above. Tried it on my friends Orks (whom I've only won 40% of my battles against) and tabled him in 3 rounds

"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."

"You either die a Morty, or you live long enough to see yourself become a Rick."

- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k 
   
Made in us
Been Around the Block





Pardon my ignorance, but where are the 20 chainsword attacks from? 5 regular, 5 for being chainsword, and 5 from charging? I know wulfen adds some but CotW Hunt would override CotW Kill right?
   
Made in us
Sure Space Wolves Land Raider Pilot




Somerdale, NJ, USA

SkylarkR6 wrote:
Pardon my ignorance, but where are the 20 chainsword attacks from? 5 regular, 5 for being chainsword, and 5 from charging? I know wulfen adds some but CotW Hunt would override CotW Kill right?


Rereading CotW (Hunt) I see where you're coming from; it's worded rather oddly. I'd just say don't use the option to re-roll charges so that you can utilize CotW (Kill).

Breakdown:
Base Attacks: BCPL - 2 / BC - 1
Berserk Charge: +1 (assuming successful Charge)
Chainsword: +1
Curse of the Wulfen (Kill): +1 (assuming I'm using it properly)

So, on the turn they make a successful charge the Blood Claw Pack Leader would have 4 Power Fist attacks and each Blood Claw would have 4 Chainsword attacks. Squad numbers 6 (PL + 5 BC).

This message was edited 1 time. Last update was at 2018/10/17 12:16:39


"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."

"You either die a Morty, or you live long enough to see yourself become a Rick."

- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k 
   
Made in us
Sure Space Wolves Land Raider Pilot





Since the Wulfen Stone cannot stack on the Wuflen aura ability I don't think I'll take the wolf lord option in this list. I do like that combo when taking thunderwolves.

I own a Stormwolf as well but because of the combo of it's unbelievable firepower with its ability to deliver a beatstick unit into close quarters it is always target #1. In a smaller 1500 point list I don't like to use an all your eggs in one basket type units. It's also why I'm nervous about the Leviathan dread.

Maybe what I end up doing with this list is swapping both the predator and the leviathan for a spearhead detachment with 3 units of long fangs and a WGBL. It's actually 5 points less. The long fangs can reroll 1's to hit and the WGBL can reroll 1's to wound. I can have 3 units with 5 long fangs, one with 4 lascannons, one with 4 plasma cannons and one with 4 heavy bolters. If I get stuck going second, the new cover stratagem can be a big help, and since I get +1 CP for the spearhead, I can consider it only a 1 CP use.
   
Made in us
Fresh-Faced New User





Greetings,

I definitely think go with the Spearhead detachment w/ Longfangs. In games of 1,500pts and less they are absolutely brutal. Especially when given the aura of a WGBL. My brother plays Space Wolves and his Lascannon LFs have a grand ol' time making my Leman Russes disappear. Gone are the days of 14 armor and Lascannons needing 5+ to glance/penetrate.

Holy tongues speaketh tame //
To part the lepers from the lame //
Black fins and fire forging blades //
Of demons pale as Death in Hades //
conspiracy transmogrifies //
Their slime into the throne of lies //
And while they weep they curse all flesh //
Their sin is reading shin-qof-resh //  
   
Made in us
Sure Space Wolves Land Raider Pilot





I'm going to give the long fangs a go. I removed the pred, dread and scouts and swapped them with a spearhead with a WGBL (reroll 1's to wound) and an ancient (fire when killed on a 4+). I like how it opens up a number of other stratagems like keen senses, hellfire shells, the wolf's eye and chooser of the slain. Not to mention using the lone wolf stratagem on a long fang would be real fun.


+++ Wolves6 (Warhammer 40,000 8th Edition) [80 PL, 1500pts] +++

++ Battalion Detachment +5CP (Imperium - Space Wolves) [48 PL, 929pts] ++ ++

+ HQ +
Rune Priest [7 PL, 129pts]
. . 2. Tempest's Wrath, 4. Fury of the Wolf Spirits
. . Bolt pistol, Jump Packs, Psychic hood, Runic axe
. . Relic: The Armour of Russ
Wolf Priest [6 PL, 111pts]
. . Warlord: Saga of the Wolfkin
. . Jump Pack, Power fist, Storm bolter

+ Troops +
Blood Claws [4 PL, 77pts]
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist
Blood Claws [4 PL, 77pts]
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist
Blood Claws [4 PL, 77pts]
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist
Blood Claws [4 PL, 77pts]
. . 4x Blood Claw
. . Blood Claw Pack Leader: Power fist

+ Elites +
Wulfen [11 PL, 233pts]
. . 1x Frost claws
. . 3x Thunder hammer & Stormshield
. . Wulfen Pack Leader: Frost claws

+ Dedicated Transport +
Rhino [4 PL, 74pts]
. . 2x Storm bolter
Rhino [4 PL, 74pts]
. . 2x Storm bolter

++ Spearhead Detachment +1CP (Imperium - Space Wolves) [32 PL, 571pts] ++

+ HQ +
Wolf Guard Battle Leader [4 PL, 74pts]:
. . Frost sword, Plasma pistol

+ Elites +
Great Company Ancient [4 PL, 63pts]:
. . Bolt Pistol

+ Heavy Support +
Long Fangs [8 PL, 170pts]
. . 4x Long Fang: Lascannon
. . Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

Long Fangs [8 PL, 154pts]
. . 4x Long Fang: Plasma cannon
. . Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

Long Fangs [8 PL, 110pts]
. . 4x Long Fang: Heavy bolter
. . Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword
   
Made in hk
Steadfast Ultramarine Sergeant




 Lord Clinto wrote:
SkylarkR6 wrote:
Pardon my ignorance, but where are the 20 chainsword attacks from? 5 regular, 5 for being chainsword, and 5 from charging? I know wulfen adds some but CotW Hunt would override CotW Kill right?


Rereading CotW (Hunt) I see where you're coming from; it's worded rather oddly. I'd just say don't use the option to re-roll charges so that you can utilize CotW (Kill).

Breakdown:
Base Attacks: BCPL - 2 / BC - 1
Berserk Charge: +1 (assuming successful Charge)
Chainsword: +1
Curse of the Wulfen (Kill): +1 (assuming I'm using it properly)

So, on the turn they make a successful charge the Blood Claw Pack Leader would have 4 Power Fist attacks and each Blood Claw would have 4 Chainsword attacks. Squad numbers 6 (PL + 5 BC).


IIRC the CotW (kill) does not work it you launch a charge. So on the charge you don't get +1A, even if you opted to not use the reroll charge buff.
   
 
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