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2018/10/12 22:29:19
Subject: [KS] CMON - Project Elite - Zombicide Invader cross over set now available
I guess I'll start a thread for this one to keep it separate from the general CMON N&R thread now there is a date for the KS.
We didn’t ask for this war. Heck, we didn’t even see it coming. When the aliens attacked, humanity was caught off guard. We had been fighting our own battles for so long, we never expected the real threat to come from beyond the stars. Those first months after the initial barrage were hell. Everything was thrown into chaos, and those that survived were left scrambling to escape the major cities. That was then. We’ve regrouped, reassembled, and now we’re ready for revenge!
Our forces are highly skilled, but also vastly outnumbered. We can’t launch an all-out assault on the aliens. Not yet anyway. We need to focus on smaller strategic strikes to chip away at them, and if we’re lucky, turn the tide in our favor. It’s not much of a chance, but it’s all we’ve got.
Combat happens in a split second. You don’t have time to think out every move you’re going to make. You have to rely on your instincts. Moving fast, shooting without hesitation, killing as second nature, it can be the difference between life and death.
In Project ELITE, you join the ranks of humanity’s last chance. You’ll work together in a series of different missions, with the hopes of reclaiming our home world. Each game you play can be set up in a different way and will have a different Objective. You may be sent out on a Capture or Recon mission where getting into the hot zone and getting out again is your top priority. But there are also Demolition and Extermination objectives that will force you to get your hands a bit dirty. Each game is played out over eight rounds. You’ll have either completed your goals by then, or the human race will have taken one big step towards extinction.
At the start of a game, you’ll choose a Mission which tells you the type of Objective you’re trying to complete and you’ll select the difficulty level of the Mission. You can decide the experience you want to have, from an easy walk in the park to a white knuckle fight for survival.
Each round is broken up into phases. The Event phase reveals new Event cards with a condition that may remain in effect until the card is resolved. Next, the Alien Spawning phase will introduce new extraterrestrial invaders to the board, including possibly Alien Bosses. During the Action phase, we get a chance to strike back.
The Action phase is where the majority of the decisions are made during the game. The only catch is that you only have two minutes to get it done. Once the timer starts, players simultaneously roll their Action dice in real-time. Until the time runs out for the round, they are able to use their results to complete as many actions as possible, like moving around the map, searching for new Items or Weapons, completing Objectives, and of course, shooting aliens. However, every time you roll an Alien Symbol, you have to choose one alien on the board to advance. With multiple players rolling Action dice, things can go south really fast. When the timer runs out, you can still place any dice you have left over, but you won’t be able to roll them anymore.
Luckily, technology has advanced to a degree that we just might stand a fighting chance. We’re able to get our hands on some pretty sweet Weapons and gear that pack a punch. Each Weapon and Item has an activation cost indicated on the card. Some are single use, while others can be tapped into again and again.
During the Alien Ability phase, aliens perform the abilities on their profile card. The only saving grace is that we get to choose the order these abilities are executed in. Then, during the Alien Movement phase, those otherworldly monsters get to advance towards the team.
To end a round, we check to see if the win or loss conditions have been met. To win, we need to have completed our Objectives, and oh yeah, no one can have been killed by the alien attackers. To lose? Well, that’s simple. If the Objectives aren’t completed by the end of the eighth round, if an alien makes it to the starting space of the map, or if even one team member have been killed, we lose.
War (and make no mistake, we’re in one) isn’t pretty. Decisions have to be made quickly. During the Action phase, if an action has been taken, there’s no going back. Mistakes may be made, but you can’t cry over spilled milk. Actions taken are final. Before we start the Action phase, we have to come together as a team and discuss what our goals are for the round. We’re not going to defeat this scum if someone tries to play the hero. Only by working as a unit will we be able to win the mission, complete the Objectives, and live to fight another day.
This battle isn’t easy. The odds against us are long. The chances of us getting out are low, but our future hangs in the balance. Winning or losing, living or dying, this is the reality we signed up for. Hell, if anyone can do it, we can. This isn’t Project ADEQUATE, this is Project ELITE. We’re going to send these monsters back to whatever nightmare they came from, or die trying.
Project ELITE is coming to Kickstarter on October 30 at 3 PM EST. Stay tuned for updates on the CMON Facebook page as the fight win back the Earth approaches.
A native of Norway and veteran of the United Nations Orbital Fleet, Captain Akosha Haugen’s greatest regret is that her repeated warnings about the relatively low strength of the UN Solar Fleet wasn’t heeded until the Proxies entered our solar system. By then, it was far too late. Now, with no fleet left, Captain Haugen leads Project: ELITE’s tactical teams with ruthless efficiency. No other team leader can boast such a high success rate. For her, it’s never too late to turn back the alien tide.
Not all of the aliens that led the attack on Earth came in huge swarms. Some creatures clearly stood on their own in a leadership role. Despite their frenzied assaults, these monsters obviously had an understanding of a hierarchy. The Searsting is just one of the Alien Bosses the Project ELITE team are going to have to face if they want to turn the tide in the war.
The aliens came because their own world was dying. But they weren’t coming to co-habitate the Earth with us. They wanted it for themselves, and they brought their soldiers with them. The Biter is what UN scientists believe to be the baseline Janusian (or Proxie as the troops know them). While its strength, speed, and stamina are comparable to an adult human, its formidable natural weaponry can prove deadly in melee combat. Armor and we
The Naga’s serpentine origins are obvious, and its secondary characteristics mark it as yet another human/animal/Proxie hybrid. While its speed is no greater than normal, its serpent-based locomotion allows it to traverse nearly vertical terrain unhindered. Troops should remain well beyond her arm’s reach. The Naga is just one of the Alien Bosses that the #ProjectELITE team will face in their battle to liberate the world.
As the last defence of Earth, Project: ELITE is only worried about getting the best people for the job. Differences in personalities have to be set aside. For example, Lieutenant Barry ‘Gilgamesh’ Hanson remained at lieutenant rank thanks to his narcissistic bearing and prideful nature, even though his service as an American Delta Force commando is marked with incredible feats of tactical brilliance. When UN scientists developed the first of the new ‘super-soldier’ serums, Gilgamesh instantly volunteered. The results are impressive, and Lieutenant Hanson’s already gifted battlefield prowess has been enhanced tenfold. Unfortunately, his ego grew in proportion with his body. Can he keep it in check for the good of the Earth?
The Naga and Gilgamesh got a redesign and new minis. The new digital ones have lost some of the character of Remy's sculpts. Odd choice to reuse them but change the art and sculpt. The preview from the Expo showed the original sculpts
This message was edited 4 times. Last update was at 2018/11/01 17:31:07
No this is a relaunch of Project Elite which apparently was a solid game with poor minis. CMON are now publishing and have a lot of the unused Sed Wars minis and designs from the unreleased Arms of Sorrow game so they are using them here (or so I thought as even the Sed Wars stuff is getting further redesigned). Sedition Wars is dead it's not coming back.
Least favorite: inflatable heavy metal concert scorpion.
Honorable mention: why does snake monster have boobs? It didn't even retain a human face? The boobs were the line that the redesign couldn't cross? Whatever. Still better than the monsters from Zombicide Invader.
So in the game the aliens have been nicknamed “Proxies.” I can only presume that the alien invasion smashed through the fourth wall upon arrival on Earth.
Prestor Jon wrote: So in the game the aliens have been nicknamed “Proxies.” I can only presume that the alien invasion smashed through the fourth wall upon arrival on Earth.
Hahahahaha! That was clever.
The humans seem to be very static. It must be the sculptor, as they have about the same amount of movement as a sculpture of a tree. It is the same problem most of the survivors had in Zcide Invader.
I thought the name sounded familiar. I remember those original minis that looked like melted wax figures, was a shame it ended up like that. Nice to see they are coming back with a vengeance.
Prestor Jon wrote: So in the game the aliens have been nicknamed “Proxies.” I can only presume that the alien invasion smashed through the fourth wall upon arrival on Earth.
Hahahahaha! That was clever.
The humans seem to be very static. It must be the sculptor, as they have about the same amount of movement as a sculpture of a tree. It is the same problem most of the survivors had in Zcide Invader.
The more I look at them, the more they look like they are posing, as in for a picture they aren't enthused about. The two humans' facial expressions also seem off. Did CMON can their previous sculptor?
Being an original project ELITE backer, I'll vouch for the gameplay.
A lot of that came down to enemy variety though. By the end of the kickstarter we had quiet a varied lot. Special enemies, advanced grunts, bosses of all sorts with crazy rules...
Plus on top of all that were the mega bosses who were quite large by board gaming standards and really packed a nasty punch. They're the ones I'm really hoping we see new models for.
If CMON can replicate the variety, and maybe offer up an extra board or two, we'll be golden.
One of my biggest complaints were the original Shooters and Biters were a bit similar. Hoping they can rectify that this time. Sad that it seems we're moving away from the dino looking xenos this time around.
Poorly lit photos of my ever- growing collection of completely unrelated models!
Hopefully the rest of the Proxies are more like the Biter and less like the Searsting. "Mouths in places where mouths don't usually appear" is a concept they've well and truly ridden into the ground at this point, and one of the reasons I refused to pledge for Death May Die.
Can't say I'm too bothered by the departure from the Not-Tyranids aesthetic, but I do understand if that's a grievance for some.
As long as they don't bugger up the yet to be revealed designs, I might consider this to replace the Zombicide: Invader pledge that I'll flip as soon as it arrives.
2018/10/15 01:54:47
Subject: Re:[KS] CMON - Project Elite 30th October
This will be entertaining to watch. I'm not sold on the miniatures so far, whether they're brand new (like the Biter and scorpion thing) or digital re-sculpts of unreleased Sedition Wars minis. Not awful, but I don't see any "must haves" yet.
Dakkadakka: Bringing wargamers together, one smile at a time.™
Seems like a lot of these are from seduction wars you unreleased sequel. That game was unplayable. The figures are fine. I won’t be buying in until I learn a lot more about who is writing the rules.
This message was edited 1 time. Last update was at 2018/10/15 16:27:45
The rules are already published and you can see the gameplay and rules in the videos above.
Essentially CMON took a game with good miniatures and awful rules and a game with good rules and awful miniatures and combined the good parts in a new package.
I am more worried at the Andriansmithication of the models than any minor changes the rules may have.
2018/10/15 16:36:12
Subject: Re:[KS] CMON - Project Elite 30th October
Yep rules are already written by Artia Games as linked above barring any second edition updates they should be similar. This has no connections rules wise to Sedition Wars it's a totally different game it's just using some of the miniature designs left over from that game but I guarantee this will come over and over again in the next month or so
Capsule thoughts:
1. This is better looking than Zombicide: Invader
2. The original minis are goofy bad
3. Nice to see the SedWars stuff getting made, hope it's different material!
4. Glad it's using the P:E game engine, rather than awful SedWars engine and stats!
The minis will still be PVC but CMON have come along way since the original Sedition Wars minis. I can see why the SW:AoS minis have had a redesign for this as the originals just wouldn't transfer to PVC well it can be seen in the new Gilgamesh mini that they've beefed up the sculpt to allow for PVC shrinkage which wasn't allowed for in the originals (it wasn't a known issue until after they produced them).
2018/10/15 16:53:31
Subject: Re:[KS] CMON - Project Elite 30th October
Another CMON kickstarter. Boardgame with PVC miniatures. Playing it safe with releasing an existing game, thus with an existing fanbase and let the community advertise itself.
Lots of folk are going to think this is the perfect KS (assuming the cost is right),
Decent CMON minis for the value crowd + an already well regarded rule set for the boardgamers that's already been out in the wild and had plenty of testing
2018/10/15 17:30:46
Subject: Re:[KS] CMON - Project Elite 30th October
Earth is far from the only habitable world in the galaxy. Several have turned their attention to the pale blue dot and wanted to send help against the Janusian attack. Kinje Prime originally only cared about having the best guns and hunting down the biggest trophies. But when the Terran Conflict began and reports that truly horrible Janusian monsters were being unleashed, Kinje booked the first cruiser to Earth. Project: ELITE took quick advantage of the kills she started racking up with her twin-slugger pistol and gutting blade, naming her an honorary specialist!
I wish they'd make the aliens more alien. For modern sci fi, you could describe her as a human with fairly conservative body mods. Heck, for modern reality, she'd just look like she's into cosplay or some indie band or something.
So far CMON hasn't come up with any aliens anywhere near Mantic's Sorak or Teratons, or Medge's Gnolti. Come on, CMON, get with the times.