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Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

With the addition of commanders, Kill Team is creeping up in scale. How far do you think it can go? If you wanted to play a 400 point combat patrol game, do you think a scaled down 40k, or a scaled up KT would be a better fit? What are the intrinsic caps of the mechanics?

Command Points and Stratagems:
In 40k these are pretty fixed. At low points, you are probably only going to have one detachment, and probably not one of the bigger ones. So this side of the game is not going to get a lot of play.
KT has a few of the specialilsts that generate CPs. Particularly at higher levels. So they will have enough to cover their own tricks, but all the extra guys are going to be on their own.

Units:
Specialists. You get 3 and your leader, not sure how commanders fit in. Any extra points is just going to be faceless mooks. While they might not be as effective as the specialists, they are going to add more firepower to the table, so I suspect the fancy guys might eat a lot of shots early.

In 40k you have deeper pools of units to choose from. The more points you add, the more combos you can work into your list. You might also be able to cram in units that are very hard for a TAC to deal with at low points, making a lot of rock/paper/scissor matchups.

Bookkeeping:
Do you think keeping track of fleshwounds/staggered, move/fall back/charged/etc would be too much to keep tack of when the table gets more crowded? There is something to be said for just tracking things by squad in larger games.

Just some morning musings over coffee. Any thoughts or ideas?

   
Made in us
Satyxis Raider






Seattle, WA

 Nevelon wrote:

Bookkeeping:
Do you think keeping track of fleshwounds/staggered, move/fall back/charged/etc would be too much to keep tack of when the table gets more crowded? There is something to be said for just tracking things by squad in larger games.

Just some morning musings over coffee. Any thoughts or ideas?


I have played Mordheim back in the day. Recently my games of choices have been Warmachine and Malifaux. Comparatively, the amount of bookkeeping in Kill Team is very low. Yes it is less than 40K, but 40K (at least when I played it (2nd-5th) was very low on the bookkeeping scale. If not the lowest. So yeah, pretty much every game non-40k will have more bookkeeping. I never played fantasy, but heard it is just slightly above 40K.
   
Made in gb
Blood Angel Terminator with Lightning Claws





Cloud City, Bespin

Isn’t it just the points that make the game?

Take shadow war for example, my Steel Legion has 8 members for 1000pts.

I can’t remember what I had for combat patrol

Proper Necromunda you started with 1000 credits

So you should be able to use the same factions but with different rosters

 queen_annes_revenge wrote:
Straight out if the pot, bang it on. What else is there to know?
 DV8 wrote:
Blood Angels Furioso Dreadnought should also be double-fisted.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

While points do set the level, some mechanics scale better then others. At 100 points the KT specialists make up a solid chunk of your team. At 1000 those 3 guys would not have a big impact on the game. Changes the flavor.

   
 
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