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What sort of state is the Inquisition in this edition? Will they get some love this edition?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Lone Wolf Sentinel Pilot






Iowa

I’m just thinking down the road for what I want to make for my next project after I’m done building my Scion army. I figure if Inquisition is any good, or if there is any hope for them in the future, that they would be great to ally with my Scions.
I’ve heard Inquisition isn’t doing too well, but I wanted to hear from y’all. Any chance they will get some kind of codex, minicodex, or be rolled into an Imperial Agents book this edition?

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in au
Calm Celestian




I hope they'll get something. At the moment they're just Guard that get re-rolls vs certain targets and a few more wargear options for twice base cost.

   
Made in us
Loyal Necron Lychguard





There's some rumor mill going down that there will be an Inquisition release akin to Rogue Trader for Kill Team. This'll naturally convert over to a mini-codex intended for 40k use.
   
Made in au
Calm Celestian




If you want to try them, proxying is easy. 3x 1 acolyte and the 1-2 Inquisitors you want to run is probably the best way.

   
Made in us
Archmagos Veneratus Extremis




On the Internet

Right now they're in a bad place since they're paying a premium for their ability to hop on nearly any Imperial transport (sans stuff that has a unit keyword like the Repulsor or Land Speeder Storm (a FAQ ruling that killed the army I wanted to play to be honest)) but an inability to organically take them in their detachment. So now you're taxed with units to unlock transports out of other armies just to get access to something other than the FW =I= Land Raider.

Rules wise they have a decent gimmick for an Index army but the Inquisitors themselves lack the level of customization they used to have (they have some but we used to have more options), the alcolytes aren't as flexible as they used to be, and most of your unit options were split up.

Basically, they need a rework from the ground up and more support with a new Inquisitor kit (something like the Space Marine Commander box would be nice to be honest) to be playable on their own and as it is, outside of a more casual setting, you're only hurting your army by watering them down with Inquisition. Which is a shame since they have some of the coolest lore and things to play with background wise.
   
Made in us
Charing Cold One Knight





Sticksville, Texas

My Inquisition collection has been whittled down to just a Supreme Command Detachment of Coteaz and two generic Inquisitors. They have been pretty good when slotted into my Guard army for their leadership buff ane to deny powers.
   
Made in us
Monster-Slaying Daemonhunter





They haven't really been a coherent thing since being detached from the Sisters and Grey Knights.

I do feel that something was missed in the fact that the correct Inquisitors weren't put into the Grey Knights and Deathwatch books [and won't be in the Sisters book, in all probability].

Unless a lot of options can be thought up, I'm not certain there will be much to them at all, and they'll just sort of float around being weird and kind of useless.


Also, Inquisitors and Acolyetes is something that I'm very sad wasn't in Kill Team. Like, a kill team of one of my Dark Heresy parties and their Inquisitor that I could actually play would have just been so damn awesome.

This message was edited 2 times. Last update was at 2018/10/15 06:27:27


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Witch Hunter in the Shadows





 Apple Peel wrote:
I’ve heard Inquisition isn’t doing too well, but I wanted to hear from y’all.
The named characters can bring some useful if not spectacular options. Typically Greyfax for a couple of deny the witch rolls.

For the rest - the generic inquisitors are utterly unremarkable, the acolytes are double-cost guardsmen that pay old marine costs for weapons (28 points for a 1 wound, T3, flak-armoured guy with an S6 power fist that hits on 5s...), there isn't any inquisition shooting worth the jokaero boosting other than perhaps the FW landraider and i've not seen a daemonhost other than with Eisenhorn (who would be a better choice if he could use his expanded narrative rules).

With Grey Knights/Deathwatch/Sisters lacking the <ordo> tag the inquisitors can't be taken as a cheap HQ choice and the detachment limit shoots any chance of an old-school inquisition army in the face right off the bat (you are looking at four different factions just to get access to inquisitor, assassin, stormtroopers, and cultists/arcos/rhinos/etc - before you add an ordo militant).

They were excluded entirely from the last chapter approved and lack both warlord traits and relics. Hopefully they do better this time around.

This message was edited 2 times. Last update was at 2018/10/15 07:19:45


 
   
Made in fr
Longtime Dakkanaut




Pretty bad place at the moment.
The Acolytes' point costs are pretty bad. They're a very expensive platform, and the weapons' costs are complete nonsense.
Eisenhorn is pretty decent, and naked inquisitors aren't too shabby. So they're viable as a supreme command detachment taken as allies (not ultra competitive obviously, but quite okay).

I hope they'll get some love in CA. It's not impossible they'll receive the same treatment the main armies got last year: a relic, warlord trait, stratagem, and some point cost tweaks. If they could also have a rule to take transports in their detachments without breaking the Battle brothers rule, it would be awesome.
They do need a lot more than that (like a proper agents of imperium codex), but I don't see it happening without a new model line.

As for the possible KT extension, given what happened with Rogue traders, I'm afraid the 40K datasheets will have 0 options.
   
Made in us
Longtime Dakkanaut




compared to were they were in 7th, they are in a very bad place. They lost a ton of units and options and got very little in return. They need a whole sale rebuild, which could be said for a lot of the smaller factions.
   
Made in us
Decrepit Dakkanaut




Just wait for your codex is all I can really advise you to do.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Dakka Veteran




Australia

There's been *some* love to the Inquisition in the form of Eisenhorn.

But the bad news is that there has been zero word on anything else inquisition, no CA or FAQ has touched them aside from inadvertently breaking how they function, completely.

Heck, the other two just as obscure factions has gotten more news than Inquisition too (Sisters of Battle, Gene Cults). So make the assumption that nothing will be happening to our favourite angry fanatics.
   
Made in ca
Gargantuan Gargant






They do really need a full on revamp at this point, especially with the GW policy of "no-kit, no options" mentality with most of their rules recently. If they are going to revisit them, it's definitely going to be in the form of a boxed set, either via Kill-Team or a standalone. Ideally, it's a command-squad style esque set, where you can build an Inquisitor and his retinue with multiple different weapons. Throw in an Inquisitorial upgrade sprue for various Imperial kits and you're halfway done.
   
Made in au
Dakka Veteran




Australia

 Grimskul wrote:
They do really need a full on revamp at this point, especially with the GW policy of "no-kit, no options" mentality with most of their rules recently. If they are going to revisit them, it's definitely going to be in the form of a boxed set, either via Kill-Team or a standalone. Ideally, it's a command-squad style esque set, where you can build an Inquisitor and his retinue with multiple different weapons. Throw in an Inquisitorial upgrade sprue for various Imperial kits and you're halfway done.


Actually with that being said. I do remember seeing a release schedule that had "Killteam: Inquisition" as the next killteam expansion
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

I think kill team is the perfect place for the inquisition and a plastic “henchmen” set would suit the game down to the ground
   
Made in us
Longtime Dakkanaut




My only worry with that is they go the same route as the Star Striders and release another faction with limited to no options. I was really excited for Rogue Trader till it turned out that a faction that should have had a ton of options and customization had zero.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

HoundsofDemos wrote:
My only worry with that is they go the same route as the Star Striders and release another faction with limited to no options. I was really excited for Rogue Trader till it turned out that a faction that should have had a ton of options and customization had zero.

They're already a faction with limited to no optiopns so it wouldn't be a massive shift for the Inquisition. At least they'd be playable then.
   
Made in us
Longtime Dakkanaut




 ClockworkZion wrote:
HoundsofDemos wrote:
My only worry with that is they go the same route as the Star Striders and release another faction with limited to no options. I was really excited for Rogue Trader till it turned out that a faction that should have had a ton of options and customization had zero.

They're already a faction with limited to no optiopns so it wouldn't be a massive shift for the Inquisition. At least they'd be playable then.


Yea, compared to 6th and 7th they are limited That's because GW decided to rob them of options and delete almost everything that made them unique or usable. They traded off half of their options to other books. That aside, they don't need standard models, they need rules and players with creativity. They were once a fountain of creativity and could be again if GW could get it's head out of it's *** about every unit needing an official model.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

HoundsofDemos wrote:
 ClockworkZion wrote:
HoundsofDemos wrote:
My only worry with that is they go the same route as the Star Striders and release another faction with limited to no options. I was really excited for Rogue Trader till it turned out that a faction that should have had a ton of options and customization had zero.

They're already a faction with limited to no optiopns so it wouldn't be a massive shift for the Inquisition. At least they'd be playable then.


Yea, compared to 6th and 7th they are limited That's because GW decided to rob them of options and delete almost everything that made them unique or usable. They traded off half of their options to other books. That aside, they don't need standard models, they need rules and players with creativity. They were once a fountain of creativity and could be again if GW could get it's head out of it's *** about every unit needing an official model.

I'd like a core kit for them so people anyone can play the army, but I agree, the best Inquisition armies will be the ones who get a lot of conversions. I was looking at building an army using Kairic Alcolytes into Chrono Gladiators (I was going to use Wrack heads, round shields from the Storm Cast and give them swords and some other augments from the Admech) to be my Crusaders, and convert up my Alcolytes from Van Saar models since they have that bodysuit look that gets mentioned so often in the Eisenhorn books (I mean I also like the Assassin bodyglove look too, but I figure having some protection would make since for your average alcolyte). When GW took away the ability to mix and match stuff for the Inquisition without taking whole detachments of other armies that killed my drive to work on the army.

At least I have Genestealer Cults and Primaris Imperial Fists to work on instead I guess?
   
Made in gb
Witch Hunter in the Shadows





 ClockworkZion wrote:
They're already a faction with limited to no optiopns so it wouldn't be a massive shift for the Inquisition. At least they'd be playable then.
Being as playable as the star striders would not be an improvement, as nobody plays the star striders.
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

I have 30 of the old metal inq stormtroopers just waiting for a mini codex. One can dream. But I doubt there will be one.

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Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
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the_scotsman wrote:
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Made in gb
Freaky Flayed One





Yea, compared to 6th and 7th they are limited That's because GW decided to rob them of options and delete almost everything that made them unique or usable. They traded off half of their options to other books. That aside, they don't need standard models, they need rules and players with creativity. They were once a fountain of creativity and could be again if GW could get it's head out of it's *** about every unit needing an official model.


If GW are clever (HA), they could just give the Inquisition a rule that relaxed the Battle Brothers rule in specific circumstances, call it Chambers Militant, and let players slot their =I= models into the relevant codex. In that light, I'd be happy to get a more barebones codex (updated models + Inquisitorial Stormtroopers) if I could combine within-detachment with Deathwatch/Grey Knights (HA #2)/Adeptus Ministorum.

This message was edited 3 times. Last update was at 2018/10/17 18:55:06


 
   
Made in gb
Humorless Arbite





Hull

My Inquisition army from 7th is completely illegal in 8th due to the loss of almost all squad and individual customization options. That was, imo, the best part about the Inquisition; each acolyte/ individual can be set up with different gear.

   
Made in us
Longtime Dakkanaut




 Otto Weston wrote:
My Inquisition army from 7th is completely illegal in 8th due to the loss of almost all squad and individual customization options. That was, imo, the best part about the Inquisition; each acolyte/ individual can be set up with different gear.


Same, considering they removed half the units you could take and messed up how their vehicles work.
   
Made in ca
Gargantuan Gargant






HoundsofDemos wrote:
 Otto Weston wrote:
My Inquisition army from 7th is completely illegal in 8th due to the loss of almost all squad and individual customization options. That was, imo, the best part about the Inquisition; each acolyte/ individual can be set up with different gear.


Same, considering they removed half the units you could take and messed up how their vehicles work.


Yeah, sadly it's far easier to represent Inquisitorial units with other Imperial factions than it is with Acolytes, which is mind boggling.
   
Made in us
Longtime Dakkanaut






I love how the inquisition might as well not be playable anymore. They basically took them out back and shot them in the head.

This message was edited 2 times. Last update was at 2018/10/18 22:12:23


 
   
Made in us
Longtime Dakkanaut




Which is a dam shame, cause while the 7th edition book wasn't perfect, it was probably the best rules they have gotten in being both fluffy and fun and actually something brings something to the table inside an IOM army.

This message was edited 1 time. Last update was at 2018/10/18 22:16:26


 
   
Made in gb
Witch Hunter in the Shadows





 Jaxler wrote:
I love how the inquisition might as well not be playable anymore. They basically took them out back and shot them in the head.
As far as I can tell that decision was made somewhere back around 2004-2005. Ward formalised it in 5e by squeezing all of the various elements into a single super-guardsman unit in codex greymarines and Cruddace underlined it by eliminating the ordo hereticus from the sisters list.
Combined with the tempestus being the new face of the stormtroopers and the inquisitors are down to a pack of winged monkeys and watered down daemonhosts.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

A.T. wrote:
 Jaxler wrote:
I love how the inquisition might as well not be playable anymore. They basically took them out back and shot them in the head.
As far as I can tell that decision was made somewhere back around 2004-2005. Ward formalised it in 5e by squeezing all of the various elements into a single super-guardsman unit in codex greymarines and Cruddace underlined it by eliminating the ordo hereticus from the sisters list.
Combined with the tempestus being the new face of the stormtroopers and the inquisitors are down to a pack of winged monkeys and watered down daemonhosts.

Cruddace wrote the 5th ed Guard Dex, not Ward.
   
Made in gb
Witch Hunter in the Shadows





 ClockworkZion wrote:
Cruddace wrote the 5th ed Guard Dex, not Ward.
Cruddace wrote the 5e sisters codex that replaced the witch hunters dex.
Ward wrote the 5e GK list which turned all of the previous diverse inquisition units into a single (mostly) T3 flak armoured henchmen squad, the fallout of which still lingers today in the daemonhosts, arcos, etc. And of course what's left of the henchmen being overpriced guardsmen rather than elite stormtroopers.
   
 
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