Switch Theme:

[750] - Black Legion - must be unbeatable EXTREME competitive  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nz
Fresh-Faced New User




Getting ready for a uber leet pro competitive tourny. Need a must win list. MUST WIN!!

Abbaddon
Exalted Champion+lightning claws
35 cultists
35 cultists
35 cultists

Thoughts to get all wins? Can go pro with this?
   
Made in gb
Lord of the Fleet






London

There's no single unbeatable list, otherwise we'd all run it.

I don't get what you're hoping to achieve with the Cultists. They'll die in droves and fail morale pretty quickly. I could put together a 750 Guard list that would probably ruin it.

How do you plan to take on Knights? Custodes?
   
Made in nz
Fresh-Faced New User




cultists will blob up with abaddon and champion.


Automatically Appended Next Post:
thus the cultists will pass morale automatically and reroll ALL to hit rolls. plus the champ gives them reroll to wound when in mellee

This message was edited 2 times. Last update was at 2018/10/17 10:35:16


 
   
Made in gb
Lord of the Fleet






London

Ok but it still doesn't solve your issues.

1: You have no transport or way of getting across the board. You're restricted to 6" movement plus Advancing which will remove all your shooting. Plenty of time for gunlines to start hosing down Cultists. What about faster armies like Eldar who can just keep staying out of range.

2: No weapons above S4. At 750pts I could take 2 Leman Russes easily, possibly even 3. How would you take these on when you're wounding them on 6+?

3: You plan to blob up with Abaddon. How would you take objectives if the whole army stays in one mass? The moment you'll split up to claim multiple objectives you're putting them at huge risk of morale losses.


No offence, but this is a poorly thought-out list and will probably be very lucky to get a draw if it's as competitive as you make it out to be.

This message was edited 1 time. Last update was at 2018/10/17 10:39:23


 
   
Made in nz
Fresh-Faced New User




cultist autogun is 24 inch range so I will start in middle of board(as close as legaly possible!), tables are on 4X4 so range wont be a problem. no need to advance.

I would assault leman russes for sure to tie them up. Definitely would not try shooting them.

I should have mentioned this elite tourny is using the 6 old school missions like relic, kill points per unit destroyed etc. So capturing multiple objectives like in the maelstorm missions wont be an issue.

This message was edited 1 time. Last update was at 2018/10/17 10:55:39


 
   
Made in us
Daemonic Dreadnought





Eye of Terror

I sense the OP is making a joke.

At 750 points, presumably played on a 4x4 table, this is not an unstoppable list. This is a very good list.

You are going to have the bodies to surround other units, you are going to have the firepower to gun down infantry, you are going to have rules that allow you to advance and shoot, and you are going to have auras from Abbadon and the EC that could provide your entire army rerolls to hit, rerolls to wound in cc, and morale immunity. If you save a couple command points for Tide of Traitors, you should have a big advantage over most opponents.

That's a great place to start, what's missing is something to take care of armor. Like the OP said, you are going to be wounding LRs on 6+s. Any negative modifiers to wound a target are going to make your opponent unstoppable.

IMHO - this list is missing Raptors with Plasma, or maybe even Melta. Saying that bc of the points and the need for AV. Replace one blob of Cultists with Raptors and pray they hit? Maybe bikers are an option, but they cost more.


   
Made in nz
Fresh-Faced New User




Thanks for the feedback! hmm tide of traitors....... ohh yes!!
   
Made in nz
Fresh-Faced New User




 techsoldaten wrote:
I sense the OP is making a joke.

At 750 points, presumably played on a 4x4 table, this is not an unstoppable list. This is a very good list.

You are going to have the bodies to surround other units, you are going to have the firepower to gun down infantry, you are going to have rules that allow you to advance and shoot, and you are going to have auras from Abbadon and the EC that could provide your entire army rerolls to hit, rerolls to wound in cc, and morale immunity. If you save a couple command points for Tide of Traitors, you should have a big advantage over most opponents.

That's a great place to start, what's missing is something to take care of armor. Like the OP said, you are going to be wounding LRs on 6+s. Any negative modifiers to wound a target are going to make your opponent unstoppable.

IMHO - this list is missing Raptors with Plasma, or maybe even Melta. Saying that bc of the points and the need for AV. Replace one blob of Cultists with Raptors and pray they hit? Maybe bikers are an option, but they cost more.

I shold point out this is battalion detachment so I get 5+ command points, plus 2 for abaddon so tide of traitors is well spammable.

I have had a good play around - trying to fit bikers in as per you suggestion....
abaddon
exalted champion+power axe
40 cultists
40 cultists
10 cultists
3 bikers
Bikers will certainly give me some tactical flexibility to assault shooty vehicles, tie them up and force them to fall back/stop them shooting or whatever. The full cultist mobs will make tide of traitors more optimsed too. Think its is more leet than the previous list?


Automatically Appended Next Post:
those 10 cultists can be executive backfield objetive sitters and bikers can grab objectives too

This message was edited 2 times. Last update was at 2018/10/17 23:14:22


 
   
Made in us
Stoic Grail Knight






Yendor

EdwardRenus wrote:

I shold point out this is battalion detachment so I get 5+ command points, plus 2 for abaddon so tide of traitors is well spammable.


Slow down there man! RIP using Tide of Traitors more than once per match.

Tide of Traitors was deemed too powerful by the powers that be and was nerfed in the FAQ/Errata to be a once per game strategem. If you are planning on going to a highly competitive event, I would make sure you are up to speed with all of the Erratas and FAQs posted on Games Workshop's community page. Not to say you won't be spamming strategems, Endless Cacophony and Veterans of the Long War will probably be used at least once each turn. As combining those strategems on a big cultist blob *can* feasibly hurt vehicles in the shooting phase, since you'll be wounding on 5s with two rounds of shooting.

Anyway, keep that in mind if you come across lists featuring heavy anti infantry firepower- like a Leman Russ Punisher tank commander, or even Sonic Dreadnaughts using Fire Frenzy, you can only get one squad back per game through Tide, so you may have less durability than you are expecting.

Also I feel like a Sorcerer would be more helpful than a Champ. Delightful Agonies, Prescience, Warp Time, and even just smite could all be immensely helpful for getting your culists where you want them and doing what you want them to do.

This message was edited 2 times. Last update was at 2018/10/18 16:42:05


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in gb
Storm Trooper with Maglight





Leicester

It's a solid list; but by no means unbeatable. at 750pts very little is truly unbeatable, though I'd say this list has a lot of potential.

Maybe don't try quite so hard to get bikers, I can think of a few things that would work in place.

Consider: Abbadon…. at 750pts? that's a big investment... if you toned him down to a generic beatstick chaos lord or Prince (and I don't know the math) … could you get a renegade knight? this would solve a number of your problems, including mobility, anti-tank, saying power etc. ...plus the model is sweet!! all aboard the conversion train?


GamerGuy
   
Made in gb
Long-Range Land Speeder Pilot




UK

EdwardRenus wrote:
Getting ready for a uber leet pro competitive tourny. Need a must win list. MUST WIN!!

Abbaddon
Exalted Champion+lightning claws
35 cultists
35 cultists
35 cultists

Thoughts to get all wins? Can go pro with this?


Abaddon is too expensive at 750, and what are you going to spend CP on other than tide once? Also, claws on a champion are not great.

You could use the same general idea, but swap to Iron Warriors for a cheaper warlord who still gives out leadership immunity, a few less cultists and you can afford some proper guns, for example:

Lord jump pack/combi bolter/black mace (cold & bitter)
Sorcerer jump pack (prescience, death hex or delightful agonies)
30 cultists
27 cultists
27 cultists
obliterators
(everything is slaanesh)

You still have a moral immune blob, but you can drop in the sorcerer and oblits and advance the lord to support them when needed.
Spoiler:
Must win at 750:
Cadian supreme command
3* tank commander punisher/lascannon

Valhallan patrol
commander, pietrov's mk45+old grudges
24 conscripts

This message was edited 1 time. Last update was at 2018/10/19 19:01:46


 
   
Made in nz
Fresh-Faced New User





Automatically Appended Next Post:
Thanks for the amazing replies. Some really cool feedback!

I guess the thing with abaddon is he buffs the cultists a lot with their balistic skill of 4. The full rerolls can really make them nasty as I get to reroll the 2s and 3s.. not just 1s. I am also aware of people sniping out a lord.. then the army would crumble with no morale aura. Abaddon with Dark Destiny is actually pretty hard to kill quickly.

Having said that I gotta say Insularum your lord+sorc build looks badass. Obliterators with prescience yet still have the mob Plus ignores cover!~ I have had dreadful luck with psykers self destructing in tournys... but heck.. a bad run cannot last forever right?...

This message was edited 2 times. Last update was at 2018/10/20 22:20:11


 
   
Made in gb
Storm Trooper with Maglight





Leicester

Incorrect, bad psyker runs will haunt you to your dying breath... You personally may die to Perils of the Warp eventually

-jesting aside, what board size are you playing on?
   
Made in nz
Fresh-Faced New User




 GamerGuy wrote:
Incorrect, bad psyker runs will haunt you to your dying breath... You personally may die to Perils of the Warp eventually

-jesting aside, what board size are you playing on?

hehe XD yes I am inclined to agree with you - I swore(in a rage induced haze) last time out I would never take a psyker again.

4x4 tables so nice and small, no worries running a death star / blob type thingy
   
Made in us
Wicked Wych With a Whip




not sure if you are trolling or this is a serious list. So i will take a moment to laugh at the amazing trollness...ok done...

Serious comment.

As an Eldar player id love to see this level of squishyness. I prep for Ork level of spam and chaos cant really get to that level of touch spam.

Specifially i have trick that ignore bubble wrap

So best of luck good sire
   
Made in fi
Locked in the Tower of Amareo





 Valkyrie wrote:
There's no single unbeatable list, otherwise we'd all run it.

I don't get what you're hoping to achieve with the Cultists. They'll die in droves and fail morale pretty quickly. I could put together a 750 Guard list that would probably ruin it.

How do you plan to take on Knights? Custodes?


Well apart from armigers you won" face more than 1 knight. You don't need to kill the knight to win. It's one model. Good luck holding 6 objectives with it. List has plenty problems but knights? Likely one of the better opponents

This message was edited 1 time. Last update was at 2018/10/22 11:31:48


2024 painted/bought: 109/109 
   
Made in us
Stoic Grail Knight






Yendor

Yea, I think a lot of people really don't actually understand how the list works. Probably because of @EdwardRenus' over the top title and the unrealistic request for an "unbeatable list". Still, at the end of the day the list is quite good especially on a small table.

They will die in droves, but there are a lot of them. And once per game he can resurrect a near death squad to full health. A well timed Tide of Traitors gives him a huge leg up on points over his opponent potentially letting him ninja an objective or something.

Abaddon covers a lot of the weaknesses of the list, moral immunity to the Cultists means you need to kill them to a man. And like vs Necrons you can't maim the squads because you risk those battered 5 cultists reforming at 40 strong next turn. Donny also helps ramp up the damage by letting the cultists re-roll all of their to hit rolls, taking them from 50% accuracy to 75% accuracy. Donny is also the counter charge and he is pretty dangerous in melee and not much at 750 points can stand up to him.

The list steps up its damage and counters vehicles and other heavies by comboing Mark of Slaanesh on the cultists, and stacking Veterans of the Long War and Endless Cacophony. Since VoLW applies to the entire phase, the selected squad will get +1 to wound for both volleys. This lets those cultist squads wound anything in the game on a 5+. For maximum carnage, it can be combo'd with Tide of Traitors to the squad in rapid fire range of their ideal target. It costs a lot of CP to do things, but Abbadon helps by granting additional CP in addition to the Batallion detachment, so the army has a healthy amount of CP.

Its a good list. Its not invincible, but it should put up a strong showing no matter what happens. Killing 40 cultists to a man can be difficult as a few bad rolls can spoil it. And if you don't wipe out the squads completely, you risk them coming back in an inopportune place.


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
 
Forum Index » 40K Army Lists
Go to: