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Made in us
Regular Dakkanaut





I don't want to speak for everyone else, but for me chain swords are the most iconic 40k melee weapon. It bugs me to no end that the new marine models have no option for them. Would anyone else like to see something similar to a chain axe stat wise given to, possibly to Reivers or a new unit as Reivers already have the combat knives. They could do something like -1 to hit -2 ap +2 str and make it 2 handed, or something along those lines.

 
   
Made in gb
Regular Dakkanaut




If Primaris had:

1. A standard set of CCW / Ranged upgrades that could be bought for sergeants, captains and lieutenants.

2. A similar list of items that could be bought for a veteran squad.

3. Access to storm shields

4. Some Form of terminator equivalent (No aggressors do not cut it)

5. Some Form of fast assault capable unit, jump packs or jet bikes are fine.

6. Multiple Heavy / Special Weapon options to form upgrades for intercessors, hellblasters and their veteran units.

7. Hell yes mother Fking chainswords!

I would immediately get a Primaris army.

This could all be achieved with 2-3 boxed sets.

1. 'specialist' Box, which is litterally just upgrade components for other boxes.

2. Termiators equivelent box

3. (Optional if youre going jet bikes and arent just upgrading inceptors).

This message was edited 2 times. Last update was at 2018/10/19 15:34:16


 
   
Made in us
Shadowy Grot Kommittee Memba






100% of the reason I can't view primaris as real marines.

Add in the fact that Marines' shtick has always been their flexibility, and primaris are utterly rigid, fixed loadouts....and I'm out.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Courageous Space Marine Captain






It is annoying that they don't have the option to take a chainsword. Sergeants of BA and SW can have it, and it is a standard option for sergeants in the Killteam, but vanilla Intercessor sergeants cannot take it. Characters cannot have a chainsword either, which is annoying because it prevents them from taking the awesome Teeth of Terra.

However, the Reivers kinda have chainswords already; their knife has identical rules. Thus I modelled my Reivers with chainswords!

   
Made in us
Powerful Phoenix Lord





Little point in complaining...all of the things you'd want in a marine force will eventually appear in a new Primaris unit.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Primaris have Chainsword... the Intercessor sargeant for BA.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in fi
Courageous Space Marine Captain






 Elbows wrote:
Little point in complaining...all of the things you'd want in a marine force will eventually appear in a new Primaris unit.



(I really do want it now.)

   
Made in gb
Horrific Hive Tyrant





I'm expecting Primaris wave 2 probably within the next 6 months. Which sounds like a long time, but we are 16 months into 8e, so that's not too bad really.

That will tell us a lot about the future of Primaris.

Will we see options added to existing units? Or different units?

I hope a bit of both really!

This message was edited 1 time. Last update was at 2018/10/19 15:54:57


 
   
Made in us
Longtime Dakkanaut




 Elbows wrote:
Little point in complaining...all of the things you'd want in a marine force will eventually appear in a new Primaris unit.


No they probably won't. It's clear that GW wants to prune options from the game and cut choices. Otherwise why does the Primaris characters have essentially zero options compared to older marine choices and the current Primaris kits are nearly as bad. Hell as much as I love kill team, they have pretty much the same if it's not included in on specific box it's no longer an option BS going on.
   
Made in us
Regular Dakkanaut





 Crimson wrote:
It is annoying that they don't have the option to take a chainsword. Sergeants of BA and SW can have it, and it is a standard option for sergeants in the Killteam, but vanilla Intercessor sergeants cannot take it. Characters cannot have a chainsword either, which is annoying because it prevents them from taking the awesome Teeth of Terra.

However, the Reivers kinda have chainswords already; their knife has identical rules. Thus I modelled my Reivers with chainswords!


I might just have to do that for a 5 man squad...

 
   
Made in gb
Horrific Hive Tyrant





 Crimson wrote:
It is annoying that they don't have the option to take a chainsword. Sergeants of BA and SW can have it, and it is a standard option for sergeants in the Killteam, but vanilla Intercessor sergeants cannot take it. Characters cannot have a chainsword either, which is annoying because it prevents them from taking the awesome Teeth of Terra.

However, the Reivers kinda have chainswords already; their knife has identical rules. Thus I modelled my Reivers with chainswords!


While it does seem silly they can't have it, I don't think I'd take it anyway. Power Sword is too much value on a 3 attack model.
   
Made in fi
Courageous Space Marine Captain






 Stux wrote:

While it does seem silly they can't have it, I don't think I'd take it anyway. Power Sword is too much value on a 3 attack model.

Sure, all my sergeants have power swords. Still, I'd like to have the option, and I'd give a chainsword to some sergeants for variety.

   
Made in gb
Horrific Hive Tyrant





 Crimson wrote:
 Stux wrote:

While it does seem silly they can't have it, I don't think I'd take it anyway. Power Sword is too much value on a 3 attack model.

Sure, all my sergeants have power swords. Still, I'd like to have the option, and I'd give a chainsword to some sergeants for variety.


Other power weapons would be good. Hammers especially.


Automatically Appended Next Post:
Realistically we're more likely to see the option for a Boltstorm gauntlet, the Gravis Captain one with the Pistol 3. That could be pretty rad on a sergeant actually.

This message was edited 1 time. Last update was at 2018/10/19 16:51:09


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Hatachi wrote:
I don't want to speak for everyone else, but for me chain swords are the most iconic 40k melee weapon. It bugs me to no end that the new marine models have no option for them. Would anyone else like to see something similar to a chain axe stat wise given to, possibly to Reivers or a new unit as Reivers already have the combat knives. They could do something like -1 to hit -2 ap +2 str and make it 2 handed, or something along those lines.

Primaris Space Wolf Sergeants have Chainswords. Everyone else is stuck with Power Swords.

Maybe break out the old Heavy Chainsword statline from 7th, slip it into 8th and give it to Primaris for a melee unit?
   
Made in fi
Courageous Space Marine Captain






 ClockworkZion wrote:

Primaris Space Wolf Sergeants have Chainswords. Everyone else is stuck with Power Swords.

I'm pretty sure BA can have either.

   
Made in es
Long-Range Land Speeder Pilot



Canary Island (Spain)

I still didn´t use my Hellblaster on game. I have no Repulsor, no Redemptor, no Agressors. The only Primaris I use is one or two 5 man Intercessor squads and some times a 3 man inceptor squad.

I find them boring, very few option. I like more tacticals, scouts, devastators and my Venerable Dread ( I laways use it).

Primaris need options. heavy weapons and close combat options.

2500
1500
400 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Also more uniform options.

Why can an intercessor sarge take a power sword, but a reiver sarge can’t?

Why is the only way a primaris captain can take a plasma pistol is if he also takes a powerfist?

All these find their roots in "no model no rules". Which is marketing/sales intruding into fluff/play. Which is why I find it so offensive.

   
Made in us
Decrepit Dakkanaut




Primaris don't need options because the units have defined roles and don't need options to do that. While some things could be improved here and there (Reivers not having any AP value on their blades is basically a crime), all they need are slight price cuts and that's it.

Making TONS of options doesn't matter when you won't take any of those options. Cool, Scouts have Shotguns and Sniper Rifles and Bolters. You won't use them though!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




Slayer-Fan123 wrote:
Primaris don't need options because the units have defined roles and don't need options to do that. While some things could be improved here and there (Reivers not having any AP value on their blades is basically a crime), all they need are slight price cuts and that's it.

Making TONS of options doesn't matter when you won't take any of those options. Cool, Scouts have Shotguns and Sniper Rifles and Bolters. You won't use them though!


Except I do use all of those options. Especially when playing a more relaxed game and taking models cause they look cool and are painted/converted well. It allows for my models to not look exactly like my opponents models which is one of the biggest things lost from normal marines to primaris ones.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Nevelon wrote:
Also more uniform options.

Why can an intercessor sarge take a power sword, but a reiver sarge can’t?

Why is the only way a primaris captain can take a plasma pistol is if he also takes a powerfist?

All these find their roots in "no model no rules". Which is marketing/sales intruding into fluff/play. Which is why I find it so offensive.

I'm starting to think GW just needs to give us a blister pack of extra weapon options (chainswords, ect) so we can throw more options around the army.
   
Made in us
Longtime Dakkanaut




I know I'm an abberation, but the notion of Primaris as the Imperium's version of Aspect Warriors works quite well for me.

They just need to not suck statwise for non-Deathwatch players.
   
Made in fi
Courageous Space Marine Captain






Sterling191 wrote:
I know I'm an abberation, but the notion of Primaris as the Imperium's version of Aspect Warriors works quite well for me.

I think that's fine for the units themselves, but characters and squad leaders could use a bit more customisation options.

   
Made in us
Archmagos Veneratus Extremis




On the Internet

Sterling191 wrote:
I know I'm an abberation, but the notion of Primaris as the Imperium's version of Aspect Warriors works quite well for me.

They just need to not suck statwise for non-Deathwatch players.

Agreed 100%. Gives them an almost 30k flavor (considering how Guilliman is bent on recreating the past to the point of slowly turning into his father in many respects this fits very well). I still want to see some kind of bitz pack sort of deal so if you want to you could buy like 10 chainswords on a sprue and have them to model on your Reivers or maybe make a melee Intercessor squad. Heck, make them heavy chainswords (+2 S, -1AP) and people would likely snatch that kit up for the added options it'd give the army.
   
Made in us
Decrepit Dakkanaut




HoundsofDemos wrote:
Slayer-Fan123 wrote:
Primaris don't need options because the units have defined roles and don't need options to do that. While some things could be improved here and there (Reivers not having any AP value on their blades is basically a crime), all they need are slight price cuts and that's it.

Making TONS of options doesn't matter when you won't take any of those options. Cool, Scouts have Shotguns and Sniper Rifles and Bolters. You won't use them though!


Except I do use all of those options. Especially when playing a more relaxed game

If it isn't competitive you might as well play Open, in which case nothing is stopping you from making your own rules as long as they are okayed by the opponent. Otherwise, those options are just plain bad and haven't a reason to exist.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Slayer-Fan123 wrote:
HoundsofDemos wrote:
Slayer-Fan123 wrote:
Primaris don't need options because the units have defined roles and don't need options to do that. While some things could be improved here and there (Reivers not having any AP value on their blades is basically a crime), all they need are slight price cuts and that's it.

Making TONS of options doesn't matter when you won't take any of those options. Cool, Scouts have Shotguns and Sniper Rifles and Bolters. You won't use them though!


Except I do use all of those options. Especially when playing a more relaxed game

If it isn't competitive you might as well play Open, in which case nothing is stopping you from making your own rules as long as they are okayed by the opponent. Otherwise, those options are just plain bad and haven't a reason to exist.

You could also play narrative which really lends well to chopping the game up as needed to suit the story you're telling.
   
Made in us
Decrepit Dakkanaut




Open and Narrative are basically the same thing. Let's not kid ourselves.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Slayer-Fan123 wrote:
Open and Narrative are basically the same thing. Let's not kid ourselves.

Mechanically they aren't though. Open play is supposed to the the realm of casual pick ups while narrative is supposed to be the realm of homebrew and potentially broken nonsense.
   
Made in us
Monster-Slaying Daemonhunter





Tacticals don't get chainswords, though, yes? [Unless you're Space Wolves]

Also, primaris already have an extra attack baked into their profile.

I mean, a free extra melee attack wouldn't be turned down, but like, if I had to trade a Bolt Rifle for it or if I had to pay points for it I'd probably pass. A free chainsword the way Grey Hunters can take them wouldn't be bad, though.

This message was edited 1 time. Last update was at 2018/10/19 19:04:05


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Steadfast Ultramarine Sergeant






 Inquisitor Lord Katherine wrote:
Tacticals don't get chainswords, though, yes? [Unless you're Space Wolves]

Also, primaris already have an extra attack baked into their profile.

I mean, a free extra melee attack wouldn't be turned down, but like, if I had to trade a Bolt Rifle for it or if I had to pay points for it I'd probably pass. A free chainsword the way Grey Hunters can take them wouldn't be bad, though.


So here's the thing, Grey hunters in the index were 14ppm while index tacticals were 13. Currently codex tacticals are 13 and with the Space wolf codex hunters dropped to 13. Also in Kill team tacticals are 12ppm.

I'm willing to put money on tacticals being 12ppm in CA with Grey hunters being 13 while being able to take a "free" chainsword
   
Made in us
Regular Dakkanaut





 Stux wrote:
 Crimson wrote:
It is annoying that they don't have the option to take a chainsword. Sergeants of BA and SW can have it, and it is a standard option for sergeants in the Killteam, but vanilla Intercessor sergeants cannot take it. Characters cannot have a chainsword either, which is annoying because it prevents them from taking the awesome Teeth of Terra.

However, the Reivers kinda have chainswords already; their knife has identical rules. Thus I modelled my Reivers with chainswords!


While it does seem silly they can't have it, I don't think I'd take it anyway. Power Sword is too much value on a 3 attack model.


I'll never deny that a power sword is generally mechanically better, but I always found Chainswords to be a very good distillation of 40k. It really straddles that line between Fantasy and Sci-Fi while being ludicrous.

 
   
 
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