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Made in gb
Noble Knight of the Realm






Hey all,

Learnt some hard lessons at the AoS GT Final last weekend. Namely vs DoK armies.

I personally run SCE; but I'm super interested in how you all deal with DoK?

Heartrender's are great objective grabbers especially if you left it tagged and moved off it. Or even if you have 5 models holding it. After taking shooting casualties and them being able to move after shooting on a 4+ they can really pressure you early or indeed late game. For only 80 pts!

Witches once buffed are nuts. The amount of damage output with 10 alone, and the amount of re-rolls they have as well makes my Fulminators fall over.

Hags with the witchbrew for 60pts are also a god send. The immunity to battle-shock really shines through for a witch horde.

Don't even get me started about Morathi. It feels like the matched play missions are personalised for her. If you can't get the damage down before turn 1, you need 4 turns alone, at which point she has sat on an objective all game that you can't get to. Made even worse when its Duality of Death!

Anyway enough rambling.

How do you deal with them?


   
Made in gb
Decrepit Dakkanaut




UK

*shameless plug*
https://warminiatures.wordpress.com/2018/10/20/dice-theory-witch-aelves-vs-deamonettes/

I've not done VS stormcast (I will do at some point because its the basic opposite to deamonettes); but in general if you look at the summary of the maths I've posted there it gives you the two things you want to focus on when dealing with Daughters:

1) Heroes - kill/snipe them if you can. Without buffs they are powerful, with them they are even more so. Hag queens should be one of your prime early targets to take out their buff support. If you can't take it out try to tangle or slow it so that it can't keep up with the rest of the army.

2) Charges - if they are double daggers they really need to make that first charge on your forces to do damage. So you can try to out manoeuvre them so that you get the charge and get to deal damage first.
If they have bucklers they are going to be harder to deal with because in charge or defence if you start swinging hits they are going to bite back with mortal wounds.

3) As an additional point - range. Daughters have some decent ranged options, but its not where the faction shines. So you can try to abuse that and gun them down before they reach you; or at least take the edge off them. Of course with Khinerai swooping around you want to make sure you don't leave your archers unprotected. Khinerai are deadly, but crumble with only 1 wound and a 5+ save if you can hit them.

4) Morathi is a powerhouse, but also because of her wound mechanic once you'd done your 3 wounds a turn you can basically ignore her unless you're going to stop her moving by tangling her in close combat. You can shut down her magic by forcing her to change by getting damage on her , but otherwise just remember the limits on damaging her and don't devote too much damage her way once your near or at that limit.

Daughters are essentially a glass cannon, close combat army, though they can be pretty tough with the right temple, they are still not as durable as many others. So the best way to tackle them is with range, getting the charge on them or trying to tarpit their large number of attacks.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Humming Great Unclean One of Nurgle






You really need to down some characters before going after the troops. It does not need to be all of them, but just some reduces their stacking buff potential, increases the chance of them not getting enough prayers off, and reduces buff range off cauldrons. Speaking of, if you do have the means to kill those cauldrons early do it so long as what you have left can mop up.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Crazed Spirit of the Defiler





I haven't fought the DoK yet, nor the Idoneth, but from the sounds of them I need to finish my Fireglaives and Magma Cannons before my next tournament in November.
   
 
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