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Made in us
Jealous that Horus is Warmaster



Boston

Hey all. I'd like your thoughts on this list, which will also be accompanied by my own thoughts following a 3 round tournament (not a battle report as I didn't take appropriate notes)

Grand Inquisitor (58)
Supernatural Reflexes (12)

“Duchess” (42)
Outmaneuver (6)
Fifth Brother (12)
Shield Upgrade (6)

Major Vermeil (49)
Tactical Officer (2)
Director Krennic (5)

Total: 192

View in Yet Another Squad Builder 2.0

I went win, win, loss in the tournament (158-0, 200-68, 90ish-101).

So, #1) Krennic putting advanced prototype on the TAP was definitely a useful way to increase Grand Inquisitor's damage output w/o needing to spend force to get a 3rd attack die. Spending a focus result (or even a hit) to guarantee taking a shield off is handy and saves Inky's tokens for defense (and it's still hard to push damage through on a TAP with focus & evade tokens). And Grand Inquisitor got a kill shot on Guri in my last game because his only face down damage card was a direct hit

Points permitting, FCS is actually not a bad upgrade for a TAP. Since you're often rolling only 2 dice, the 1 reroll instead of spending the lock could've been handy a few times

#2) the Reaper is not the ideal platform for Krennic. I'd intended it's only job to be coordinating actions (probably to Duchess to get full tokens), needing to take a lock action to turn on the prototype ability was less than ideal. Not a big problem but not optimized.

3) Speaking of the Reaper, don't use the Tac officer card from the Reaper 2nd edition set. Treating the red coordinate as white vs. Adding a white coordinate doesn't seem like a big difference, but it is. With ailerons, I found the Reaper often moving too fast (medium base) to be in coordinate range after the move. Vizier's ability makes a lot more sense to me now.

4) I may just need more practice With the medium base & ailerons, but by the time game 3 came around, I couldn't seem to avoid hitting rocks... even though Duchess died in that game, I technically never lost a ship to enemy fire the entire day. The rock killed her (aided by a space tug a few times). But I also put the Reaper on a rock a few times (often avoidable with _different_ ailerons moves or not moving) and I even supernatural reflexes rolled the Grand Inquisitor to a spot where he hard turned into a rock.

Decision fatigue is real. I like this list type, but I doubt I'd ever try it at a regional tournament or higher. There'd be just too many rounds.

I look forward to hearing your thoughts/ideas
   
Made in gb
Longtime Dakkanaut




Looks OK, but I'd prefer Juke on Duchess. Outmaneuver seems good in theory but I've had more success with Juke or Predator. I've also so far had little success with the Inquisitor, mainly because literally every time I use him I'm left thinking that Whisper would have done a better job for cheaper. You can fir in a Whisper with Vader instead of the Grand Inquisitor and I think that would make the list better. Not had enough experience with Reapers in 2nd edition yet to make much of a judgement on Vermeil.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Agreed on Whisper ­­being greater than the Grand Inquisitor, especially with Vader on board. And it's not like I haven't tried making the GI work. Oh how I tried.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Jealous that Horus is Warmaster



Boston

 Mathieu Raymond wrote:
Agreed on Whisper ­­being greater than the Grand Inquisitor, especially with Vader on board. And it's not like I haven't tried making the GI work. Oh how I tried.


I'm not convinced about whisper being better. Admittedly, I'm not great with phantoms (lack of experience flying 'em mostly), but compared to supernatural inquisitor they feel a lot more predictable and have less action economy - both points which get worse if they lose the evade.

I grant you that 4 hull is _really_ fragile, especially in a proton torpedo heavy meta (a mod slot for hull/shield upgrade would've been really nice).

To some extent I'm also looking to "future proof" my list since I'm not expecting to be able to get to a system open until Toronto in Feb (earliest) and maybe not even until Atlanta or Seattle (May/June). And I definitely expect whisper & Vader crew to get a points increase by then.

If I do go with a list like this, it's probably going to look more like this:

Grand Inquisitor (58)
Supernatural Reflexes (12)
Fire-Control System (3)

“Duchess” (42)
Predator (2)
Fifth Brother (12)
Shield Upgrade (6)

Lieutenant Sai (47)
Director Krennic (5)
ST-321 (6)

Total: 193

View in Yet Another Squad Builder 2.0
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Of course YMMV. I've also been completely disappointed by the Shuttle. It is a beast to wrangle, dammit. Would maybe Vizier be an interesting option instead, to keep yourself a bit more mobile?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
 
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