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Made in gb
Regular Dakkanaut




My apologies in advance for bringing up a topic that is no doubt trivial to the elite players of this forum, but in my strictly amateur gaming group everyone appears to be struggling against an Eldar player who is taking a fair number of dark reapers placed in cover near their back line with yvraine (I think that is the name, the one with the big dress) giving them reroll 1s and more importantly the ability to fire twice every round.

This seems able to pretty much take out any threats to itself in turn 1, and on the odd time their enemies go first, there does not seem to be an efficient way of killing them (they are in cover and out of range vs. antipersonnel fire, and anti-tank is inefficient, killing only a couple of models for a massive points spend on the anti-tank). The dark reapers return fire is effective against all unit types at all ranges. Only units completely out of LOS and beyond 36" (to avoid the leaders LOS ignoring weapon) are able to survive, and even with LOS blocking terrain I find it hard to keep my entire army out of LOS and still be effective at attacking and/or capturing objectives. Armies that might seek to oppose the eldar include AdMech, Necrons, Chaos Daemons, CSM, Orks and regular space marines.

Any advice would be appreciated.

Regards,

Mark.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

It appears to be a Ynnari army and the DRs seem to benefit from SfD.
But then the DRs need to be within 7'' where the ''action'' (losses) took place.
This is hardly the case when the DRs sit in the backfield and the enemy is ''far away''.

Former moderator 40kOnline

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Made in us
Longtime Dakkanaut





I believe Yvraine is casting a psychic power to cause a "free" extra SFD.

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Made in us
Longtime Dakkanaut




Drop the anti-psyker Assassin on her face. WoP has a WC of 8, with the 2 point penalty she's going to need a 10 to pull it off.

From there, pound the gak out of the Reapers with artillery. T3/W1/3+ doesn't do much if you can hit it with anything resembling AP, even in cover.
   
Made in gb
Regular Dakkanaut




 wuestenfux wrote:
It appears to be a Ynnari army and the DRs seem to benefit from SfD.
But then the DRs need to be within 7'' where the ''action'' (losses) took place.
This is hardly the case when the DRs sit in the backfield and the enemy is ''far away''.


Yvraine has a psychic power which has the same effect (Word of the Phoenix). I believe it is something like WC5 and she has a +1 bonus so she virtually never fails to cast it.


Automatically Appended Next Post:
Sterling191 wrote:
Drop the anti-psyker Assassin on her face. WoP has a WC of 8, with the 2 point penalty she's going to need a 10 to pull it off.

From there, pound the gak out of the Reapers with artillery. T3/W1/3+ doesn't do much if you can hit it with anything resembling AP, even in cover.


Because she is backfield nothing can "drop" on her till turn 2 (and then the Dark Reapers will kill it, so it has at best stopped them double-tapping for 1 turn)

I didn't realise WotP was WC 8 though - all Eldar powers seemed to have tiny WC values...

Thanks for the advice.

This message was edited 1 time. Last update was at 2018/10/29 17:11:02


 
   
Made in us
Swift Swooping Hawk





Massachusetts

Cheeslord wrote:
 wuestenfux wrote:
It appears to be a Ynnari army and the DRs seem to benefit from SfD.
But then the DRs need to be within 7'' where the ''action'' (losses) took place.
This is hardly the case when the DRs sit in the backfield and the enemy is ''far away''.


Yvraine has a psychic power which has the same effect (Word of the Phoenix). I believe it is something like WC5 and she has a +1 bonus so she virtually never fails to cast it.


Automatically Appended Next Post:
Sterling191 wrote:
Drop the anti-psyker Assassin on her face. WoP has a WC of 8, with the 2 point penalty she's going to need a 10 to pull it off.

From there, pound the gak out of the Reapers with artillery. T3/W1/3+ doesn't do much if you can hit it with anything resembling AP, even in cover.


Because she is backfield nothing can "drop" on her till turn 2 (and then the Dark Reapers will kill it, so it has at best stopped them double-tapping for 1 turn)

I didn't realise WotP was WC 8 though - all Eldar powers seemed to have tiny WC values...

Thanks for the advice.


it's warp charge 8 per the faq.

usually there isn't an easy way to "drop" anything in a good player's backfield.

Anything to disrupt or disturb the psychic phase would help.

Also, depending on your army, taking indirect fire usually helps. Dark Reapers are super easy to kill, but they usually fire and fade behind LOS blocking terrain. or at least i do.


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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

NewTruthNeomaxim wrote:
I believe Yvraine is casting a psychic power to cause a "free" extra SFD.

Yeah, this seems to be the point.

Former moderator 40kOnline

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Made in us
Powerful Phoenix Lord





Dallas area, TX

WotP is indeed WC8, but Yvriane's Gyrinx (the cat thing on her base) gives her +1 to cast. So for her, it's effectively WC7.
But as someone who uses WC7 powers often, I can tell you it's far from garunteed.

The best defense against DRs is to:
A) Go first and
B) Charge them on that first turn while something that is very, very fast

If you can't do A and B, you are likely to face 2 rounds of pew-pew on their first turn and probably another 2 rounds on their second.
Also, they are T3 models with only 1 wound. Yes, they'll likely have cover and other shenanigans, but if you REALLY want them dead, at least 2/3s of your army's shooting should do the trick.
If 2/3s of your army CANNOT kill 8-10 buffed Reapers in 1 round, than you have more issues than just the Reapers and should probably shake hands and move on to the next game

-

This message was edited 3 times. Last update was at 2018/10/29 18:20:34


   
 
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