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Nurgle Knights vs Ynnari Eldar - 2k ITC - The usual suspects (Game Complete!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all,

So our newest member Kyle had to pull out of my game against his IG; he got his weeks mixed up and ended up having weekend duty :( Thats all good though! This gives me the opportunity to test my mettle against local legend and North Carolina tournament regular Alex Ramsey. Alex is known in our area for his prowess with Eldar, and running pretty much every event in the Jacksonville area. He also attended ATC this year, and has been to several other large events. Alex has done a lot to grow our community, and took it to me when I was learning the game in a doubles game (which can be seen here: ). This rematch should be exciting; Chaos vs Xenos at its finest!

Alexes Ynnari Eldar
++ Spearhead Detachment +1CP (Aeldari - Ynnari) [70 PL, 1409pts] ++

+ No Force Org Slot +

Craftworld Attribute: None (Mixed Detachment)

+ HQ +

Eldrad Ulthran [8 PL, 150pts]

Yvraine [7 PL, 132pts]

+ Fast Attack +

Shining Spears [14 PL, 250pts]
. 7x Shining Spear: 7x Laser Lance, 7x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Shining Spears [14 PL, 250pts]
. 7x Shining Spear: 7x Laser Lance, 7x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

+ Heavy Support +

Dark Reapers [7 PL, 175pts]
. 4x Dark Reaper: 4x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

Dark Reapers [7 PL, 175pts]
. 4x Dark Reaper: 4x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

Dark Reapers [13 PL, 277pts]
. 7x Dark Reaper: 7x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [32 PL, 588pts] ++

+ No Force Org Slot +

Craftworld Attribute: Biel-Tan: Swordwind

+ HQ +

Spiritseer [3 PL, 65pts]: Shuriken Pistol

Warlock [2 PL, 55pts]: Shuriken Pistol, Witchblade

+ Troops +

Dire Avengers [3 PL, 60pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Avenger Shuriken Catapult

Dire Avengers [3 PL, 60pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Avenger Shuriken Catapult

Dire Avengers [3 PL, 60pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Avenger Shuriken Catapult

+ Dedicated Transport +

Wave Serpent [9 PL, 144pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

Wave Serpent [9 PL, 144pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

++ Total: [102 PL, 1997pts] ++

So 18 Dark Reapers, 16 Shining spears, and a bunch of support, and two Wave serpents carrying some guardians to sit on objectives. This list is everything you would expect from a Ynnari list, except instead of running a Ravager detachment, Alex opted to take a less traditional route for more CP and more board control. This is still a very scary list.




Nurgle Knights
++ Super-Heavy Detachment +3CP (Chaos - Questor Traitoris) [43 PL, 851pts] ++

+ Lord of War +

Renegade Armigers [9 PL, 174pts]
. Renegade Armiger: Heavy stubber, Two armiger autocannons

Renegade Armigers [9 PL, 174pts]
. Renegade Armiger: Heavy stubber, Two armiger autocannons

Renegade Knight [25 PL, 503pts]: Heavy stubber, Twin Icarus Autocannon
. Avenger gatling cannon and heavy flamer: Avenger gatling cannon, Heavy flamer
. Avenger gatling cannon and heavy flamer: Avenger gatling cannon, Heavy flamer

++ Spearhead Detachment +1CP (Chaos - Death Guard) [41 PL, 754pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: Malefic talon, Wings, Blades of Putrescence

+ Elites +

Foul Blightspawn [4 PL, 77pts]

Foul Blightspawn [4 PL, 77pts]

+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy slugger

++ Battalion Detachment +5CP (Chaos - Daemons) [26 PL, 392pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

+ HQ +

Poxbringer [4 PL, 70pts] Virulent Blessing

Poxbringer [4 PL, 70pts] Shriveling Pox

+ Troops +

Nurglings [6 PL, 90pts]: 5x Nurgling Swarms

Nurglings [6 PL, 90pts]: 5x Nurgling Swarms

Nurglings [6 PL, 72pts]: 4x Nurgling Swarms

++ Total: [110 PL, 1997 pts]

My list is a tweek on the version i played against 4 knights, i removed one nurgling base and swapped the top gun on the knight to make it below 2k for legal reasons lol. My list packs a lot of punch, and should be able to handle the Reapers relatively well assuming I get half decent rolls. The Shining Spears, though, could prove a problem with Quickening; so placement will be key to not getting my ass handed to me. However, I'm damn sure I'll get them waveserpents!



Mission and Deployment
We rolled ITC mission 1 (6 objectives), and the modified spearhead deployment. Alex chose Big Game Hunter, Old School, and Kingslayer for his secondaries; I chose Old School, Recon, and Marked for death (one small reaper unit, the large unit, both units of spears). Yvarraine/Eldrad were in a serpent with 8 reapers, his other two HQ's inside the other serpent with the rest of the reapers.... clever strategy!

Deployment looked like this




I won the roll off, but chose to go second. I used two CP to pop the new fortified positions strat; alex chose not to redeploy three units per his eldar shenanigans. Off we went!

Eldar Turn 1
Spoiler:

Alex was a bit surprised by being given first, so he got right to it. First he popped a Saim-Hann strat that would allow the bikes toward the top to advance and charge, then advanced his full 22". The seconds squad on bottom moved 16", getting into LOS to shoot some nurglings. Everything disembarked, alex put all his charecters dead in the middle behind the tower there, and the 8 man reapers set up shop on the north piece of cover terrain. Down on the bottom the other two reaper units set up behind the terrain there, however, alex realized (later) his placement denied him LOS on the larger knight.

Psychic phase Protect went on the large bike unit, as well as Quicken. He failed both guide (on the large reapers) and doom (on some nurglings). Yvraines powers both went off, giving the large reapers reroll 1's, and they got to shoot. They plugged a couple nurglings, and shot my bottom Armiger, doing 3 wounds.

Shooting, his reapers on the bottom had a hard time seeing anything, and those that did scratched my Knight. However Reaper Launchers did well, scoring a bunch of wounds on my Nurglings. The large reaper unit blasted my top Armiger, taking it to 6 wounds. They also plinked nurglings. All the Shuriken weapons on the board shot nurglings all over, and he was able to polish off my top squad sadly; this let the Shining spears advance 22" behind my lines... yerp, I was trying to avoid that.

Assault his bottom spears were able to barely make the nurglings, and only 4 got close enough to swing; this left one base left (whom passed morale). At the top he charged my armiger, and with his pile in's got into two PBC's. He killed the Armiger, and that was about it.





Alex killed one, held one, and scored 1 BGH and 1 Old School. Score is Eldar 4-Nurgle 0.

Tactical Insight
So taking second was a tactical decision because I wanted all my large stuff (minus the Knight) to have the 2+; this mean't I had a 4+ on everything versus the reapers (the mountain helped to obscure my knight). This left him with a hard decision of no easy targets. Alex did what I expected, I'm just sad I wasn't able to prevent him jumping my stuff like I was trying. Ah well.... Those bikes have some awesome shooting! I did not expect Alexes deployment, and it was brilliant if I did take first; it would have prevented me from targeting his reapers anyway, and Serpents are hard as hell to take down.



Nurgle Turn 1
Spoiler:

Things could have been worse... I start by falling back with my two tied up PBC's, then surrounding his backline bikes with two Spawn, one PBC, and my prince and poxbringer. In the middle my Poxbringer walks up with nurglings in tow. My remaining armiger gets LOS on his back reapers, and my knight shuffled a bit.

Psychic phase saw Shriveling Pox go onto his furthest bikers. Virulent Blessing and Blades of Putrescence went on my demon prince.

Shooting my Gatling Knight got Path of Destruction, targeting his biker unit in back... the resulting carnage was outstanding and easily wiped the unit off the board (did like 21 wounds... lol) even with the -1 hit strat popped. In the back my Spawns and everyone else shot into the bikes there, killing 5 (3++ was rough)

The charge from the Knight/Prince/Spawns wiped the last 3 bikers easily, giving me a free 3" to everyone.




I killed one, held one, scored 1 Old School and two Marked for Death. Alex held more (3 obj to 2), but we both killed the same for the round. Score is Eldar 5-Nurgle 5.

Tactical Insight
I didn't quite expect that, but I'll take it.... but the game is far from over. I've neutralized the fast threats, but now I have to deal with all his Reapers which is a prospect; most of my shooting is AP -1. However, I put out a boatload of shots, so heres to hoping! The plan is to start grinding down these reapers.



Eldar Turn 2
Spoiler:

Alex isn't worried, and starts by shuffling his reapers on bottom for better positioning. He also advances one unit of Avengers to the bottom, lining up shots on the last nurgling there. Both serpents move up, one aiming to tie up my PBCs again, and the other toward the middle nurglings.

Psychic phase Doom goes on the middle nurglings, guide on the huge reapers, reroll 1's on another reaper unit, and protect on his large reapers... I think he casts something else but i dunno.

Shooting he lights up my Knight, but with rotate ion shields, he gets it down to 11 wounds between all shots targeting it. He also lays into my nurglings, killing 2 bases, and finishing the single base from the other unit.

Assault he charges his wave serpents, one ties up a PBC and spawn taking 3 wounds on its way in, and the other ties up nurglings.




(pics are somewhat weird because I took these after I started moving turn 2, sorry)

Alex killed one, held one.... Score is Eldar 7-Nurgle 5.

Tactical Insight
So these reapers are going to be a huge obstacle, but I fared better this turn; he has heavily damaged my armiger and knight, but everything else is unscathed. Time to get to work!



Nurgle Turn 2
Spoiler:

The tied up PBC and Spawn move back, making room for everything else. Theres little movement otherwise, my two PBC's and spawn shuffle up, along with the Pox and DP. My Knight gets LOS on all the reapers, and my armiger gets LOS on his avenger squad on bottom.

Psychic phase goes well, we are still both more than 24", so I get Virulent/Blades on the prince, and cast shriveling pox on some reapers like an idiot... they're already T3 :/

Shooting I use Path of Destruction again, and my Knight splits all his fire; this leads him to annihilate my marked reaper squad, the second small reaper squad, and plink an avenger. My armiger shoots 4/5 from his dire avenger squad, but in a turn of fate, all my shooting on the Wave Serpent essentially bounces, taking it to 6 wounds. I also mortar the large reapers a bunch, but good saves see only the exarch take 1 wound.

In the assault phase a bunch of stuff charges his wave serpent... but excellent saves (my demon prince did 2 5 wound hits, and 3 3 wound hits) sees it left on 3... damn! The last dire avenger does not run :/ My nurglings and other poxbringer bounce off the second serpent.




I killed one, held one, and score 1 Marked for Death. I also killed more, while we both hold 2 objectives. Score is Eldar 7-Nurgle 9.

Tactical Insight
I was an idiot for shriveling his reapers as the Gatling Cannon was wounding on 2's already... woops. However, I've eliminated most of the reapers, so good news! These Wave Serpents are gonna be trouble though...



Eldar Turn 3
Spoiler:

Alexes goal this turn: operation kill the Demon Prince. He moves both serpents in line to light him up. His remaining avenger on bottom runs to the objective there. His psychers start moving finally, spreading out to toss out spells.

Psychic phase alex gets to shoot with the Reapers (as well as got them guided) resulting in him getting my knight low. He also dooms my demon prince, and jinxes him.

Shooting he unloads the serpents into my prince, pops his shields, but has three reapers also shoot him to finish him off. He also finishes my Knight.

No assaults this turn.




Alex kills one, holds one, and scored two BGH points as well as three Kingslayer. Score is Eldar 14-Nurgle 9.

Tactical Insight
Me falling back my PBC behind the hill was stupid, it denied his army LOS on it, so he could shoot the DP whom was closer. However, I expected to lose the Knight, he did his job already. The prince will be a huge blow, but I can manage.



Nurgle Turn 3
Spoiler:

My nurglings and Poxbringer in the middle move up, getting close to his seer. My PBC behind the hill advances, this gets him extremely close to his Reapers. My other PBC's and spawns plus poxbringer get ready to bro down with serpents. My armiger moves onto an objective.

Psychic sucks, alex denies all my smites.

Shooting I'm able to kill 4 reapers, wipe the remaining dire avenger on bottom, kill 3/4 avengers in the middle, and kill one serpent while damaging the second.

Assault I charge his seer, who gets pwned by the poxbringer. I also charge his serpent with two PBC's, poxbringer, and two spawns (I needed the extra movement), and I bring it down to 2 wounds left.



This turn I killed one, held one, and scored recon. I also killed more, while we both held 2 objectives. Score is Eldar 14-Nurgle 13

Tactical Insight
I hate waveserpents, lol.



Eldar Turn 4
Spoiler:

Alex is running out of wind in his sails. His remaining reapers scoot back, while eldrad and his warlock line up charges on my PBC. He advances his last avengers, trying for the middle. Yvrraine moves, positioning to dash to the bottom next turn. His remaining serpent moves to shoot my Armiger.

Psychic phase he guides his reapers, dooms my PBC at the front. Yvrraine misses her power.

Shooting he unloads on my PBC, but its tough (and theres only 4 reapers) so it takes only a few wounds. The serpent fails to finish my armiger.

Then alex gets a bright idea... he charges his remaining dire avengers from one squad into the PBC, which easily kills them. This allows the reapers to shoot again from soulstorm, and they kill my armiger... well damn! Eldrad and his warlock charge my PBC, eldrad goes to 2 wounds.



Alex killed one, held one, and scored his last BGH point. He also scored his old school point for warlord earlier I forgot. Eldar 18-Nurgle 13



Nurgle Turn 4
Spoiler:

I think I can squeeze this out, hes running out of steam, and I have a lot left.

My engaged PBC falls back, while everything else comes up. My foul blightspawns move to clear his last serpent in back.

Psychic all my crap gets denied... again.

Shooting goes well! I kill Eldrad, his warlock, and his wave serpent. This leaves him with: Yvraine, 5 avengers, and 4 reapers.

There is no assault.





I killed one, held one, and killed more. Because of how I positioned, alex and I both hold the same. I score one more recon. Score is Eldar 18-Nurgle 17



Eldar Turn 5
Spoiler:

Alex starts to fall back. His dire avengers wall up the middle, looking to finish my nurglings, while his reapers start going out back. Yvrraine runs and then soul bursts herself to the bottom.

Shooting he is able to finish my PBC, which I blow up purposely killing 2 reapers and 2 avengers.

(forgot pics here... sorry :*( )

Alex killed one, held one. Score is Eldar 20-Nurgle 17



Nurgle Turn 5
Spoiler:

I advance everything I can, his reapers are so far back now, as is yvraine. I kill the remaining avengers. I fail one smite, the other gets denied.



I killed one, held more, and now hold more (4 obj to 1). I also score recon. Score is Eldar 20-Nurgle 21



Eldar Turn 6
Spoiler:

Alex make a mistake with positioning, and all his shooting focuses on the last nurgling base. I make enough saves its left on 1 wound...




Alex held an objective. Eldar 21-Nurgle 21



Nurgle Turn 6
Spoiler:

I advance both PBC's and papa smiles on me, giving me 6's on both. This gives me 5 objectives, and I'm able to pewpew down Yvrraine and the remaining reapers.




I killed one, held one, held more, got the bonus (5 objectives), killed more. I also scored linebreaker, kill last turn, my last recon point, and kill his warlord. Score is Eldar 21-Nurgle 31



Post Game Thoughts
Spoiler:

Final Score: Eldar 21-Nurgle 31
Eldar maxed Big Game Hunter, scored 2 old school, and 3 Kingslayer. Nurgle maxed all secondaries.

Nurgle thoughts on the game
What a fantastic game, it was a knock out, drag out game! This really showcased how hard this list can hit, while being resilient; I was able to withstand guided reapers shooting multiple times a turn over the game as was still left with two PBC's! It helped that for the first couple turn Doom was out of range of anything major.

Alex played a tight game, and he played extremely tactically to the end; he told me he was attempting to win from points and avoid me at the end, which seemed to be working. Had I not rolled well for my advances turn 6, I would have barely won (maybe by 3 points or so). Wave serpents do very well against my list, and protected reapers even moreso- negating my -1 AP extremely well. But in the end my high number of shots and resiliency carried me.

Overall I felt like I played a good game, and made a few oopsies; shirveling poxing reapers... who I forgot were T3. Poor positioning with my nurglings in the beginning helped with alexes springboard, I could have placed them better. I also should have spread out my tanks a little more, this may not have allowed alex to walk into multiple PBC's (twice) and slow my shooting.

Awesome game and looking forward to a future rematch!

Eldar thoughts on the game
Should of put 1 spear in deep strike or used nurglings to slingshot the other unit. First turn priority didn’t go as planned. Last turn I gave up way too many points trying to be greedy

This message was edited 12 times. Last update was at 2018/11/18 01:38:22


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Mostly, on my phone.

Reaper spam. Yikes. I fear my faith is shaken...

Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
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Jacksonville, NC

 inmygravenimage wrote:
Reaper spam. Yikes. I fear my faith is shaken...


Heres to hoping my PBC's don't go on strike, i'll need them more than ever

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i think this match will most depend on eldar player skill.

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Jacksonville, NC

Game complete; its a goodun!

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Albany, NY

Great game Zid, thanks for sharing

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Boss Salvage wrote:
Great game Zid, thanks for sharing


Thanks Bossman This was definitely one that made me work for it. Had a few things swung differently, I certainly would have lost; but I love playing skilled opponents. A good, close game is way better than a blow out IMO.

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 blackmage wrote:
i think this match will most depend on eldar player skill.

Exactly, and in this case I think the game quite obliviously came down to apparent lack of experience/skill on the eldar players side definitely
   
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Jacksonville, NC

Straight_Memer wrote:
 blackmage wrote:
i think this match will most depend on eldar player skill.

Exactly, and in this case I think the game quite obliviously came down to apparent lack of experience/skill on the eldar players side definitely


You do realize he was winning miday through and it was extremely tight?

Alex did make a few mistakes (doom being out, target priority, etc.), but he still did extremely well; the deployment type was also not kind to him against my army, and the first turn strat REALLY hinders Dark Reapers against 3++ armies, especially those with DR. I essentially had a 4+ save, plus a 5+ reroll afterward on most of my units. Either way, Alex and I both learned a lot; too little too late I'm afraid because I feel like Ynnaris days are probably numbered in their current iteration.

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 Zid wrote:
Straight_Memer wrote:
 blackmage wrote:
i think this match will most depend on eldar player skill.

Exactly, and in this case I think the game quite obliviously came down to apparent lack of experience/skill on the eldar players side definitely


You do realize he was winning miday through and it was extremely tight?

Alex did make a few mistakes (doom being out, target priority, etc.), but he still did extremely well; the deployment type was also not kind to him against my army, and the first turn strat REALLY hinders Dark Reapers against 3++ armies, especially those with DR. I essentially had a 4+ save, plus a 5+ reroll afterward on most of my units. Either way, Alex and I both learned a lot; too little too late I'm afraid because I feel like Ynnaris days are probably numbered in their current iteration.

right but in a tight games also a few small mistakes makes the difference, that is what i mean about eldar play skills, nothing against ur opponent just a general consideration.

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Jacksonville, NC

 blackmage wrote:
 Zid wrote:
Straight_Memer wrote:
 blackmage wrote:
i think this match will most depend on eldar player skill.

Exactly, and in this case I think the game quite obliviously came down to apparent lack of experience/skill on the eldar players side definitely


You do realize he was winning miday through and it was extremely tight?

Alex did make a few mistakes (doom being out, target priority, etc.), but he still did extremely well; the deployment type was also not kind to him against my army, and the first turn strat REALLY hinders Dark Reapers against 3++ armies, especially those with DR. I essentially had a 4+ save, plus a 5+ reroll afterward on most of my units. Either way, Alex and I both learned a lot; too little too late I'm afraid because I feel like Ynnaris days are probably numbered in their current iteration.

right but in a tight games also a few small mistakes makes the difference, that is what i mean about eldar play skills, nothing against ur opponent just a general consideration.


True, and everyone (even the best) make mistakes. We see this often in top level tables, where someone misjudged a distance, or didn't move a model to the right position, or forgets to shoot a unit which causes a cascading effect.

Alex played a very good game and I look forward to our rematch!

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Feasting on the souls of unworthy opponents

Zid -

Nice battle report. If you're open to constructive criticism, consider avoiding acronyms - for folks unfamiliar with them, or where Dakka doesn't have a built-in shortcut for them, context gets missed.

Also, you can tidy up your signature line with a handy shortcut! Instead of typing Nurgle/CSM aficionado - Check out my P&M Blog! https://www.dakkadakka.com/dakkaforum/posts/list/745328.page (first line in your signature) you can use hyperlinking; the URL button on the formatting pane shows you what to type. Or for a shortcut, you can use [ url=https://www.dakkadakka.com/dakkaforum/posts/list/745328.page]Check out my P&M Blog![/url] but remove the space between the [ url= at the beginning to get this: Check out my P&M Blog!

   
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Jacksonville, NC

 Dashofpepper wrote:
Zid -

Nice battle report. If you're open to constructive criticism, consider avoiding acronyms - for folks unfamiliar with them, or where Dakka doesn't have a built-in shortcut for them, context gets missed.

Also, you can tidy up your signature line with a handy shortcut! Instead of typing Nurgle/CSM aficionado - Check out my P&M Blog! https://www.dakkadakka.com/dakkaforum/posts/list/745328.page (first line in your signature) you can use hyperlinking; the URL button on the formatting pane shows you what to type. Or for a shortcut, you can use [ url=https://www.dakkadakka.com/dakkaforum/posts/list/745328.page]Check out my P&M Blog![/url] but remove the space between the [ url= at the beginning to get this: Check out my P&M Blog!


Fantastic feedback, thank you! Fixed that up I will avoid acronyms in trhe future!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
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Made in us
Haemonculi Flesh Apprentice






Good result and your army is looking great man, only a few models left to go on that particular list and it will really pop. I particularly like what you did adding the purple contrast some of the models.

As for the game, congrats on keeping a level head. I think you giving him first turn really messed with his head because his first turn was kind of terrible. Mis-deploying his large reaper unit (not sure how he did that) and then wasting his soul burst on the spears only to throw them away. Tying up the crawlers really isn't that important, they need to move in order to be effective later in the game, that means they are hitting on 5's before any tricks with the mortars, no need to waste time on them at that point. Same goes for the armigers really, they don't have high enough AP to really be scary after cover and conceal. Had he focused on the big knight and pulled his punches on the spears (kept them alive) he would have had it much easier. Your army is solid but your only ranged threat is the big knight really. That deployment should give your list a rough time against his. You know how I feel about helverins from the tactics thread lol, the ap -1 is just not good enough. Of course, as always if they are working for you then just tell me to shut it in my experiences they just need too many turns to hit their average damage curve, mine usually die before they ever can.

Thanks for the write up man! I enjoyed the high res pics! Sometimes it sucks not being able to zoom in on all the videos that are out there.

   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Red Corsair wrote:
Good result and your army is looking great man, only a few models left to go on that particular list and it will really pop. I particularly like what you did adding the purple contrast some of the models.

As for the game, congrats on keeping a level head. I think you giving him first turn really messed with his head because his first turn was kind of terrible. Mis-deploying his large reaper unit (not sure how he did that) and then wasting his soul burst on the spears only to throw them away. Tying up the crawlers really isn't that important, they need to move in order to be effective later in the game, that means they are hitting on 5's before any tricks with the mortars, no need to waste time on them at that point. Same goes for the armigers really, they don't have high enough AP to really be scary after cover and conceal. Had he focused on the big knight and pulled his punches on the spears (kept them alive) he would have had it much easier. Your army is solid but your only ranged threat is the big knight really. That deployment should give your list a rough time against his. You know how I feel about helverins from the tactics thread lol, the ap -1 is just not good enough. Of course, as always if they are working for you then just tell me to shut it in my experiences they just need too many turns to hit their average damage curve, mine usually die before they ever can.

Thanks for the write up man! I enjoyed the high res pics! Sometimes it sucks not being able to zoom in on all the videos that are out there.


Helverins are spotty, but they help fill out the super heavy slots; plus when they work, man they work! However I think you will see less of them now with the buffs to Contemptor Dreads with Butcher cannons and the other hellforged variants; I honestly am thinking of converting a few myself.... just need to find something that looks unique enough to call it a butcher cannon. Too bad Forgefiend bitz are expensive, lol!

That said, yes, the Knight is the large "threat", but the rest of the list relies on that; while most opponents are occupied with the Knight stuff, the crawlers and other elements cut a hole to the heart of things. I will say, though, the few games I have used the double-gat knight... dudes incredible.

Thanks for the comment bud!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
 
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