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Made in us
Fresh-Faced New User




Battalion - Black Heart

Archon(wl - usual relic & wlt combo) - blast & venom - 82
Archon - splinter & venom - 72

Kabal x5 - blast - 47
Kabal x5 - blast - 47
Kabal x10 - blast & dl - 97

Ravager - 3 dissie - 125
Ravager - 3 dissie - 125
Ravager - 3 dissie - 125

Raider - dl - 85
Venom - cannon - 65
Venom - cannon - 65
Venom - cannon - 65

1000 on the dot

First time running drukhari, would like a good learning, semi-competitive and fun list. Any tips help! Thanks

This message was edited 3 times. Last update was at 2018/11/11 04:24:50


 
   
Made in ca
Regular Dakkanaut




That will be one nasty list to play against. I would not bring that to anything short of a competitive environment (or if your enemy knows your army before hand), otherwise you are going to be very tough.

Army should be fairly easy to play, just keep an eye on your objectives and target priority. Not much should be able to handle all that T5 5++, so target those multi shot/damage weapons first.
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

It's a pretty good 1000pt list. If you haven't bought the models yet I would personally hold off on buying the Ravagers. If any Drukhari unit is going to get a point increase, it will be Ravagers. And if any Drukhari weapon is going to get a point increase, it will be Dissies. It would stink to buy the models for this list only to find that you're now 100 points over your intended game size.

Yes, it will be competitive. As far as being a good learning and fun list? Probably not. This is sort of an 'easy button' point-and-click list, not much place for learning the intricacies of Drukhari, and could get a bit boring after a while. When I think of a good 'learning' list, I think of lists that are challenging but high reward, big learning curve. You don't get better if you don't get challenged, and pointing a bunch of Dissies at something and deleting your opponent is not challenging.

This message was edited 1 time. Last update was at 2018/11/11 14:03:56


Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Fresh-Faced New User




The people I will be playing against participate in local tournaments, I figured being more aggressive might be a good idea. I wouldnt mind adding more fluff, trying to stay under $400 for models right now though, this list gives a good amount of bang for the bucks. Been playing casually since 4th edition (off and on), never been the one rolling dice behind a drukhari army though. What can I do to fluff this up a bit but still be rather aggressive?
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

You could drop a Ravager and add a unit of Haywire Scourges and a couple Lahmians to go with your other Archon. Still good choices, just a little less cookie cutter. Basically just adds a way to deal MWs, which you don't have right now. You should also add some PGLs, that way you can use the Torment launcher Strat to get some more MWs. PGLs are only 3 points and pretty useful.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Fixture of Dakka





Los Angeles

TL;DR -
A good 1k list, but take DLs on the ravagers, trading points for blasters on kabalite units to pay the difference.

Also, take a Helm of Spite when there are enemy psyckers to thwart.

I disagree with ...

Spoiler:
... poster Creeping D** regarding buying Ravs. Whether the yet-to-be-released Chapter Approved 2018 hits them with a points increase, you'll still need this great, highly mobile, hard smacking unit. If you are slick with modeling, see if you can allow the assembly to swap DisCans for Dark Lances. I didn't bother in 5th edition, but now I wish I had.

In favor of ravagers in general, I park the archon between them, his Overlord helping to hit and taking Writ of the Living Muse to re-roll wounds. Often, this is my Most-Value-Player ... well 4 units of MVP anyway.

And, model skills aside, take Dark Lances instead of Disintegrator Cannons. T6 Vehicles of 10 wounds or so, fliers, etc, will shrug off S5 trying to wound and only 2 wounds dealt per pop. Daemon Prince? With DLs, two decent Wound rolls with failed invulnerable saves and there's a pain in the butt removed.

9 DisCans - 27 shots. 18 will hit. 2 more with an archon's Overlord bubble.
T6+ means out of the 20 hits, 6 or 7 wounds. Say, 3 more with Writ of the Living Muse. Out of 9 wounds most will go through on vehicles. With the enemy tank making a couple 6+ saves, so 7 wounds get through, yielding 2 each so, 14 points of damage. Meaning one dead rhino, flier (nevermind minus to hit), a daemon prince, etc. However, that takes all 3 ravagers to bag a tank.

9 Dark Lances - 6 hit, 7 with Overlord bubble.
T6+ means 4 or 5 wound, with Writ of the Living Muse. With the nastier minus AP, no vehicle without an invulnerable will save, so 3D6 wounding means 10 to 11 wounds. Dead tank in most cases (Imperial - yes, Wave Serpents & Hammerheads need a couple more).

So one ravager can kill a 10-12 wound tank, though you're likely to need 2 DLance ravs to be certain. Two DisCan ravagers *could* deal out 12 wounds, but that's all hits, all wounds, and no saves to kill a tank. Very unlikely.

Counter argument *for* DisCans versus Dark Lances :
Lotsa poxies to face? Plague Bearers, multi-wound Talos? Ogryn? DisCans are more efficient. There are too many varied Ts and Feel No Pains, and armor/invuln save variants to Math-Hammer out, but yes, if your opponent is vehicle light, the Dark Lances are less desirable.

The meta I face is vehicle strong. But at 2k points, bringing me to question #1:
Are your 1k tourney officials regulating list construction? Any ban on Imperial Knights? Small point games ought to have a bit of hindering for some units, similar to old Combat Patrol limitations for those reasons.


In any case, I feel DLs are better on Ravagers FTW.

Question #2: Was is the "usual relic & wit combo"? Labyrinthine Cunning and Writ of the Living Muse?


Fun vs. Competitive:
I recommend to not bother with this distinction. If you're going to play in tourneys, as you mentioned that you intend to , then write a list to beat face (that is, Take All Comers); that's what a tourney's mechanism is going to establish. Once I really started paying attention to the Fun vs Comp debate back in 5e & 6e, I found that there was no hard line of determining which was which, just lots of gray area, and opinions all over the place. One player's Fun was another's Super-Cheesy-You-Are-That-F-Guy Over-Powered douche.

In 3e, there was a composition formula where points spent would be 10% HQ, 60% troops, then 10% each of H.S., Elite and F.A. Close to that anyway (I'm probably off by 5% here or there), and it was measurable. If you spent too much on Heavy Support and were light on troops, you got dinged on composition by a specified amount and it hurt you in the tourney points. My first Broadside Bash (2012? 2013?) had that going on, something similar anyway.

But 8e codices are so far away from what 3e was, that that old formula was pretty much gone by 4e or maybe a few 5e hold outs.

I've been playing in monthly RTTs for 5+ years and 2 to 4 GTs a year. Based on my experience, I suggest that make a list to Take-All-Comers and turn a deaf ear to that Fun vs. Comp. thing, because really, they're hand in hand, for me at least.


** But still respect his opinion.

This message was edited 1 time. Last update was at 2018/11/11 18:30:25


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Fresh-Faced New User





++ Battalion Detachment +5CP (Aeldari - Drukhari) [52 PL, 997pts] ++

+ No Force Org Slot +

Detachment Attribute: Kabal of the Black Heart

+ HQ +

Archon [4 PL, 82pts]: Blast Pistol, Labyrinthine Cunning, Venom Blade, Warlord (Archon), Writ of the Living Muse

Archon [4 PL, 72pts]: Splinter pistol, Venom Blade

+ Troops +

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [4 PL, 97pts]
. 7x Kabalite Warrior
. Kabalite warrior with Heavy Weapon: Dark Lance
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

+ Fast Attack +

Scourges [5 PL, 92pts]
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Scourge with Special / Heavy weapon: Haywire blaster
. Solarite: Shardcarbine

+ Heavy Support +

Ravager [7 PL, 140pts]: Dark Lance, Dark Lance, Dark Lance

Ravager [7 PL, 140pts]: Dark Lance, Dark Lance, Dark Lance

+ Dedicated Transport +

Raider [5 PL, 85pts]: Dark Lance

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

++ Total: [52 PL, 997pts] ++

Created with BattleScribe (https://battlescribe.net)

Something more like this then? Would dropping the lances for diss on the ravagers to put 2 lhamean in be better?

This message was edited 2 times. Last update was at 2018/11/16 01:07:32


 
   
Made in us
Fixture of Dakka





Los Angeles

Hammurd wrote:
Something more like this then? Would dropping the lances for diss on the ravagers to put 2 lhamean in be better?
Disregarding my preference for DLs over DisCans, Lhamaeans would bring nothing to your list but a two kill point liability.

If you find points, give the archons huskblades for d3 damage. But the list now looks really good. Practice a lot, figuring its synergies and kill mechanics.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in ca
Slave on the Slave Snares




Austin, TX

I don't think a lot of people realize that Archon Auras and warlord traits like "Labyrinthine Cunning" require the Archon to be "On the battlefield" which means not embarked on a transport. The only way to get these things are to have your Archon's boots on the ground.

IMO this really should be changed for open topped vehicles, but until then, most of the time, they are not worth it just to get your HQ shot to gak.
   
Made in us
Fresh-Faced New User




Thanks for the tips and suggestions!

This message was edited 2 times. Last update was at 2018/11/23 03:09:56


 
   
 
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