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Made in au
Freaky Flayed One



Sydney, Australia

This phrase pops up a number of times in the Commanders rules, but what does it actually mean?

The Attack Sequence is clearly a sub-set of the Fight Sequence, which starts with the pile-in and ends with the consolidate. But is the Attack Sequence all the actions within point 3 of the Fight Sequence? Or is it a phrase that only refers to the rolling of to hit/wound/save/damage each individual attack?

Namely, if you have four attacks, and trigger something on the second, does the 'ending' mean that attack ends and you go on to do the third and fourth, or do all attacks end, and you go on to consolidate?
   
Made in no
Liche Priest Hierophant





Bergen

Do you have the actual quote?

   
Made in us
Regular Dakkanaut





From Step 4 of the Fight sequence, "Resolve Close Combat Attacks":

"The attack sequence for making close combat attacks is identical to that used for shooting attacks (pg. 30) except you use the model's Weapon Skill characteristic . . . ." [Emphasis added.]

The reference to page 30 has to be to this bit in Step 3 of the Shooting sequence, "Resolve attacks":

"The following sequence is used to make attacks one at a time." The sequence referred to is 1. hit roll, 2. wound roll, 3. saving throw, 4. inflict damage (which would include an Injury Roll if one is called for).

I think from the above, the phrase "attack sequence" has to be referring to the hit/wound/save chain of dice rolls, up to and including applying the results (if any). In other words, specifically what happens in Step 3 of the Shooting sequence and Step 4 of the Fight sequence, but not the other steps of those sequences--including consolidating. Each individual attack has its own attack sequence ("sequence is used to make attacks one at a time."). So to answer the question from the OP, if you have four attacks, and you trigger something that "ends the attack sequence" on the second, you'd go on and resolve attacks 3 and 4, then go on to the next (and final) step of the Fight sequence, Consolidate.

A caveat though: I too would like to see a specific quote, and I don't feel like scanning the Commanders book looking for an example. Obviously, what the rule actually says will control, and I imagine specific rules could be worded in a way that would render everything I said above moot. As a somewhat related illustration, the "Choose Targets" step in the Fight sequence explicitly states that the entire Fight sequence comes to an end if a model has no valid targets when it's chosen to fight.
   
Made in es
Swift Swooping Hawk





I have read some of those rules and it's often an special trigger when attacking wounding.


The texts it's almost always " when rolling a 6+ for hit (shooting spec) or just if hits (stealth strat wich must be used before rolling to hit) the target suffer the same number of mortal wounds as your weapon damage characteristic. The attack sequence ends "

This means you don't resolve the normal effects of the attack (wounding/save) and just apply the mortal wounds.

This message was edited 1 time. Last update was at 2018/11/11 16:47:30


 
   
Made in au
Freaky Flayed One



Sydney, Australia

Ah, ok - thanks!

I was indeed struggling with some of them, as it sounded like if you go a single good roll,the rest of your attacks were wasted. But if that is the case (the attack sequence is just for the one particular attack being rolled for), those abilities aren't a negative!

   
Made in es
Swift Swooping Hawk





hvg3akaek wrote:
Ah, ok - thanks!

I was indeed struggling with some of them, as it sounded like if you go a single good roll,the rest of your attacks were wasted. But if that is the case (the attack sequence is just for the one particular attack being rolled for), those abilities aren't a negative!



The only downside it's that as soon the model is forced to resolve an injury test any remaining attacks pending of resolve are discarded. While the skill is quite good in order to damage the enemy and force injury test sometimes it's worse triggering the ability than using the normal attack since mortal wounds are applied 1 by 1 so you lose the multiple damage bonus for the injury roll. (quick example compare a weapon like a thunder hammer -3 ap 1d6 wounds losing the 1d6 dmg for the injury roll for single dice due the mortal wound being dmg1)

This message was edited 1 time. Last update was at 2018/11/11 22:55:18


 
   
Made in au
Freaky Flayed One



Sydney, Australia

yep, good point to note! It's still not a "must have" ability, but it's not outright "must avoid" as it looked initially.
   
 
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