Hi, I'm wondering if the magma cannons are too random to take 2? Is it worth taking one of those out and putting in an Infernal Guard Castellan or an Infernal Guard Standard Bearer, since they can buff the army more en masse?
The Castellan (120 points) has a command ability that grants all Azgorh units +1 to wound against a single enemy unit he picks within 12" of himself....but he can only move 4", so it's hard to get him in range to use it. I've had a similar problem with Plague Priests in the past.
The Standard Bearer (100 points) affects Azgorh units wholly within 18" of him, letting them reroll to wound rolls of 1, and adding 1 to their Bravery.
I like Shartor in addition to my Tauruk since it's good to have some more Rend-2, however maybe Shartor is too expensive? He could be switched out for both the Castellan and Standard Bearer. Or I could switch him to a regular Tauruk or 3 Bull Centaurs.
Lastly, I hear many players tout the Geminids for that -1 to hit effect, but what other Endless Spell might benefit a slower army like Azgorh? I thought maybe the ChronoCogs could be a good other possibility for the extra movement, since I'm not a heavy wizard army with this one.
My local meta seems to have many Nighthaunt and Stormcast players, then the occasional hardcore Beastclaw Raiders, and last tournament was a Phoenix Temple Aelf player who had like three Feel No Pain style saves in a row! That was super annoying and apparently not commonly played, but wow, that sucked. Just trying to get myself to a 2and1 consistency rather than 1and2 ratio.....with big-hat Chaos Dwarves