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Made in us
Jealous that Horus is Warmaster



Boston

Hey all & happy Turkey Day! I'm thankful for the advice you good folks can offer.

So there's a tournament coming up Saturday at a local store that's aimed at helping the folks going to the Pax Unplugged system open.

I'm not going to the open myself, so I want to use the event to test a few ideas I'm thinking about for the Seattle system open in a fairly competitive environment, but I also want to build pretty strong to give those who are going a challenge & good practice (And maybe pick up some prizes).

So, with that in mind, what do you think about this list:

“Duchess” (42)
Juke (4)
Fifth Brother (12)
Shield Upgrade (6)

“Redline” (44)
Advanced Sensors (8)
Proton Torpedoes (9)
Cluster Missiles (5)

Captain Kagi (48)
Director Krennic (5)
Minister Tua (7)
ST-321 (6)

Total: 196

View in Yet Another Squad Builder 2.0

I'm experimenting with the one arc-dodgy ace, one tank/alpha strike and one support ship idea
   
Made in us
Douglas Bader






IMO it's not a great list. The first thing you have to ask yourself is why you aren't flying Whisper/Redline/Fel, and it's tough to see how this list has much of an advantage. But even if you're going with these ships the upgrades are pretty poor. Duchess is ok, the force point lets you evade to activate juke and still focus, and there are worse options than a shield upgrade on an ace. Redline's cluster missiles are probably a waste of points, it's pretty situational that they'll be better than a 3-die primary attack and those 5 points could be spent elsewhere (including on a bid, which is critical at PS 5). Kagi is an ok trick as an ordnance counter, but the upgrades are a waste. Krennic is extremely expensive, both in costs and upgrade slot, for an extremely situational buff to a ship. Tua is terrible on anything but a decimator (and probably still bad there), by the time you get to activate her you'll be so close to dead that you're unlikely to get much benefit. Palpatine, on the other hand, gives you a much stronger buff for those points and crew slots and is a clearly better option.

Make those changes and that gives you this:

Duchess
Juke
Fifth Brother
Shield Upgrade (or larger bid)

Redline
Advanced Sensors
Proton Torpedoes

Kagi
Palpatine
ST-321

192 points, or 186 if you drop the shield upgrade.

This message was edited 1 time. Last update was at 2018/11/23 05:36:56


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Jealous that Horus is Warmaster



Boston

 Peregrine wrote:
IMO it's not a great list. The first thing you have to ask yourself is why you aren't flying Whisper/Redline/Fel, and it's tough to see how this list has much of an advantage.

Not flying Whisper because 1) I didn't have the practice, 2) I find whisper is actually less maneuverable than Duchess (especially with coordinate support), 3) whisper wants to shoot first while Redline wants to move 2nd (though that's less an issue with Kagi) and 4) I'm trying to future proof my list from the points adjustment in January.

But even if you're going with these ships the upgrades are pretty poor. Duchess is ok, the force point lets you evade to activate juke and still focus, and there are worse options than a shield upgrade on an ace. Redline's cluster missiles are probably a waste of points, it's pretty situational that they'll be better than a 3-die primary attack and those 5 points could be spent elsewhere (including on a bid, which is critical at PS 5).

The clusters were a bit disappointing, but they worked well in 2 or 3 of the 4 games. I'll probably be reevaluating them, but when I did have 2 TLs they did work nicely. If only Redline had 2 torpedo slots. Protons and advanced protons would've been ideal.

Kagi is an ok trick as an ordnance counter, but the upgrades are a waste. Krennic is extremely expensive, both in costs and upgrade slot, for an extremely situational buff to a ship. Tua is terrible on anything but a decimator (and probably still bad there), by the time you get to activate her you'll be so close to dead that you're unlikely to get much benefit. Palpatine, on the other hand, gives you a much stronger buff for those points and crew slots and is a clearly better option.

Yep. Tua was a waste. I specifically tracked how often it triggered & how much damage and it was totally underwhelming on the shuttle. I may use her on a Deci like RAC but not on a lambda.

Krennic was kind of a test for future use with the Grand Inquisitor. I think he'll really help inquisitor's 2 dice attack be much more relevant. With Duchess I was often rolling 2 hits or hit-focus and I didn't want to "spend" the paint result. But w/ inquisitor in a few test games Krennic was almost essential.

Before reading this I actually came to the conclusion independently that Palpatine could be really handy on Kagi as both of those abilities allow you to stay out of enemy range to use the ability.

I don't _think_ I'd use Palpatine in this build, primarily because I'm thinking Sloan would be better given a lot of 4-lom and various stress shenanigans in my local meta. But it's a thought.

The updated version of the list is looking more like this:

“Duchess” (42)
Juke (4)
Fifth Brother (12)
Shield Upgrade (6)

“Redline” (44)
Advanced Sensors (8)
Proton Torpedoes (9)
Proton Bombs (5)

Captain Kagi (48)
Admiral Sloane (10)
ST-321 (6)

Total: 194

View in Yet Another Squad Builder 2.0

I might even drop the title on Kagi (possibly to add back clusters for Redline), or swap out proton bombs for proximity mines...
   
Made in us
Douglas Bader






Apostasus wrote:
2) I find whisper is actually less maneuverable than Duchess (especially with coordinate support)


Arguable. The decloak maneuver is very powerful, collision detector adds a lot of options if you have the points, and the phantom has a much better dial while the striker often ends up using its special maneuver to compensate for the lack of fast maneuvers.

3) whisper wants to shoot first


Not really. ACD is gone so shooting first doesn't matter that much. You really don't want to be spending both evades (since you can't cloak if you do), so shooting second just means you spend the first one and bank the second one for the end of the turn. It's a minor information advantage, I guess, to know if you're going to have both of them before you defend, but nowhere near as powerful as Whisper getting the arc dodging advantage of moving second.

4) I'm trying to future proof my list from the points adjustment in January.


Then I would stay far, far away from Redline because a nerf there is almost inevitable. Either go Whisper/Redline and win while you can, or dump both of them and prepare for the post-nerf future.

The clusters were a bit disappointing, but they worked well in 2 or 3 of the 4 games.


And that's the problem. You're paying a substantial amount of points in a PS 5 list that really wants a bid, and all you're getting is a very situational upgrade. The torps are always useful, the cluster missiles are a lot more situational. You need two target locks + focus, you need two targets in arc, and you need to be at the right range. At range 2 you torpedo the target, at range 1 with no good secondary target you just take a primary shot. It can sometimes pay off, but can it really do it often enough to justify the cost?

Krennic was kind of a test for future use with the Grand Inquisitor. I think he'll really help inquisitor's 2 dice attack be much more relevant. With Duchess I was often rolling 2 hits or hit-focus and I didn't want to "spend" the paint result. But w/ inquisitor in a few test games Krennic was almost essential.


Disagree. Krennic is terrible, and even worse on a force ship. Remember, Krennic only pays off if you would be doing zero damage with the attack and/or you have {eye} results you can't convert into hits. If the attack is hitting spending a success to activate Krennic's ability is breaking even at best, and if you have an {eye} result on a decent roll you're better off spending the focus to convert it to a normal hit. And a force ship can always spend a force token to convert that {eye} to a hit, taking away the most likely scenario for using Krennic.

I don't _think_ I'd use Palpatine in this build, primarily because I'm thinking Sloan would be better given a lot of 4-lom and various stress shenanigans in my local meta.


Sloane can also be good. Palpatine is probably the default because he's so straightforward to use, but if you're making the right meta call Sloane is viable.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Krennic would have value in giving a ship a tl that normally can't TL, more so then the optimized prototype, right?

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in us
Jealous that Horus is Warmaster



Boston

I think the optimized prototype is the better part of that deal, personally, but I run him on the shuttle w/ title so it gets free target lock (which also triggers the prototype ability).

I tried him on a Reaper once, I think, and it didn't work out well
   
Made in gb
[MOD]
Villanous Scum







Seen him run on Whisper a few times and seems to go alright, though think Vader is better.

On parle toujours mal quand on n'a rien à dire. 
   
 
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