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Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Hello ladies and gents, I am making a inquisition killteam for necromunda and was wondering how you would handle the rules.

I plan on using an

Inquisitor: this is pretty straight forward to be fair.

Deamonhost: this is tripping me up somewhat.

A savant

An arbiter

Guard vets

So as above how would you handle this wargear, rules etc. Wise
   
Made in ie
Virulent Space Marine dedicated to Nurgle






If you need to keep everything as part of the same gang list, then I'd recommend the venators, they have access to a wide variety of profiles, skills and wargear -- perfect for making an non-typical gang like this. Venator gangers can be pretty much armed and armoured with anything from the get-go, and you can prioritize what skills you'd like your gang to be centered around, so it should be easy to represent your Inquisition killteam exactly how you'd like them.

As for the daemonhost, if your group isn't super strict about gang composition, the chaos cult witch could work well. Otherwise, you could run the Daemonhost as a brute to represent its unnatural strength and resilience or as a ganger with its wargear representing its powers. For example, a player in our group uses a handflamer and grapnel launcher to represent his psyker's powers.

 
   
Made in us
Legendary Master of the Chapter






 Formosa wrote:
H
Deamonhost: this is tripping me up somewhat.

I haven't played munda in a hot while so this may be wrong but

You could run them as some sort of plasma gun. the kinda that explodes in your face on a bad roll. so you always roll it hot for that random warpyness.

you could run them as van saar for access to cool equipment and shields.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Cheers guys, I didn’t think of just equipping it in a certain way to represent powers, kinda obvious now you point it out.

What skills would you recomend for an ordo malleus inquisitor then and what faction, looking at the venator list I’m a bit overwhelmed with the options.

Van Saar seems the best fit for my arbite for the time being, shotgun or riot shield and combat weapon.

For the savant the engineer ones I forget the name of right now, a simple pistol should do here and lots of skills for tech use.

Guardsman I may just throw a smattering of all sorts in to represent the varied nature of them.
   
Made in de
Blood Angel Neophyte Undergoing Surgeries



Bonn

Guard = Van Saar (they are usually the ideal Conscripts)
Arbites = Orlock (tough and hard hitting)
Inquisitor = everything

Fluff for the fluff-gods! 
   
 
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