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Made in gb
Furious Fire Dragon






Trying to come up with something a little different for my Blood Angels. Corbulo and the Chaplain ride in the Stormraven with the Death Company and the Dreadnought. The Captain and the Sanguinary Guard wait in reserves. I can either drop both units of Sanguinary Guard at once, or stagger them to maximise my use of Behold the Golden Host.

For the remaining points, I have a couple of ideas. I could add some extra Sanguinary Guard, taking those units up to 6; or I could add a Razorback and a Rhino, equip the Scouts for CC, and add more front-line combat alongside the Death Company, Dreadnought, Sanguinary Guard, and characters.

Spoiler:

++ Battalion Detachment +5CP (Imperium - Blood Angels) [22 PL, 331pts] ++

+ HQ +

Brother Corbulo [5 PL, 94pts]

Chaplain [5 PL, 72pts]: Boltgun

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

++ Vanguard Detachment +1CP (Imperium - Blood Angels) [47 PL, 784pts] ++

+ HQ +

Captain [6 PL, 129pts]: Jump Pack, Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer, Warlord

+ Elites +

Death Company [16 PL, 170pts]
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Death Company Dreadnought [9 PL, 189pts]: Blood talons, Heavy flamer, Heavy flamer, Smoke launchers

Sanguinary Guard [8 PL, 148pts]: Death mask
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword

Sanguinary Guard [8 PL, 148pts]: Death mask
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Power fist
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword

++ Air Wing Detachment +1CP (Imperium - Blood Angels) [33 PL, 723pts] ++

+ Flyer +

Stormraven Gunship [15 PL, 315pts]: 2x Stormstrike missile launcher, Twin assault cannon, Twin heavy bolter
. Two hurricane bolters: 2x Hurricane bolter

Stormtalon Gunship [9 PL, 204pts]: Twin assault cannon
. Two lascannons: 2x Lascannon

Stormtalon Gunship [9 PL, 204pts]: Twin assault cannon
. Two lascannons: 2x Lascannon

++ Total: [102 PL, 1838pts] ++


How viable is this list, and how should I spend the remaining points?

For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ 
   
Made in de
Nihilistic Necron Lord






Germany

Add a dev squad with cherub, PC, LC, ML, HB and more marines as ablative wounds to get access to flakk missile and hellfire shells. Cherub can reload both stratagems for 2D3 MW.
   
Made in gb
Furious Fire Dragon






I'm aware of the interaction between the cherub and the mw stratagems, but one squad seems like it would get focused down pretty easily

For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ 
   
Made in de
Nihilistic Necron Lord






Germany

Thats why you take more marines as ablative wounds. Alternative would be chief librarian mephiston, or a librarian dreadnought. You have no psychic support.
   
Made in gb
Furious Fire Dragon






I have 162 points to spend. That's not enough for a librarian dreadnought (172). For devastators, with that loadout, I can only get one extra marine.

For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ 
   
Made in au
Fresh-Faced New User




How attached are you to the SG? If you want to re-shuffle your list a little you can run 2 storm ravens with las and lots of dakka, 2 squads of 10 DC with 1 PS, have a DC dread and a Libby dread. It means having no SG though.

I'm a big fan of Brother CB and good to see someone else giving him a go. a 10 strong DC squad landing a charge with him nearby is something to enjoy. I've had some good games with it, but also some horrible games where someone shoots down 2 storm ravens turn 1 and your pretty much done. but if you get your DC and HQ's across the board and they don't shoot down your birds then you've pretty much won the game
   
Made in us
Been Around the Block





I think this list has a lot of cool ideas and combos, but it doesn't do any of them quite well enough. With your strategy you will have mostly flyers with 6-7 Toughness on the board for your enemy to shoot at turn 1, but you don't have that many of them. I would worry about losing the Stormraven turn 1 to enemy shooting. Losing the Stormraven kind of means the Death Company won't make it to combat, and screens of cheap units make it hard for the SG to hit anything important coming from reserves. Also, I think SG work much better when characters are there to support and buff them. Putting a character into reserve with them is a little awkward since only one unit can be given the 3d6 charge stratagem coming out of reserves.

I think you should focus on 1-2 of the following ideas instead of all of them:
1. Stormraven being used to transport glass cannon melee units and/or dreadnought. Having just 1 Stormraven and having so much expensive stuff inside make it a massive target.
2. Mass flyers. Right now you have a lot of flyers but not enough to totally overwhelm your enemies. The medium toughness and -1 to hit is tough for many armies to deal with in mass.
3. Charging out of reserves with a powerful unit. You can only give 1 unit a 3d6 charge out of reserves so the bigger and more expensive the better (This also maximizes Honour the Chapter). Works better if you can get rid of any screens.

There are neat ways to combine the strats, but I still don't think you can do all three at once:
-You could take 2 or even 3 Stormravens, maybe leave 1 empty to load with units in case 1 is shot down, then do a massive air drop onto the enemy with even more Death Company. Remove the SG and/or Stormtalons to get the points. (1+2)
-You could take one large SG unit, reduce the number of Death Company and take 3 Stormtalons. Use the Stormraven to deliver characters to buff the SG and use the Stormtalons + Stormraven to clear screens for a massive SG charge from reserves on turn 2. (2+3)
-You could take one large SG unit, remove the Stormtalons, and add another Stormraven and maybe have more Death Company. Stormravens deliver characters to buff SG, and deliver Death Company, and try to clear out screens. Big SG charge from reserves on turn 2. (1+3)

Those are all big changes though. The easiest thing to do is add a Rhino as a "back-up" transport for the Death Company infantry. If the Stormraven goes down turn 1 try to unload them behind the Rhino and out of LOS. Then on your turn load up and move out with the Rhino, and the Scouts can use it if the Death Company don't need it. I also recommend putting the SG into one big unit (preferably at max size, so consider adding 2 more) for Honour the Chapter and so you can give them all the 3d6 charge in one turn.
   
Made in gb
Furious Fire Dragon






I'm not super desperate to keep the SG, they just seemed like a good way to fill in some points. How's this one look? Instead of a libby dread, I added Mephiston and a second dc dread to ride in the second stormraven. I could replace the dc dread with a libby dread too, for even more psychic potential, but 3 beatstick hqs seems a little excessive. Not that the dc dread isn't a beastick, so it might not be a bad idea? Thoughts on that would be appreciated.

Spoiler:

++ Battalion Detachment +5CP (Imperium - Blood Angels) [26 PL, 439pts] ++

+ HQ +

Captain [6 PL, 129pts]: Jump Pack, Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer, Warlord

Chief Librarian Mephiston [8 PL, 145pts]

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

++ Vanguard Detachment +1CP (Imperium - Blood Angels) [90 PL, 1514pts] ++

+ HQ +

Brother Corbulo [5 PL, 94pts]

Chaplain [5 PL, 72pts]: Boltgun

+ Elites +

Death Company [16 PL, 170pts]
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Death Company [16 PL, 170pts]
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Death Company Dreadnought [9 PL, 189pts]: Blood talons, Heavy flamer, Heavy flamer, Smoke launchers

Death Company Dreadnought [9 PL, 189pts]: Blood talons, Heavy flamer, Heavy flamer, Smoke launchers

+ Flyer +

Stormraven Gunship [15 PL, 315pts]: 2x Stormstrike missile launcher, Twin assault cannon, Twin heavy bolter
. Two hurricane bolters: 2x Hurricane bolter

Stormraven Gunship [15 PL, 315pts]: 2x Stormstrike missile launcher, Twin assault cannon, Twin heavy bolter
. Two hurricane bolters: 2x Hurricane bolter

++ Total: [116 PL, 1953pts] ++


This gives me 47 points to spare, assuming I don't swap the second dc dread for a libby dread. That would seem like 5 power swords in each squad of dc, and then 7 points for either a plasma pistol on the chaplain (because who doesn't love plasma), or a storm bolter on each scout sgt, and a hand flamer on the chaplain.

For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ 
   
Made in de
Nihilistic Necron Lord






Germany

A 12" flying librarian dreadnought is very worth the points over a DC dread. And it wont hurt your DC if you give them TH, PF, inferno pistols.

This message was edited 2 times. Last update was at 2018/12/03 14:38:40


 
   
Made in gb
Furious Fire Dragon






 p5freak wrote:
A 12" flying librarian dreadnought is very worth the points over a DC dread. And it wont hurt your DC if you give them TH, PF, inferno pistols.

A libby dread would actually cost me less points, as (with the storm bolter anyway) its only 172


Automatically Appended Next Post:
In fact, if I replace one dc dread with a stock libby dread to ride in the second stormraven, I can add 2 thunder hammers to each unit of dc and be at exactly 2000. Thoughts?

This message was edited 1 time. Last update was at 2018/12/03 18:24:55


For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ 
   
Made in gb
Regular Dakkanaut




I'd exchange Corbulo for a Sanguinary Priest w/ Jump Pack personally, and put him with the sanguinary guard and captain. I'd also recommend getting rid of one of the sanguinary guard squads in order to make the other one 6 man, and beef out the death company to 15, perhaps adding jump packs. If you were to add the jump packs, obviously the chaplain could be exchanged for Lemartes.(EDIT: This is in response to your original list)

To answer your above question, a librarian dreadought in exchange for a death dread could be a good idea for sure. Two or three thunder hammers on death company gives them much more utility against vehicles, monsterous creatures and generally tougher, multi-wound enemies.

This message was edited 1 time. Last update was at 2018/12/08 14:38:09


 
   
Made in gb
Furious Fire Dragon






I couldn't really increase the size of the dc squads and still put them in the stormraven, which is why they don't have jump packs either. This is the same reason I don't have lemartes or a jump pack priest.

Here's the new version of the list.
Spoiler:

++ Battalion Detachment +5CP (Imperium - Blood Angels) [35 PL, 611pts] ++

+ HQ +

Captain [6 PL, 129pts]: Jump Pack, Storm shield, The Angel's Wing (replaces jump pack), Thunder hammer, Warlord

Chief Librarian Mephiston [8 PL, 145pts]

Librarian Dreadnought [9 PL, 172pts]: Furioso fist, Storm bolter

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

++ Vanguard Detachment +1CP (Imperium - Blood Angels) [81 PL, 1389pts] ++

+ HQ +

Brother Corbulo [5 PL, 94pts]

Chaplain [5 PL, 72pts]: Boltgun

+ Elites +

Death Company [16 PL, 202pts]
. Death Company Marine: Thunder hammer
. Death Company Marine: Thunder hammer
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Death Company [16 PL, 202pts]
. Death Company Marine: Thunder hammer
. Death Company Marine: Thunder hammer
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Death Company Dreadnought [9 PL, 189pts]: Blood talons, Heavy flamer, Heavy flamer, Smoke launchers

+ Flyer +

Stormraven Gunship [15 PL, 315pts]: 2x Stormstrike missile launcher, Twin assault cannon, Twin heavy bolter
. Two hurricane bolters: 2x Hurricane bolter

Stormraven Gunship [15 PL, 315pts]: 2x Stormstrike missile launcher, Twin assault cannon, Twin heavy bolter
. Two hurricane bolters: 2x Hurricane bolter

++ Total: [116 PL, 2000pts] ++

For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ 
   
Made in gb
Regular Dakkanaut




My bad, I was looking at my own list's death company and mixed up the two somehow.

I'm interested in Corbulo, what role does he have in your list? I'm new back to 40k and havnt heard much of him since 5th, when he used to go around with a squad of assault termis and a chaplain/ librarian in a Stormraven.

Also, GW have just released their points changes for units and wargear, and us BA players have got some pretty awesome points deductions. You can check it out here: https://spikeybits.com/2018/12/breaking-complete-40k-chapter-approved-points-changes.html (if you havnt seen it already) This would free up quite a few points in your list.

For example, whilst Mephiston is now 160 points, you would save:

- Librarian Dreadnoughts are now 110 pts base.
- Death Company Dreadnoughts are 80pts base
- Lemartes is 100 points (If you wanted jump pack DC)

Plus a whole host of changes to wargear costs that could well let you reinvest the points elsewhere.
It may add up to the extent that you can reintroduce a unit that you had to omit previously.
   
Made in de
Nihilistic Necron Lord






Germany

InsTincT_OP wrote:

I'm interested in Corbulo, what role does he have in your list? I'm new back to 40k and havnt heard much of him since 5th, when he used to go around with a squad of assault termis and a chaplain/ librarian in a Stormraven.


First corbulo gives units within 6" S+1. Second each 6 you roll creates 1 additional attack. A 15 model DC unit has the potential for 90 melee attacks. With honour the chapter thats 180 attacks. Lemartes can re-roll all failed hit rolls in melee. Thats 30 additional attacks (on average) plus the re-rolls from failed hits.
   
Made in gb
Regular Dakkanaut




 p5freak wrote:
InsTincT_OP wrote:

I'm interested in Corbulo, what role does he have in your list? I'm new back to 40k and havnt heard much of him since 5th, when he used to go around with a squad of assault termis and a chaplain/ librarian in a Stormraven.


First corbulo gives units within 6" S+1. Second each 6 you roll creates 1 additional attack. A 15 model DC unit has the potential for 90 melee attacks. With honour the chapter thats 180 attacks. Lemartes can re-roll all failed hit rolls in melee. Thats 30 additional attacks (on average) plus the re-rolls from failed hits.


Thats pretty strong. I completly overlooked corbulo to be honest, not so much anymore!

   
Made in gb
Furious Fire Dragon






InsTincT_OP wrote:
 p5freak wrote:
InsTincT_OP wrote:

I'm interested in Corbulo, what role does he have in your list? I'm new back to 40k and havnt heard much of him since 5th, when he used to go around with a squad of assault termis and a chaplain/ librarian in a Stormraven.


First corbulo gives units within 6" S+1. Second each 6 you roll creates 1 additional attack. A 15 model DC unit has the potential for 90 melee attacks. With honour the chapter thats 180 attacks. Lemartes can re-roll all failed hit rolls in melee. Thats 30 additional attacks (on average) plus the re-rolls from failed hits.


Thats pretty strong. I completly overlooked corbulo to be honest, not so much anymore!



Obviously in this list it's only a 10 man squad, but that does mean that he can keep up more easily. I used him in 7th as part of a deathstar with seth and some assault terminators in a land raider, and I've been trying to figure out a list with him in 8th for a while.

For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ 
   
Made in gb
Regular Dakkanaut




 snykyninja wrote:
InsTincT_OP wrote:
 p5freak wrote:
InsTincT_OP wrote:

I'm interested in Corbulo, what role does he have in your list? I'm new back to 40k and havnt heard much of him since 5th, when he used to go around with a squad of assault termis and a chaplain/ librarian in a Stormraven.


First corbulo gives units within 6" S+1. Second each 6 you roll creates 1 additional attack. A 15 model DC unit has the potential for 90 melee attacks. With honour the chapter thats 180 attacks. Lemartes can re-roll all failed hit rolls in melee. Thats 30 additional attacks (on average) plus the re-rolls from failed hits.


Thats pretty strong. I completly overlooked corbulo to be honest, not so much anymore!



Obviously in this list it's only a 10 man squad, but that does mean that he can keep up more easily. I used him in 7th as part of a deathstar with seth and some assault terminators in a land raider, and I've been trying to figure out a list with him in 8th for a while.


Yeah, I can see why. Just ran a test calc, and got 53 hits after re-rolling, averaging 36 wounds against MEQ, plus 9 thunder hammer hits at s10. Thats disgusting against any unit, particularly swarm armies, as thats wiping out as many models as they can fit in a squad, more likely than not.

   
Made in gb
Furious Fire Dragon






Depending on my opponent, and the specific target, the plan is to go after two or three units at once to try and avoid too much overkill.

For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ 
   
Made in gb
Regular Dakkanaut




 snykyninja wrote:
Depending on my opponent, and the specific target, the plan is to go after two or three units at once to try and avoid too much overkill.


For sure. Keeping them locked in combat would also stop them from being shot to pieces inbetween combats.
   
Made in gb
Furious Fire Dragon






So I have the CA 2018 points changes, and it leaves me with more space.

Spoiler:

++ Battalion Detachment +5CP (Imperium - Blood Angels) [35 PL, 591pts] ++

+ HQ +

Captain [6 PL, 124pts]: Jump Pack, Storm shield, Thunder hammer

Chief Librarian Mephiston [8 PL, 160pts]

Librarian Dreadnought [9 PL, 142pts]: Furioso fist, Storm bolter

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

++ Vanguard Detachment +1CP (Imperium - Blood Angels) [81 PL, 1332pts] ++

+ HQ +

Brother Corbulo [5 PL, 83pts]

Chaplain [5 PL, 72pts]: Boltgun

+ Elites +

Death Company [16 PL, 202pts]
. Death Company Marine: Thunder hammer
. Death Company Marine: Thunder hammer
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Death Company [16 PL, 202pts]
. Death Company Marine: Thunder hammer
. Death Company Marine: Thunder hammer
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Death Company Dreadnought [9 PL, 143pts]: Blood talons, Heavy flamer, Heavy flamer, Smoke launchers

+ Flyer +

Stormraven Gunship [15 PL, 315pts]: 2x Stormstrike missile launcher, Twin assault cannon, Twin heavy bolter
. Two hurricane bolters: 2x Hurricane bolter

Stormraven Gunship [15 PL, 315pts]: 2x Stormstrike missile launcher, Twin assault cannon, Twin heavy bolter
. Two hurricane bolters: 2x Hurricane bolter

++ Total: [116 PL, 1923pts] ++


My main idea currently is to swap the DC dread for a company ancient and a second libby dread which can be put in a supreme command detachment with the existing libby dread and the chaplain.

For Khaela Mensha Khaine
For the Emperor and Sanguinius!
DS:90+S++G+++MB--IPw40k15#+D+A+/mWD-R+T(T)DM+ 
   
Made in ch
Regular Dakkanaut




 snykyninja wrote:
So I have the CA 2018 points changes, and it leaves me with more space.

Spoiler:

++ Battalion Detachment +5CP (Imperium - Blood Angels) [35 PL, 591pts] ++

+ HQ +

Captain [6 PL, 124pts]: Jump Pack, Storm shield, Thunder hammer

Chief Librarian Mephiston [8 PL, 160pts]

Librarian Dreadnought [9 PL, 142pts]: Furioso fist, Storm bolter

+ Troops +

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

Scout Squad [4 PL, 55pts]
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout: Boltgun
. Scout Sergeant: Bolt pistol, Boltgun

++ Vanguard Detachment +1CP (Imperium - Blood Angels) [81 PL, 1332pts] ++

+ HQ +

Brother Corbulo [5 PL, 83pts]

Chaplain [5 PL, 72pts]: Boltgun

+ Elites +

Death Company [16 PL, 202pts]
. Death Company Marine: Thunder hammer
. Death Company Marine: Thunder hammer
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Death Company [16 PL, 202pts]
. Death Company Marine: Thunder hammer
. Death Company Marine: Thunder hammer
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword
. Death Company Marine: Boltgun, Chainsword

Death Company Dreadnought [9 PL, 143pts]: Blood talons, Heavy flamer, Heavy flamer, Smoke launchers

+ Flyer +

Stormraven Gunship [15 PL, 315pts]: 2x Stormstrike missile launcher, Twin assault cannon, Twin heavy bolter
. Two hurricane bolters: 2x Hurricane bolter

Stormraven Gunship [15 PL, 315pts]: 2x Stormstrike missile launcher, Twin assault cannon, Twin heavy bolter
. Two hurricane bolters: 2x Hurricane bolter

++ Total: [116 PL, 1923pts] ++


My main idea currently is to swap the DC dread for a company ancient and a second libby dread which can be put in a supreme command detachment with the existing libby dread and the chaplain.


You don't have enough anti-tank, how do you deal with a guard player with tons of tanks? I'm not really convinced about the double DC squadron: I'd rather go with a full squad of DC so that you don't have to many CP's for descent of the angels.
I'd personally pick at least 3 devastators squads with 4 special weapons: 2 lascannon, 1x missile launcher and 1x heavy bolters to deal some mortal wounds. If you don't like devastators squads, I'd change the weapon options of 1 of your stormraven and pick the lascannon and the multimelta.
My two cents
Spado
   
Made in de
Nihilistic Necron Lord






Germany

Spado wrote:

You don't have enough anti-tank, how do you deal with a guard player with tons of tanks?


You are joking, right ? Everything, except scouts and DC with chainswords, is anti tank. The captain (with the right buffs) alone can kill 2 leman russes in one turn. Mephiston and the libby can kill 1 tank each in one turn.

This message was edited 1 time. Last update was at 2018/12/18 18:39:08


 
   
Made in gb
Furious Fire Dragon






Spado wrote:
I'd rather go with a full squad of DC so that you don't have to many CP's for descent of the angels.


This seems to be a recurring point that some people are not understanding. I'm using 10 man squads without jump packs because I want to put them in storm ravens.


Automatically Appended Next Post:
 p5freak wrote:
Spado wrote:

You don't have enough anti-tank, how do you deal with a guard player with tons of tanks?


You are joking, right ? Everything, except scouts and DC with chainswords, is anti tank. The captain (with the right buffs) alone can kill 2 leman russes in one turn. Mephiston and the libby can kill 1 tank each in one turn.


Even the chainsword dc, with support from corbulo and the chaplain, can dent vehicles through weight of S5 attacks.

This message was edited 2 times. Last update was at 2018/12/18 21:36:51


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