3 Squads of tac marines. How big are the squads?
All squad are stock concerning manpower, so 4 marines and a sergeant each
Your Dev Squad sergeant doesn't need Plasma Pistol as his squad should be well away from any enemy unit and firing at max range
I should have specify, it's not the plasma pistol, but the combi plasma. I hear you though, it's still half the firing range of the other weapons
What wargear are they taking? and what Warlord Trait / Relic is Captain taking?
With the list above, captain was with a master crafter boltgun and a power sword, has I was already at 999/1000
Traitwise, I thought about Storm of fire, and keeping him close to the devastators for maximum potential, you think Iron resolve works better?
Concerning the librarian, stock equipment (as if i recall correctly, primaris don't have options for changing weapons)
In this edition they work to screen other squads as your opponent HAS to target the closest enemy unit unless they have a special rule that allows targeting of units further
away.
As I was thinking it, that was one of the goals of the culexus, with his hit malus rules, and as I need to bring him close. So having the culexus on the frontline to serve as a hard to hit target and protect my marines. Should I double that and have some cover for my cover?
If so, the idea would be to take as much stock scouts as possible I presume?
What is the battle plan? Standing there and shoot at the enemy?
Pretty much. Devastator and vindicare hanging back for sniping important targets, tacticals marines for hunkering down on mid table objectives with the dreadnought coverfire. Culexus in front as a distraction carnifex/to be in range of the enemy psykers if need be.
(I played an all melee tyranid during 7th Tau meta, so I confess that I build this list still scared by firing lines and in the prospect of shooting back at things before CQC)
Name of the game as i was picturing it was "find a firing position and take cover"
don't really like melta bombs and I run my 5 men Tac squad with Plasma and Combi Plasma
Melta were for self defense against vehicules, but now that you point it out, I don't think anyone will assault my positions with vehicules when they know i bring them.
I would throw a Heavy Bolter in the devastator squad and get some ablative wounds to protect your gunners
So, you're saying that i need to replace one weapons with a
HB, or that I need to bring one more marine with a
HB?
The libriarian could help your dread survive with the power +1T against STR 7 or 8 weaponry. Beside that I don't know
Librarian is (beside the model that looks awesome) for not being naked in psy phase, and in case I'm in front of a big scary thing, to cast null zone for a focus fire round in order to bring said thing down. Having said that, I'm not sure i'll encounter Primarchs and the like at that point level.
Lieutenant is indeed something I was considering, should I scrap the librarian for one?
What Chapter tactics are you running?
I'll paint them as blood ravens, as I really like the color scheme. But I don't think they have a proper ruleset, so I'll play them as Salamanders, for helping my devastators. Downside of this is that I put A LOT of eggs in my devastator basket, loosing them will hurt.
Concerning transports now:
If you are playing against a shooty army you need to close the gap, rhinos (razorback is a superior option imo) help you do that.
I thought that, with all the support fire I bring, I would be abble to go toe to toe with a shooty army at range, But you're saying I still have to close the gap for rapid fire? that changes things...
let's say transports are indeed mandatory and I find room for some, What should be the plan? 3 transports for all my
tac squads? 2 transports and a scout squad for meatshield? or just one plasma marines with a razorback for a rapid fire skirmish?
also at 87pts a model, I'll need to scrap the dread to make room. In doing so, how would bringing another bataillon of cheap guardsmen for said meatshield do compared to a mechanized all
SM unit?
Thanks for the feedback guys!