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Made in fr
Mekboy Hammerin' Somethin'






Hi all, I have a team tourney to prep and the list I am building has to be able to hold its own against, to be braod, "mechanised army lists", as our Kaptain will try to pit me against anything but a hoard list.

I want to use at leats 14 flash gitz, it is my personal challenge. For the rest of the list, I own 6000 points of orks so i have plenty to choose from for anything else, so feel free to advise me on other units.
Flash guts will be in s,akebite battlewagons for the snakebite 3cp monster hunter strat which will be used in the shooting phase

Here is my current list, totally built around the 3 cp snakebite strat during the first two shooting phases to bring down knights:

DETACHMENT : snakebite bataillon
HQ1 : [warlord] Big Mek +Mega-armour, [Snakebite] "Squiggoth trait", kustom shoota+ Grot oiler + KFF [116]
HQ2 : da jump [62]
Troup1 : 30 Boyz 29 shootas', Boss Nob big choppa [215]
Troup2 : 19 Gretchins [57]
Troup3 : 19 Gretchins [57]
Elite1 : 5 Tankbustas, Squig Bomb [95]
Elite2 : 5 Tankbustas Squig Bomb [95]
HS1 : 15 Lootas [255]
Total detachment : 952

DETACHMENT : snakebite spearhead
HQ1 : Warboss' kustom shoota, Da Killa Klaw[80]
HS1 : Battlewagon [120]
HS2 : Battlewagon [120]
HS3 : 7 Flash Gitz ammo runt, Kaptin (0), choppa, Squig spotter [214]
HS4 : 7 Flash Gitz ammo runt, Kaptin (0), choppa, Squig spotter [214]
Total detachment : 748

ARMY TOTAL [1700]

I don't believe much in evil sunz meganobz for that match up (though i own tons of the new models, they are painted and all) being da jumped as my opponent is good, he will place ad mech units around so that i will be at leat 13' away from the knights if i jump...
More tankbustas is an obvious solution, but i need stuff to bubblewrap, and 30 boyz seems already the bare minimum for snakebites (as they are great with 6+ fnp).
I own 60 grots so perhaps more fearless grots and no boyz at all ?

The list, simply with the anti tank shooty units (ok so nearly all my stuff then haha hah) drops on average 22 wounds per knight a turn, assuming both flash git units are inside the battlewagons to benefit from the strat, here is the breakdwon:

1. Flash gitz: 7*3= 21 shots, I assume i'll have to move as the imp knight gatling range is 36 inches if my memory is correct, so that makes 7 + 1or 2 extra hits with daka daka. 10 hits = 5 wounds with the snakebite strat = 2-3 unsave wounds (I know there is the 3++ rotate ion shield combo but hey i'l probably get to choose another target) so 4-6 wounds total
2. same unit, so again 4-6 wounds total
3. tankbustas: 5 shots, 3 hits with the reroll (or perhaps only two) so 2 successful to wound rolls, one goes through the other doesn't, so 3 wounds total
4. same unit so again 3 woud total
5. lootas (assuming i don't move): 30 shots on average, 10 hits then 2 more with dakka dakka, 6 successful to wound rolls, 3 goe through armour, 6 wound total
=> 10 from the gitz, 6 from the TBs, 6 from the Lootas,

The warboss will be da jumped or will just barge out of one the battlewagon to puch one of the knights.

I am aware that if the knights (3 knight models maximum BTW, as the tourney rules prevent anyone from bringing more than that) drop both battlewagons turn 1 i am dead, but they are quite durable as snakebites with the 6+++ and the KFF near by, and that many other things may goe wrong with such a list.

How could i mitigate that ? Should i bring more bodies and less punch ?

The missions will be very similar to the ITC ones, for the 1st time in France at a major tourney !!

Please help !!!





This message was edited 2 times. Last update was at 2018/12/06 10:40:17


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in eu
Regular Dakkanaut




Hello
If you really want to make a knight player suffer :
- Get your warboss withDa Killa Klaw as your warlord and in Evil Sunz detachment (so he can have rerollable to hit and wound attacks with damage 4 with the proper warlord trait). Evil Sunz will be usefull for the assault post Da Jump
- get a single unit of tankbusta instead of multiple units and in bad moon detachment would be better (for double shots). 15 tankbusta with 6 squig will on average kill almost 2 knights with the double shoot strat
To get the necessary points i would not take the battlewagons or only one of them for the flashgits (the tankbusta in teleport and the lootas being protected by grots)

   
Made in se
Ork Boy Hangin' off a Trukk





You can totally use flash gits competitively. I would recommend using flashgits with their Freeboota keyword though, so make the foxus of your list a Freebota one. Snakebite strat is nice, but flashgits with 3+ BS is the dream.

While a smaller Flashgits unit may be ok without the a klan kultur, if you're investing 14 flashgits into your army I would definitely use freebootas.

To proc the freebootas +1, bring as many mekguns in your list as possible. While these don't benefit from the Freeboota +1BS, if the mekgunz kill a unit they will confer the bonus to your flashgits (and any other units within range). Bearing this in mind, don't deploy your mekguns too far back in your deployment zone, as the freeboota trait procs on a 24inch bubble.

Bearing in mind their 24inch range and heavy weapon profile you will want them to move to the center of the board turn one and stay there stationary for turns 2 and 3. As I see it, there are two ways to accomplish this:

1) Put each of the flashgits units in their own truck and move them downfield, park them each within 24inches of the mekgunz and in good LOS corridoors/sight lines/watching key objectives. I like this method more as if ou load up on mekgunz, truks become more surviveable due to target saturation (mekguns + trukks), and the fact that you'll potentially never have to move them after turn 1.

2) Move them forward on foot with grot screen protection. For this to work you will need to mob them up into one unit of 14 (so deploy them as 10 and 4, to allow for MobUp). You need them to be one unit if you're going to protect them with grotshields, as grot shields only works for one unit per turn.



Your best knight killing unit is probably the warboss with relic klaw as sleekid pointed out.
   
Made in fr
Been Around the Block




Correct me if I'm wrong but I don't see how you'd use the Snakebite stratagem on the Flash Gitz for two reasons:

1) IIRC stratagems don't work on embarked units and so you'd use it on the BW weapon (kannon/killkannon) but I don't see them in the list
EDIT: Ork FAQ

Q: Do Stratagems used on a Transport affect units embarked within that transport? For example, if I use More Dakka! on a Battlewagon, do any units embarked inside benefit from it?
In addition, can you use Stratagems on units embarked within a transport (e.g. can you use Showin’ Off on a Bad Moons Infantry unit embarked within a Battlewagon)?
A: No to both.


2) Flash Gitz don't have the <CLAN> keyword, excluding them from clan-specific stratagems (would have been nice in Badmoons or Deathskullz as well )

As you've built your list around that and it is not legal, I'd take up Sluggaloo's suggestion to build around the Freebooters trait, which will mean a rework based on how to trigger it.

As you will not want to waste a FG round on that, I'd look at another shooting unit that can be in 24" of your FG and finish off an enemy unit in the shooting phase. As your main detachment (or better: whole army) will then be Freebooterz, I'd look at some shooty units capable of clearing chaff. Against Knights it shouldn't be too hard to find some chaff from the loyal 32 to clear in a round before firing your FG.

Seeing your list, the Lootaz, Shoota boyz or Tankbuztas could fill that role; the key here is to build them in apporpriate sizes to clear one target. Either you go with one dedicated trigger in a max-sized squad to ensure they trigger it, or you go with MSU to have several options if your dedicated trigger runs the risk of being tied-up or erased. Not too small squads though, they need to destroy their targets. Call that MMU maybe ^^. Also as Sluggaloo suggested, MekGunz are eligible as a trigger even if they don't themselves benefit from it.

Bonus, your all army is eligible to benefit from the +1 to hit trait as the first iteration will allow you to chain-trigger more easily another 24" bubble.

This message was edited 2 times. Last update was at 2018/12/09 15:46:28


 
   
Made in fr
Mekboy Hammerin' Somethin'






Thanks for your answers, but seeing none before i played, i adjusted on my own and figured the list in the OP was quite bad. So I went with a totally different list in then end, and crushed the knight list hah hah
I ended up using a 15 man tankbusta squad wich got 20 wounds off one knight (thanks to making 14 hits with their reroll) using the dakka dakka strat and the snakebite strat, and thanks to evil sunz 10 man meganobz squad.
Snakebite trukks will trannsfer the strat bonus to the flash gitz who are inside the trukk, thanks to open topped rule. @Nostro: it works, don't worry (if the strat said "reroll" instead of +1 to wound would not, and works only in shooting phase, again open topped rule trasnferring modifiers to passengers during shooting phase, as well as impossibilty to shoot if transport can't shoot)
Here is the list. The army builder app is French so a few option names are slightly different but its mostly english:
PLAYER : Addnid

DETACHMENT : Bataillon snakebite
HQ1 : Big Mek en Méga-armure(1*77), Fling' kustom(2), Pince énergetik'(13), Champ de force kustom(20), Grot graisseur(4) [116]
HQ2 : Weirdboy(1*62) [62]
HQ3 : Weirdboy(1*62) [62]
Troup1 : 11 Gretchins(30 + 1*3) [33]
Troup2 : 11 Gretchins(30 + 1*3) [33]
Troup3 : 11 Gretchins(30 + 1*3) [33]
Elite1 : 15 Tankbustas(25 + 10*5), 14 Lance rokettes(168), Boss Nob(0), Lance rokettes(12) [255]
HS1 : 6 Flash Gitz (150 + 1*30), Grot Bastos(4), Kaptin (0), Kikoup', Squig Kafteur [184]
HS2 : 5 Flash Gitz (150), Grot Bastos(4), Kaptin (0), Kikoup', Squig Kafteur [154]
Transport1 : Trukk(1*59), Gros fling'(5) [64]
Transport2 : Trukk(1*59), Gros fling'(5) [64]
Total detachment : 1060

DETACHMENT : Bataillon evil sunz
HQ1 : Deffkilla Wartrike(1*120), Super corps cybork [120]
HQ2 : Warboss(1*65), Fling' kustom(2), Pince énergetik'(13), Pince Kitu [80]
Troup1 : 10 Gretchins(30) [30]
Troup2 : 10 Gretchins(30) [30]
Troup3 : 10 Gretchins(30) [30]
Elite1 : 10 Meganobz(60 + 7*20), 9 Fling' kustom(18), 9 Pince énergetik'(117), Boss Meganob (0), Fling' kustom(2), Pince énergetik'(13) [350]
Total detachment : 640

ARMY TOTAL [1700]

This message was edited 3 times. Last update was at 2018/12/13 16:15:07


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in fr
Been Around the Block




Ah my mistake, you're right it should work. I was confident the Freeboterz +1 aura worked, it felt less clear about the Snakebites but I agree with you.

Glad you had success anyway! I love Flash Gitz, they are my favourite models in the Ork range, happy to see them used with siccess (even if the Tankbustas did the hard part of the job).

PS: I guess I it least will not have a problem with names in French
   
Made in fr
Mekboy Hammerin' Somethin'






Nostro wrote:
Ah my mistake, you're right it should work. I was confident the Freeboterz +1 aura worked, it felt less clear about the Snakebites but I agree with you.

Glad you had success anyway! I love Flash Gitz, they are my favourite models in the Ork range, happy to see them used with siccess (even if the Tankbustas did the hard part of the job).

PS: I guess I it least will not have a problem with names in French


Hah hah indeed, sleekid is also French, it feels like more and more of us are using dakka, this is good!

In the list I used the flash gits gained the benefit of the snakebite stratagem, but lost the freebooter aura benefit (since the truck was snakebite) so it was not a great payoff I felt. Snakebite trunks are surprisingly dang resistant when covered by the KFF.

This message was edited 1 time. Last update was at 2018/12/14 11:08:41


Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in au
Fresh-Faced New User



New South Wales

I've got nothing helpful to add,just wanted to say how cool it is to see the Gits on a list!!

1500~points ork
starting Tau 
   
 
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