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Made in us
Longtime Dakkanaut






Grey knights have been nerfed by chapter approved. The buffs to things like plasma, making it even more accessible than ever has left grey knights in a very bad spot. It is also worth noting that almost all of the points drops for grey knights were too little and honestly did nothing generally. The army is essentially now guardsmen plus draigo and 2 3++ dreadknight grand masters. Everything else is horrible, and of you play a fluffy grey knights list, look forward to getting tabled turn one by tau or guard.

Grey knights winning at points drops was a good joke, warhammer community.

Grey knights have been consistantly nerfed by rules changes for 3 editions straight. I don't get why GW hates us so much. It feels like I should just give up on the army ever being in as playable a spot as my tau, where I dont look through my codex going "I guess only two things here arent unplayable"

P.S. Good to see the inquisition is still dead.

P.S.S.

 Jaxler wrote:
I've noticed that an apparent split is happening. People who don't play grey knights are claiming that people need to wait, and it's not that bad, grey knight players are thinking their army sucks still. I'd like to gently and slowly explain why grey knights suck, and why they still suck. I assumed I didn't need to break this down, but I will do so easily so even people with no understanding of grey knights can see the problem.

Here are key concepts and things required to understand grey knight's problems, that are not instantly apparent.

Grey knights pay for things they cannot use effectively. Each model has a force weapon built into the cost. All our infantry that aren't characters or paladins have 1 attack base or 2 in the case of terminators. You are paying out the nose for a weapon you can barely use. Everyone is a wizard! we can only use 6 spells (Really 4, but that's up next). Deep strike got nerfed, so a lot of times you'll be paying for deep striking units that can't deep strike, or have to wait until turn 2. So, grey knights are really just deep striking marines with storm bolters, that pay for gadgets they can't use. Purgation squads are paying for close weapons that are built into their cost that they trade away for heavy weapons. In fact, all our heavy weapons on power armored guys force us to give up the force weapon that we paid for already, and then make us pay for the heavy weapon.

Grey knights are not good at spells. Look at their spells. Vortex of doom is a horrible spell. It fails to go off 40% of the time, it only targets 1 model, so the AOE is rarely useful, and can hurt your own men. Purge soul is a worse smite. Oh boy, we've 4 spells then! Eh. Gate is great, but its use is kind of miffed by the fact that everything already has deep strike, or sucks, or doesn't need deep strike. Sanctuary is an amazing spell. Astral aim is a good spell, but is held back. It's really only good on dreadnaughts, so the one dread you run to abuse this spell is neat, but a dread out of LOS that can shoot you isn't going to carry the game. Anyone else is going to be too close for LOS to really matter or is going to be using gate/sanctuary. You could put it on purgation squads, but purgation squads are just worse strike squads. Hammerhand has the same problems as astral aim, what where it's held back by units wanting a better spell. Remember, we can only know one of these spells on a unit. Also, lets say you've two terminator squads looking to charge. One has hammerhand on it. They both have a 55% chance to make that 9 inch charge. Our smite is trash at 1 wound 12 inches.

Now, lets get to the other problem we have. Every power armored unit, save interceptors, are worse strike squads. Purifiers can't deep strike, and have a worthless spell, so they're worse than strikes and interceptors. Purgators can't deep strike, and all their weapon are worse than storm bolters, save psillencers, but psilencers are only better than storm bolters are select targets. Interceptors are just strike squads that can bounce up the board instead of deep strike.

Are heavy weapons are horrible. Psycannons are worse auto cannons. They've less range, same damage output. They're bad. Incinerators are useless on an army that comes from deep strike. flamers have problems this edition. If your grey knight army is getting charged, you've probably lost already. They are too expensive for the points, and there is no good way for the army to actually use the weapon. Psilencers are bad, but storm bolters are just as good and cheaper 7/10 times.

Deep strike has been nerfed. the army needs deep strike to actually get across the board. almost all our shooting is 24 inch range, so in order to do anything turn one, we need to move. With deep strike being changed, we cannot do much if anything turn one.

Grey knights get diminishing returns. the first two dreadknights grand masters with 3++ and one moving in turn one and rerolling its charge with another on the way is scary. You can only get 2 grandmasters to a 3++. The next grand master is a bad investment unless one of them dies. The 4rth is right out bad. We've only 6(4) spells, so every unit that's a caster after the 6th is paying for something it cannot use.

Double swords! double swords double the attacks of strike squads (and all power armored units). They only make terminators gain 50% more damage. Because of this, an equivalent amount of strike squads always does more damage than any terminator unit (including paladins). Also, double swords are our best weapon vs almost all targets, and the price of them is built into the model, unlike hammers. This problem also applies to all the banner boys with their +1.

I will now explain why most the point changes are not helpful due to the above problems

Apothecary 25 point drop. This is a good change, the problem is, you're not going to run many of these. Another problem is that they're not going to be healing many units that need it. Paladins and Terminators are still bad. He is still a slow-moving terminator.

Brother captain 40 point drop. Just get draigo or a grand master dreadknight.

Brotherhood anchient 38 point drop. You will only bring one or two of these. It's a nice change, but it's not going to save the army. Also they can't use double swords, which hurts them. A lot.

Chaplain 39 point drop. It is a worse grand master dreadknight. It has a problem keeping up with friends in combat as well.

Dreadnaught 22 point drop. Rifleman dreadnaughts are good as a 1 off in the list. This is a nice change. It doesn't save the army. Again, you'd only run one of these usually. Mutliples got better, but they're worse grand master dreadknight after the first. The first is a worse venerable.

Grand master 30 points drop. Worse grand master dreadknight.

Grand master Dread Knight. 20 point drop. You're bringing this and draigo as your HQ choices and only these. Everything else is worse. You can try to argue reasons why other options are nicer, but 3++ is too nice for me to listen to you.

Interceptor Squads 2 point drop. they are worse strike squads but cost more. They can jump up turn one, this is their selling point. You have to bring these pretty much, and they are bad. The price drop helps, but it is too little. they are worse Strike squads, and strike squads cost too much.

Land Raiders, multiple flavors of points drops. Land raiders still have their old problems. They are squishy for points, have less fire output than a single leman russ, and a knight is more useful. Terminators don't need one for transportation. Terminators are bad. There is nothing to put in them. The points changes don't make them any less unnecessary.

Librarian/voldus. The point changes are irrelevant. Look, you can only cast 6 spells. Two of them are useless. These guys get bad smites. Why would you let one caster steal the spells from the rest of your army? You can use those spells just fine without them. They are actually hurting your army by being brought. They are only worth their stats and nothing else, their rules are useless tax.

Paladin Ancient. 42 point drop. You will only bring one or two of these. It's a nice change, but it's not going to save the army. Also, they can't use double swords, which hurts them. A lot.

Paladin squad. 6 point drop. They are worse custodians. Just use custodians. Their spells don't matter, because custodians get a 4+ and access to storm shields, so sanctuary is meh. Hammerhand wouldn't be needed if they had Custodian grade weapons. Our heavy weapons such, so that's not a factor. Custodians get pretty much +1 to every stat compared to these guys for a small price hike. Custodians are bad, and paladins are worse custodians. The price change doesn't fix this. For the price of a full unit of custodians, you could get a lot of strike squads with more shooting power and better damage output. They're a worse strike squad, and strike squads are overpriced.

Purifiers. 7 point drop. This doesn't matter. they're still not cheaper than strike squads, which are better.

Razorbacks got their price changed, but are still 5 points more than they were in the codex. Razorbacks are still nerfed for grey knights. We cannot effectively reroll wounds in shooting. Razorbacks aren't useful for transporting our boys due to Deep strike or shunt or gate being used to move our units. We cannot make a gunline for them effectively, because our tax troops cost too much. Our only good HQs will be deep striking in, thus, they cannot buff these backfield shooters. Also, if you did do a parking lot, you'd be worse marines because we lack as many tools for a good parking lot.

Servitors. 3 points more expensive. They're just bad and marines can use them better.

Stormraven. Still 20 points more expensive than it was in codex. It is still a good unit. It's still better in normal marines. We do not need it to transport things. One could argue that it is a worse grand master dreadknight. I certainly would.

Tech marine. 36 point drop. It doesn't suck. You can't spam them. You might bring one or two. It doesn't fix the army. This is a nice change, however. Keep in mind, he can't keep up with the grandmasters, so the only vehicle worth bringing in the army he doesn't synergize with.

Terminators. 7 point drop. Oh boy, here we are. They're still bad. They are still almost double a strike squad member. Strike squad members have more shooting and don't get wrecked by multi damage. Strike squads are overpriced still. They also fill out troop tax for less. for the cost of 1 unit of terminators, you could have 2 strike squads filling out 2 troop requirements, and also, because of squad leaders, you'd be up 1 attack. Here is the big kicker though: Double swords double the attacks on strike squads, while it makes terminators go up by only 50% effectiveness. Double swords are the best melee weapon we have vs all almost all targets. 10 strike squad dudes with double swords is 20 str 4 ap -2 d3 dmg. With terminators, it's only 15.

Venerable dreadnaught. 25 point drop. Rifleman dreadnaughts are good as a 1 off in the list. This is a nice change. It doesn't save the army. Again, you'd only run one of these usually. Multiples got better, but they're worse grand master dreadknight after the first.

Brother captain stern. 52 point drop. He still has bad rules and is a worse brother captain. He also takes up a slot that could house a grandmaster dreadknight.

Castellan Crowe. 52 point drop. He is useless. He does nothing. Do not pay for him.

Draigo. 60 point drop. He's pretty good. Especially if he's making those two Grandmaster Dreadknights reroll everything to hit. He also is good in close combat. He has a 3++! The point changes make him viable! yay! Give GW a big hand for making a bad grey knight unit good. This is the first proof that GW can actually do it.

Wargear changes. I will be ignoring the space marine only ones because that doesn't help most of our units but does buff things that are worse grand master dreadknights.

Heavy incinerator 21 point drop. It might be worth taking now! Good to see the grand master dreadknight is worth it!

Heavy psycannon. 6 point drop. buff the grand master's baby walker. He needs it.

Incinerator, 5 points for infantry, 7 points down for terminators. This weapon sucks because it will never be used in the game. It's a wasted 7/5 points still when a storm bolter only costs 2 and can be used after deep strike. You are still losing an 8 point force weapon (the price is built into the model, and you still pay it) if you take this on power armored units.

Psilencer terminator, 2 points drops. The psilencer is better because it has more str 4 shots than a storm bolter per points (sometimes) and more damage. On a terminator, it is 8 points instead of 4. It is now(or rather still) a worse storm bolter.

Psycannon 3 points drop, 9 on terminators. They're still a worse auto cannon. It might be worth it to run them now on purgation squads. This is nice, this is the only change that changes how grey knights play in a healthy way. It is not, however, enough to save the army. Purgation squads still can't hit your army in deployment because the range on these things is only 24. you might still see these sprinkled in strike squads, but eh... we'll see. You are still losing an 8 point force weapon (the price is built into the model, and you still pay it) if you take this on power armored units.

Closing reasons why the above is sound reasoning. This also is the TLDR

As you saw above, I keep referencing the grand master Dreadknight. It is a good unit. It is better than all of our HQs, save Draigo. You will always run them. They are so good, they force everything else in the HQ slot to compete with them, and they lose. This unit is so powerful it dominates the codex, and forces everything else to bow before it. You will only have less than 7 HQ slots, and these guys and Draigo are needed in order to make your army pretend to work. They also make almost all vehicles seem lackluster compared to them. Boom, half the units are just worse Grandmaster dreadknights.

Strike teams also have the same problem. All non characters or vehicles units are worse strike squads. Strike squads also are overpriced. They needed a price drop too. So everything else by extension is still grossly over priced because they're a worse version of a bad unit.

Essentially, all the price drops were on things that are either outclassed, upgrades on things not viable, or had such drastic rules problems that they would be useless unless they were game-breakingly cheap. The few things that did get helped, either made the army more reliant on its crutch unit, or were on characters that aren't spammed, and thus don't really give us too many extra points extra. This is how you make so many price drops pointless. You buff things that cannot be taken, and everything else you buff doesn't get better than the units already dominating the codex (save grand master dreadknights).

Other armies got their list of viable units blown up and helped. I am having a hell of a time making my space marine army better and thinking up fun things to do with the new points drops. My tau feel a lot better with the changes, and I can finally use a lot of my older models. My mobile guard/scions list is now a lot more viable. My grey knights are now only useful as 2 dreadknights GMs and draigo for my guard because every dreadknight after the 2nd gives diminishing returns, and every unit after the 4th gives diminishing returns, and every HQ is bad compared to the stats per point on a baby carrier grandmaster, and all our infantry suck.

This message was edited 7 times. Last update was at 2018/12/09 11:12:31


 
   
Made in de
Regular Dakkanaut




To declare that GK ware the big winners of CA18 is either one of the most brazen lies ever or a demonstration how a demonstration of how much they dont understand their own game.

New codex in Q19 is the only possible glimmer of hope, or proper shitstorm so GK get something in the FAQ for CA18
   
Made in es
Long-Range Land Speeder Pilot



Canary Island (Spain)

Tonight I will listen the review from Tabletop Tactics. Will see what Lawrence will say about his army.


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Made in us
Longtime Dakkanaut






stormcraft wrote:
To declare that GK ware the big winners of CA18 is either one of the most brazen lies ever or a demonstration how a demonstration of how much they dont understand their own game.

New codex in Q19 is the only possible glimmer of hope, or proper shitstorm so GK get something in the FAQ for CA18


The problem is I dont think there are enough grey knight players left to complain. Every person who picks up grey knights just abandons them quickly. All the new players who ever choose grey knights quit. Nobody is left to make a fuss.
   
Made in pl
Fixture of Dakka




Alex_85 wrote:
Tonight I will listen the review from Tabletop Tactics. Will see what Lawrence will say about his army.



Could you PM me the link to this lawren guy podcast/stream? I would be very thankful.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
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Regular Dakkanaut




Alex_85 wrote:
Tonight I will listen the review from Tabletop Tactics. Will see what Lawrence will say about his army.



He said they are the worst army in the game.
   
Made in pl
Fixture of Dakka




stormcraft wrote:
Alex_85 wrote:
Tonight I will listen the review from Tabletop Tactics. Will see what Lawrence will say about his army.



He said they are the worst army in the game.


Ok. I guess this means waiting for spring FAQ for rules changes.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
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Decrepit Dakkanaut





stormcraft wrote:
To declare that GK ware the big winners of CA18 is either one of the most brazen lies ever or a demonstration how a demonstration of how much they dont understand their own game.

New codex in Q19 is the only possible glimmer of hope, or proper shitstorm so GK get something in the FAQ for CA18


It's not a lie to say they got the biggest point drops of all. You might not agree with where everything should be, but that doesn't make them liars. It just makes you biased.
   
Made in pl
Fixture of Dakka




Didn't tau get the biggest points drops?

And I mean as in efficient stuff taken. GK got an auto take draigo, they often took before and the GM NDK points drop which they also took before too. The points drop on psycannons or other weapons is a thing, but those are still bad weapons, it is still not worth taking them over a stormbolter. On the other hand something like cheaper plasma or cheaper units is very much a thing for other factions. The techmarine, which got like a 50pts drop in the CA, still ain't worth the character slot and he still can't take a full servo harnas or a conversion beamer. All the GK point drops happened on units they are already take, and those are HQ so the impact of the change is much smaller, then having a point drops on something you take 10-20 times in your army. I gained a bit over 150pts in my army after the point changes, my friend who plays IG soup has a 200+pts points gap. His better army got more extra points or point drops, then my much weaker GK.

This message was edited 1 time. Last update was at 2018/12/08 13:52:58


If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Regular Dakkanaut




stormcraft wrote:
To declare that GK ware the big winners of CA18 is either one of the most brazen lies ever or a demonstration how a demonstration of how much they dont understand their own game.

New codex in Q19 is the only possible glimmer of hope, or proper shitstorm so GK get something in the FAQ for CA18


Tbh after years of being a garbage tier army, I’m moving on. I’m selling them and moving on with my other armies. I have no faith in GW actually doing anything for the GKs, not with SoB coming up.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, my GK keeps on being shelved for better days to come.
Some singular small pt drops alone will not rescue the army atm.

Former moderator 40kOnline

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I always see GKs as a bit of an anomaly, theyre a specific purpose army that doesnt even do its job properly.

I know, I know, lore and such shouldnt determine the role of an army, all should be effective.

Such that a 500pt GK army should slaughter a 2000pt Daemon one, just because thats its "purpose".
   
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Gore-Soaked Lunatic Witchhunter







The constant nerfs to GK are a consequence of making an "army" out of the elite melee unit in someone else's Codex; we've got six "different units" that are fundamentally slight variations on the same "unit" to the point that one of them is usually just better than all the rest, they've all got the same incredibly restricted ranged arsenal that doesn't have the ability to credibly engage anything other than lightly-armoured single-wound infantry under the current rules, and the wildly inflexible list construction means we're incredibly sensitive to global rules changes that other armies would just laugh off.

Some of this is rose-coloured glasses; the Ordo Malleus book was far from perfect, and just going back and doing that again isn't necessarily going to go very far in this age of plasma-spam/battle cannons/Knights, but when the "Codex" is six slight variations on one melee infantry squad, four slight variations on one HQ model, the baby carrier, two of the playable bits of the Astartes motor pool, and Land Raiders, it's really quite hard to make anything out of it other than periodic ally fodder. Unless you want to make the one infantry squad all the squads are slight variations on powerful enough to bring us back to the days of the Purifier parking lot.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Grey Knights are paying for the sins of Matt Ward.

Honestly, just use the models with Custodes rules.
   
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Fictional wrote:
I always see GKs as a bit of an anomaly, theyre a specific purpose army that doesnt even do its job properly.

I know, I know, lore and such shouldnt determine the role of an army, all should be effective.

Such that a 500pt GK army should slaughter a 2000pt Daemon one, just because thats its "purpose".


You could bring "ignores Invulnerable saves" back out of 3e, but all you do then is make Daemons refuse games against GK players and make them impossible to cost ("this unit is worth five points against most people but fifty points if the other guy's using this one Codex...")


Automatically Appended Next Post:
 BaconCatBug wrote:
Grey Knights are paying for the sins of Matt Ward.

Honestly, just use the models with Custodes rules.


Doesn't help a lot, there are no GK Jetbikes and the jetbike is the crutch keeping Custodes out of irrelevance.

This message was edited 1 time. Last update was at 2018/12/08 16:49:19


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I think these points costs are about all we could have expected from CA.

What Marines (and by extension Grey knights need) is a complete overhaul to match the complete overhaul the 8th edition rule-set received.

Marines of all types need durability against the AP system, or they will never see play unless their points are dropped to an insane level, which, as CA has shown, won't happen.

Non-fly vehicles need to be able to fall back from combat and still function, or be able to shoot from combat, or they won't see play.

These are fundamental flaws in the current system that need rules changes, not points changes.
   
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All the talk about squatting minimarines is obscuring the fact that they're actually squatting grey knights.

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Didn't see this thread before I started mine. Totally agree.
   
Made in us
Devestating Grey Knight Dreadknight







I would love to complain; but who the feth do I complain to anymore? I wrote emails, talked about it on here, I get people telling me to shut up it'll be fixed in CA2018.

Now they'll tell me CA2019

gak we still got Daedalus over here saying GUYS THEY DIDN'T LIE*

WHICH ISN'T TRUE, ADMECH got the biggest point drop. I know I play have an Admech army and it had enormous point drops everywhere, Cawl even had the same point drop Draigo had.

This message was edited 4 times. Last update was at 2018/12/08 18:30:04


 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
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Steadfast Ultramarine Sergeant






Didn't vanilla terminators get a bigger point drop?

I figured it would have been at least proportional, but GK isn't my main army and I now have no ambition to complete it. I really feel sorry for people with GK as their main army.

Maybe when Vigilus 2 comes out they'll be there and get a fancy formation because that's all there is to look forward to till CA 2019 which is not something to look forward to when 2018 hasn't been officially released yet....
   
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UK

They did the same (in fact Worse) to Sisters but at least we might get to change it whilst we wait another year for models "Emperor willing"

Its scary to see how mich GW dropped the ball on this for some armies - but hey some OTHER armies got cheaper plasma to expolit, Knights are still the same and Guardsmen are cheaper than Cultists.... joy.

This message was edited 1 time. Last update was at 2018/12/08 19:02:26


I AM A MARINE PLAYER

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"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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It's 2018. Grey knights are probably the least compative faction in the game. Deathwatch is more or less not existing. Sisters of battle are rumored to be released soon. Can't we just get all these factions rolled up into a codex inquisition? Similar to the Imperial index but up to date. Maybe even some militarum temptestus and the inquisition as Troops and HQ? Please gw, please please please. Stop leaving our beloved factions in the dust and do something with it.

I feel if we don't then grey knights problems can't be solved.

This message was edited 1 time. Last update was at 2018/12/08 19:16:41


His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. 
   
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UK

 Nerak wrote:
It's 2018. Grey knights are probably the least compative faction in the game. Deathwatch is more or less not existing. Sisters of battle are rumored to be released soon. Can't we just get all these factions rolled up into a codex inquisition? Similar to the Imperial index but up to date. Maybe even some militarum temptestus and the inquisition as Troops and HQ? Please gw, please please please. Stop leaving our beloved factions in the dust and do something with it.

I feel if we don't then grey knights problems can't be solved.


Probably right.

They are not bothering with Sisters models till 2019 with the every present caveat "Emperor Willing" - so fething annoying that remark every time.

in 40 reality, Deathwatch, Grey Knights, Sisters (esp Sisters) are more numerous and present in more battlezones than the oh so super snowflake Chapters that have attention constantly lavished on them.

Sisters of Silence they coulnd't be bothered with - but oh look more snowflake marine models and rules coming out.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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UK

jcd386 wrote:
I think these points costs are about all we could have expected from CA.

What Marines (and by extension Grey knights need) is a complete overhaul to match the complete overhaul the 8th edition rule-set received.

Marines of all types need durability against the AP system, or they will never see play unless their points are dropped to an insane level, which, as CA has shown, won't happen.

Non-fly vehicles need to be able to fall back from combat and still function, or be able to shoot from combat, or they won't see play.

These are fundamental flaws in the current system that need rules changes, not points changes.


Agree with all of this.

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They can play with the points all the want but it's fundamentally a data sheet problem... it's why factions like Tyranids do so well and need little balance. They're data sheets are (for the most part) all awesome and, thus, can have points adjustments when things are needed with no problem...
   
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Devestating Grey Knight Dreadknight







 Mr Morden wrote:
 Nerak wrote:
It's 2018. Grey knights are probably the least compative faction in the game. Deathwatch is more or less not existing. Sisters of battle are rumored to be released soon. Can't we just get all these factions rolled up into a codex inquisition? Similar to the Imperial index but up to date. Maybe even some militarum temptestus and the inquisition as Troops and HQ? Please gw, please please please. Stop leaving our beloved factions in the dust and do something with it.

I feel if we don't then grey knights problems can't be solved.


Probably right.

They are not bothering with Sisters models till 2019 with the every present caveat "Emperor Willing" - so fething annoying that remark every time.

in 40 reality, Deathwatch, Grey Knights, Sisters (esp Sisters) are more numerous and present in more battlezones than the oh so super snowflake Chapters that have attention constantly lavished on them.

Sisters of Silence they coulnd't be bothered with - but oh look more snowflake marine models and rules coming out.


I agree

The Deathwatch ALONE have more marines than any other chapter, with perhaps the exception of Space Wolves.

Sister of Battle have a force on every goddamn shrine world, along with already guarding the Black Ships, the Ecclesiarchy, fighting, working with the Ordo, and doing all of the admin work they got subsects for. Logically there should be more SIsters than Space Marines, even though we hear differently.

This message was edited 2 times. Last update was at 2018/12/08 19:30:28


 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in gb
Lethal Lhamean




Birmingham

I wouldn't say they got nerfed, just left behind by everything else in the game. A subtle difference, that matters not a jot on the table top.
   
Made in pl
Fixture of Dakka




I am confused. So they can't fix stuff that wasn't nerfed in the first place? And I hope that a nerf required means something has to be good in the first place, because that would mean they would have to nerf draigo and NDKs. What the hell would be play then, not that playing now is fun.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

 fraser1191 wrote:
Didn't vanilla terminators get a bigger point drop?

I figured it would have been at least proportional, but GK isn't my main army and I now have no ambition to complete it. I really feel sorry for people with GK as their main army.

Vanilla storm bolter + power fist terminators dropped by 6 points, GK terminators dropped by 7. So it was a fairly proportional change.

However GK terminators are still about 7 points more expensive than standard ones after the changes, and I agree their mini-smite, force swords, and anti-psyker grenades aren't worth that much.

EDIT: Nevermind, I just looked at chapter approved 2017 and saw that GK terminators had already dropped by 5 points back then. So they only went down 2 points this time. Yeah that's pretty dumb.

This message was edited 1 time. Last update was at 2018/12/08 20:46:20


 
   
Made in us
Dakka Veteran




 Nerak wrote:
It's 2018. Grey knights are probably the least compative faction in the game. Deathwatch is more or less not existing. Sisters of battle are rumored to be released soon. Can't we just get all these factions rolled up into a codex inquisition? Similar to the Imperial index but up to date. Maybe even some militarum temptestus and the inquisition as Troops and HQ? Please gw, please please please. Stop leaving our beloved factions in the dust and do something with it.

I feel if we don't then grey knights problems can't be solved.


Deathwatch are solid mid tier and stand a decent shot at top tier with the points buffs to Terminators, primaris, and storm shields.
   
 
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