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Made in us
Badass "Sister Sin"






Camas, WA

Let's move over here.

I'm actually pretty optimistic about the changes. Yes, they are different than what we had but I think with some practice. I'm still waiting until I see the book and make some lists though.

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Made in ca
Stealthy Sanctus Slipping in His Blade






Sisters list building for AoF is certainly out. SB Doms were a thing before the Ro3, nobody will be using the stratagem on SB Doms.

Inferno Seraphim took a hit. The hand flamer is useless, so perhaps the stratagem makes Inferno Seraphim an anti infantry unit when they deepstrike turn 2 with the idea of shielding them somehow to AT turn 3?

Celestine took too many hits. Ro3 still beats us up on our number of HQ choices, so I will probably still play her. If the Geminae are still characters you could kind of look at them as a 4W jump pack canoness with six power sword attacks and no rosarius unless Celestine is nearby and should hide in your Seraphim if you take them because you like the models? Makes me wonder if players would get upset if you entwined the two on one base and played them that way. Sorry for the run on sentence, you shouldn't play them.

I've seen it played and discussed differently in the reviews and batreps, is the heal AoF capable of bringing back d3 models or just d3 wounds on a character now as before?

Had hoped the Beta would fix our long time stinker units. PenEngines, Repentia, Celestians, Exorcist, not Celestine HQ.

PenEngines- Scorpion82 I believe called out the PenEngines buzzsaws as 0pt wargear? I can't always understand him terribly well, does anyone know for sure? I like that they get Zealot and a 5+++, always fighting twice makes them the most faithful unit in the army. Their lack of AoF means nothing because of well, AoF. The buzzsaws price will be the determining factor since they will rarely make it where they are going, but they got better.

Repentia- down to 15pts, OoBR Repentia seem like your best bet and a cheap stratagem makes them pretty handy for tackling big baddies if you get to charge and you leave them nothing else to swing back on. Fighting twice here, if you can pull it off, might be the best use of your Faith Points. Situational, difficult to put together, but they have potential. Haven't played them yet and don't have all the info, but Repentia seem to be better. You might never want to take them, but they got better.

Celestians- haven't seen the data-slate, but from what I have heard and seen from the reviews and batreps, the Beta didn't see them as having an issue and did nothing to fix them. Maybe bodyguard is required to keep Celestine playable now? They didn't get better.

Excorcist- d6 damage is a big improvement, I will probably roll a 1 for number of shots 3/4 of the time and regret taking them. You might never want to take them, but they got better.

not Celestine HQ- Uriah Jacobson got cheaper and is allowed in Sororitas detachments. Helps a little bit with the Ro3 beatstick on the Canoness. I'm not sure if the ministorum rules allow the Blackstone Fortress preacher HQ to do so as well but I think they limit us to one HQ Priest type anyways? No Veridyan, one additional priestly HQ. Would look like help if they hadn't beat on Celestine like she beat on Abbadon at Cadia. Canoness is our best HQ now I think, no liability and can bring her convictions with her inside her transport along with her inferno pistol.

Unfortunately our best units either lost what made them good, synergy with the old AoF or simply remain the same. Seraphim and Retributors will no longer be standouts. Dominions never had any synergy with the old AoF anyways, they are good only because of Vanguard and Repressors. Which still goes out the window when going second.

All in all, Repentia might be the biggest fix from the Beta dex. Probably still not a good unit to put in your army, but it is what it is. Melta Dominions will have even more weight put on their shoulders since Inferno Seraphim can't Alpha AT.

:::Edit::: looks like someone confirmed Buzzsaws are free. So put Repentia and PenEngines as the biggest fix in the Beta.

Looks like I have a few PenEngines to re-assemble and some more Repentia to paint. I wonder did Pious Vorne make it on the list of Ministorum models allowed in Sororitas detachments?

:::Edit::: removed some of the snark, a couple of times.

Where do we go now for feedback and playtest after we get the Beta?

This message was edited 3 times. Last update was at 2018/12/09 16:39:48


A ton of armies and a terrain habit...


 
   
Made in ch
Devastating Dark Reaper



Rovaniemi

The codex feels a bit lacklustre. Especially in the choices departement. I'm confident, that they will expand into new unit/roles for the real codex.

The problem with that tho is that we are playtesting an incomplete codex. Just one more unit with a specific role can change massively the strength and how a codex is played.

So an interesting question for the beta codex is: What (unit) is missing to make the codex more complete without losing its Sister of Battle character in giving it "every" option there could be?
- A second troop unit.
- "Shieldmaidens" Units with big shields, high defense (still T3) and some kind of protect others ability?
- "Archangels" Elite CC units with wings and flaming swords? Only 1 attack but each attack hits every model in contact?
- "Witchunters" armed with holy crossbows. Deal extra damage to psykers and demons. (may be a bit unfair to specially get a bonus against demons).

What are your opinions on this? Which slots or army functionality needs some love?
   
Made in ca
Stealthy Sanctus Slipping in His Blade






Weidekuh wrote:
The codex feels a bit lacklustre.


Agreed, unfortunately its about what I expected, Hope and the road it leads to and all that.

The problem with that tho is that we are playtesting an incomplete codex. Just one more unit with a specific role can change massively the strength and how a codex is played.


I suspect that's because we just weren't going to be getting any new models. Sadly though I suspect that the existing line being released in plastic only provides the opportunity for a few dual box options. Melee Seraphim type might then become a thing and honestly easty to build push fit Repentia seems more likely than them being expanded to somehow become a dual box. I don't care to speculate more than that or expound on how easy the line would be to do other than to say I don't think the line is going to get much more than we have now just in plastic.

So an interesting question for the beta codex is: What (unit) is missing to make the codex more complete without losing its Sister of Battle character in giving it "every" option there could be?
- A second troop unit.
- "Shieldmaidens" Units with big shields, high defense (still T3) and some kind of protect others ability?
- "Archangels" Elite CC units with wings and flaming swords? Only 1 attack but each attack hits every model in contact?
- "Witchunters" armed with holy crossbows. Deal extra damage to psykers and demons.


- Do we need a second troop unit? I think the novice idea is terrible besides BSS aren't bad for what they are.
- "Shieldmaidens" and "Witchhunters" aren't bad for a dual box of a Celestian redux. Bling them up a bit with the idea of taking either. The option for wargear on Celestian models is key to making them useful. Even if it is just loading them up with Condemnor Boltguns and roasting psykers.
- "Archangels" being jump pack troops with flamers is already sounding like Seraphim. Maybe just jump packs with grenades and Eviscerators?

What are your opinions on this? Which slots or army functionality needs some love?


AoF: I think all in all they would be fine as they are now if they replaced the restriction of once each per turn with each unit can only use one per turn. They have a difficulty Strategems don't have which should limit the amount of times you could use them overall while still allowing them to have an impact. I think the +3 move AoF would be best if it were added to move, advance and charge like the stuff in the Ork codex.

Strategems: If they wanted us to use flamers they may have wanted to give us a stratagem that actually helped flamers in a unit that had a way of using them effectively. The Seraphim strat would have been awesome if it pertained to inferno pistols as well and lasted throughout the turn they deepstrike.

I think the Beta has actually fixed some of our stinker units, how much I'm not sure, unfortunately the AoF and strategems have removed the synergy of our best units while ignoring our units that were passable.

A ton of armies and a terrain habit...


 
   
Made in gb
Mighty Vampire Count






UK

Trying to look on the bright side of what appears to be a massive pile of gak.

If the Gemini are now their own unit and remain characters do they get to use relics? Sadly they are also nerfed as I don;t think you can bring them back once both are dead :(

At least if Clesetine dies now she dies at the endof shooting phase?

Will try and get some testing in and feedback all the issues to GW.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 Mr Morden wrote:
Will try and get some testing in and feedback all the issues to GW.


This is a pretty consistent core group here... Should we try to formalize our reporting of our experiences in beta? Successful builds, AoF data, win/loss ratios, etc.? A simple Google form would do it if we knew or could infer what GW would care about.


Automatically Appended Next Post:
Also, have we really seen strategems yet? Someone said there were 14 and I've only seen a few. Blessed Bolts, Holy Trinity, Martyrdom... what else? A strat that does what Catachan doctrine does would be transformative. I'm willing to hope that our cheap, small troop units might allow us to put strategems in a position to really help us... if they're any good.

This message was edited 2 times. Last update was at 2018/12/09 18:24:50


   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Wait a minute. CA2018 replaces CA2017. I didn't see anywhere in the leaked CA2018 pics about repressors. Does this mean they're 20 points cheaper again? They went up last year, but I don't see where this persisted to this year.

 
   
Made in gb
Angelic Adepta Sororitas





No they didn't change, they're included in the FW section of this years CA and haven't changed price compared to last years CA.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I guess I missed those pics. Did anyone confirm if hand flamers went back to D6?

 
   
Made in gb
Angelic Adepta Sororitas





It's cited by multiple sources and is there is supposedly a designers commentary stating that they reverted the change because d3 shots was so underwhelming and will be rolled out across all factions with the same/similar weapon.
   
Made in us
Badass "Sister Sin"






Camas, WA

So, seems like going second is going to be a lot easier for Sisters. Clump up and get a 4++ on all your vehicles? sounds decent.
edit: Removed the cover question

This message was edited 1 time. Last update was at 2018/12/09 22:37:28


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Made in us
Hooded Inquisitorial Interrogator




It's really disappointing. At best its on par with the index but requires way more book keeping and resources to do. At worse its Codex Space Wolves level.

Faith points scale way worse and are way worse. I hardly see it being worth the effort to keep track of them.

Storm bolters are cool but everyone and their mother will see that coming and i'd be shocked if you got to it more than once.

Flagents and Repenta could be good but they need a rhino which suffers from the IK meta.
   
Made in us
Fixture of Dakka






 pretre wrote:
So, seems like going second is going to be a lot easier for Sisters. Clump up and get a 4++ on all your vehicles? sounds decent.

They FAQ'd cover to not work on Invuls, right?


It never worked on invuls......

BRB

"If a unit is entirely on or within any terrain
feature, add 1 to its models’ saving throws
against shooting attacks to represent the
cover received from the terrain (invulnerable
saves are unaffected)
. Units gain no benefit
from cover in the Fight phase."

This message was edited 2 times. Last update was at 2018/12/09 22:37:17


   
Made in us
Badass "Sister Sin"






Camas, WA

 Amishprn86 wrote:
 pretre wrote:
So, seems like going second is going to be a lot easier for Sisters. Clump up and get a 4++ on all your vehicles? sounds decent.

They FAQ'd cover to not work on Invuls, right?


It never worked on invuls......

Aha, I see that parenthetical. Ignore this. Still, clumping for 4++ will be nice.

I'm a lot more optimistic about this, but I've been through a lot of sisters codexes and weathered them all.

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Made in us
Preacher of the Emperor





St. Louis, Missouri USA

My newest list hasn't changed a lot. I lost 2 imagifers freeing up 80 points which will in turn pay for the third rets squad. so rather than 2-4 rets firing a turn, it's a flat 3 rets a turn. That's a wash.
Celestine was nerfed, but that frees up 65 points. Sad, but a points win. That pays for a few free meltas.
Most likely, I'll drop the inferno pistols on my Seraphim for hand flamers and bump the squad up to 10 and only deep strike them. They'll be a sucide bolter squad to drop down and pop the strat to shoot 32 bolters shots and 8D6 hand flamer shots.

Now for deployment, you just castle up in a starfish pattern around Celestine, a canoness, and a BSS squad.
If you lose the roll off and go second, you pop the 1CP strat to give your BSS's banner the +1 shield of faith aura in the shooting phase.
Your cannoness has the +1 aura relic (she'll be hanging out with the rets for rerolls later anyway)
Celestine still has her +1 aura.
So now most of your army which is waiting to receive shots has a 3++.

This is possible is it not? Don't the aura rules say they can stack to a 3++ max?

This is my current list, and it demolished a good Ork list last week so i'm pretty stoked about it.

Batallion 5 CP
Celestine
Canoness - Relic Blade
3x BSS - all SB
2x Imagifer
2x Rets

Outrider 1 CP
Canoness
3x Doms - all SB
3x Repressors - 2x HF, 1x SB
1x Seraphim - 2x IP, 5x BP

Super Heavy Aux 0 CP
Castellan

The Castellan didn't actually do anything that game. Celestine, rets, and storm bolters just mowed boys down. The Castellan popped 1 trukk and killed a couple tractor cannons.

If LVO was tomorrow this is what I'd pack up and take.

 
   
Made in gb
Torch-Wielding Lunatic





I liked the idea of trying out stacking shield of faith bonuses as well, and I'm wondering, is it ever worth taking a big BSS over 3 smaller ones with triple SB?

The big squad makes better use of Stragems and Faith points, but can suffer due to moral (unless you go martyred lady), has less firepower, and makes filling out a battalion more expensive.
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

So I played 4 games today using the rules for the Beta Codex, would probably have been 3 games but two of them were quite short. I'm not going to go into full bat reps because it would take too long to type all that up and I don't want to be typing all night, but I will do brief summaries.

For my list I was able to get in roughly 140pts more stuff in than the index, mainly due to the discounts in special weapons, exorcists, Celestine, etc. However some opposing armies were able to take more due to CA 2018, so it was likely a wash.
The list was roughly.
2x 15 BSS w/ SBs w/ Simulacrums
1x 5 BSS w/ SBs in Immo
7 Seraphim w/ Infernos
Gemini
Celestine
3x Exorcists
3x Rets w/ Heavy Bolters
2x Doms w/ Meltas in Immos
1x Doms w/ SBs in Immo
2 Canoness

1 Brigade, 1 Spearhead. 11 FPs and 9 CPs. Used Sacred rose for morale control and better overwatch.
I was figuring that because we can't really alpha strike anymore I would put more emphasis on long range firepower, hence the 6 Heavy choices, and took less Seraphim. Also didn't use Repressors cause they are Index and I am trying to just test the Beta Codex. My points might have been off slightly but I'm pretty sure I was within a margin of ~20pts, and my opponents were ok with that.

1st game vs. Ultramarines w/ Bobby G, standard gunline: The inability to get into the face of the marines in the first turn really hurt. Exorcists did fairly well but were dropped by the end of the 3rd turn. Bottom line is Ultras do a far better gunline than Sisters can pretend to and the game was basically over by the bottom of the third. The core was reasonably hard to shift but anything trying to gain objectives or control the board would get taken out before doing anything. Loss for Sisters.

2nd game vs. Knights/Guard/Custodes: Castellan vs loyal 32 w/ extra mortar teams and 2 Dawneagle caps, and Allarus cap with a handful of DS allarus. This was the fastest game. He got first turn and an Exorcist and Immo carrying metas got popped first. I got a turn of decent shooting but really had no answer for the Castellan. The Allarus dropped in the backfield and split into 6 different units so I couldn't focus them down well. I did a fair amount of damage to the Guard and Custodes and Celestine put up a decent fight but I wasn't able to do anything to the firebase of the Castellan and Mortars. Loss for Sisters.

3rd game vs. Orks, horde mainly: I feel like I had the best chance in this one, the Immolators and massed bolters did pretty well against the Horde and Celestine even killed his Warboss. The overwatch bonus was also pretty nice. In the end he had better board control and I just didn't have the firepower to get him off enough objectives. Loss for Sisters, but this one did go 6 turns (though mathematically it was nearly a lost cause by the bottom of 4).

4th game vs. Quins and Wych Cult. This one was frustrating, but I was playing against my own army. He basically focused on staying out of rapid fire range and whittled me down for the first couple turns, Haywire ripped the Exorcists and Immolators apart. Then on turn three the Silent Shroud Skyweavers charged in without overwatch, the Solitare blitzed Celestine, Wyches charged the units tied down by the Skyweavers. It was a big rumble for a turn or two but the Eldar were CC specialists, the Sisters aren't. The Solitaire/Celestine fight was fun, ironically if Celestine had that 7th wound she might have won. The Solitaire packs Cegorachs Rose a 3 damage Kiss so he only had to get 2 wounds through rather than 3. Also didn't help that I overwatched him and did a wound so he got stronger She came back and engaged again, but eventually lost, again. Overall I couldn't compete with his mobility and he was able to dictate when CC would happen. Loss for Sisters.

So I'm 0-4 with the Beta Codex, which is... discouraging. With the exception of the Ork matchup it wasn't really close either. I'm not a bad player, I tend to win more than I lose, but I won't claim to be a GT winner either.

Some Thoughts:

1) Acts of Faith, aren't really a thing anymore. Really just used to randomly increase accuracy or try to bring something back to life. I definitely wouldn't take a trait to increase faith, or use CPs to influence Acts of Faith or gain faith points. Plan on them having a minimal effect on the game and you won't be disappointed.

2) Stratagems: Blessed Ammo and the 4+ to deny the witch one are the best we have. Really most CPs were spent on rerolls. The standard one to increase invulns was ok too.

3) Relics and Warlord traits: just ok, being able to increase survivability and make Deny the Witch usable is nice.

4) Units:
-Celestine is not bad. Still worth taking, just not dominant like she once was. I don't think Gemini are needed anymore, I'll be dropping them.
-Exorcists are ok, a little more reward for their inconsistency now. Its not that they are worth taking, but they are absolutely necessary if you aren't running allies. Still not enough firepower to significantly concern Knights though.
-Seraphim are worse than I thought. I don't think I got them to a juicy target for those Inferno Pistols to hit in any of the 4 games. Hand flamers might be the way to go now, but anti-infantry isn't our shortcoming, anti-tank is. So I don't know what to do with them.
-Dominions are probably our best unit, I did try out the 5 SB unit with Blessed Ammo, its awesome. But again it solves a problem we didn't really have, it will probably stay in the list.
-BSS squads, they're solid, as usual. You get what you pay for here. The larger squads work well with Sacred Rose and invuln buffs. Smaller ones are good for Immolators. Still not fully sold on big squads, really don't know the best approach yet.
-Retributors... they may be past their prime. They still have decent output, and for the cost they are ok. They still put out some consistent firepower though. Heavy Flamer Rets might be the better way to go now, but again, our deficiency is not in short range firepower. At least the Heavy Bolter Rets can clear screens.

Well hopefully that helped, I'm a little depressed now. My advice, Index tactics are gone, we have to move on and try to figure out a different way to win. I don't know what that is yet, but I'll keep brainstorming.

Next I might try MSU Immolator Spam with a ton of Meltas. Try to relive the old Mechanized Sisters days. Really wish Rhino and Immolators were 25pts cheaper each.

This message was edited 2 times. Last update was at 2018/12/10 00:45:26


Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Hooded Inquisitorial Interrogator




DE are a bad match up for Sisters. They have been for awhile. Ravangers are too cheap and that 4++ is absurdly op on everything.

I'm not really shocked about games 1,2 and 4. Game 3 feels like it should have been a win.
   
Made in us
Fixture of Dakka






Rynner wrote:
DE are a bad match up for Sisters. They have been for awhile. Ravangers are too cheap and that 4++ is absurdly op on everything.

I'm not really shocked about games 1,2 and 4. Game 3 feels like it should have been a win.


1) I play DE and SoB, you are wrong
2) Ravagers dont kill as much as you think, they are bad against 1 wound models, you are wasting them. 1 Ravager kills only 4 Sob models, and thats with re-rolls and without a 5++/6+++ that you cna get on new sobs
3) Ravagers are only a 5++, they are 4+/5++ and may get a 6+++
4) Only coven can have 4++ on everything

Coven are more of a counter to SOB than Kabal/ravagers are. Kabals do other to SOB honestly. Just kill the Coven.

This message was edited 2 times. Last update was at 2018/12/10 00:58:14


   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

That last game was more Harlequins than it was Drukhari. And it was Cult, not Kabal. The Drukhari component was just 3 small Wych squads in Venoms, 2 Succubus, and a couple small Reaver squads. 3/4 of it was Harlequins, Soaring Spite and Silent Shroud.

No Ravagers or Coven involved.

This message was edited 1 time. Last update was at 2018/12/10 01:08:17


Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in ca
Stealthy Sanctus Slipping in His Blade






 Creeping Dementia wrote:
So I played 4 games today using the rules for the Beta Codex,I was figuring that because we can't really alpha strike anymore I would put more emphasis on long range firepower, hence the 6 Heavy choices, and took less Seraphim. Also didn't use Repressors cause they are Index and I am trying to just test the Beta Codex. My points might have been off slightly but I'm pretty sure I was within a margin of ~20pts, and my opponents were ok with that. <snip> Well hopefully that helped, I'm a little depressed now. My advice, Index tactics are gone, we have to move on and try to figure out a different way to win. I don't know what that is yet, but I'll keep brainstorming.


Sisters have never been a gunline army so no surprise there. Repressors loaded with Melta Doms were the only thing allowing Sisters to punch above their weight pre Betadex that we still have left so removing them is just going to result in pain and frustration. Retributors need to ditch the hvy bolters and find some space in a Repressor as well, they can no longer look to double-shoot and without a need to use an AoF they might as well just mount up and fire hvy flamers or otherwise from inside a Repressor. Shooty units need to ride Repressors to get close enough to shoot and stay mounted as long as they can. Repentia or melee characters you bring along should probably be riding in Immolators.

Form up your invuln bubble in deployment for going second, perhaps deepstrike Seraphim into hidden spots turn 2 and look to AT turn 3, mount up and roll forward looking to get across the open ground and remember. She who bails, fails. It's going to be just like old times...

A ton of armies and a terrain habit...


 
   
Made in ca
Sister Vastly Superior







There's a few good things so far in that codex that I have seen could lead to decent strats.

An eviscerator canoness going up the fields with dominions could be very nice.

Give them divine guidance so that they hit on 2s instead of 3 and pop the Holy Trinity stratagem on those dominions and they are wounding on 2s or 3s (against thoughness 8).

Equip your dominions with 4 meltas and put a combi-flamer on the superior and you've got the requirements for that stratagem down.

You could do the same with retributors, 4 heavy flamers and a combi-melta on the superior and suddently you have heavy flamers that are wounding most infantries on 2s and even land raiders on 4s.

Now if we could use that stratagem more than once per turn, it would be awesome.


18 / 3 / 6 since 6th ed. 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Voldrak wrote:


There's a few good things so far in that codex that I have seen could lead to decent strats.

An eviscerator canoness going up the fields with dominions could be very nice.

Give them divine guidance so that they hit on 2s instead of 3 and pop the Holy Trinity stratagem on those dominions and they are wounding on 2s or 3s (against thoughness 8).

Equip your dominions with 4 meltas and put a combi-flamer on the superior and you've got the requirements for that stratagem down.

You could do the same with retributors, 4 heavy flamers and a combi-melta on the superior and suddently you have heavy flamers that are wounding most infantries on 2s and even land raiders on 4s.

Now if we could use that stratagem more than once per turn, it would be awesome.

All of that is a one trick pony. Your squad hops out, you use the strat they kill the target. Your squad is dead next turn.

 
   
Made in ca
Stealthy Sanctus Slipping in His Blade






 deviantduck wrote:
All of that is a one trick pony. Your squad hops out, you use the strat they kill the target. Your squad is dead next turn.


Even worse, the strat requires the different weapon types to be fired by different models. So your combi-weapon doesn't count for enabling your stratagem.

A ton of armies and a terrain habit...


 
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

 dracpanzer wrote:


Sisters have never been a gunline army so no surprise there. Repressors loaded with Melta Doms were the only thing allowing Sisters to punch above their weight pre Betadex that we still have left so removing them is just going to result in pain and frustration. Retributors need to ditch the hvy bolters and find some space in a Repressor as well, they can no longer look to double-shoot and without a need to use an AoF they might as well just mount up and fire hvy flamers or otherwise from inside a Repressor. Shooty units need to ride Repressors to get close enough to shoot and stay mounted as long as they can. Repentia or melee characters you bring along should probably be riding in Immolators.

Form up your invuln bubble in deployment for going second, perhaps deepstrike Seraphim into hidden spots turn 2 and look to AT turn 3, mount up and roll forward looking to get across the open ground and remember. She who bails, fails. It's going to be just like old times...


Yeah that is where things are heading based on the games I've done so far. As I mentioned I purposefully left Repressors out because they aren't in the Codex, and it isn't really an accurate test of the Beta Codex if I'm relying heavily on units that are not in the Codex.

Realistically, it might be best just to throw everything in Repressors/Immolators, and spend most of your CPs on rerolls for Exorcists. Seraphim may not be worth it at all. Rets also might be out, IMO heavy flamers are still too expensive.
End goal being a slowly advancing wall of Immos/Repressors, with Celestine and some Arcos or Repentia in a transport as a counter attack element moving within a box of transports, back wall of the box being the Exorcists. The transports are just so damn expensive though.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Fixture of Dakka






So after watching a video of SOB, i am sure it works this way, but will know 100% when the book comes out.

If you wanted to use Vessel of the Emperor’s Will very effectively, you can have a Vanguard of an HQ and 3 elite characters (25-30pts each and some of them are actually good, But at least 1 Dialogus for Re-rolls AoF). And they will have Eben Chalice "Daughters of the Emperor" to have +1 to AOF, now you are +1 with Re-rolls, using

Then the rest of you army can have w/e trait you wan,t, +1 faith point, 6+++, +1A, Overwatch 5+ w/e you want.


   
Made in au
Calm Celestian




 Amishprn86 wrote:
So after watching a video of SOB, i am sure it works this way, but will know 100% when the book comes out.

If you wanted to use Vessel of the Emperor’s Will very effectively, you can have a Vanguard of an HQ and 3 elite characters (25-30pts each and some of them are actually good, But at least 1 Dialogus for Re-rolls AoF). And they will have Eben Chalice "Daughters of the Emperor" to have +1 to AOF, now you are +1 with Re-rolls, using

Then the rest of you army can have w/e trait you wan,t, +1 faith point, 6+++, +1A, Overwatch 5+ w/e you want.

Even then, it's not worth 3CP...

   
Made in us
Fixture of Dakka






Lammia wrote:
 Amishprn86 wrote:
So after watching a video of SOB, i am sure it works this way, but will know 100% when the book comes out.

If you wanted to use Vessel of the Emperor’s Will very effectively, you can have a Vanguard of an HQ and 3 elite characters (25-30pts each and some of them are actually good, But at least 1 Dialogus for Re-rolls AoF). And they will have Eben Chalice "Daughters of the Emperor" to have +1 to AOF, now you are +1 with Re-rolls, using

Then the rest of you army can have w/e trait you wan,t, +1 faith point, 6+++, +1A, Overwatch 5+ w/e you want.

Even then, it's not worth 3CP...


I think it is

   
Made in au
Regular Dakkanaut






I'll give it a few weeks after the CA and then I'll put together something of a list / petition to gather the general initial thoughts/requests of the community. I'll take it to different parts of the web for a broader range of views and to give everyone an opportunity to share their thoughts. I'll try keep it as concise as possible, but would love to have:

- Ratings and comments for each unit in the codex.
- General comments on the playstyle, strengths, weaknesses and character of the army.
- Ratings and comments for each of the stratagems, Acts of Faith and order bonuses.
- Top 10 suggestions for the new codex, as voted by the community.


I think if we could get a document like that together, with support from a large base of sisters players, that would be a great help to GW and a great step towards us getting the sisters codex we've waited for for over a decade.

For now, I'm also feeling a little bit of hopelessness at the beta codex. I feel like they've somehow added more complexity/"bloat" yet at the same time made Sisters less unique and fun. Not an easy thing to do. It's hard not to just see this as ruining everything I've been training my sisters army for. But I'm choosing to look at this with hope since GW have promised to listen, and this beta codex just gives us a platform from which to speak.

This message was edited 2 times. Last update was at 2018/12/10 06:17:41


The Emperor Protects 
   
Made in au
Repentia Mistress





We're assuming that the AoF benefit from Vessels isnt restricted to sisters of the same Order keyword. So having an ebon chalice faith booster cannoness may not benefit a Bloody Rose etc group nearby.
   
 
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