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Mekboy Workshop - Worth it for Killa Kans?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Longtime Dakkanaut






So, The mekboy workshop has been given some stick when the new 'dex arrived as being fairly useless - and I have to say, if it weren't for the fact that you forgo an entire turn of attacking then I would disagree!

However, I think there's one combo which would work well - Killa Kans. The wording is such that it applies to the whole unit, and one of them basically means that you don't shoot this turn, and next turn you get the full number of shots with any model firing a specific weapon. The weapon in question would be a grotzooka (or a skorcha, but that's usually a waste on BS4+ models in ork armies!)

So turn 1, you start out of range, give them scarier things to shoot, and buff the kans. Turn 2, if you're lucky, you still have 6 kans and unload 36 S6 shots hitting on a 4+. If you're very lucky, they're D2 for the rest of the game.

The workshop would be used as a home objective (put the objective here!) and then orks can use the klaw to kill off characters who are too close, even if they're behind a unit.

It's a shame that they made it so ineffective for other units though - missing a turn of shooting and charging is too much to pay, for the most part.

Can anyone else think of a good use for the mekboy workshop?

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in fi
Locked in the Tower of Amareo





Sorry but whether it's one non-killa kan vehicle not shooting or full squad it's not worth it. Going from 4d3 to flat 6 means you shoot 4-12 averaging 8(and with 4 dice that's not that unreliable average. Expecting 4-5 shots to make workshop is not going to happen often enough to be worth it). So basically shooting twice is better than using it.

It's piece of junk that costs you CP as well for taking one of your 3 detachment slots.

It sucks. Pure and simple. You would need to find weapon where average of 2 rounds isn't more than maxed out. However with dices being what they are you would need do be like 3d6-2 shots type of weapon...Are there any such in game?

Use it as cool orky themed terrain.

This message was edited 1 time. Last update was at 2018/12/10 10:36:47


2024 painted/bought: 109/109 
   
Made in us
Nasty Nob





United States

It really takes a situation where your opponent has offered you nothing to shoot on turn one somehow. Be it that things are in reserve or just out of line of sight. Even then it's a small buff to shooting unless it's on like a Shokk Attack Gun, or a Stompa.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
 
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