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Made in gb
Bounding Ultramarine Assault Trooper




jct25 M1 , derby

Hi all

I used to play necromunda back in the day

I lost my gaming che a while ago but my froth is start to come back with all the new gangs now out

years ago I designed some 3D terrain for necromunda

but I found the terrain looked good but wasn't user friendly so I canned it.

ive completely redesigned it.
but I haven't played the new game yet.

I have a few questions:

how do people play necromunda now. as a board game in the box or on 3D terrain as back in the day?

now GW has redesigned their terrain from 3 inches tall to 5 inches tall. does it make any difference to game play?

which do people prefer 3" or 5" ?

is scatter terrain important: crates & barricades etc?


[Thumb - untitled.png]


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Gone-to-ground in the craters of Coventry

We played a couple of times when it came out.
The 5" of the platforms was OK for Harlequins in Kill Team, but too high for most Necromunda gangs. Use crates and huts to climb up, or have a lot of ladders or ramps.
Scatter terrain is needed.
Barricades were handy in places, as knock-back happens and can be used tactically.

If you're re-doing the platforms, look to do containers or huts to climb up, maybe.

This message was edited 1 time. Last update was at 2018/12/11 14:34:00


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Ephrata, PA

In my group we play both 2D and 3D. They both have their advantages. I personally play Goliath, so 2D is my go-to when I have my pick of scenario.

Scatter terrain is absolutely important, because cover is valuable. And as Skinnereal said, you are going to want ramps or ladders, as 5" is too high to climb.

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 rockgod2304 wrote:


how do people play necromunda now. as a board game in the box or on 3D terrain as back in the day?


It's not an either/or. As with any terrain setup, different layouts can affect gangs differently and make the same scenario play out very differently.

now GW has redesigned their terrain from 3 inches tall to 5 inches tall. does it make any difference to game play?


No. Most other MDF "industrial" scenery manufacturers are still making kits with 3" levels anyway.

which do people prefer 3" or 5" ?


Again, why choose? Do both at once if you've got the kits.

is scatter terrain important: crates & barricades etc?


Most definitely. Anything that grants cover or gives you a barrier between your models and the edge of a drop will be important.


   
Made in gb
Ridin' on a Snotling Pump Wagon






Both is indeed the best way.

2D favours stealthier play, suited to those who prefer pistols and upclose stabbie.

3D favours the more open range, and keeping the enemy at arms length.

Both involve their own challenges, and can keep a campaign fresher for longer. Gangs that dominate one, may struggle in the other.

   
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 Mad Doc Grotsnik wrote:
Both is indeed the best way.

2D favours stealthier play, suited to those who prefer pistols and upclose stabbie.

3D favours the more open range, and keeping the enemy at arms length.

Both involve their own challenges, and can keep a campaign fresher for longer. Gangs that dominate one, may struggle in the other.

Well said! It's not a binary choice. Which is awesome!

If you think about it, they really are just different settings (despite some slightly different cover and LOS rules). Like the difference between fighting in a dense urban environment vs a less dense urban/industrial environment. In modern terms, the difference between fighting in sewers and tunnels vs fighting in a factory. Those are just different enough to change the advantages and disadvantages of certain weapons, and specialized fighters. Which means these are not mutually exclusive settings.

Yes, the 2D was obviously a cost saving way to include terrain in the base box set. For that reason, I was initially very skeptical. Almost didn't buy the box set, as I still have my old couple of sets of plastic and cardboard original Necro terrain. And, I didn't love having to imagine where the walls were on the 2D tiles (though they are clearly delineated). But, with the addition of another company's after-market walls, the 2D setting pops. Against all odds, I have come to prefer the 2D setting because it is faster, furiouser, and funner. Neither is more "real" Necromunda than the other. Or, the better way to play the game. Love them both. It's all REAL good!
   
Made in gb
Bounding Ultramarine Assault Trooper




jct25 M1 , derby

Thanks for feedback

I never thought of making 3D board from the 2D boards in the box set

would that be worth while?

i made these for space hulk , but would work just as well
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This message was edited 2 times. Last update was at 2018/12/11 20:30:07


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It should do, assuming there's room in the corridors for models to move past each other, and models can hide behind those buttresses.

Basically, Space Hulk is individual corridors and rooms "carved out" of a solid surrounding, while Necromunda is an open space with solid walls blocking bits off. The ratio between open floor and solid areas is pretty much reversed.
   
Made in no
Longtime Dakkanaut





 rockgod2304 wrote:

how do people play necromunda now. as a board game in the box or on 3D terrain as back in the day?

Both!
 rockgod2304 wrote:

now GW has redesigned their terrain from 3 inches tall to 5 inches tall. does it make any difference to game play?

Yes, it makes a huge difference for movement, whether you can move up one level, then do a 2nd action, or run to move a up or down a level (losing any 2nd action).
 rockgod2304 wrote:

which do people prefer 3" or 5" ?

I think I prefer 3" but on my table I have both 3" and 5" levels.
 rockgod2304 wrote:

is scatter terrain important: crates & barricades etc?

Scatter terrain is vitally important. Not only does it provide useful cover between buildings, it also creates a much more interesting table. Scatter terrain can be something as simple as barrels, crates, pipes and other junk. You want a filthy tabletop, not a clean place where the garbage truck has collected everything.

This message was edited 2 times. Last update was at 2018/12/12 16:04:47


 
   
Made in gb
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3" or 5" levels makes a difference, but it's only a difference, not a problem if you use one or the other. Both together would be my preference, but the only Cities of Death buildings I have are the two Administratum ruins from Imperial Knight Renegade. Maybe I should get on with that plan to make detailed versions of the old card buildings out of 1mm plasticard.
   
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Oh, and for 3d?

Don't forget your ground floor scatter terrain! All too easily overlooked.

   
Made in gb
Bounding Ultramarine Assault Trooper




jct25 M1 , derby

whats the best scatter terrain?
[Thumb - s-l300.jpg]

[Thumb - 99120599001_NecromundaBarricades01.jpg]


Massive ultramarines army

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Zombicide
X wing 
   
Made in gb
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Gone-to-ground in the craters of Coventry

Being able to stand on terrain changes it a lot. So, crates have many uses.
Barricades don't take up a lot of corridor space, and can be hidden behind.

Both types have a place, but some work with 2D or 3D differently.

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Of course, wooden crates are going to look out of place in the Underhive IMO. Something more "modern" or industrial would suit the look of the game better.

However, the important thing to understand is that none of the options you're raising are "better". It all depends on the sort of game you want. It's all a decent option.
   
Made in gb
Ridin' on a Snotling Pump Wagon






What's the best scatter terrain?

Variety.

Crates here, barrels there, barricades here, piles of rubble there. If in a 3D environment, try to include some which also block vertical line of sight (think Bus Shelter type affairs. Little cover on the same plan, LoS blocking in the vertical).

You want your board to be another weapon in the player's arsenals. It should be a challenge in itself.

And it's also when custom rules really kick in. What's in the barrels and boxes? Is it inert, innocuous, or a fool's shelter of explodey, metly, nasty, 'that bloke from Robocop, you know the one' squelch death.

Is that pool of slime just slime, or something well nasty? It could even be a giant amoeba. If you're running a High Danger Game with a 3rd Party GM, it's entirely possible the player's just won't know. This can be particularly fun if you decide in the narrative that a new, uncharted dome has been uncovered.

Seriously, Necromunda rocks. Best. Game. Evarrrrrr.

   
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 rockgod2304 wrote:
how do people play necromunda now. as a board game in the box or on 3D terrain as back in the day?
Both. They offer different challenges and opportunities. Lots of fun either way.

 rockgod2304 wrote:
now GW has redesigned their terrain from 3 inches tall to 5 inches tall. does it make any difference to game play?
Sure does...

 rockgod2304 wrote:
which do people prefer 3" or 5" ?
3" honestly. I love GW's new terrain (obviously), but I do prefer the 3" of the older terrain. Just allowed for more movement, really. I felt things were a bit more fluid back when you can move up a level and still do things.

 rockgod2304 wrote:
is scatter terrain important: crates & barricades etc?
Endlessly. But not too much. There should areas where cover is terrible. It's the Underhive, not a fortress.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Regular Dakkanaut





Illinois

 rockgod2304 wrote:
Thanks for feedback

I never thought of making 3D board from the 2D boards in the box set

would that be worth while?

i made these for space hulk , but would work just as well


Dudes these are awesome!! 3d print or laser cut? If so are you selling the file?

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