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Made in us
Lone Wolf Sentinel Pilot






Iowa

The question in the title. Is it expensive? Is it comparable in scale with Warhammer 40K, or is it something more in size with Killteam? How much does the average army cost? What is the average army size?

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in nl
Jovial Plaguebearer of Nurgle





I'm not the most experienced player but I will try to answer your questions best I can.
Is it expensive? Well as with all things GW it is not cheap and unlike AoS/40k a lot more stuff is mail order only, especially heroes. But tying in to your other question, army sizes are smaller than in 40k albeit higher than Killteam as well. So depending on what you want as an army, 3/4 boxes of regular troops and 2/3 heroes to lead them will get you a normal army.
Army size depends a bit on what you want to do but from what little I have seen a 500 points game is about 20-30 models, 750 points is also common and is basically an extra hero and an extra box of models.
As for how it plays, I find it very fun and more balanced than 40K. Turn order is not static and special moves can make parts of your army move out of order. While deployed as units initially, models are free to roam around individually afterwards. Soup is possible but not nearly as busted as in 40K and the armies are relatively well balanced
To end I'll say again I'm a rather inexperienced player myself but I think most of what I said should hold.
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Not even 3-4 boxes. Maybe 1-2 boxes of troops.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Legendary Dogfighter




england

If you convert your basic troops to captains and banners and don't use knights of dol Amroth (as you'll need the ones on foot at stupid prices)...then yes it's cheap...
Although the rulebook and "army book" will cost more than an army...
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

ValentineGames wrote:
If you convert your basic troops to captains and banners and don't use knights of dol Amroth (as you'll need the ones on foot at stupid prices)...then yes it's cheap...
Although the rulebook and "army book" will cost more than an army...

Can we possibly get more specific, not to slight you, but I haven’t looked into any of this myself, I just want to make sure some people don’t make a hasty decision with a shared group fund.
What does the average army for an average sized game cost for each faction, just models alone?

This message was edited 1 time. Last update was at 2018/12/13 02:11:58


If the truth can destroy it, then it deserves to be destroyed. 
   
Made in nl
Jovial Plaguebearer of Nurgle





Well what point range do you want to play at? If my estimation was off, like judgedoug mentioned, than 2 boxes and assuming no kitbashing so at least 1 command will set you back around 110 dollars not including FLGS discounts. In my example that would give you 4 commanders of Rohan, 24 infantry and 6 cavalry units.
   
Made in gb
Legendary Dogfighter




england

Well back in the day I found the average size game was about 500pts.
For me at least I remember that being:
Captain
Banner
24 warriors of minas tirith
King of men on horse
6 gondor knights.

But back then that only cost me I think £40.
Nowadays that's about £75. But wouldn't be legal since the new rules focus too heavily on heroes.

I assume 500pts is still standard. It's hard to say since nobody plays and it's never talked about.
So you'd probably still be looking at a box of infantry each. A box of cavalry each. Then just create your captains from models in those instead of wasting money on the overpriced command box sets.
   
Made in gb
Dakka Veteran




Lincoln, UK

There are three game modes, and in two of them (Open and Narrative Play) VG's force is legal. In the third (Matched Play), you only need to add another hero to make it legal. Not a major upgrade over six years compared to, say, 40k.

The rulebook and the army books are £35 each, but the each army book covers a couple of dozen forces. You won't be spending hundreds on rulebooks, or replacing them regularly. There's another £25 rulebook called Battle Companies if you want to play low-level campaigns, but that's it. The rulebook is complete in itself, including rules for sieges and siege engines. If you're really tight for cash, share an army book and the rules with a friend.

The game plays well with a handful of heroes or with an full army. The Fellowship of the Ring (£35?) is a viable force in the game. The new Pelennor Fields starter set is a brilliant buy - two 600-point forces (ish) and the rulebook for £90. Pretty darn good value.

Doug is right: a box of 24 plastic infantry and another of 6 plastic cavalry will give you a decent start and costs £43. To start with, make your captains stand out by painting the rim of their base silver rather than the usual brown.

Some things I don't like - the cost of the command boxes and the elite (metal) troops can escalate the cost pretty quickly. There are plenty of historical minis (and historical plastics) out there now though. You can also convert the plastic troops to be more elite warriors or special characters if you like. I made a force of Minas Tirith and Fiefdoms (44 infantry and 12 cavalry) from plastic Normans for £40.

The main discussion group online is the Great British Hobbit League on Facebook, rather than forums, and it's very busy. And someone must be playing it, because I'm going to a local SBG games day on Saturday...
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Apple Peel, if you want to play Middle-earth Strategy Battle Game, the first thing you should do is "mute" ValentineGames.


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Generally it is a skirmish level game with 30ish models per side. However the rules scale up very nicely to large scale battles with 100+ models. Certain figures in the range are only suited to larger battles though. You should probably be playing a 1k+ game before you bring out a Mumak or Sauron.

I would recommend playing the older version of the rules. As mentioned the newer one is too focused on having tons of heroes. The game is more enjoyable when you have 1 hero for every 15-20 non-heroes.

This message was edited 1 time. Last update was at 2018/12/15 01:25:58


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Grey Templar wrote:
Generally it is a skirmish level game with 30ish models per side. However the rules scale up very nicely to large scale battles with 100+ models. Certain figures in the range are only suited to larger battles though. You should probably be playing a 1k+ game before you bring out a Mumak or Sauron.

I would recommend playing the older version of the rules. As mentioned the newer one is too focused on having tons of heroes. The game is more enjoyable when you have 1 hero for every 15-20 non-heroes.


Addendum: The warriors-per-hero limit came in to curb certain degenerate archer-spam builds (particularly Moria and hobbits), and is easily discarded if you're playing with a group of friends that aren't going to abuse it to min/max. I don't find 12 warriors/hero a particularly odious limitation but I play armies with very expensive units (Rivendell and Erebor/Mirkwood), and it'd probably be different for people who weren't paying minimum 11pts/model.

The rules are almost unchanged in their current form from their original version; the only thing that's really new and not just a tweak is the addition of "special strikes"/"monster power attacks", which are situational and sometimes entertainingly cinematic options.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 AnomanderRake wrote:
 Grey Templar wrote:
Generally it is a skirmish level game with 30ish models per side. However the rules scale up very nicely to large scale battles with 100+ models. Certain figures in the range are only suited to larger battles though. You should probably be playing a 1k+ game before you bring out a Mumak or Sauron.

I would recommend playing the older version of the rules. As mentioned the newer one is too focused on having tons of heroes. The game is more enjoyable when you have 1 hero for every 15-20 non-heroes.


Addendum: The warriors-per-hero limit came in to curb certain degenerate archer-spam builds (particularly Moria and hobbits), and is easily discarded if you're playing with a group of friends that aren't going to abuse it to min/max. I don't find 12 warriors/hero a particularly odious limitation but I play armies with very expensive units (Rivendell and Erebor/Mirkwood), and it'd probably be different for people who weren't paying minimum 11pts/model.

The rules are almost unchanged in their current form from their original version; the only thing that's really new and not just a tweak is the addition of "special strikes"/"monster power attacks", which are situational and sometimes entertainingly cinematic options.


The 33% Bow limit was already in place to curb the archer spam. They didn't need to have 12 warriors/1 hero to do that.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

OP, here's the info you need.

Middle-earth Strategy Battle Game fully realizes and defines the "three ways to play" that is the current Games Workshop ethos - that originated with Lord of the Rings. The original releases of the game in the early 2000's were designed for scenarios only, and traditional points matched battles were later shoehorned into the game in a haphazard way and didn't work well. Thankfully, in the current edition the ways to play the game are clearly defined and far more balanced than any previous edition.

In Open Play, there is no limit to what you can field. Re-create whatever battle you wish from the books or appendices using whatever models you wish.

In Narrative Play, you use what the scenario tells you to use, and there are dozens of currently available and hundreds of other scenarios ranging from the destruction of Fornost to the Dunedain keeping the Nazgul at bay from the Shire to the battle at the Morannon Gate.

In Matched Play, there are army list building restrictions. This is designed for tournaments or pick up and play gaming. Having a "hero" will allow you to take a certain number of warrior models (anywhere from 6 to 24 depending on the hero); many of these "heroes" are merely captains who are only slightly better than the troops they lead.

Back to the OP's question, if you are interested in Open or Narrative play, then your collection really could include whatever models you want for whichever "historical" or "hypothetical" battles you'd like to play! If you're more focused on Matched play games, then you'd want to focus on a single army.

The game scales incredibly well from literally a few models on the board to over a hundred per side. To give you an idea of points, a typical skilled man will run 7 or 8 points, with goblins less (4 to 5) and elves more (10 to 14); a cavalry model perhaps 15 to 20 points, while a standard human captain would be 45 points plus options. My general rule of thumb is approximately 300-400 points per hour of a game.

As an example army, let's take Minas Tirith.

A box of 24 Warriors of Minas Tirith is $40 and has about 200 points worth of guys. A box of $32 Knights is about 100 points. A commanders box for $40 has a 2 heroes, a banner bearer, and a hornblower, adding another ~175 points to your force. With those three purchases alone, and upgrading a Knight to a Captain on Horse, you can craft a 500 point army list that will form a fantastic core to expand on. Maybe add Faramir and some Citadel Guard down the road for some elite infantry. A trebuchet or avenger for a defensive force. Maybe a contingent of Rangers with Damrod or Madril (or ranger Faramir) to lead them?

Please let me know if you have any more questions.

Automatically Appended Next Post:
 Apple Peel wrote:
ValentineGames wrote:
If you convert your basic troops to captains and banners and don't use knights of dol Amroth (as you'll need the ones on foot at stupid prices)...then yes it's cheap...
Although the rulebook and "army book" will cost more than an army...

Can we possibly get more specific, not to slight you, but I haven’t looked into any of this myself, I just want to make sure some people don’t make a hasty decision with a shared group fund.
What does the average army for an average sized game cost for each faction, just models alone?


If you have a shared group fund then the absolute best purchase you can make is the Pelennor Fields box. It comes with a staggering $330 worth of stuff for $150 including three armies. The full rulebook, a fantastic core for a Mordor army, a fantastic core for a Rohan army, and a fantastic core for a Dead of Dunharrow army. Learn to play with the scenarios included, and from there your next purchase would be the Armies of the Lord of the Rings book which has 20+ armies and 250 something profiles along with a dozen scenarios for narrative gaming (recreating battles from the films and from the books).

This message was edited 4 times. Last update was at 2018/12/15 18:16:54


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Grey Templar wrote:
 AnomanderRake wrote:
 Grey Templar wrote:
Generally it is a skirmish level game with 30ish models per side. However the rules scale up very nicely to large scale battles with 100+ models. Certain figures in the range are only suited to larger battles though. You should probably be playing a 1k+ game before you bring out a Mumak or Sauron.

I would recommend playing the older version of the rules. As mentioned the newer one is too focused on having tons of heroes. The game is more enjoyable when you have 1 hero for every 15-20 non-heroes.


Addendum: The warriors-per-hero limit came in to curb certain degenerate archer-spam builds (particularly Moria and hobbits), and is easily discarded if you're playing with a group of friends that aren't going to abuse it to min/max. I don't find 12 warriors/hero a particularly odious limitation but I play armies with very expensive units (Rivendell and Erebor/Mirkwood), and it'd probably be different for people who weren't paying minimum 11pts/model.

The rules are almost unchanged in their current form from their original version; the only thing that's really new and not just a tweak is the addition of "special strikes"/"monster power attacks", which are situational and sometimes entertainingly cinematic options.


The 33% Bow limit was already in place to curb the archer spam. They didn't need to have 12 warriors/1 hero to do that.


I know. The problem was that working completely within the 33% bow limit Hobbits and Goblins were able to access the massed-battle "Volley Fire" rules they'd written into the book where if you had enough archers you could make a 6s-to-hit shot against every model in a 6" radius at a range of 48" by min/maxxing in quite small games.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

First I’ve heard of volley fire being an issue. It was more the Rangers lists that were allowed to ignore the 33% rule, but they were small model count anyway.

Overall, the balance is quite good.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Legendary Dogfighter




england

 Grey Templar wrote:
First I’ve heard of volley fire being an issue.

That's because it never was.
   
Made in fi
Locked in the Tower of Amareo





 Apple Peel wrote:
The question in the title. Is it expensive? Is it comparable in scale with Warhammer 40K, or is it something more in size with Killteam? How much does the average army cost? What is the average army size?


Price also depends on army. I'm just starting out and box of warriors of dead(well I got pelennor's box for future use) and king of the dead=400 pts with 2 spare ghosts. I need to convert banner for one but that's all right.

Add in Aragorn and I'm around 600 pts.

Sure it's bit one dimensional but hell of a easy way to start and there I can ally others(Rohan, why you think I went for Pelennor's field box ) and expand from there.

I'm sure I invest much into the game in the long run but it's going to be manageable chunks.

edit: For added fun I can get rohan's from pelenor's field turned into 400 pts by adding just 2 royal guard and captain all on steeds. This costs me about 80e more(including spare foot royal guard). All will have then also foot models. Add in Aragorn and I can join them all in one 1000 pts rather thematic allied force. Not bad.

This message was edited 1 time. Last update was at 2018/12/16 18:47:48


2024 painted/bought: 109/109 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

ValentineGames wrote:
 Grey Templar wrote:
First I’ve heard of volley fire being an issue.

That's because it never was.


It was game-breaking and was thankfully removed two editions ago for that reason.

But I'm glad that a guy making a thread asking "what is LOTR SBG?" has his questions answered with "well volley fire was great in 2005"

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 judgedoug wrote:
ValentineGames wrote:
 Grey Templar wrote:
First I’ve heard of volley fire being an issue.

That's because it never was.


It was game-breaking and was thankfully removed two editions ago for that reason.

But I'm glad that a guy making a thread asking "what is LOTR SBG?" has his questions answered with "well volley fire was great in 2005"


Someone grumbled about the hero comp rule and I thought I'd explain why it existed.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Fixture of Dakka





Was invited for a quick game during the Hobbit: AUJ days, in one of the GW stores, and it felt like an entry-level tabletop wargame. The setting is also more accessable and familar than that of Warhammer.

I snubbed it at the time for being redundant when GW already had WH:FB and the interest in LOTR would probably die off when the movies finished their run at the cinema. Without the Tolkien estate's backing to use material outside of the movies( even the Hobbit movies had ownership issues ), it was hard to see enough new units to keep the game alive...

But here it still is and how wrong we were! Managed to obtain a copy of the 2003 ROTK rule book( £3.50! ) and to be fair it looks good. No idea what the new edition is like, but I can definitely see a rulebook + Shelob & Hobbits box set to complement the rather awesome Pelennor Fields. I like how the game has the two styles of play - army battles and monster encounters - and even mixes them in certain scenarios. If the new edition is strictly a wargame then...I dunno - probably best they'd left that to AOS...


Casual gaming, mostly solo-coop these days.

 
   
Made in us
Longtime Dakkanaut




SamusDrake wrote:
Was invited for a quick game during the Hobbit: AUJ days, in one of the GW stores, and it felt like an entry-level tabletop wargame. The setting is also more accessable and familar than that of Warhammer.

I snubbed it at the time for being redundant when GW already had WH:FB and the interest in LOTR would probably die off when the movies finished their run at the cinema. Without the Tolkien estate's backing to use material outside of the movies( even the Hobbit movies had ownership issues ), it was hard to see enough new units to keep the game alive...

But here it still is and how wrong we were! Managed to obtain a copy of the 2003 ROTK rule book( £3.50! ) and to be fair it looks good. No idea what the new edition is like, but I can definitely see a rulebook + Shelob & Hobbits box set to complement the rather awesome Pelennor Fields. I like how the game has the two styles of play - army battles and monster encounters - and even mixes them in certain scenarios. If the new edition is strictly a wargame then...I dunno - probably best they'd left that to AOS...



Middle earth sbg has the benefit of simply being a better game than AoS. AoS is big and flashy and very very poorly balanced and GW is constantly swinging back and forth wildly in rules and releasing new not quite finished testing armies at high clip. For competitive play AoS and, to a lesser extent 40k, are a mess.

Middle earth sbg is a more refined and less volatile system. Since it has always been a smaller system than the other two, it’s complexity doesn’t bog down the game the way 40k used to, and it manages to avoid scatter dice and templates that just caused so many problems in older editions of the big two. It doesn’t get a huge release three to four times a year that the gw staff doesn’t adequately test. That isn’t to say they are effect, when the hobbit movies came out, hobbit armies were clearly superior as they threw a whole bunch of new rules at the new armies without going back and balancing the older armies. That problems has been smoothed out, though by this most recent edition that tightened up several rules. It is important to note that many of the rules writers for middle earth sbg were tapped from and regularly play in the biggest tournaments for the system and place high almost always, meaning they have a former grasp of the system’s balance than gw rules guys often do

It also does away with IGUG which is nearly impossible to balance around, hard limits shooting for most armies, and fights aren’t decided in the same way as the other system s where having initiative is pretty much the most important thing in any combat. Instead it focuses of maneuvering to maximize the number of dice in the most important combats so that you can win and make strikes. Movement is subsequently ultimately more important in middle earth sbg, and that says a lot if you are at all involved on a competitive level with any of these war games.
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

SamusDrake wrote:
No idea what the new edition is like, but I can definitely see a rulebook + Shelob & Hobbits box set to complement the rather awesome Pelennor Fields. I like how the game has the two styles of play - army battles and monster encounters - and even mixes them in certain scenarios. If the new edition is strictly a wargame then...I dunno - probably best they'd left that to AOS...


The core rules are 90% the same as those designed by Priestley and Cavatore - it's not broken, so don't fix it - and in fact, because of that, remain to this day, one of the best set of miniatures rules ever published.

SBG pioneered the three ways to play that GW now uses in their other systems. Open - make up what you want, craft a scenario from the books or films, etc; Narrative - playing published scenarios and campaigns; and Matched - use the army construction rules to do an even matchup versus you and a friend. I personally prefer Narrative the most, as it's the meat of the Middle-earth setting.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in gb
Fixture of Dakka





Glad to hear that the game has had a positive effect on GW games thereafter.

Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Freaky Flayed One





Crownworld Astilia

Just thought it was worth asking as well, if 500 or 600 points is the "standard" matched play game size how big is the actual table space? Is it still 4x6 foot like in 40K?

And also, is it acceptable to just use AoS terrain or is there a guideline for what kinds to use?


The Qarnakh Dynasty - Starting Again From scratch...Once again

 kirotheavenger wrote:
People like straws, and they're not willing to give any up even as the camel begins to buckle.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I've usually played on a 4x4, but 4x6 works fine too. Especially if you ever play larger point values or one of the armies has a lot of cheap trash models, like a goblin or mordor orc player.

I think the game definitely benefits from much denser terrain than other GW games since there is a lot of positional rules. You want some choke points, ways to get around said choke points, rough terrain to interfere with massed cavalry, etc...

As I've said before, the game scales quite nicely to any point level or board size with the only issue being keeping track of a bunch of heroes, especially unnamed ones like captains and such.

This message was edited 2 times. Last update was at 2019/12/19 22:20:03


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in fi
Charging Wild Rider





Standard is probably 500-800 nowadays (1000 not unheard of either), which more or less tells you there is no real standard, but certainly a particular range where the game works well (enough on the table for a good game, not so much that it starts to slow down). The larger points sizes appeared to have come in with the warband system (requiring a hero to lead every X troops in your armylist), which means the armies aren't actually much bigger than before, but there are a few more heroes (which was the point; the story is about specific characters rather than hordes of Rohan peasants) and monsters (which became much more useful from the Hobbit rules onwards).

4'x4' tables or 4'x6' tables are indeed pretty standard. 3'x3' works well for battle companies or the likes, but in games with objectives you need a decent distance between them to make splitting your army or using cavalry and flying creatures more interesting. 4'x4' is certainly big enough for around 700 points, which is what I used to play most often.
   
Made in gb
Fresh-Faced New User




My 7yo son and I have just started out in this hobby with fields of pellenor. Great buy, GW staff as enthusiastic as they were 25 years ago when I last played....

My question is whether the models will be compatible with the "Old Empires" game that is being released in the future?

If so, the simple rules of the LOTR SBG will be great for my son,but I really did enjoy the empire...
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

If by "Old Empires" you mean "The Old World" i.e. return to Warhammer Fantasy Battle, then the answer is probably not. LotR is 25mm scale, WHFB is 28mm. There are some people who have crossed over their minis and don't mind the size difference - I personally hreserve a lot of judgement for those people as the size difference between the last generation of WHFB humans and LotR humans is more than noticeable from 3 feet away.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Fresh-Faced New User




Thanks - the old world was what I meant.

Shame about the difference in scale - obviously it would be nice they were the same...
   
Made in gb
Longtime Dakkanaut






UK

Capt_Darling wrote:
Thanks - the old world was what I meant.

Shame about the difference in scale - obviously it would be nice they were the same...


As I recall, when GW first got the LOTR licence, part of the deal was that it would be a different scale from Warhammer for some reason.

   
 
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