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Made in us
Changing Our Legion's Name




Hey! So I just got started playing and I effin' love this game. Its the right amount of crunchy for me, even though I haven't figured it all out yet. I mostly go by the rule of cool when it comes to building forces, so I'm going the same way with infinity. However, there's a lot of really cool units and I need some help figuring out some good synergy. I don't see many sectorial builds that suit me, so i'm stuck with vanilla and missing out on a lot of fireteam bonuses that I really need to make up for. Obviously, being Nomads, I plan on doing a lot of hacking and hacking-based strategies but I played my first game against Ariadna today and was spanked pretty hard. How do you tend to deal with opponents like that? Here's a list of the units I have built and some painted:

-Ice storm starter box (agualciles x3, grenzer, spektr, mobile brigada)
-Beyond ice storm (kriza boracs, hellcat, intruder)
-2x interventors w/ fast pandas
-Clockmaker w/ zondbot
-Daktari w/ zondbot
-Extra reverand healer
-Lunokhod w/ krazy koalas
-reaktion zond
-Vertigo zond (may use as a stemplar)
-Zoe and Pi Well
-Iguana squadron

I feel light in the smoke department, so was considering some Morlocks or Jags, but I don't have a good idea on how to fit it all together. Any suggestions?

~7000 pts
W-L-D: 10-0-1
 
   
Made in hr
Been Around the Block




You could try adding your own camouflaged units like Zeros and Bandits. Yeah Jaguars and Morlocks too!
Check Corvus Belli's forum section for Nomads https://forum.corvusbelli.com/forums/nomads.24/ for tactics, tips and lists, and watch/read some battle reports:
https://www.youtube.com/user/GamingwithTheCooler/videos
https://www.youtube.com/channel/UCbO4Vs1vlAA9hz7Ad7IMgug/videos
https://www.mercrecon.net/tag/nomads/
They all feature Nomads.

This message was edited 2 times. Last update was at 2018/12/19 09:12:11


 
   
Made in gb
Worthiest of Warlock Engineers






preston

Hi and welcome to the wackiness! Okay, first things first I'll cover your stuff

Chapter Master Zoidberg wrote:


-Ice storm starter box (agualciles x3, grenzer, spektr, mobile brigada)

This is a good all-round starting force. Alguaciles are decent for basic line infantry, the MB is a HI piece and has that light flamer that makes camo and close quarters troops cry, the Spektr is a great objective grabber and disrupter but the Grenzer is.... Not really a sniper. Unless you are getting into Tunguska mod him to have a basic rifle or other weapon. as a Sensor carrier he is excellent.

-Beyond ice storm (kriza boracs, hellcat, intruder)

This is an excellent pack. The Kriza is a monster of a HI, although personally I prefer his HMG iteration. Almost nothing stops him, he hits like a sledgehammer and just kills things through pure dakka. Dont want a TAG? Take a Kriza. The hellcat is a good drop troop, but I dont use it much. Still, its a AD Spitfire and can be really good for sniper and mook hunting. The Intruder is dirty. She is just too good for what she costs, and can decide entire battles. Surprise shot+camo+cover+range bands - you can get your opponent to -9 on average. And she ignores his camo and smoke to boot. Honestly this is an excellent model.

-2x interventors w/ fast pandas

These are the best Hackers in the game and you always want a Fastpanda with them. Just do not get too hung up on tha hacking meme though - if the enemy is not hackable then they are not going to do as much. Still, they make good Objective grabbers and can be used to provide support software if they cannot screw with the enemy.

-Clockmaker w/ zondbot

A good all round engineer. Use him if you have TAG's and/or remotes. Always always take the Zond Bot. Also a good grabber.

-Daktari w/ zondbot

As above but a medic. Unless you have a Reverend Healer she should be a staple of your list. Once again take Zondbots

-Extra reverand healer

Speak of the devil. The Reverend Healer is not a dedicated doctor per say, more she is MI a combat monster that is also a doctor and a specialist. Be aware of her BTS and that she is really slow thanks to being an MI, but also remember she has an EXP CCW and a not-too-shabby CC skill. She will not handle actual assault troops, but she can murder non-CC specialised models in a pinch. Also she has a Nanopulser, which when combined with her stats make her an all round fighter. just be aware that she pays a lot for this, but she does make a good alternative to the doctor if you have points to spare, or cannot afford both a medic and combat beast. Also she likes having Zondbots. Also she can link with reverend Moiras and bring a BSG to giver a close quarters punch.

-Lunokhod w/ krazy koalas

Your struggling with THIS?! The Lunokhod is a great combat drone. Use the fast pandas to dictate your opponents actions in his turn or to hold him up whilst dealing with them.

-reaktion zond

An obvious piece. Set it up with Marksman supportware and mow them down. You can also use it as an assault piece, move it up in you turn then leave it on your opponents side for him to deal with.

-Vertigo zond (may use as a stemplar)

Remember your Spectre? well if you use him as an FOO you can surprise shot your enemy from behind with a marker light and then call in missiles that hit on 18's, ignore cover and put him at a -6 to dodge. Bonus round includes dropping them on clustered models or link teams and watching him sweat. Its a good model to use.

-Zoe and Pi Well

Remember what I said about the Clockmaker? All of that applies here but better.

-Iguana squadron

Iguana's are great light TAG's. Send it forwards and use its integral repeater to hack enemy units from it, get free hacking ARO's in addition to its and to provide Hacker defence. And once it goes down it becomes a HI armed with a HMG too! Rambo it and giggle as your opponent cant stop the TAG.

I feel light in the smoke department, so was considering some Morlocks or Jags, but I don't have a good idea on how to fit it all together. Any suggestions?

Morlocks are 6 pt smokebombs with CC weapons and abilities. I go for the EM weapon for that chance to knock an enemy unit out of the line and make HI/TAG's/Remote's useless all game. Jaguars are good too, but the best is the Uberfallkommando. Those furries are murder units in their own right, ad have Eclipse Grenades for added giggles. A full unit is basically unstoppable and shreds anything it hits.

As for what I would get in your place, it depends if yuo want to go vanilla or sectorial BUT here are some staples:

-Bakunin Starter
This nets you a Sin Eater, 2 Moderators, a Moiras, a Riot Grrrl and Morlock. The Moderators are essentially cheap orders that you will want in larger games. The Morlock is a Morlock. The big things are the Sineater - an amazing ARO piece that makes opponents weep and spend entire turns trying to remove or get around and can lock down entire lanes of fire on his own (HMG+cover+Mimitism). mine has killed TAG's, Antipode squads, all manner of HI and expensive units and been named a no-fun model by the club. The Moiras. Moiras are figures I am in two monds over. On the one hand they are good and have that ODD and ARM 3, making them tough and gicing them an advantage in a gunfight. On the other hand they have a BTS of 0, are MI (and thus slow), low combat stats for an elite unit (BS of 12?!) and pay for a specialist CCW that they will almost never (and certainly do not ever want to) use. That said I have had some good times with them, and ODD+cover can be a pain for anyone to deal with, so YMMV. Finally the Riot Grrrl.This is the Multi Rifle version so not the best, but she is a cheap ARM 3 HI with Hyper Dynamics Level 3 and Frenzy. Want to cancel the Frenzy? get a link team. She is decent, can get about and hits hard enough with that MR and bar the Frenzy is good, especially for how cheap she is.

-Zero's
A blister of 2 gets you 2 low-stat cheap camo infiltrators with mines. Take them as FOO's, spot for your missile bot, lay minefields (killed Achilles this way) and grab objectives. Stellar and staple units in most lists.

-Taskmaster
Any but the HMG. You have a a murder unit of a HI that covers most range bands, has a giant DTW, Krazy Koalas and a DA CCW with MA level 1 (also granting him Stealth) and amazing stats. Essentially a Kriza Borac that is more generalist and less shooty. The Koala's also let him really dominate the board as they extend his threat range massively. Honestly I pack this when I want to hurt my opponent on many levels.

-Uberfallkommando
Like Morlocks but better. Hits like a hammer, has Eclipse Grenades and dodges on 21's, Mines on 18's. DA CCW's all round except for the Chimera who has a Viral CCW that makes none-machine opponents run screaming in terror. CCW of massive, bonuses for getting them all into B2B contact with the enemy, Climbing Plus, Martial Arts of high and I khol. Are also furries but hey, your playing Nomads right?

-Riot Grrrls
The box and the blister will net you enough to make the core link should you go Bakunin, and you want that core link (10 wounds, 6th sense and weapons that hit on 19's with MSV level 1 backing all that up) as it will win you victories, especially as it has its own on board specialist. oh, and Stun Grenades. If you are not and want to go cheap then just get the Spitfire model, she is hella good for what she costs - once again dont forget that outside of a link she frenzies once she gets a kill.

-Mobile Brigada
At least get the one with the BSG (Shae Konnit does a split box deal) as he can be good stealth LT alongside your more obvious choices (Interventor). Also the Hacker is a good 'combat' hacker to use when you really need to push to the objective. If you get the box then you can run the Pain Train link team.

-Lupe Balboa
A better Alguacile and can link with them for a cheap link team that does things, has integral smoke, is a specialist and carries Panzerfaust. Also has a pet dragon.

-Hollow Men
MOV 6-4 HI with G. Remote Presence. Roll up and laugh as your foe cries foul at your speedrunning HI and their blazing guns of death.

-Perseus
A decent rambo with his own smoke. He can hit hard, assault and gunfight and is not too pricey to boot.

-Baggage bots
After seeing one player end his game with more points than he started in a tournament I think these are somewhat important!

Beyond this its your call. What do you want, how do you want to play, whats your end goal? And are you going vanilla or sectorial? Let us know and we can help you more.

As for killing Ariadna: Take units with MSV Level 1, bring your own smoke units and be careful around camo markers. You will usually be outshooting them once they pop that Surprise Shot, and you have better equipment. Bring Camo and ODD/Mimetism to really make them cry, and drop Smoke. Shoot out Antipodes and the like before they get close and lace areas with mines. Set up for an ARO and let them come at you - all those orders mean nothing when they have to come at you one at a time. Sin Eaters are a great answer here as nothing they have can compete with 4 HMG shots in cover and with mimetism, likewise the Krazy Borat with his HMG just shreds them. The trick is in drawing them out, or getting some units so close they cannot risk popping without being gunned down (smoke and DTW/CC troops work well here). Have a gunline waiting on their turn then press them hard on your turn.

Good luck and tell me how it goes!

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

What specifically gave you trouble with Ariadna? Its tough to give vague advice.

Some general tips.

Ariadna has no MSV2. We cannot see through smoke, so an Intruder with multi-sniper and a helpful Morlock will let you attack targets without taking a million AROs. Do note that Vet Kazaks and anything in a 5 man link has Sixth Sense, so if you shoot at them the target doesn't take a penalty for the smoke. Though its still only the target that can shoot back so its still helpful. The smoke is also helpful just in general for moving forward.

Bring Sensor. Otherwise you'll waste too many orders discovering and dealing with all those camo tokens.

Beware of anything that has T2 ammunition. If you get into a FtF roll you want to stack the odds in your favor, because with that ammo type it always has a chance to insta-kill you unless you are a TAG.

This message was edited 1 time. Last update was at 2018/12/21 18:25:07


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Changing Our Legion's Name




Wow, thank you for all of that great information! The breakdowns were super helpful. And sorry, We played a smaller game and I was just kind of trying to test out of new units (Iguana, intruder, etc.) but made a lot of poor choices in deployment and turn order (i've only played ~4 games now). So I was looking for more general info on how to deal with such an order and link team heavy army (my intruder got outshot by a plain ol' sniper rifle because of those fething link teams and my poor rolling).

Sectorials seem cool, but none of the nomad ones really appeal to me that much. It seems like every sectorial has one cool link team and then the rest i'm not really that into; if I did any, it would probably be Tunguska (i'm a big fan of the hacking meme). But all of the sectorials and links seem like super big investments because the nomad models are nearly all so points-heavy. I think i'd have most fun with vanilla because I love the variety, but I just need to maximize these units' advantages (which you have outlined very well!!) to counter the huge buffs that those links are giving people. The +3 BS +1 B is really really obnoxious, esp when its a gakky sniper that can't seem to miss because of those bonuses. I think I need to prioritize adding smoke, because my biggest problem at the moment is my positioning. The smoke should give me some room for error with all of that, so I think some cheap morlock smokes (or maybe Lupe, which sounds frickin' sweet) is going to be my next move.

~7000 pts
W-L-D: 10-0-1
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, if you do go vanilla and forfeit link team options you'll have to use smoke and be much more tactical in how you approach link teams. You'll need to sneak around and only take favorable AROs.

Sectorials are definitely much more limited in what they can take. Thats why they get link teams with powerful bonuses.

Which Ariadnan sectorial was it anyway?

This message was edited 2 times. Last update was at 2018/12/21 18:55:59


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Changing Our Legion's Name




Yeah, you have a point. I guess that's why things were designed this way! I'm actually going to a tournament in late January, so i'll be using all of your advice as much as possible. Thank you!

I'm not quite sure. He ran one of those dog face guys with an antipode in one squad; had a maurader with a rocket launcher and one with another loadout also in that combat group IIRC. His other group consisted of a link team with a sniper, a paramedic, an engineer (I think?), and two regular guys. I can't remember their unit names unfortunately, i'm still so new to the game that i'm learning what everything is called!

But here's where I screwed up the most - I took first deployment and he then took first turn. So he easily counterdeployed me and had immediate board control, and got to make all the first moves. His dogs got in my face on turn 1 and we killed each other. Unfortunately he managed to kill my Mobile Brigada Lieutenant as one of those casualties, and the rest went downhill from there. My intruder only managed to kill one model and got popped by that crappy scut sniper that had those link team boosts, which is really unfortunate. It also didn't help that my hellcat dispersed right in front of his link team with his back to them. It wasn't pretty.

~7000 pts
W-L-D: 10-0-1
 
   
Made in gb
Worthiest of Warlock Engineers






preston

Chapter Master Zoidberg wrote:
Yeah, you have a point. I guess that's why things were designed this way! I'm actually going to a tournament in late January, so i'll be using all of your advice as much as possible. Thank you!

I'm not quite sure. He ran one of those dog face guys with an antipode in one squad; had a maurader with a rocket launcher and one with another loadout also in that combat group IIRC. His other group consisted of a link team with a sniper, a paramedic, an engineer (I think?), and two regular guys. I can't remember their unit names unfortunately, i'm still so new to the game that i'm learning what everything is called!

But here's where I screwed up the most - I took first deployment and he then took first turn. So he easily counterdeployed me and had immediate board control, and got to make all the first moves. His dogs got in my face on turn 1 and we killed each other. Unfortunately he managed to kill my Mobile Brigada Lieutenant as one of those casualties, and the rest went downhill from there. My intruder only managed to kill one model and got popped by that crappy scut sniper that had those link team boosts, which is really unfortunate. It also didn't help that my hellcat dispersed right in front of his link team with his back to them. It wasn't pretty.


Dear gods, how long have you been playing and does the TO know your a newbie?
Im not going to lie to you mate, Infinity is brutal, and I mean Brutal. I lost most of my games in my first few months worth of playing and it took a long time before I could face competent players equally. You need to get a lot of practice games in if you are going to play, and take note of everything that happens and how you can improve because tournaments are tough, even the casual ones. Veteran players will have all manner of tricks and tactics that they will use, you will need countermeasures and a decent knowledge of other factions, especially Varuna which is very popular right now.
Feel free to ask for help.

As for the Ariadna, you hitit tough. Dogfaces are powerful warbands and hit hard at close ranges, especially when supported by an antipode pack, whilst the veteran in a link team is brutal for anyone to face. Make someone else your LT - maybe a Grenzer? Something that is not obvious anyway - obvious LT's always die fast, and you want your MB to be pushing and fighting. If you have a HI+another active piece then it is different as you will not be relying on your MB as much for offensives. Get a Sin Eater and some Zero's for now, they will help.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
 
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