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Made in us
Evasive Eshin Assassin






I have a chance to pick up a kickstarter and was wondering if it was a good idea or not.
I really like the minis but was wondering how the game played. It looks like a basic old school warhammer.
Are there plans for expansion?
Would a non game of thrones fan find it entertaining?
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





My area is pretty hyped and playing often. (Phoenix, East Valley)

There are already expansions out for it, The Boltons, and Nightwatch are out, with the Wildings at the start of next years and more to be announced for 2019.

I think it's the best wargame like this since I played WHFB in 6th, (7&8 sucked) So Anyone should like this game.

This message was edited 1 time. Last update was at 2018/12/25 03:29:17


Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in it
Human Auxiliary to the Empire




Never played it but watched several gmg battle reports.


While it looks solid, this one IMO is mostly a card game disguised with minis.


I guess then if you take it as a 1v1 boardgame is pretty good.


I played whfb in 5th and 6th and soif does nothing to remind me of it TBH.
   
Made in us
Evasive Eshin Assassin






Really?
Cards play that big of a role in it?
   
Made in it
Human Auxiliary to the Empire




 usernamesareannoying wrote:
Really?
Cards play that big of a role in it?



To clarify: there are cards which you draw and you use as sort of "stratagems". But what I meant is that to me it looks like a game that could have been made just with cards and a board with tiles.


Manouvering and shooting look risible, a grid would have been more than enough. The throne mechanic seems out of place in a miniature wargame and taken straight from a boardgame.

Individual models do not really have stats. The whole unit has stats and they degrade when it lose ranks.

It's clearly targeted at miniature wargamers but the core of this game doesn't feel very wargamey. Just my opinion though.

All in all it kinda reminds me of Mage Wars Arena, a game that looks like a card game but it is not in the end.


   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





Seraf wrote:
Never played it but watched several gmg battle reports.


While it looks solid, this one IMO is mostly a card game disguised with minis.


I guess then if you take it as a 1v1 boardgame is pretty good.


I played whfb in 5th and 6th and soif does nothing to remind me of it TBH.


If you've just watched and not played and you think this is a card game, then you need to re-evaluate it.

The Tactics cards/board mostly replace mechanics such as magic in this world, the are far from the end all be all and the movement system imo is what matters in this game. The main difference between this and WHFB is alternating activations, which drastically changes the game, but holy cow positioning is so important, which why this game feels like WHFB.

If has flanking/rear bonuses, which give you armor modifiers to enemy saves, which is a rare ability, thus flanking and rear charges are really important to breaking units, instead of grinding it out.

I say ignore the cards, learnt o play without them and you'll see what I mean, it's a fantastic game. With a tactical card system instead of a magic system.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in it
Human Auxiliary to the Empire




 Coyote81 wrote:


If you've just watched and not played and you think this is a card game, then you need to re-evaluate it.

The Tactics cards/board mostly replace mechanics such as magic in this world, the are far from the end all be all and the movement system imo is what matters in this game. The main difference between this and WHFB is alternating activations, which drastically changes the game, but holy cow positioning is so important, which why this game feels like WHFB.

If has flanking/rear bonuses, which give you armor modifiers to enemy saves, which is a rare ability, thus flanking and rear charges are really important to breaking units, instead of grinding it out.

I say ignore the cards, learnt o play without them and you'll see what I mean, it's a fantastic game. With a tactical card system instead of a magic system.



Yup just watched and never played. You sure are more reliable on the matter since you play.


What do you think of the throne mechanic? To me that one seems useless (like it adds neither fun neither tactical depth) and not so well implemented.
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





The throne is a KS optional rule and not implemented in a standard game. Unless your talking about the tactical board. There is actually a lot of depth to that imo, especially since it compete with your actions. and allows some interesting options since you have to take into account that people might be able to re-activate a unit or two, using that tactics board, so it's a bit of cat and mouse on moving units vs using tactics.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I recently got into it in a big way, picked up a KS pledge and a lot of other stuff.

Expansions are rolling out at a steady (albeit a bit slow) pace. Nights watch just released, Wildlings are out within the next month. The existing factions are getting more units too.

Its a fun quick game, it does have a "gamey" feel that some might not like if you are a strict wargame purist, but I enjoy it. Plus the minis are gorgeous.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Longtime Dakkanaut





Central Valley, California

Having a blast with it in Central California. It's doing pretty well here. Expansions have been confirmed through 2020. Pretty vibrant future we can hope.

~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * A War Transformed  
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





I've gotten a lot more games in and at bigger point values, the game feels even more fleshed out and miniature tactics based.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Legendary Master of the Chapter





SoCal

I've heard that this game is very easy for boardgamers with no Wargames experience to get into. How true is that?

   
Made in ca
Infiltrating Moblot







Not true.

You all don't understand. I'm not locked in here with you; you're all locked in here with me.

Follow me on YouTube!

Follow me on Facebook!


Check out my Blog at Guerrilla Miniature Games 
   
Made in us
Legendary Master of the Chapter





SoCal

Good to know. Thanks.

   
Made in us
Evasive Eshin Assassin






I could see it being a good starting point for board gamers.
The minis are preassembled and it seems like movement is a little more forgiving than say old school fantasy battles.
   
Made in ie
Longtime Dakkanaut




Ireland

In a lot of ways it reminds me of Kings of War, that is to say I can see a lot of similar game design. However it does offer enough differences to stand on its own too feet. Namely alternative activations, and the tactic board.

The models while nice are a bit pricey, they may come assembled, with a movement tray, and rules, but it is only 13 infantry models.

I recently received the Freefolk starter set, and I have to say those are good value for money. I think one of the best ways to build up a bigger force may be to buy two starter sets for your faction of choice. It won't offer the full variety however.

It is a ni e game, and I hope CMON can keep up with the demand, it was hard to track down my set, and I have heard that people struggle to order unit boxes as they sell out very fast.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
Longtime Dakkanaut





I don't know how the game can be called pricey. :-p A starter set gets you 80% of the way to a legal, normal tournament sized list, plus options of Commander, for $60-75. Additional units are complete and again often come with an attachment which can further change other units, for $25-30. It being so cheap has been a huge part of its success locally.

One of my FLGS just easily pulled twenty players for an event, so while it is far from 40k, it isn't an unplayed, unknown dud either. :-)

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in ie
Longtime Dakkanaut




Ireland

I play a lot of historical game, Fireforge Mongolian infantry roughly €25 for 24 models. That is why I view ASoIaF as being expensive. The core sets are as I mentioned great value, however they don't offer a lot of options. I play Freefolk, while Raiders are workable, Followers of Bone and Spearwives do a fair bit of heavy lifting in the faction.

Just because the starter set is cheap it doesn't mean that players are going to stick with the contents of the box for their force, what if I wanted to field a force where Trackers, and Cave Dwellers were the bulk of my force? It would soon add up as they are roughly €25 a box.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
Longtime Dakkanaut





Yes, which is a perspective I understand, but historicals are famously cheap, and literally any miniature game compared to those is expensive. :-)

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Legendary Master of the Chapter





SoCal

Also, there's a big discount scene for these minis. I've bought four or five different unit boxes for about $15 each over the last year or so.

   
Made in gb
Walking Dead Wraithlord






Are they going to release the dragons as models? Or kings guard?

I get they would be OP in a game setting but id buy one just to have and paint...

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Longtime Dakkanaut





 Argive wrote:
Are they going to release the dragons as models? Or kings guard?

I get they would be OP in a game setting but id buy one just to have and paint...


Kings Guard are already available, usable as one unit or individually. Super value rich in game terms for $24.

Dragons are confirmed and will be done in stages, IE newly hatched, young, and way down the road, full sized.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Walking Dead Wraithlord






I see.
I had another look and they are part of 'Lannister Heroes II' box set.

I was expecting them to have a tri-ridge crested helmet design like in the show and similar armour.. That's disappointing.

Looking forward to the dragons.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Evasive Eshin Assassin






anyone have a scale shot with an AOS fig?
some of these would make nice freeguild.
   
Made in us
[MOD]
Solahma






RVA

I played it once and the experience just made me very glad that I do not like ASOIAF.

Because if I did, goodbye money.

   
Made in ca
Decrepit Dakkanaut





I hear good things about it, mainly why I'm in this thread looking for info.
   
Made in us
Longtime Dakkanaut





For what its worth, I tend to broadly divide games into categories where I feel the designers intentions clearly allow one to do so... IE Frostgrave and This is Not a Test are clearly narrative games, intended to let two players craft personal cres through which fun stories get told...

To that end, among "competitive" games, I find ASoIaF to be my favorite after ten years in this hobby, and five years working as a designer. Its just a really good, clean, skill-based system that understands the line between interesting list building choices, tactical movement, etc... while stopping short of the kind of sometimes abrasive crunch of something like tournament war-machine.

Here a good player will almost always beat a bad player, but the gulf isn't such that it has to become a full-time job to be competitive.

Really excellent game so long as you know its intent which is to be a good, competitive face-off.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
[MOD]
Solahma






RVA

I only played it once but that rings completely true to me. The only thing I don’t like that much is the side/mini game of “politics” but I get how that is thematically important and it certainly adds another level of strategy.

   
Made in us
Longtime Dakkanaut





 Manchu wrote:
I only played it once but that rings completely true to me. The only thing I don’t like that much is the side/mini game of “politics” but I get how that is thematically important and it certainly adds another level of strategy.


I'd argue it completely makes the game. You're often dueling over those finite, powerful resources with your opponent, and weighing order of operations, those versus the battlefield, all modified by the bonuses from tactics cards, makes really nice, tough choices that are THANKFULLY more than just mathhammer.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in ie
Longtime Dakkanaut




Ireland

NewTruthNeomaxim wrote:
For what its worth, I tend to broadly divide games into categories where I feel the designers intentions clearly allow one to do so... IE Frostgrave and This is Not a Test are clearly narrative games, intended to let two players craft personal cres through which fun stories get told...

To that end, among "competitive" games, I find ASoIaF to be my favorite after ten years in this hobby, and five years working as a designer. Its just a really good, clean, skill-based system that understands the line between interesting list building choices, tactical movement, etc... while stopping short of the kind of sometimes abrasive crunch of something like tournament war-machine.

Here a good player will almost always beat a bad player, but the gulf isn't such that it has to become a full-time job to be competitive.

Really excellent game so long as you know its intent which is to be a good, competitive face-off.


I strongly disagree, the game is good, however there are too many layers of special rules which get in the way of tactics, and can lead to a situation where the better player can be taken by surprise. A lot of the time I played it desends into 'my special rule trumps yours'. I honestly think that each objective does not need a unique rule, and terrain needs to lose a few special rules.

CMON, can't help themselves for adding these types of rules, they are almost as bad as GW for it. Games that adopt a Keep It Simple Stupid approach to the rules and interaction of said rules produce tighter game systems, where the game allows the better player to demonstrate their skill, and thus player interaction creates the complexity.

The core mechanics, are sound... the addition of NCU's really make the game shine. I just hope that CMON can keep up with demand for the game.

This message was edited 1 time. Last update was at 2019/07/29 20:18:58


The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
 
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