The Forgemaster wrote:If you can fit them in anywhere (possibly dropping 1 pair of kastellans), some sydonian dragoons with taser lances can really help.
S8, -1AP, D2 weapons that for the measly cost of 1CP per squad hit on 2+, and any hits of 4+ cause 3 hits instead of 1. they can sweep right through many squads of 1-2 wound models thast might get to your lines e.g. ork mob, etc.
and since the weapons are S8 they can also strip wounds off vehicles as well.
you may wish to keep them for a more of a counter attack option, or you could send them out to capture objectives etc. because they move 10" and again for 1CP per squad they roll
2D6 when advancing and add them together.
another cheap option for a MARS list is 10x Sicarian Infiltrators with Taser & Flachette Blasters (180pts). the Taser has a similar effect to the Dragoons mentioned above, but what you really take them for is the 50 shots per turn they put out.
now 50 shots at S3 is not to shabby on their own, but for 2CP in a MARS list 6's to wound cause a mortal wound in addition to other damage. drop them in turn 2-3 near an opponant firebase and watch them unleash the pain.
ALso you could swap one of the Warglaives for a Helverin. as they can really hurt high wound models - with the flat 3 damage weapons, and you do not have much that will take chunks out of opponants vehicles apart from your two onagers (the phosphor bots should really be shooting at infantry otherwise the guns are not so effective).
Well, I did have another list idea that was pure AdMech that involved 20 Hoplites for a screen and 10 Infiltrators for exactly what you described. I was sort of convinced that dropping all of that and instead establishing a gunline in combination with Graia would work well to make the Vanguards tankier with a 6++ and increase their damage output when they get charged. Packing around a Knight, 2 Armigers and 2 Onagers isn't something I'm a
huge fan of, but it seems that having around a Gallant to hit other knights\high T targets is best..But competitively\meta-wise I'm uncertain since I'm new to
40k as a whole.
The other list was definitely more infantry\dragoon focused and used Stygies for the pre-game movement + the -1 to be hit to make sure the Dragoons could get in range:
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++
Forge World Choice: Forge World: Mars
+ HQ +
Belisarius Cawl
Tech-Priest Enginseer
+ Troops +
Skitarii Rangers: 4x Skitarii Ranger
Ranger Alpha: Galvanic Rifle
Skitarii Rangers: 4x Skitarii Ranger
Ranger Alpha: Galvanic Rifle
Skitarii Rangers
Ranger Alpha: Galvanic Rifle
2x Skitarii Ranger
2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus
+ Elites +
Secutarii Hoplites: 19x Secutarii Hoplite
Hoplite Alpha: Arc Lance, Mag-inverter Shield
Sicarian Infiltrators
Infiltrator Princeps
Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
9x Sicarian Infiltrator (Flechette/Taser): 9x Flechette Blaster, 9x Taser Goad
+ Fast Attack +
Ironstrider Ballistarii
Ironstrider Ballistarius: Twin Cognis Lascannon
Ironstrider Ballistarius: Twin Cognis Lascannon
+ Heavy Support +
Kastelan Robots
Kastelan Robot: Heavy Phosphor Blaster
Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
Kastelan Robot: Heavy Phosphor Blaster
Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
Kastelan Robot: Heavy Phosphor Blaster
Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
Kastelan Robot: Heavy Phosphor Blaster
Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
Onager Dunecrawler: Broad Spectrum Data-tether, Icarus Array
Onager Dunecrawler: Broad Spectrum Data-tether
Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++
Forge World Choice: Forge World: Stygies VIII
+ HQ +
Tech-Priest Enginseer
Tech-Priest Enginseer
Warlord: Warlord Trait (Codex 1): Monitor Malevolus
+ Troops +
Skitarii Vanguards: 4x Skitarii Vanguard
Vanguard Alpha: Radium Carbine
Skitarii Vanguards: 4x Skitarii Vanguard
Vanguard Alpha: Radium Carbine
Skitarii Vanguards: 4x Skitarii Vanguard
Vanguard Alpha: Radium Carbine
+ Fast Attack +
Sydonian Dragoons
Sydonian Dragoon: Taser Lance
Sydonian Dragoon: Taser Lance
Sydonian Dragoon: Taser Lance
Sydonian Dragoon: Taser Lance
++ Total: [124
PL, 1994pts] ++
The Ballistarii are there for some extra
AV with the Onagers, Dragoons\Infiltrators for AI (or to dump
MW's on a key unit as you described) and the Kastellans for...well, whatever they want I guess due to volume of fire. To be honest, I'm really unsure what to go with for an all-comers style list. I suppose if I really wanted, I could at least bring a lone Knight along in an Auxiliary detachment and not bring Warglaives.