A lot of firepower, but you're relying on one thing too heavily and that's a clear line of fire to everything, having big ass riptides aren't enough.. You have no forward units to come and scout out.
If I were playing against you with battlesuits then I'd deepstrike pretty much all my battlesuits, leave some units so far out that you can't touch them. Then deepstrike in the second turn and either turn your drones to mush if they push out to deny me deepstrike or deepstrike into the holes exposed.
There would be almost nothing you could do. You'd only get just 1 turn of full shooting, before the enemy is upon you and nothing will save you, because you must always assume you're going 2nd turn if you want to ensure that your list is the best it can possibly be, because it must be able to handle unfavourable situations and going 2nd is a very unfavourable one and it happens 50% of the time on average.
If I wasn't using battlesuits, I'd focus down on all your support units first, because I can easily deploy behind some LOS blocking terrain, before dealing with your riptides, because smart players will not even bother focusing on them and for about 843 points between your 3 riptides, they don't really do that much. As you can barely kill a leman russ in one turn with them. Relying on barely 5 broadsides is not enough, because that's maybe 8 hits per turn with Kauyon and that's against non BS modifier armies. 4 wounds and only AP2. An imperial knight will barely feel that.
Eldar, Dark Eldar and many others will have little difficulty facing you, because you lack serious anti-tank with just above average anti-infantry.
Your opponents can also easily tease you out of formation and you will have to break formation eventually and there is no way that you'll be able to keep every unit safe.
In short, you need much better mobility, anti tank and rework your anti-infantry, because your shooting can easily be negated with modifiers and cover saves.
|