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[2000] - Tau - Riptide/Snipe drone deathball  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




all-in tau castle list designed to table for ITC format
40k List
all tau sept

shadowsun
ethereal with the pen chip +Through unity devastation WL trait

firesight marksman

3x HBC/SMS riptides with velocity trackers + ATS

2x 12 shield drones

3x 8 sniper drones

broadsides w/rail rifles + sms + drone controllers

...Spearhead / Vangaurd = 5 command points total...



List designed to score big late game: lethal at 30 inches. overwatch is a nightmare.

ball up the riptides, shadowsun, ethereal and the string of broadsides within 6 of each other on an objective in the open. Firesight marksman goes wherever. shield drones pad around and protect the star, string out in the front and stretch the zone, but deploy aggressively to ensure your 30" threat range can cover the majority of objectives. 3 units of sniper drones bunch up and pad the rear behind the broadside string.



Kauyon / 3 CP for focus fire / C+C broadsides. With threat of focus fire, no army can ignore those sniper drones first turn, and that takes heat off the shield drones. Ethereal throws up whatever is needed.



2 turns of castle shooting before the riptides/shadowsun head out



thoughts?



   
Made in gb
Regular Dakkanaut





A lot of firepower, but you're relying on one thing too heavily and that's a clear line of fire to everything, having big ass riptides aren't enough.. You have no forward units to come and scout out.

If I were playing against you with battlesuits then I'd deepstrike pretty much all my battlesuits, leave some units so far out that you can't touch them. Then deepstrike in the second turn and either turn your drones to mush if they push out to deny me deepstrike or deepstrike into the holes exposed.

There would be almost nothing you could do. You'd only get just 1 turn of full shooting, before the enemy is upon you and nothing will save you, because you must always assume you're going 2nd turn if you want to ensure that your list is the best it can possibly be, because it must be able to handle unfavourable situations and going 2nd is a very unfavourable one and it happens 50% of the time on average.

If I wasn't using battlesuits, I'd focus down on all your support units first, because I can easily deploy behind some LOS blocking terrain, before dealing with your riptides, because smart players will not even bother focusing on them and for about 843 points between your 3 riptides, they don't really do that much. As you can barely kill a leman russ in one turn with them. Relying on barely 5 broadsides is not enough, because that's maybe 8 hits per turn with Kauyon and that's against non BS modifier armies. 4 wounds and only AP2. An imperial knight will barely feel that.

Eldar, Dark Eldar and many others will have little difficulty facing you, because you lack serious anti-tank with just above average anti-infantry.

Your opponents can also easily tease you out of formation and you will have to break formation eventually and there is no way that you'll be able to keep every unit safe.

In short, you need much better mobility, anti tank and rework your anti-infantry, because your shooting can easily be negated with modifiers and cover saves.

This message was edited 1 time. Last update was at 2019/01/02 22:23:04


 
   
 
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