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Made in ca
Furious Raptor






Cthonia

Good old greentide, i think this list would win casual kitchen table games and possibly win tournaments due to holding objectives.

Three battalions. 18 CP

1. Evil sunz, this battalion is set up first they close the distance, - 2 warbosses 90 boyz 1 nob w waagh banner
2. Goffs, this battalion is the second wave they will hit a little harder and you can spend some of your cp for skarboyz - 2 weirdboyz 90 boyz 1 nob with waagh banner
3. Deathskullz this battalion is the last, the Grots will have zogg off its ours trait to hold objectives and 6+ inv there are 2 weirdboyz, 30 grots, 20 grots, and 10 grots, the 30 man squad and 20 man squad would be suited to soak up wounds for skarboys (Goffs) seeing as youve spent CP on them over the Evilsunz.

This army is weak to flyers, it has the CP to move quickly with teleporta, it can take down big threats with fight again strategy + Skarboyz. You have CP to auto pass morale and Green tide as well. You may want to cut a weirdboy and nobz with banners for Ghazy thats your call.

Please let me know what you think!

"There is no escape from chaos, it marks us all."
"Only i can hear your prayers here my friend, and i'm afraid i will not answer them."
"It must be magnificent to see a planet writhe and scream to feel it compulse beneath your own feet, witness it dying with living eyes such marvelous spectacle, the skulls are my gift, in time perhaps i will share this gift with every living soul in the galaxy."
 
   
Made in us
Regular Dakkanaut





Gretchin cannot make use of any Kulture.

They do not get the 6++.

Also gretchin can only be shields for units that share their clan.

You could make the 3rd battalion an unspecified Clan one and have the gretchin be from different clans within it, but it would also cause the weirdboyz to lose their Kulture benefits.

Most tourney have a rule of 3, where you could only use 3 Weirdboyz.

This message was edited 2 times. Last update was at 2019/01/04 20:06:29


 
   
Made in be
Been Around the Block




Won't work.
Even if you change the problems about having too much weirdboys and mess with gretchins and kulturs, I doubt just having 180 boys will make you win any game...
Maybe in the kitchen but not on tournament.



 
   
Made in us
Regular Dakkanaut





Blasphem wrote:
Won't work.
Even if you change the problems about having too much weirdboys and mess with gretchins and kulturs, I doubt just having 180 boys will make you win any game...
Maybe in the kitchen but not on tournament.


Anything is "possible" in a dice game heh.

With an ideal meta in his area for infantry it might even do well.

Unavoidable problems for tourney would be round time limit and exhaustion.
   
Made in ca
Furious Raptor






Cthonia

Is that in the rule book or FAQ rule of 3?

"There is no escape from chaos, it marks us all."
"Only i can hear your prayers here my friend, and i'm afraid i will not answer them."
"It must be magnificent to see a planet writhe and scream to feel it compulse beneath your own feet, witness it dying with living eyes such marvelous spectacle, the skulls are my gift, in time perhaps i will share this gift with every living soul in the galaxy."
 
   
Made in be
Been Around the Block




It comes from the new Organised Event table in the Big Faq 1.
1001 to 2000 pts = Up to 3 detachments and up to 3 similar datasheets (except for troops).

Edit: Don't missunderstand me, I love greentide armies ! But I feel like running 180 naked boyz isn't the good way to go now we have Codex. It prevent us from using toons of great tricks Ork armies can do now, and gearing nobz to fight vehicles/heavy armors stuffs is a must.

This message was edited 1 time. Last update was at 2019/01/05 09:44:47




 
   
 
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