Allegiance: Destruction - Mortal Realm: Aqshy
LEADERS
Frostlord on Stonehorn (420)
- Artefact : Thermalrider Cloak
Megaboss on Maw-Krusha (440)
- Boss Gore-hacka and Scrap-tooth
Savage Big Boss (120)
- Artefact : Ignax's Scales
Fungoid Cave-Shaman (80)
- General
- Command Trait : Ravager
UNITS
30 x Savage Orruk Arrowboys (420)
10 x Savage Orruks (120)
- Chompas
10 x Orruks (80)
- Pair of Choppas
10 x Orruks (80)
- Pair of Choppas
BATTALIONS
Kunnin' Rukk (200)
TOTAL: 1960/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 137
LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4
ARTEFACTS: 2/2 ALLIES: 0/400
the point of this list is mass damage output as quickly as possible turn one and two. the frostlord has thermal artifact on it for +4 movement and fly making its move 16. the maw krushas movement is 12. knowing that now we utilize the destruction allegiance ability. the fungoid shaman is the general. he chooses the ravager command trait. +3 for the destruction ability to go off. on the first turn use this abilty for the auto +6 move on a unit ( the mawkrusha) .use the shaman command ability on the mawkrusha so it can run and charge. movement phase comes and frostlord moves 16+ a run. spend the second command point for the auto 6 run move so now he has made a 22 inch move. mawcrusha moves his 12 + a run roll( avg of 3 in) so 15 + 6 in move in hero phase means he has oved 21 inches total. turn one charges on both the frostlord and mawkrusha almost garunteed.
the kunnin ruk is there for the damage output. 90 shots at 20 inches in herophase with the battalion ability and 90 shots in the shooting phase on a 5+ to hit means avg of 60 hits. on later turns use the command ability of the savage big boss to generate more hits on 6s to hit.
the 10 savage orruks are there for battalion requirement and objective holding in backfield
the 2 squads of regular orruks are for backfield screening and obj holding.
any comments, critiques are welcomed.
|