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2019/01/09 17:24:50
Subject: Codex Cogitare
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Fresh-Faced New User
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Download PDF Here
or on Mega Here
So my local group wanted something new to mix up our campaign, and we decided it might be fun to include some unique homebrew faction which could be used as a small group of neutral units on some of our more complex missions. I was given the task and, never knowing when to stop, I ended up writing a full codex, complete with stratagems, psychic powers, warlord traits etc. As it stands it is pretty much a fully playable army now (although in need of extensive play testing). The only things currently blank in the codex are the points and power levels (and some of the illustrations). It would be great if people here could give some of their suggestions regarding points/power levels, and i will compare them with my own ideas to come up with something balanced. It doesn't need to be 'competition' balanced, it's just a bit of fun, but some points values would still be nice.
When creating the codex I wanted something completely different from the models already available (didn't want to just repurpose existing factions' miniatures) and so I had a look around at other games and settled on the models used for Warlord Games' Beyond the Gates of Antares 'Concord' faction. This gave me a complete line of miniatures I could use. I did not use any of the lore from that game and created something completely from scratch, just using the look of the miniatures for inspiration. In the codex i have used the official model images as place holders until I have got my own force painted and photographed - which hopefully i can get done before I am beaten too heavily by their lawyers!
I won't describe the faction here, if you would like to download the codex you can read about them there, but I will say that YES they are technologically advanced, YES they do make use of drones, NO they are NOT Tau re-imagined!
The lore I have written is, I am sure, beyond Heresy, but it fits well enough for my local group and it was for them that it was written. That said, if anyone else can get some enjoyment out of it then that's great too.
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This message was edited 2 times. Last update was at 2019/01/10 17:33:52
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2019/01/09 17:50:11
Subject: Codex Cogitare
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Look well put together, lots of effort went into that. Some cool concepts in there.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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2019/01/09 17:51:48
Subject: Codex Cogitare
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Decrepit Dakkanaut
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This should really be in the proposed rules subforum. Otherwise I'd take a look at it once I'm done at work.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2019/01/09 18:02:08
Subject: Codex Cogitare
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Fresh-Faced New User
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Slayer-Fan123 wrote:This should really be in the proposed rules subforum. Otherwise I'd take a look at it once I'm done at work.
Good point... Do you know if it's possible for me to move it to that subforum?
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2019/01/09 18:05:21
Subject: Codex Cogitare
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Humming Great Unclean One of Nurgle
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I believe you can report your own post and ask for it to be moved.
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Clocks for the clockmaker! Cogs for the cog throne! |
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2019/01/09 22:13:20
Subject: Codex Cogitare
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Fresh-Faced New User
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Done, thanks
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2019/01/09 22:19:09
Subject: Codex Cogitare
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Mighty Vampire Count
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Downloaded and will have a read
thanks so much for sharing - I know how much hard work goes into these things
What program did you use to make it?
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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2019/01/09 22:25:14
Subject: Codex Cogitare
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Fresh-Faced New User
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Mr Morden wrote:Downloaded and will have a read
thanks so much for sharing - I know how much hard work goes into these things
What program did you use to make it?
Nothing too exotic. Mostly done on Word. Used Photoshop and Illustrator for some of the graphics and frames, and excel for the datasheets. From start to finish was about 2 weeks of work, and a few nights of a fed up wife, lol. Now i have to get all the models painted so i can do some full army shots and some proper playtesting.
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2019/01/10 15:16:17
Subject: Re:Codex Cogitare
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Storm Trooper with Maglight
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I saw you post this on Facebook too, but responding here as its easier for me.
Just on the Strike/Assault Trooper/Trustee selections:
I'd probably put the Strike Troopers at around 7 points each (PL 4,6,8), the Assault Troopers at 8-9 (PL 4, 7).
Plasma Lance at 15 or thereabouts.
Strike Trustees at 10-11 points each, Assault Trustees at 14-15 each.
I'd have made the "Assault Plasma Carbine" have a shorter range, the Assault Troopers have a better move so can easily close to range as your fluff suggests they should, and it being Assault 2 is a direct upgrade from the other carbine.
I'd have also not given the Assault Troopers the option of the Plasma Lance, it makes them more of a heavy weapons squad with 2 per 5. Something with a bit less range, an extra shot or two and a bit less punch, makes more sense to me.
Again the Enhanced Assault Carbine should have a shorter range than the other, maybe 24 at most, even 18", its a scary weapon really; that -2 AP gives it a lot of punch.
Not sure about the defense lasers, 12" range gives you D6 auto hitting 'bolter' shots per guy on anything that tries to charge you, might be better to make it 8" range, similar to Flamers. Though with the -2 to charge from the grav field, even an 8" charge is hard to pull off against these guys, so most chargers are going to want to be at/within 6-7" to start to make sure they get in. So really I'd put their range at 6", keeping that same bubble of protection that flamer units have.
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2019/01/10 15:27:16
Subject: Re:Codex Cogitare
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Fresh-Faced New User
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Kcalehc wrote:I saw you post this on Facebook too, but responding here as its easier for me....
That's some great suggestions there. I'll have a proper look through your ideas over the next couple of days (a lot of work on at the moment), and see how it works Automatically Appended Next Post: Regarding the auto defence lawyer, I think I was going for something different to flamers , hence the longer range, but to be honest since they are pistol d6, they are usable when in melee anyway, so that makes them even more of a close combat deterrent, so I'm happy to reduce e the range to 6" or 8".
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This message was edited 1 time. Last update was at 2019/01/10 15:35:27
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2019/01/31 10:36:58
Subject: Re:Codex Cogitare
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Fresh-Faced New User
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So have got a couple of game of this under my belt now (Vs Astartes and Vs necrons) and am quite happy with the systems. First game was a little unbalanced with my initial guess on points but the 2nd was a lot closer. If anyone else manages to get the time to try them out (using counts as if necessary) I would love to hear any comments on the rules.
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