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Made in us
Regular Dakkanaut





Assume the following:

A Transport is set up on the battlefield during deployment with Unit 1 embarked within it (using all of the Transport's capacity).
Unit 2 is set up on the battlefield during deployment near the Transport.

The controlling player wants Units 1 and 2 to move toward a Target. To that end, the player performs the following actions in the following order in the Movement phase of the first turn:

1. Unit 1 is picked to move and disembarks from the Transport and sets up on the battlefield within 3" of Transport (but toward Target).
2. Unit 1 then "acts normally" and moves (or Advances, whatever) toward the target.
3. Unit 2 is picked to move, ends its move entirely within 3" of Transport, and embarks within it.
4. The Transport is picked to move and moves toward Target.

Is this legal?

I believe that it is because (a) the units involved are picked to move individually and each completes its move before the next is picked, and (b) the only disembarking happens before the Transport moves. Moreover, no unit both embarks and disembarks in the same turn, and the Transport's capacity is never exceeded.

Am I missing something here?

I know this isn't game breaking or anything, but the one transport is kind of pulling double duty. Unit 2 gets a full regular ride, and Unit 1 gets sort of a "free boost" of almost 4" (4.5" if on 40 mm bases) toward where it wants to go.

[Edit: typo.]

This message was edited 1 time. Last update was at 2019/01/11 01:00:48


 
   
Made in gb
Norn Queen






Greywing wrote:
Assume the following:

A Transport is set up on the battlefield during deployment with Unit 1 embarked within it (using all of the Transport's capacity).
Unit 2 is set up on the battlefield during deployment near the Transport.

The controlling player wants Units 1 and 2 to move toward a Target. To that end, the player performs the following actions in the following order in the Movement phase of the first turn:

1. Unit 1 is picked to move and disembarks from the Transport and sets up on the battlefield within 3" of Transport (but toward Target).
2. Unit 1 then "acts normally" and moves (or Advances, whatever) toward the target.
3. Unit 2 is picked to move, ends its move entirely within 3" of Transport, and embarks within it.
4. The Transport is picked to move and moves toward Target.

Is this legal?

I believe that it is because (a) the units involved are picked to move individually and each completes its move before the next is picked, and (b) the only disembarking happens before the Transport moves. Moreover, no unit both embarks and disembarks in the same turn, and the Transport's capacity is never exceeded.

Am I missing something here?

I know this isn't game breaking or anything, but the one transport is kind of pulling double duty. Unit 2 gets a full regular ride, and Unit 1 gets sort of a "free boost" of almost 4" (4.5" if on 40 mm bases) toward where it wants to go.

[Edit: typo.]
Perfectly legal. The only restrictions is that a unit cannot disembark after the transport moves (which you didn't do) or a unit cannot disembark and embark in the same turn (which you didn't do). How many different units disembark or embark on a transport in a single phase is irrelevant as far as the rules are concerned.

This message was edited 1 time. Last update was at 2019/01/11 01:05:37


 
   
Made in au
Frenzied Berserker Terminator






Greywing wrote:
I know this isn't game breaking or anything, but the one transport is kind of pulling double duty. Unit 2 gets a full regular ride, and Unit 1 gets sort of a "free boost" of almost 4" (4.5" if on 40 mm bases) toward where it wants to go.

Perfectly legal. However, unless the transport can FLY, the transport then gets slowed by the unit that disembarked from it.

You could move the unit slightly to the side and let the transport go around, but it's still limiting your movement somewhat.

This message was edited 1 time. Last update was at 2019/01/11 05:52:01


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Both incorrect sadly due to Stepping Into A New Edition which changes the Transport rules:

Q. Can a unit that Advances or Falls Back embark within a transport? What about if the transport has moved before – can a unit still embark inside?
A. Yes, yes and yes (remember though that a transport cannot both embark and disembark units in the same turn).


Ignore the question posed but note the bit of the answer in parentheses.

This message was edited 1 time. Last update was at 2019/01/11 07:14:09


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Longtime Dakkanaut




the FAQ reads a bit like the plot of a terrible TV whodunnit where the ending is basically "remember this thing we never mentioned before"

personally wish you could split one unit between two transports (given the number of options for units of 11+ in armies with no larger transports...)
   
Made in gb
Dakka Veteran





leopard wrote:
personally wish you could split one unit between two transports (given the number of options for units of 11+ in armies with no larger transports...)

Then one of the transports would move 12", hit a squig mine and get itself destroyed. Now you have a unit with half its models on the table and the rest of its models inside a transport 12" away. It would make a mess

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Made in gb
Longtime Dakkanaut




 Bilge Rat wrote:
leopard wrote:
personally wish you could split one unit between two transports (given the number of options for units of 11+ in armies with no larger transports...)

Then one of the transports would move 12", hit a squig mine and get itself destroyed. Now you have a unit with half its models on the table and the rest of its models inside a transport 12" away. It would make a mess


note really, you note the transports need to stay within "x" of each other while so embarked and that a squad must fully disembark if any part disembarks.

one moves up and goes bang the other has to move up di disembark within coherency, job done

main point is to put 20 strong units of marines into rhinos
   
Made in de
Nihilistic Necron Lord






Germany

leopard wrote:
 Bilge Rat wrote:
leopard wrote:
personally wish you could split one unit between two transports (given the number of options for units of 11+ in armies with no larger transports...)

Then one of the transports would move 12", hit a squig mine and get itself destroyed. Now you have a unit with half its models on the table and the rest of its models inside a transport 12" away. It would make a mess


note really, you note the transports need to stay within "x" of each other while so embarked and that a squad must fully disembark if any part disembarks.

one moves up and goes bang the other has to move up di disembark within coherency, job done

main point is to put 20 strong units of marines into rhinos


A unit cannot embark on more than one transport.

Embark: If all models in a unit end their move within 3" of a
friendly transport, they can embark within it. Remove the unit
from the battlefield and place it to one side – it is now embarked
inside the transport.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 p5freak wrote:
leopard wrote:
main point is to put 20 strong units of marines into rhinos


A unit cannot embark on more than one transport.


He knows that, it was wishful thinking. Earlier he said:

leopard wrote:
personally wish you could split one unit between two transports (given the number of options for units of 11+ in armies with no larger transports...)


This message was edited 1 time. Last update was at 2019/01/11 16:56:00


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Made in au
Frenzied Berserker Terminator






 JohnnyHell wrote:
Both incorrect sadly due to Stepping Into A New Edition which changes the Transport rules:

Q. Can a unit that Advances or Falls Back embark within a transport? What about if the transport has moved before – can a unit still embark inside?
A. Yes, yes and yes (remember though that a transport cannot both embark and disembark units in the same turn).


Ignore the question posed but note the bit of the answer in parentheses.

Huh. I always read that as a unit cannot embark on the transport and then immediately disembark. But the way the ruling reads, your interpretation is also perfectly valid - though I don't think this is the intention, since it's a parenthetical note while answering another question.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Yeah that was the BRB rule, but this statement in the SIANEdition FAQ really isn’t misinterpretable. I agree it’s probably not an elegant way to communicate a change but it is currently the rules. <shrugs>

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Never Forget Isstvan!






It was meant to prevent the above. A unit embarking from 3" behind a transport (like a 7" land raider), then disembarking 3" out front and thus getting a huge movement boost.


Since you only embark at the end of your move now though, there was no need to add it really.

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Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Yeah they should have written “the same unit” is that was the intent. Silly wording.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
 
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