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Made in se
Fresh-Faced New User





This is my first ork list as i delve down into the green madness.
The main idea is just melee centred Goff-y-ness, The three battlewagons zoom ahead with the deff dreads that either work as distraction carnifexes
or smashes into enemy lines to do some krumpin'. The Kans, Bonebreaka and Gorkanaut act as a mobile fire platforms as they advance
and the small but (hopefully) effective 11 Boyz mob Tellyporta behind enemy lines to enegage some weak priority target
I realise I didnt go for maximum CP or a million Boyz but as I wont be entering any competetive scene I figured it might work anyway

BW1 - Battlewagon 1
BW2 . Battlewagon 2
BB - Bonebreaka
Naut - Gorkanaut
Telly - Tellyporta


++ Goff Kultur ++

+ HQ +

Warboss - Da Killa Klaw - BW2

+ Troops +

11 Boyz - Slugga&Choppa - Telly
10 Boyz - Slugga&Choppa - BW1
19 Boyz - Slugga&Choppa - BW2

+ Elites +

10 Nobz - 10xBig Choppa - BW1
6 Meganobz - 6xKustom Shoota&Power Klaw - BB
3 Meganobz - 3xKustom Shoota&Power Klaw - Naut

+ Heavy Support +

1 Gorkanaut
1 Deff Dread - 4xDread Klaw
1 Deff Dread - 4xDread Klaw
3 Killa Kans - 3xRokkit Launchas&Kan Klaw
1 Bonebreaka - 4xBig shoota, Lobba, Killkannon, Deff rolla, Grot rigger
1 Battlewagon - 'Ard case
1 Battlewagon - 'Ard case

++ 1999pts ++

There is room to move around some stuff, like drop the extra firepower on the Bonebreaka and the Tellyboyz to get something else, like traktor kannons or painboyz / another HQ?
Or Killsaws for the three Manz in the Gorkanaut? Help a fellow greenskin out here

This message was edited 4 times. Last update was at 2019/01/14 14:15:20


 
   
Made in us
Ragin' Ork Dreadnought




This is not a legal list.
All the Battlewagons should have Deffrollas.
Bonebreakas are not worth the extra cost as compared to Battlewagons.
For all the vehicles in your list, a Deffkilla Wartrike would be a good choice, and help bring your list closer to legal
Extra Dread Klaws are woefully inefficient for their opportunity cost. Skorchas are generally better.
A Kustorm Force Field would be very valuable, possibly consider swapping the Gorkanaut to the Morkanaut.

Then again, if you're not entering the competetive scene... Run whatever you want!
   
Made in se
Fresh-Faced New User





What part is not legal?
   
Made in us
Ragin' Ork Dreadnought




It's not legal for matched play, you don't have enough HQs to make this fit into any arrangement of detachments
   
Made in ca
Krazed Killa Kan




Claremont, ON

I'd drop the Kans, add a weird boy to meet the 2 HQ minimum and add more boyz.

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
Ragin' Ork Dreadnought




skycapt44 wrote:
I'd drop the Kans, add a weird boy to meet the 2 HQ minimum and add more boyz.

That still wouldn't be legal. He's got six Heavy Support detachments. With 2 HQs, the most he could possibly get in a Matched Play game is 5, with either a Battalion and two Auxiliary detachments, or two Patrol detachments and one Auxiliary detachment. He needs to bring 3 HQs so that he can run a battalion and a Spearhead.
   
Made in se
Fresh-Faced New User





Allright so dropping the 2 battlewagons that only function as beefed up taxis anyway for 4 trukks might be the way to go? And perhaps drop the turrets and change the bonebreaka to a regular battlewagon for extended transport capacity. Trukks just seem so squishy and risk having my army stranded halfway if they get hit by a humble lasgun
   
Made in us
Ragin' Ork Dreadnought




I actually misspoke, your list COULD be legal with 2 HQs as long as you just take two Spearheads. My bad.

That being said, I would actually not recommend ditching the Battlewagons. If you're comfortable dropping one Killa Kan, turning the Bonebreaka into a Battlewagon (and stripping its weapons so you can give a Deff Rolla to both other battlewagons) and trimming down the size of the boyz squads or a couple Nobz, you can make room for a Deffkilla Wartrike to give you your second necessary HQ.

For the Nobz, I'm not sure you need Big Choppas on every model. Taking some is good, but simply taking Double Choppa on Nobz is also a fairly useful loadout - You're getting five attacks per Nob at S5, after all, and with Goffs popping extra attacks on 6s, volume of attacks is super good.
   
Made in fi
Foolproof Falcon Pilot





Finland, Espoo

I would combine the dreads into a single unit and tellyporting them instead. It have worked well enough for me in casual games. They are really easy to pick off when walking accross the board.
You can also pop Ramming Speed to increase the chance of at least one charge from them and break some stuff. Sadly it will only affect one so it's not always worth it.

This way they won't do any distracting on the first turn though.

This message was edited 1 time. Last update was at 2019/01/15 01:38:25


   
Made in it
Waaagh! Ork Warboss




Italy

Actually the list could already be legal just by condensing the meganobz into a single squad and the two deff dreads into a single squadron. One spearhead detachment.

 
   
Made in se
Fresh-Faced New User





Allright thanks alot boyz I made some arrangements in the list, still have room to make other configurations like adding a wierdboy so i can Da jump the Deff dreads and Tellyporta the Gorkanaut in one fell move.
Or have the some Stormboyz deepstrike with the tellyporta dreads instead, i have yet to decide fully if Warbikes are worth it compared to Stormboyz? Also since my Warboss is a Goff am i forced to take the Proper Killy warlord trait? Cuz Might is Right is alot better, also is is better to add a boss nob to each squad of boyz or stormboyz instead of another boy?


BW1 - Battlewagon 1
BW2 - Battlewagon 2
BW3 - Battlewagon 3



++ Goff Kultur ++
Spearhead detachment

+ HQ +

Warboss - Da Killa Klaw, Kustom Shoota, Attack Squig - BW1

+ Troops +

10 Boyz - Slugga&Choppa - BW2
20 Boyz - Slugga&Choppa - BW3

+ Elites +

10 Nobz - 10xBig Choppa - BW2
9 Meganobz - 6xKustom Shoota&Power Klaw - BW1

+ Fast Attack +

10 Stormboyz - Slugga&Choppa

+ Heavy Support +

1 Gorkanaut - Deffstorm Mega-Shoota, 2xTwin Big Shoota, 2xRokkit Launcha, 1xSkorcha, Klaw of Gork
2 Deff Dreads - 4xDread Klaw
3 Killa Kans - 3xRokkit Launchas&Kan Klaw
1 Battlewagon - Deff rolla, 'Ard case
1 Battlewagon - Deff rolla, 'Ard case
1 Battlewagon - Deff rolla, 'Ard case

++ 1999pts ++

This message was edited 5 times. Last update was at 2019/01/17 09:33:11


 
   
Made in it
Waaagh! Ork Warboss




Italy

I'd cut those stormboyz. Replace them with 5 kommandos and a weirdboy, gaining 1 CP for fielding a vanguard. I'd drop 3-4 big choppas on the nobz squad and add those 2 ammo runts that can save 2 nobz from the first multi damage hits that go through saves.

 
   
 
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