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Ideal turn sequence
Full turn each player
Full turn each side
all players each phase.

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Made in ca
Hungry Ghoul





Ontario

Ok, we've been running a few four player allied games, at first, we did an all players play each phase in order, it seemed to flow nicely, players were all doing something within five to ten minutes of each other, only thing that hurt it was close combat wasn't getting done every player turn, just one big clash at the end of the other phases so it was slower with the close combat dying. Second way we tried was each player doing their entire turn in sequence, this made for the guy going fourth to get distracted and bored, not really a fan of that mode personally. The next way we are going to try is all allies go at once, basically the same as two player, except two people are moving their armies at the same time, getting the battle done faster and you only have to wait through one turn sequence before going. I think this might be ideal, but I wanted to see what you guys thought.

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