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Made in us
Posts with Authority





The subject says it all. And it's probably been discussed before, but I may as well fire it up and see what ideas other people have out there. Essentially, you can rebuild/reboot any army- mechanics and all- perhaps even the model styles or what-have-you... so what would you change?

First off, I'd like one little 'broad' change.

I think the first thing I'd do is just make all Space Marines- Primaris or Non-Primaris... all one thing. All Space Marines of all flavors and loyalties- would have 2 wounds, with obvious point adjustments so they'd be capable of taking their full arsenal. I'm personally fine with the larger Primaris-scale, and I've always wished Space Marine scale creep was about ten years faster. I'd be okay if Games Workshop released upgrade kits with larger legs to go with original torsos and make them larger than they are now. Of course, I'd want them to say that 'any space marine model you have is still valid', because I understand the attachment some people have to the older, 'squattier' Marines. Because I really can't get into the Primaris Lore, but the models are pretty great and I actually enjoy using them more than I thought I would.

The other thing I'd like to see change? Chaos Space Marines.

I've always felt like the way the Traitor Legions, Renegade Warbands, and Heretic Astartes are presented in fluff and fiction doesn't match up with the way they are on the tabletop. CSM always seemed like they would be a bit more like Deathwatch- by that, I mean a group of veteran-tier Marines with mix-and-match weapon loadouts. I kind of always pictured them as having to be bit more vicious, cunning, and resourceful- and therefore, those of them that are still around in a warband have gotten there more by their own skill and guile- each individual CSM would be a sort of individual character in his own way, much like Deathwatch Marines, less structured and standard in loudout than Loyalist marines but obviously fewer in number.

I'd also mulled over the idea that there should be two distinctive types of CSM- I don't think the Alpha Legion, Iron Warriors, and Night Lords are very much like Word Bearers, Black Legion, and the other God-Specific Legions (though, the AL, IW, and NL certainly could be). I suppose I'd like to see some different options between playing a "Renegade" and "Actual Chaos" Space Marine chapter, with different wargear and the like- so, like, of course you could play Iron Warriors as either "Renegade" or "Actual Chaos", but there'd be different options for playing either one of them.

I'd love to hear anyone's thoughts out there, but if you get too specific into rules and numbers... I might skim over it to get a general idea, rather than bare down and analyze the math of it.
   
Made in us
Huge Hierodule





land of 10k taxes

I just kill the Eldar, all dead, the way of the old ones.

was censored by the ministry of truth 
   
Made in us
Savage Khorne Berserker Biker





 FeindusMaximus wrote:
I just kill the Eldar, all dead, the way of the old ones.


I like the way you think. Every last one. Can't stand elves, even those in space.

My reboot would be simple.

Khorne Daemonkin in 8th edition.

Daemons of Khorne unit entries. Anything that can be a daemon of Khorne is part of the codex.

Chaos Space Marines, same thing. Anything that can take the Khorne keyword is part of the codex.

Return of the Blood Tithe mechanic. Could pretty much use the same buffs or their 8th edition iterations as in the previous edition.

No paying reinforcement points for units summoned via the Blood Tithe, obviously. Seems pretty contrary to GW's 8th edition philosophy and the ridiculous nonsense we had in 7th edition formations, but I digress... That's what I'd do.
   
Made in au
Towering Hierophant Bio-Titan





give emperor's children a dex and take them out the csm dex, put someone in charge of it who likes the faction, the test writes itself

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in pl
Longtime Dakkanaut





Deathwatch. First, get rid of Phil Kelly's idiocy namely them being the most option restricted SM. DW should be able to take any astartes gear, period. No exceptions. Rare stuff like frost blades or DA swords might be limited to one per unit, but they should have it. Then make them full army, with techmarines, champions, lieutenants, access to SM flyers, land speeders, literally everything quick strike SM force might use. Maybe even give DW option to take Land Speeder Storm as dedicated transport for MSU kill teams?

I'd also like to see more versatility, none of autotake options on virtually all their units, make shotguns and suspensor/inferno bolters good too. More assault/heavy weapons, mobility, give them options to take artificer armor and personal teleporters. Anything but the old tired "sternguard 1.1" deal they have going on. Maybe just drop vanguard veterans in general and just give them all option to take jump pack, similarly how they can mix terminators in one unit. Speaking of which, frag and plasma cannons on terminators. Etc, etc...
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

Militarum Tempestus. Give us the old 7th Edition codex but for 8th Edition, with the same old style, with more regiments and lore, as well as revamping the old pages, like two regiment entries to a page. And, have the codex include all the units in the Astra Militarum’s Advisors and Auxillia List. And give us some more unique orders in addition to the regular guard orders. They all get their brains wiped, Scions should have more room than seven orders.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Stalwart Space Marine





No finecast for any army. Plastic only.

Praying to get a game of 9th edition in before Summer. 
   
Made in us
Posts with Authority





 Irbis wrote:
Deathwatch. First, get rid of Phil Kelly's idiocy namely them being the most option restricted SM. DW should be able to take any astartes gear, period. No exceptions. Rare stuff like frost blades or DA swords might be limited to one per unit, but they should have it. Then make them full army, with techmarines, champions, lieutenants, access to SM flyers, land speeders, literally everything quick strike SM force might use. Maybe even give DW option to take Land Speeder Storm as dedicated transport for MSU kill teams?

I'd also like to see more versatility, none of autotake options on virtually all their units, make shotguns and suspensor/inferno bolters good too. More assault/heavy weapons, mobility, give them options to take artificer armor and personal teleporters. Anything but the old tired "sternguard 1.1" deal they have going on. Maybe just drop vanguard veterans in general and just give them all option to take jump pack, similarly how they can mix terminators in one unit. Speaking of which, frag and plasma cannons on terminators. Etc, etc...


Interesting. It always kind of baffled me that Deathwatch didn't have a huge array of options, but I do understand the concept of 'limited insertion', as Deathwatch is, thematically, supposed to be a smaller strike force.

I would say it would be cool to have all the options, but limitations on certain things, perhaps. Maybe categoriess that limit you to taking 1 per detachment or something. I don't see them having entire fleets with their doctrine.

Mob Rule is not a rule. 
   
Made in us
Second Story Man





Astonished of Heck

One thing I would like to do is reboot the whole stat lines, I know it's not one army, but one thing I would like to see is Toughness and Str scaled better so it's easier to differentiate between Humans, Orks, and Astartes without having to resort to Wounds. Primarily Toughness would need to be scaled first, and Strength updated appropriately to match.

Necrons need a little more expansion of Vehicles, like a tank between the Monolith and Annihilation Barge. Some of the heavy weapon systems need to be more particular in their targets and Gauss needs to be a general terror. Flayed Ones should have a Troops option, and the Flayer King should be introduced.

Tau should be set up with more alien auxliaries than just the Kroot and Vespid. Bring in the Demiurg and the Nicassar. "But Demiurg are too much like the Squats!", which is fine if kept to a unit instead of Marines Ver 3. "But the Nicassar are space-bound", so we stick them in a suit which provides a zero-G environment for them, in exchange, Tau gets an expensive Psyker we can do some interesting buff/debuff stuff with.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

If we're just talking models, then I'd like to see the Catachans and Cadians dumped for the Imperial Guard as the primary line, and see something more...RT-ish. Bring back the greatcoat Vostroyans as a multi-kit with a variety of different head types, make them the gothic gearpunk centerpiece line for the grimdark stuff. Bring back the Necromunda style "Heavy Metal" 80's sci-fi trooper for the more campy/exploratory/space type things. Retire the 80's action heroes that nobody ever buys and the Bobblehead cadians, at least as the central lines.

I like the idea of CSM's as a more Deathwatch-ey type faction, 3.5E kinda gave them that feel in some respects. Would also be a good excuse for a stat bump to combat some 8E killing power inflation if that's the route stuff's gonna take with the Primaris whatsits.

In terms of fluff, I'd be hard pressed between Space Wolves and Necrons. The Space Wolves background has just grown to be so ridiculously contradictory, jumped so many sharks, tried to be too many things, and been executed so poorly, that they come off like bad internet fanfic when they should be awesome. Pick one or two things, tone it down from 11 to at least a mere 10, and lets try to be something other than just "Space Marines +1".

Necrons because "Tomb Kings in Spaaaaaace...j/k about the C'tan stuff..." was the laziest, least imagineative, and ham-fisted way to go about giving them life. They could have made them much more menacing in any number of ways, but they just come off as all too-human bickering petty warlords.


 Apple Peel wrote:
Militarum Tempestus. Give us the old 7th Edition codex but for 8th Edition, with the same old style, with more regiments and lore, as well as revamping the old pages, like two regiment entries to a page. And, have the codex include all the units in the Astra Militarum’s Advisors and Auxillia List. And give us some more unique orders in addition to the regular guard orders. They all get their brains wiped, Scions should have more room than seven orders.
Oh please no, as much as I like the concept of a Stormtrooper army, the fluff in that book was...atrocious, the Schola background read like Harry Potter/Hostel crossover erotica in some parts

This message was edited 1 time. Last update was at 2019/01/15 04:40:35


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in jp
Longtime Dakkanaut





 Adeptus Doritos wrote:
 Irbis wrote:
Deathwatch. First, get rid of Phil Kelly's idiocy namely them being the most option restricted SM. DW should be able to take any astartes gear, period. No exceptions. Rare stuff like frost blades or DA swords might be limited to one per unit, but they should have it. Then make them full army, with techmarines, champions, lieutenants, access to SM flyers, land speeders, literally everything quick strike SM force might use. Maybe even give DW option to take Land Speeder Storm as dedicated transport for MSU kill teams?

I'd also like to see more versatility, none of autotake options on virtually all their units, make shotguns and suspensor/inferno bolters good too. More assault/heavy weapons, mobility, give them options to take artificer armor and personal teleporters. Anything but the old tired "sternguard 1.1" deal they have going on. Maybe just drop vanguard veterans in general and just give them all option to take jump pack, similarly how they can mix terminators in one unit. Speaking of which, frag and plasma cannons on terminators. Etc, etc...


Interesting. It always kind of baffled me that Deathwatch didn't have a huge array of options, but I do understand the concept of 'limited insertion', as Deathwatch is, thematically, supposed to be a smaller strike force.

I would say it would be cool to have all the options, but limitations on certain things, perhaps. Maybe categoriess that limit you to taking 1 per detachment or something. I don't see them having entire fleets with their doctrine.


I'd do it as an upgrade. You can make x marines in a DW squad a chapter marine, who get's access to that chapter's equipment, but only that chapter. So a team member upgraded to a Space Wolf would have access to special ammo, and space wolf weapons, but not dark angel weapons. Something like that.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Personally, I’d redo (craft World) Eldar.

1) All kits in plastic
2) Dual kits for aspect warriors (banshees/swooping hawks, scorpions/dragons, spiders/reapers)
3) Slightly rework the Aspect castes
— Howling Banshees close combat specialists
— Swooping hawks recon/ranged harassers (replace rangers)
— Striking Scorpions character/special figure assassins
— Fire Dragons close anti-tank
— Dark Reapers long range artillery (glass cannons)
— Warp Spiders interceptors
4) make the Wave Serpent favor being utilitarian infantry support and not eclipse the tanks (Falcons, Prism and Spinners)
5) GIve the tanks better specialties
— Falcon is a tank sniper
— Fire Prism is heavy artillery
— Night Spinner is mass infantry killer
6) Remove Wraithknight from standard game level (but I’d like to do that to all superheavies...)

It never ends well 
   
Made in us
Gore-Soaked Lunatic Witchhunter







I'd stick more Imperium factions under one umbrella; the problems created by the Space Marines trying to have a core Troops unit that's wildly out of line with what everyone else's Troops do are significant and vast. Make the Imperial Guard the "flak armour Troops/heavy tanks" faction and the Space Marines the "carapace armour Troops/fast shock units" faction.

Also purge Knights from the game as a standalone book. Leave them in as Mechanicum Lords of War.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Terrifying Rhinox Rider




Unify the guard ranges for way more texture.
Heavy weapon teams should be stripped down uniforms and over-muscled from lifting all that stuff, like the catachan heavy teams. Sentinels should be able to have an exotic look, essentially iron striders from skitarii. Snipers should be idiosyncratic and highly decorated, just use the vostroyan snipers. Commissar training squads with just lasguns and flak armor. As for infantry squads, something very utilitarian to contrast all that Imperial gothic weirdness, more conventional than even cadians, like actual battlefield condition russian or NATO troops, but maybe some styling like the helmets and stockless lasguns from the RT plastic boxset.


And for guard as well as every army, way heavier use of army battle standards and relic bearers.



For Chaos, yes, amazing customizable chosen as troops. However, also renegade dregs as troops, muscle bound thugs in power armor who can beat up GEqs but get cut down like the npc enemies in video games.

   
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Lone Wolf Sentinel Pilot






Iowa

 Vaktathi wrote:
If we're just talking models, then I'd like to see the Catachans and Cadians dumped for the Imperial Guard as the primary line, and see something more...RT-ish. Bring back the greatcoat Vostroyans as a multi-kit with a variety of different head types, make them the gothic gearpunk centerpiece line for the grimdark stuff. Bring back the Necromunda style "Heavy Metal" 80's sci-fi trooper for the more campy/exploratory/space type things. Retire the 80's action heroes that nobody ever buys and the Bobblehead cadians, at least as the central lines.

I like the idea of CSM's as a more Deathwatch-ey type faction, 3.5E kinda gave them that feel in some respects. Would also be a good excuse for a stat bump to combat some 8E killing power inflation if that's the route stuff's gonna take with the Primaris whatsits.

In terms of fluff, I'd be hard pressed between Space Wolves and Necrons. The Space Wolves background has just grown to be so ridiculously contradictory, jumped so many sharks, tried to be too many things, and been executed so poorly, that they come off like bad internet fanfic when they should be awesome. Pick one or two things, tone it down from 11 to at least a mere 10, and lets try to be something other than just "Space Marines +1".

Necrons because "Tomb Kings in Spaaaaaace...j/k about the C'tan stuff..." was the laziest, least imagineative, and ham-fisted way to go about giving them life. They could have made them much more menacing in any number of ways, but they just come off as all too-human bickering petty warlords.


 Apple Peel wrote:
Militarum Tempestus. Give us the old 7th Edition codex but for 8th Edition, with the same old style, with more regiments and lore, as well as revamping the old pages, like two regiment entries to a page. And, have the codex include all the units in the Astra Militarum’s Advisors and Auxillia List. And give us some more unique orders in addition to the regular guard orders. They all get their brains wiped, Scions should have more room than seven orders.
Oh please no, as much as I like the concept of a Stormtrooper army, the fluff in that book was...atrocious, the Schola background read like Harry Potter/Hostel crossover erotica in some parts

It wasn’t the best. I’d add some redeeming qualities, a couple overwhelming victories, and a few more big stories and it would probably be fine. I just think that GW played up the grimdark a bit too much that time. Otherwise it probably would have been fine. Some more stuff on how Militarum Tempestus regiments are organized would be good, too.


Automatically Appended Next Post:
Add a little heart-wrenching story about a Commissar finding an orphan and shipping it off to the Schola Progenium, something about ordinary guardsmen seeing Scions in action, something to make you feel a bit.

This message was edited 1 time. Last update was at 2019/01/15 05:22:53


If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Sister Vastly Superior





I dont play korne demons but i would give them back their 3+ brass armor and their toughness back

This message was edited 1 time. Last update was at 2019/01/15 05:31:12


"If you are forced to use your trump card, then the battle is already lost" 
   
Made in gb
Sadistic Inquisitorial Excruciator




I've actually re-written an Imperial Guard Codex and posted it somewhere on this forum, so I'd do that. The current one is very soul destroying and has been for a long time for so many reasons.

The other one I'd re-write/re-create is the Deamonhunters Codex, because Grey Knights are bad, and there's no reason they shouldn't have the option for Inquisitorial Support.#

Likewise, since we're shoving the AM [No, not the Imperial Guard] in with the Sisters of Battle, I'd make it a proper Witchhunters Codex.

Disclaimer - I am a Games Workshop Shareholder. 
   
Made in au
Regular Dakkanaut




Tau. Get rid of the suits that are bigger than crisis/broadside. Back to their old fluff.
   
Made in gb
Witch Hunter in the Shadows





Grey Knights.

Cruddace drove them into a dead end by making them silver-marines, and now GW have nowhere to go with them.
Take them back to being shrouded elites and make them the third talon alongside custodes and sisters of silence.
   
Made in gb
Basecoated Black





England

Orks - I'd revert the Evil Sunz, Bad Moon, Deathskull, Blood Axe & Snakebites back to there 2nd edition incarnations to give more variety,colour and bizarre weapons.

Leave the goffs to the current gritty incarnation.

   
Made in pl
Fixture of Dakka




I would like to see GK redone, but am not sure it can even be done by GW writers, the way they write their books right now.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
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Fixture of Dakka






Corsairs.. b.c FW cant be bother.

   
Made in us
Morphing Obliterator





I'd reboot Thousand Sons to use Sorcerous Technology like Golems. Magical constructs and psychic foci, I'd lose the Tzaangor entirely, replace them and Cultists with devolved mutants. Kind of like Poxwalkers for Death Guard, but less of a Zombie aesthetic and more of a mutant aesthetic.

I'd also give them a Sorcerer Helbrute, possibly a Lord of War construct along the lines of a Lord of Skulls, except more dedicated to ranged combat and less to hand to hand, again, with some kind of Sorcerous focus mechanic to enhance the psykers around them.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in gb
Witch Hunter in the Shadows





 Irbis wrote:
Deathwatch. First, get rid of Phil Kelly's idiocy namely them being the most option restricted SM. DW should be able to take any astartes gear, period. No exceptions.
It would seem more practical to just make them a SM chapter tactic that brings special ammo and a few unique units, rolling them back into the main book much like the templars.
   
Made in us
Shadowy Grot Kommittee Memba






 Irbis wrote:
Deathwatch. First, get rid of Phil Kelly's idiocy namely them being the most option restricted SM. DW should be able to take any astartes gear, period. No exceptions. Rare stuff like frost blades or DA swords might be limited to one per unit, but they should have it. Then make them full army, with techmarines, champions, lieutenants, access to SM flyers, land speeders, literally everything quick strike SM force might use. Maybe even give DW option to take Land Speeder Storm as dedicated transport for MSU kill teams?

I'd also like to see more versatility, none of autotake options on virtually all their units, make shotguns and suspensor/inferno bolters good too. More assault/heavy weapons, mobility, give them options to take artificer armor and personal teleporters. Anything but the old tired "sternguard 1.1" deal they have going on. Maybe just drop vanguard veterans in general and just give them all option to take jump pack, similarly how they can mix terminators in one unit. Speaking of which, frag and plasma cannons on terminators. Etc, etc...


Here's the problem:

-Hyper-customizable unit with options that are essentially auto-includes that every competitive player will take every time

-Unit with restrictions so that you have forced variety in loadouts

Pick one.

Any time you have a unit that can just freely take everything and the kitchen sink, 1-2 configurations are going to be discovered to be "best" and will become the meta. The fantasy of "just let me take everything and you'll see so many super varied units!" is a complete fabrication. The second you open up a unit to unlimited options available on every guy in the unit, variety vanishes instantly. Welcome to the deathwatch, here's your storm bolter and storm shield.

I also would like to redesign the Deathwatch, but I'd be taking a slightly different tack with it. Rather than having flexibility and options in kill teams come from the different unit types you can include, I'd make a system of different types of specialist you can include, all with their own options and ability they bring to the unit while they're attached. I know this is utter fantasy because of no model-no rules, but the structure of a deathwatch kill team if I had my druthers would be something like this:

Deathwatch Kill Team
A deathwatch kill team can have between 5 and 10 members. For every 5 members of the squad, 1 member of each type of specialization may be included.

Line Veteran - Starts with boltgun, bolt pistol, chainsword. May swap boltgun for basic marine special weapons, may swap chainsword for basic power weapons. May be an Intercessor with all Intercessor weapon options except sergeant options.

Infiltration Specialist - While attached to the squad, the squad gains the ability to deep strike within 6" of a board edge, and squad may temporarily switch to Purgatus tactics at the start of a turn and may use Purgatus Doctrine for 1cp. May be a Reiver, may take Stalker Boltgun, may be a Scout with all Scout options including sergeant+heavy weapons.

Demolitions Specialist - Comes with a melta bomb, while attached squad can temporarily switch to Malleus Tactics at the start of a turn and may use Malleus doctrine for 1CP. May swap boltgun for melta/combimelta/multi-melta, may swap boltgun/chainsword for heavy thunder hammer, may swap chainsword for thunder hammer, may swap bolt pistol for inferno pistol, may be an Aggressor, may be a Terminator with powerfist or chainfist

That sort of thing.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut




Individual tactics on a unit basis would be absurd to keep track of.
   
Made in us
Fresh-Faced New User





Necrons don't play like the the race that utterly destroyed the progenators of the eldar and orks before moving on to destroying the stargods then taking their power nap so they could do it all over again hundreds of millions of years later.

I think the only cheap unit Necrons should rock should be warriors. And they should be close to guardsmen in terms of cost and power. Their supporting units should be both powerful and costly. It makes no sense to me how a Tesseract Vault could be over powered by an Imperial Knight. Outnumbered sure, but that thing should be able to tear apart a single knight in a one on one fight. The basic shards should be closer to knight equivalents. Praetorians should be in the neighborhood of Allarus Custodians. Maybe make the canoptic stuff and perhaps immortals the middling cost and power option. Point is the cheap and crappy vibe I'm getting from everything beyond their troops don't fit. Neither do expensive low model count troops. I think making this change would make the army feel and look a lot more threatening and at the same time fix a lot of the armies problems in 8th

This message was edited 1 time. Last update was at 2019/01/15 13:59:48


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Amishprn86 wrote:
Corsairs.. b.c FW cant be bother.


Yeah, I think I'll have to go for Corsairs as well.

The most annoying aspect on that front is that I can't help but think 'would it really have taken them that much effort?'

They already had all the 7th edition statlines (most of which are very simple conversions to 8th), so it's not like they needed to make anything particularly innovative. And most of their stratagems (to say nothing of their units) would probably be copy-pasted from Eldar/Dark Eldar anyway. I'm pretty sure I could convert the entire 7th edition book in less than a day. Maybe two if I wanted to add Warlord traits and such.

Anyway, even if they're holding off on a codex for the time being, surely we could have had some rules as a simple downloadable PDF file?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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Posts with Authority





Sterling191 wrote:
Individual tactics on a unit basis would be absurd to keep track of.


What about if you could give characters a sort of tactic from their previous chapter, and he could give it to a nearby squad? "Remember, as we trained!" and they're doing Fist/Templar/Blood Angel shenanigans.

Mob Rule is not a rule. 
   
Made in ca
Longtime Dakkanaut






Reboot Dark Eldar but give them psychic powers like the craft world eldar.

I want them to be more of a fantasy Dark Elf analogue

Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi 
   
 
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