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Made in us
Longtime Dakkanaut




Maryland

From the Facebook group.
Test of Honour 2nd edition is coming.

For those of you who don’t know me, I’m Graham Davey, writer of the original ruleset. Andy Hobday and I developed the game, and now we’re making plans for taking things forward.

I’ve set up a company called Grey For Now Games, to become the new publisher (if you could see my miniatures collection, you’d know what inspired the name!), and the brilliant team at War Banner will be handling casting and delivery.

Andy and I have been throwing around ideas for ToH2 for a while now, so I thought I would write down the gist of our thinking. This should give you a sense of what to expect from the 2nd Edition, and hopefully a warm glow of anticipation!

Don’t Mess it Up!

First and foremost, we don’t want to ruin what is good about the existing game. Test of Honour has been vastly more successful than we ever expected, and it would be insane to change things so much that we lost all the wonderful, enthusiastic fans that are out there already.

So we won’t be messing around with the core rules. The game will still be quick to learn and fast to play, with those great cinematic moments as your hero slays a whole run of enemies in a single move!

Backwards Compatible

Lots of you have invested time and money in the game over the last few years, so it’s important that we don’t invalidate all that effort.

As such we won’t suddenly restrict which models you can recruit, remove weapon options or anything like that. And wherever possible stats and rules on cards will remain consistent too.

New Miniatures, New Cards

There will of course be new models… we are working with a great sculptor to get some fantastic miniatures created.

We are also thinking about putting out card sets on their own – something many of you have asked for to make it easier to play the game with different model ranges.

Rules Changes

On the whole the rules only need a bit of spit and polish. Thanks to the 32-page limit when I wrote the original mini rulebooks, there are a number of areas that could be explained better and improved with an example or two.

Chances are we’ll also include lots of the bits that are currently available in the Optional Rules, and add in the material from the Darkness and Deceit booklet as well, to create a more complete rulebook.

However, it wouldn’t be a proper 2nd edition without a few tasty new changes and additions:

Cavalry

Many of you have commented that cavalry seem too weak in the game, and there have been some fascinating Facebook threads with your ideas on how to redress the balance.

It should be clear that we don’t see a ToH skirmish as the opportunity for the thunderous, galloping, unstoppable charges you would experience in a full-scale battle wargame. Each turn lasts perhaps a second or two, so you would barely have a chance to urge your horse into motion and canter a few steps.

That said we agree the balance isn’t quite right at the moment, so we will be making some tweaks. At the same time, it’s vital not to let things swing in the other direction. ToH is an infantry game at heart, so we can’t let cav become dominant. Expect a light touch!

Honour and Dishonour

The more unscrupulous players of ToH take great glee in taking those Dishonour cards to give their hero a boost – who cares if their troops start to lose faith (Kieran Byrne I’m looking at you!).

We are playtesting a variety of new effects for the cards, so the penalty is less predictable.

But what about all those players who prefer to take a more noble path?

One of the key additions in the new version will be Honour cards. These are essentially the inverse of Dishonour cards – taking a short term disadvantage for a later boost in the courage and loyalty of your troops.

Balancing the power of these two routes will be critical, as well as keeping the path of balance between the two as a valid option.

And that’s not all…

I also have plans to flesh out the campaign system, lots of new Fate cards, as well as ideas (thanks to Jez and Andy) around adding more depth to recruitment using traits and specific Clans.

We need your help!

Needless to say there’s a lot of playtesting to do – please get in touch if you’d like to help and I’ll add you to the playtesters group! Everyone is welcome, there’s no need to be a rules expert – just play some games with the new rules and give me your feedback.

When will 2nd Edition be ready?

The quick answer is, it’ll be ready when it’s ready. However I’m aiming to publish this Summer!

More to Come…

This has been a quick(ish) recap of our ideas so far. Of course, we’ll tell you more as things come together over the coming months…

Please let us know your ideas and comments.

This message was edited 1 time. Last update was at 2019/01/15 16:17:53


   
Made in fr
Skink Armed with a Blowpipe





UK

Yeah, its a shame as I was hoping for more changes than this such as the 1 sided combat and 1 action.

My club unfortunately has turned off TOH and plays more Ronin.

   
Made in no
Longtime Dakkanaut






want to get into the game but it is near impossible for me to know what to assemble from the starter box.

hopefully a proper " get started " section will be added to the v2 rule book.

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in be
Nimble Pistolier





Antwerp

I got the starter box a while back. Nice kit tbh. The game plays nice, though actually killing someone takes some time in my experience. The miniatures were a pain to assemble but look rather good. My intrest wore off over time but I'm hoping a new version might come along with loads of shiny new miniatures.

This message was edited 1 time. Last update was at 2019/02/20 19:07:39


'The whole art of war consists in getting at what is on the other side of the hill.' -- The Duke of Wellington

My hobby log: https://www.dakkadakka.com/dakkaforum/posts/list/770007.page 
   
Made in us
Longtime Dakkanaut





Riverside, CA USA

That's unfortunate, I was also hoping for more substantial changes as I never made it through all the starter scenarios before tossing the box in the back of my closet. Combat was way too swing-y and is has the single worst iteration of the already awful "draw order dice from bag" activation mechanic I've ever played in a game.

It's too bad, because there's a good base for a game there and it gave me a great excuse to finally pick up those plastic samurai and ashigaru models. The actual production values for the game was good as well, nice art, good tokens and cardboard terrain. With only a few changes to activation and combat it could have been a really solid system

~Kalamadea (aka ember)
My image gallery 
   
 
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