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Made in gb
Stalwart Ultramarine Tactical Marine






So myself and a few friends have decided to create a set of rules for our favourite Primarchs and try them out against each other. We are trying not to go overboard with the rules and trying to keep them somewhat balanced. I chose to make rules for Vulkan being my favourite Primarch. Here are his rules that I have made for him.

Vulkan 8th Ed Rules

PL: 19 Points: 450
M: 7” WS: 2+ BS: 2+ S: 7 T: 8 W: 9 A: 6 LD: 10 SV: 2+

Weapons:
S. AP. D.
Doomtremor: x2. -4. D6. You can Re-roll damage rolls against vehicles

Doomtremor: User. -2. 2. Instead of making your normal attacks you can automatically hit all units within 1”.


R. S. AP. D.
Furnaces Heart: 18”. 6. -2. 1. Draw a straight line 1mm wide from the model. Any model the line passes is automatically hit; friendly and enemy models.

Draken Breath: 9”. 5. -1. 2 targets are automatically hit by attacks made with this weapon.


Abilities:

They shall know no fear.

The Draken Scale: Vulkans armour grants him a 3+ invulnerable save. In addition any flamer, volkite, plasma, fusion or Melta weaponry that targets Vulkan has its strength halved rounding up.

XVIII Legion: re-roll all hits and wound rolls of all friendly SALAMANDER units winthin 6”.

Perpetual Being: for every wound including mortal wounds Vulkan loses; roll a D6, on a roll of a 5+ the wound is ignored, and at the start of every controlling players turn, for every wound Vulkan lost in the previous turn roll a D6 on a 5+ he regains those wounds. In addition if Vulkan is your armies warlord and is slain, the opposing player does not score Slay the Warlord.

I have tried to characterise the rules to be more focused around his fluff and gerenal characteristics. What do you guys think any tweaks or comments are welcome.

This message was edited 1 time. Last update was at 2019/02/02 19:18:31


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I'm sorry, why is he T8?

And overall... Overpowered. By a country mile.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Stalwart Ultramarine Tactical Marine






Would T7 be better? Just because from the fluff he is considered one of the toughest Primarchs but this is just a draft set of rules and looking to see what to change up. Is it just his toughness that is overpowered as the rest of the stat line is similar to that of the other 40k Primarchs. I wasn’t 100% on his special abilities and how they would work but maybe instead of the start of the next turn regaining the wounds to remove that aspect but keep the other part?

There is also the argument of the Dreadnaught character ash mantle being a S: 8 T:9 Dreadnaught with a 2+ armour save a 5+ invulnerable save and ignores wounds on a 4+, which I believe Vulkan being the Primarch and the creator of this Dreadnaught chassis would be somewhat as durable.

This message was edited 1 time. Last update was at 2019/02/02 23:33:36


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

yep T8 seems fine for an 8th version of him
   
Made in gb
Stalwart Ultramarine Tactical Marine






Would you say his special rules are OK as well or and changes to those?
   
Made in us
Battlewagon Driver with Charged Engine




I think it'd be a nightmare to write a text long enough to explain waht constitutes a flamer, volkite, plasma, fusion or melta. It might just be easier to have him a T6 and every attack counts as half strength against him.

While I think a FnP system is fine with him, I think being a perpetual should translate into that when he's slain he get to stand back up on the roll of a 2+ instead. Probably once per game though.

Him giving full reroll to hit and wound might be a bit much. (btw you mean failed hit & wound, so modifiers still have an effect unlike Cawls reroll bubble) Maybe he lets you reroll all failed hits but only lets you reroll wounds with meltas and flamers?

This message was edited 1 time. Last update was at 2019/02/03 13:04:42


 
   
Made in gb
Stalwart Ultramarine Tactical Marine






I thought about him getting back up like Guilliman and Celestine but thought that just copying and pasting isn’t all that fun and thought with him being T8 and able to regain and ignore wounds wound keep him durable enough and still have that fluffy perpetual characteristic.

I have given him the re-roll to all hits and wounds for salamanders only and there are no buffs for other imperium units like Guilliman does. This is from the fact in the lore Vulkan has stepped away from the imperium and isn’t like Guilliman when it comes to the imperium.

If I chose to half him reduced the strength of everything it’s just copying Calgary’s rules but strength instead of damage and with those weapon types it falls in line with his character and chapter specific abilities.

To try and balance these rules I have made him 50 points more expensive that Guilliman which I believe to be fair but could possibly being 475 as I understand he is a beat stick and is less of an army buffer than Guilliman which again I do feel as though would be what it would be like between the two.
   
Made in us
Battlewagon Driver with Charged Engine




I mean sure, him getting back up after being slain wouldn't be a new mechanic but it's one of the things Vulkan is really know for. Just because those rules exist somewhere else doesn't mean they aren't a great fit.

And I think you misunderstood, Gulliman doesn't have reroll all hits & wounds, he has failed hits & wounds. Meaning modifiers affect those rerolls. AFAIK only Cawl has reroll any hit rolls (and ork tankbustas) meaning you can effectively ignore those modifiers. I love Vulkan but probably wouldn't argue he should have a better reroll ability than G-man
   
Made in gb
Stalwart Ultramarine Tactical Marine






I see what you mean now. I would say it would be the same as Guillimans ability to grant ultramarines re-rolls and I think all Primarchs should have that as a standard ability.
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Could just make him stand back up with a single wound remaining on a 2+ at the end of every turn whenever he dies. He’s a pain to keep down, but the opponent has a chance of putting him back down each turn without crazy effort.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in gb
Stalwart Ultramarine Tactical Marine






I will practice run some of those rules and see what seems to work best without being over the top powerful.
   
Made in us
Fresh-Faced New User




First of he should not get girlymans reroll all failed
Second toughness 7
Third he can only receive 1 wound per shot instead of half str this or that
Other then that sure still pretty op though
   
Made in gb
Longtime Dakkanaut



London

He was known for being a good inventor, the physically strongest of the Primarchs, and being unable to die.

So surely a fair standard 'great' profile with a high strength, high save for his specials, then his nifty weapons.

6"/WS 2+/BS 2+/S8/T6/W8/A4/LD10/Sv 1+/Inv 3++

Special rule - if he hits 0 wounds roll a dice on a 2+ gets back up with D3 wounds. Each excess would beyond zero (say he was on 1 and took 6 wounds from a lascannon he would have to make 5 2+ rolls to get back up - otherwise it will take him until after the battle to recover...)

Amazing plasma pistol
Thumping hammer

Special rule - inspiring presence, Salamander units within 6" get to ignore wounds on a 5+.

If you didn't want him to be a getting back up primarch.

6"/WS 2+/BS 2+/S8/T6/W6/A4/LD10/Sv 2+/Inv 3++

Special rule - For every wound Vulcan suffers roll a dice, on a 2+ it is ignored.

This message was edited 1 time. Last update was at 2019/02/04 13:58:27


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

A 2+ FNP is insane. That’s 36 effective wounds-more than a knight, but he’s a character.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Lord of the Fleet






London

The Perpetual rule is just insane, not only is he blocked by Character targeting, but you get 5+ FNP and the chance to get all his lost wounds back on a 5+? To be fair it's not likely to actually come into play as he's T8 with a constant 3++ Invulnerable and the majority of weapons that could take him on simply half their strength.

Just ditch the rule, or make it a "stand back up with D3 wounds left" thing.
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

As others have said he's far to tough to effectively fight meaning he'll be no fun.

His hammer is fine, I think his flanker could go up in strength and his beam weapon should do more damage.

He only needs T7 at most (daemon mortarion is only 7), 2+/3++ is fine but not feel no pain. He needs something a little more unique to represent his perpetual nature. I like the rule suggested above that when he dies he get back up on D3 on a 2+ but you roll for each extra wound that killed him as well.

Half strength of flamer/melta

Reroll all hits is fine but all wounds is G'mans thing. Give him a different aura, perhaps they all gain an extra ap or all ignore a point of ap. Maybe all gain an extra damage on multi damage weapons or something else a little different.

40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in us
Battlewagon Driver with Charged Engine




You could always give him the adamantium knight warlord trait from the IK book as an ability. Wound rolls of 1, 2 & 3 always fail. Then a simple T6 would be enough and getting back up once on a 2+ with d3 wounds.
   
Made in gb
Stalwart Ultramarine Tactical Marine






PL: 19 Points: 425
M: 7” WS: 2+ BS: 2+ S: 7 T: 7 W: 9 A: 6 LD: 10 SV: 2+

Weapons:
S. AP. D.
Doomtremor: x2. -4. D6. You can Re-roll damage rolls against vehicles

Doomtremor: User. -2. 2. Instead of making your normal attacks you can automatically hit all units within 1”.

R. S. AP. D.
Furnaces Heart: 18”. 6. -2. 2. Draw a straight line 1mm wide from the model. Any model the line passes is automatically hit; friendly and enemy models.

Draken Breath: 9”. 6. -2. 1 targets are automatically hit by attacks made with this weapon.

Abilities:

They shall know no fear.

The Draken Scale: Vulkans armour grants him a 3+ invulnerable save. In addition any flamer, volkite, plasma, fusion or Melta weaponry that targets Vulkan has its strength halved rounding up.

XVIII Legion: re-roll all hits and wound rolls of 1 for all friendly SALAMANDER units winthin 6”.

Perpetual Being: for every wound including mortal wounds Vulkan loses; roll a D6, on a roll of a 6+ the wound is ignored. At the start of every controlling players turn, for every wound Vulkan lost in the previous turn roll a D6 add the result to the battle round number, if the result is 7 or higher he regains a wound
   
Made in us
Painting Within the Lines






Charlotte, NC

Hey, I'm working on the same thing!
The Perpetual rule you propose reads very much like the 'It will not die' rule in 30k, which almost almost all of the Primarchs had, IIRC.


Automatically Appended Next Post:
Hey, I'm working on the same thing!
The Perpetual rule you propose reads very much like the 'It will not die' rule in 30k, which almost almost all of the Primarchs had, IIRC.

This message was edited 1 time. Last update was at 2019/02/15 02:26:24


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Made in gb
Stalwart Ultramarine Tactical Marine






I think the new rule plays better and doesn’t seem as over powered and is definitely more fun playing it this way.
   
 
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