The PzIIs are decent enough, they only lack punch due to their auto cannon; anything with 8+ armour will be a struggle to get those side/rear shots.
I suppose the 88' is there for that, but it is static so can be evaded to some extent.
The Infantry platoon itself is rather small, but not being a steady Tank War player (played a couple of one-shots) I can't say it that's good or not.
Still I would add more men in the squads to add survivability and hitting power. They also lack transports, so that will limit their movement as well, also why they are a seperate platoon I suppose.
It still seems like a decent little army to play with something equivalent on the other side of the table; I suspect the lack of ppunch of those PzIIs will only get your rounds bouncing off 9+ armour across the table.
I would go for 3 PzIII personally as it is a good balance of AT, MGs and armour making it decent early/mid war tank
PzIII
-Command+Platoon command
2x PzIII
Lieutenant + Mate (Regular)
- 2 x SMG
Heer Squad (Regular)
Sgt, 9 men
- SMG, 8 x Rifle, LMG
Heer Squad (Regular)
Sgt, 9 men
- SMG, 8 x Rifle, LMG
Anti-tank (Regular)
- Anti-tank Rifle
Mortar (Inexp.)
- Light Mortar
251/1 Hannomag (Regular)
251/1 Hannomag (Regular)
Kubelwagen (Regular)
Comes to 995pts, 11 Dice.
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