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Made in pl
Fresh-Faced New User




Hey guys Im trying to build my first 1k list of orks for small tournament (so far at 903) any suggestions about last 100? Or maybe I should drop something?

Main idea of list is to da jump boys and teleporta 2 deff dreads for some early pression while grots, guns stay on objective and gave some good old dakka supported by KKF. Might spend extra CP for extra spell on weirdboy.


Battalion datachment Orks - Evil Suns 5CP

HQ

Warboss Warloard, Brutal But Kunnin, Da Killa Klaw, Kustom Shota - 80
Weirdboy Da Jump - 62

Troops

Boyz x30 Nob, Big Choppa - 215
Boyz x20 Nob, Big Choppa - 145
Gretchin x10 - 30

Vanguard Datachment Orks - Bad Moons 1CP

HQ
Big Mek KFF, Choppa 75

Heavy Support

Deff Dread x2 3 Klaw, 1 Skorcha - 234
Mek Gunz Smasha Gun -31
Mek Gunz Smasha Gun -31

Thank you in advance for any suggestions

This message was edited 2 times. Last update was at 2019/02/09 15:41:18


 
   
Made in no
Growlin' Guntrukk Driver with Killacannon




I would change your bad moons detachment to another kultur. Mek Gunz don't get the benefit of the kultur since they're a unit entirely comprised of gretchin and your deff dreads on have auto-hitting ranged weaponry. Making them deffskullz could work, to give your dreads a 6+ invuln and some rerolls in CC. Making them evil sunz will help their charge capabilities quite a bit.

If I were you I'd probably just fill out the rest of your points with boyz. Make both squads 30 man, giving you more chances for the unstoppable green tide stratagem and a bigger bubble of leadership 30. That many boyz can cause some problems at 1k. A 10 man grot squad is still good for just camping the backfield objectives.

I will say that I find the big mek with KFF to be a waste if he's there to give a 5++ to your mek gunz. Those are great because they're cheap, keeping him there no longer makes them cheap. Have him protect your boyz instead. Your warboss might have some issues getting up the field, if you are allowed to use index units then putting him on a warbike is a sound investment.
   
Made in pl
Fresh-Faced New User




PiƱaColada wrote:
I would change your bad moons detachment to another kultur. Mek Gunz don't get the benefit of the kultur since they're a unit entirely comprised of gretchin and your deff dreads on have auto-hitting ranged weaponry. Making them deffskullz could work, to give your dreads a 6+ invuln and some rerolls in CC. Making them evil sunz will help their charge capabilities quite a bit.

If I were you I'd probably just fill out the rest of your points with boyz. Make both squads 30 man, giving you more chances for the unstoppable green tide stratagem and a bigger bubble of leadership 30. That many boyz can cause some problems at 1k. A 10 man grot squad is still good for just camping the backfield objectives.

I will say that I find the big mek with KFF to be a waste if he's there to give a 5++ to your mek gunz. Those are great because they're cheap, keeping him there no longer makes them cheap. Have him protect your boyz instead. Your warboss might have some issues getting up the field, if you are allowed to use index units then putting him on a warbike is a sound investment.


I was quite sure that gunz benefit from bad moons klan trait.. Maybe I should just drop idea of using them.

This message was edited 1 time. Last update was at 2019/02/09 16:33:08


 
   
Made in be
Been Around the Block




I don't see the point of playing badmoon kultur (rerolling aces on fire) on your Spearhead* detachment (vanguard is Elites one).
You should better go for Goffs for exploding attacks on your dreads (wich may be a thing on D3 hits).

With your remaining points you can split your 20 boyz in 2x 10 with an extra noob with gear and a trukk.
Like this, embark your warboss and one of the bands inside the trukk to get faster in melee and Mob Up! The second band with the 30 boyz for a 40 boyz da jump.

You can Warphead your brainboy for Warpath since on 1k game small board you may be in range for buffing the unit you just Da Jump.


Automatically Appended Next Post:
Don't drop the smashas gunz, they are great and you need some AT and backline objectives holders.

This message was edited 1 time. Last update was at 2019/02/09 17:03:22




 
   
 
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