Hey all, I'd like to hear your opinions, thoughts and advice for improvements for this list. I've almost finished my current project with Tau for my next tournament, and I'm really excited about building next the Thousand Sons. This list is also build for tournaments, but I included some of the units for fluff reason. Here's the list;
Thousand Sons Super Heavy Auxiliary
-LOW- Magnus the Red 445 {warlord, warptime, glamour of tzeentch, weaver of fates, temporal manipulation/death hex}
Thousand Sons Battalion (+5cp)
-
HQ- Daemon Prince (wings, 2x talons) 180 {relic: helm of the third eye, diabolic strenght, prescience/death hex}
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HQ- Daemon Prince (wings, 2x talons) 180 {relic: dark matter crystal, diabolic strenght, prescience/death hex}
-T- Rubric Marines (10, sorcerer/stave+warp-flamepistol, soulreaper cannon, icon of flame) 186
-T- Rubric Marines (10, sorcerer/stave+warp-flamepistol, soulreaper cannon, icon of flame) 186
-T- Tzaangors (30, brayhorn) 220
Chaos Daemons Tzeentch Battalion (+5cp)
-
HQ- Lord of change (rod of sorcery) 280 {relic: everstave, gaze of fate, treason of tzeentch, infernal gateway}
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HQ- Changecaster 65 {gaze of fate, flickering flames}
-T- Pink Horrors (20, icon) 155
-T- Blue Horrors (10) 50
-T- Blue Horrors (10) 50
TOTAL : 1997 points / 13cp (-2 extra relics, -2 denizens of the warp, -3 webway infiltration)
Tactics:
- If my opponent has alot of
inv saves (such as custodes), I'll add some death hex spells.
- During deployment, rubrics go for infiltration, deep striking at objectives and pink horrors deepstrike with changecaster (+1s) to clear out screens at Turn 2. Blue Horrors and Lord of Change take positions back-field, supporting with smite and providing rerolls with gaze of fate.
- Turn 1, Magnus and Prince with Helm Relic move forward, casting Diabolic Strenght on Magnus (although, it can fail, does not matter), which then casts Warptime and other goodies onto himself, and makes charge against bigger priority targets. The other Prince with Crystal Relic, stays behind cover with tzaangors, making them teleport turn 1 and charge with rerolls at screens.
- Later turns, both daemon prince move to capture objectives and support rubric marines.
- Win (fanfare)
So, share your comments. I'd like to add fluxmaster, instead of changecaster. That way, I could save 1cp, for not having him to deepstrike, but instead moving with fluxmaster into position of the horror bomb. Also, asp-sorcerer's pistols and icon of flame can be swapped, but I added them because of extra points.