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Chaos Space Marine dedicated to Slaanesh





UK

So full information has been released about Y4S1 map and the operators, Mozzie & Gridlock.




I have to say, I'm really liking the look of both the new operators. In fact, it may be the most interested I've been in new operators since Hibana & Echo. The map also looks quite cool as well.

The road map for the year has also been released, with some interesting points. For starters, there will only be one new map this year but also, pick and ban will be added to ranked play.


What are everyone's thoughts about the reveal, or Rainbow Six: Siege in general?

This message was edited 9 times. Last update was at 2021/05/24 07:54:46


 
   
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Interesting to see which US faction will be added this time around, we clearly need more of them..! A small majority of YouTube comments is pissed that Turkey isn't added.

Saw the full unveil and names of the new operators and groaned a bit when I saw that they decided to give Mozzie the surname Goose.

Speaking of Hibana..




Also, they're doing shorts now, hopefully this'll be a regular thing:


This message was edited 1 time. Last update was at 2019/02/17 22:28:50




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UK

I guess America has the most recognisable intelligence services/armed forces which is why there are so many in Siege, but I agree, there are already plenty of American operators.Being from the UK, I'd like to see MI6 added. They could play into the James Bond stereotype and have silenced Walthers PPs and an exploding watch or something

I really like the look of Hibana's new elite set. I'm still waiting for a Lesion one as well, but I might be waiting some time

 
   
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MI6 may be straying a bit too far into the soft sci-fi setting with that stuff. I mean sure, the game is about gadgets and stuff grabbed from the near future, but I think Tom never did like James Bond much.

I've got a feeling that Lesion is still some time off, as they're doing year zero and year one operators first, though chances are Tachanka won't get an elite skin until they finally get around to reworking him. Which may be some time yet, as Ubi sees the rework of Lion as a higher priority.




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True, although one can dream.

I dont understand the priorities of some of the operator reworks. Cav has been OP pretty much since release and only just got nerfed. Monty is still OP and Tachanka is still near useless but Lion and Clash are the two that seem to be getting tweaked next...

 
   
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Lion is still horribly broken. I can't find a most recent pick rate chart, but chances are both Lion and Ash are still the highest picks on Attack. Ash is getting a nerf with the removal of her ACOG from what I've heard, whereas Lion's gadget may need an overhaul or two as it was originally meant for just Operation Chimera and not the main game. Dokaebi is also getting a nerf of sorts, as her calls now only last twenty seconds and will then cut off on their own instead of keeping the phone buzzing.




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ASH
Removed ACOG from R4-C

LESION
Reducing Gu Mine damage per tick from 8 to 4

MAVERICK
Increase swap time between SURI Torch and weapons

DOKKAEBI
After 18 seconds, phone calls from Dokkaebi will hang up on their own
Being in range of Mute jammers will prevent Dokkaebi from calling you
Walking into range of Mute jammers will hang up phone calls during the call

CAPITAO
Increasing area of effect size
Reducing damage per tick from 19 to 12

CLASH
Removing Muzzle Brake on Machine Pistol



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Interesting changes. I'm glad to see Mav is getting a slight nerf although I'm not sure about Lesion. Gu feels pretty underpowered already

 
   
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Gathering the Informations.

 BrookM wrote:
Lion is still horribly broken. I can't find a most recent pick rate chart, but chances are both Lion and Ash are still the highest picks on Attack. Ash is getting a nerf with the removal of her ACOG from what I've heard, whereas Lion's gadget may need an overhaul or two as it was originally meant for just Operation Chimera and not the main game. Dokaebi is also getting a nerf of sorts, as her calls now only last twenty seconds and will then cut off on their own instead of keeping the phone buzzing.


The sad part is that Lion's gadget didn't actually work well in Chimera--and that they ditched the game mode ASAP. It was actually "working as intended" for the main game...but they significantly and continually underestimate how quickly matches will end or be decided.
   
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Oh snap! New chibis!



Not out until the 23rd of May, but damn, so getting Ela and Cav.



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I'm not a huge fan of Vigil, but I do like that chibi. the Ela one is cool too

 
   
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Some rumours on the next season's operators has surfaced:

First detailed via Ubisoft's Year 4 content roadmap, 2019's second season will bring new playable Danish and U.S. Operators, alongside a rework of existing map Kafe Dostoyevsky. Paired with a tease of future recruits in promotional assets, work is openly underway on what lies ahead. Further alleged details on the game's next Operators has now hit ResetEra (via coreross) from reputable leakster "Kormora," previously exposing Burnt Horizon's offerings ahead of reveal.

According to sources familiar with Rainbow Six development, the new Danish attacker will be invisible to cameras, paired with a stealth ability inspired by Caveira's "Silent Step." The Operator premise aligns with previous teasers, detailing an "expert in covert reconnaissance and stealth tactics" and "ability to blend and adapt into an environment." Such an ability appears to blend the skills of Caveira and Vigil.

Defenders will reportedly receive a new Secret Service Operator, equipped with "special eyesight" bypassing flash and smoke grenades. It's unclear how such an ability would be implemented, though a recent adjustment to Glaz's thermal scope paves the way for an agile anti-smoke role.
Grain of salt as with all rumours, though it can never be as bad as the Operation Chimera operators are.



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Okay..

Spoiler:









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USA

Heh. That's some quality April Fools.

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Almost makes me want to give it a try, but seeing as I'm on EU, that means 50% BLYAAAAAAAT, 50% other languages I cannot understand, 110% toxic.



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There's a chance this may be a faked leak, but damn..








Automatically Appended Next Post:
Oh and also..!

https://rainbow6.ubisoft.com/siege/en-us/news/152-347920-16/y4s13-designers-notes

UPCOMING CHANGES
LION
Replaced the scan outline by a red ping debuff
Reduced the ability warning from 3 to 1.5 seconds
Reduced the scanning from 4 to 2 seconds
Reduced the ability cool-down from 27 to 15 seconds
Increased the number of charges from 2 to 3
The Lion rework is ready. This change is aimed at reducing the oppressive feeling of his ability while maintaining his intel-gathering role. Following the changes introduced, we expect players to put more thought before using this ability and require more skill to be advantageous for the attacking team.

By switching from a scan outline to a ping debuff (like Alibi's), the effectiveness of the enemy detection will be diminished. Now, moving defenders can be detected up to three times, with 1 second between pings. Lion's scan will be more viable and will allow defenders to counter-play successful Lion detections.

The total duration of Lion's ability is shorter for both the warning and the scanning phases. The scan will last a total of 3.5 seconds (from 7 seconds).

To balance things, we have increased the number of uses to 3 and also reduced the ability cool-down.

CAPITÃO
Reducing damage per tick from 19 to 12
Size of the area of effect increased
The area takes 2 seconds to reach its maximum size
The arrows follow a straight trajectory until 10 meters. After that, they will start to fall due to gravity.
We want to shift Capitao back to his original intention, which is that of an area denial Operator. This is possible by making further iterations on an improved propagation system that will make the area of effect no longer go through objects.

Additionally, based on feedback from the initial Test Server phase, we have adjusted the amount of time it takes to expand to the full area of effect. This will allow players time to react to the deployment of his Asphyxiating bolts.

NOMAD
Added an idle sound cue to activated Airjabs.
Stun grenades replace her Claymore.
In response to feedback about Airjabs being too difficult to counter, we added an idle sound following the gadget deployment. Our goal is to reward cautious players to spot nearby Airjabs and to adapt appropriately.

Thanks to her Airjabs, Nomad already had three gadgets designed to counter flanking by the defending team. That is why we decided to give her stun grenades instead.

YING
In order to make Ying’s Candelas more intuitive and simple, we have inverted the cooking mechanic.
Just like frag grenades, the longer you cook them, the earlier they will explode. This change should also drive Ying players to put more effort into planning their attacks and to reduce Candela’s spamming.

KAID
We have reduced the TCSG12 total ammunition to 51 (from 61).
The AUG-A3 damage is increased to 33 (from 27).
By reducing the amount of slugs, we want players to choose between destroying soft walls to prepare their defence and using the weapon to repel attackers.

Increasing the damage of the AUG-A3 should make it a more viable choice for Kaid mains.

MAESTRO
To reduce the effectiveness of his Evil eyes, its bulletproof windows will now be half-way opened when affected EMPs or Shock Drones.
By allowing Thatcher or Twitch to have an effect on Evil Eyes, we want teams to rely a little less on soft destruction operators. Maestro mains will also have to be slightly more cautious when placing their gadgets.

BLITZ
To reduce the frustration generated by this operator, the ballistic shield flash cool-down has been increased (from 2 to 7 seconds.)
We are looking into reducing the amount of frustration generated by Blitz, without hampering his ability to rush the objective. Increasing the cool-down of his shield flash should give more leeway to defenders to adapt and counter the operator.

ECHO
IQ can now detect Echo when he is using his PDA.
For consistency, IQ will now detect Echo when he is using his PDA.

CURRENT STATUS
DOC AND ROOK
Following the MP5 damage decrease (patch Y3S4.2), we have seen a slight reduction in Doc and Rook pick rates as well as in their win ratios. They both remain two very solid anchors who are now closer the overall pool of defenders in terms of statistics.

ASH
The removal of Ash's ACOG removal with Burnt Horizon was an attempt to reduce her pick rate. We removed a popular attachment that was unnecessary to her role as an opener. Following an impressive drop of 20% in her pick rate, she remains a very popular attacker and her win ratio has even improved.

This message was edited 1 time. Last update was at 2019/04/14 12:09:45




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I find it absolutely hilarious that Ash losing the ACOG made her winrate improve.

Then again, I hate ACOGs, even for DMR style weapons.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Chris has voiced his thoughts on the recent notes, as well as a good reasoning behind why Ash has a better win ratio now.




Next up.. whenever that may be.. Tachanka overhaul then?

Unless the next season is going to be as broken as Operation Chimera.



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I'm surprised they haven't done a Jager overhaul yet, honestly. Though I don't play vs multi as much as I play Terrorist Hunt, I see Jager more than anyone else when I do.

This message was edited 1 time. Last update was at 2019/04/15 21:21:15


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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IIRC Jaeger losing his ACOG was the biggest change they made to him, mainly to prevent him from spawn peeking so much. Doesn't stop other 3 armour defenders from doing it as they still have access to ACOG's, but his gun is the best for it.

It'll be interesting to see what else they could change about him, but he's a popular roaming pick, as he quickly deploys his gadgets, drops barbed wire and is good to go on the roam before the timer runs out. Being the only (IIRC) defender with access to an assault rifle with good damage also helps out immensely.

He's pretty much in the same spot as Ash, calling certain players an "Ash - Jaeger main" in ranked isn't that uncommon, as both have a lot in common, aside from the lack of a head hit box for Ash.


Most operators are in a good spot though, especially now that Lion's global ability has been overhauled. Certainly took them long enough.



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Some rumours are starting to surface on the upcoming Danish and US operators - https://www.pcgamer.com/rainbow-six-siege-year-4-season-2/

The Attacker will a female operator named "Nökk" from the elite Danish Frogman Corps:

The Operator is pitched as an "expert in covert reconnaissance and stealth tactics" with the "ability to blend and adapt into an environment." She's framed as a "calculative" Operator with ties to Operation White Noise's Vigil, famed by his anti-drone gadget. As showcased above, we may have unknowingly seen teaser art for this Operator earlier in 2019 too, during an interview with Ubisoft narrative director, Emmanuel Bajolle.

The teasers also back recent leaks from ResetEra leakster "Kormora," claiming the Operator will be named "Nökk," while affirming ties to the Frogman Corps. Their accompanying ability will supposedly make them invisible to cameras, paired with a stealth ability similar to Caveira's "Silent Step." We're also hearing Nökk may be "extremely cute" and "a new fan favorite," although it's unclear how this ties to the Frogman theme. With a proven track record after Operation Burnt Horizon, these are all plausible traits of the hero.


The Defender is "Warden" from the US Secret Service:

Details on the new U.S. Secret Service Operator remain considerably scarce, with no apparent official teasers from Ubisoft so far. However, the ResetEra leak provided a potential insight into plans for "Warden," referencing a "special eyesight" bypassing flash and smoke grenades. It's unclear how such an ability would be implemented, potentially sharing similarities to Jackal's tracking visor. Warden supposedly looks "exactly as you'd imagine for Secret Service," with a suit, tie, and kevlar vest.


Also some hints are dropped for the third season..

Kormora’s source also shared a brief teaser for the Season 3 attacker, saying that defenders “will now have a good reason to reinforce hatches on the same floor as them.” This is consistent with how the attacker has been described to me. I’m told they carry a grapple hook that lets them quickly climb up through hatches or rappel up to windows. Sounds terrifying and fun.


Grain of salt as always obv.



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Bandit elite skin has gone live either today or earlier this week, I'm sure Ubs will do an official release video later today or tomorrow:

Spoiler:




Not my cuppa, but still a nice design, especially the tattoo starting at the hands and ending up at the chest. Or vise versa, whatever.

Not a fan of the weapon skins, but the MVP animation is pretty boss, with him revving his bike and then casually flicking on some shades.

With this, GSG9 is the second faction to get a full elite skin roster, the first being the Navy SEALS with their Vietnam themed skins.

Place bets which year zero team will fill out its roster next! FBI, SAS or GIGN? Spetznaz isn't going to happen any time soon, they need to redo { -- } first.



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New season name has also been dropped: OPERATION PHANTOM SIGHT

Her article: https://rainbow6.ubisoft.com/siege/en-gb/news/detail.aspx?c=tcm:154-349210-16&ct=tcm:150-76770-32

Nøkk has been a mystery for quite some time. There is very little that anyone outside Rainbow knows about her. For an accomplished undercover agent whose work remains mostly unrecorded, it is amazing that she has managed to hold onto who she is at her core.

Focused and driven, she uses her special operations training to infiltrate, gather intel and defeat her opponents. As a member of the Jægerkorpset, she strikes fear into the hearts of anyone who goes up against her.

On top of that, she harnesses a spirit of loyalty and leads by example to elevate the people she works with. Unlike the general population, her fellow Operators know who she is and welcome her into the fold. The potential scandal her family might face is of little importance to them; she’s one of the best in her field, and they wouldn’t betray her even if it came to that.

Her gadget is just the icing on the cake for an already dangerous operative. The HEL, which she worked on to improve with specialist Grace “Dokkaebi” Nam, makes Nøkk nothing short of a ghost, and leaves her opponents looking over their shoulders.


Full reveal on the 19th, excited!

edit.

Pretty neat, Nøkk is the Danish word for a shapeshifting water spirit.

Also, Korean Batman will soon be getting help from Danish Batgirl?

This message was edited 1 time. Last update was at 2019/05/15 17:40:46




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Okay..



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More info has been dropped, including a look at the new operator screen, which will alongside equipment and speed / armour also display operator difficulty. This may still be changed, but from the look of things, no new weapons this season.

Nøkk (2 speed, 2 armour, 3 difficulty): FMG-9 or Six12 SD as primaries, 5.7 USG or D-50 as secondaries, claymore or breaching charge as gadgets. Her "HEL Presence Reduction" is a combination of Vigil's jammer and Cav's silent step, removing her presence from surveillance equipment and reducing her noise.

Warden (1 speed, 3 armour, 2 difficulty): MPX or M590A1 shotgun as primaries, P-10C or SMG-12 as secondaries, barbed wire or deployable shield as gadgets. His "Glance Smart Glasses" can look through smoke when standing still.



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France

I quitted the game a while ago but still follow it since acquaintances of mine play it still, and I not that happy with the operators release, their abilities feel bizarre and over tye top to me.

Though I wish they would add in the Commandos Marine or the 1rst RPIMA, they deserve being in that game. Or maybe the CRAJ. France has so many elite forces that'd be worth adding besides GIGN.


40k: Necrons/Imperial Guard/ Space marines
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Over the past few days, we have been working to address the issues presented from exploits surrounding Clash, IQ, and Deployable Shields. We are currently working on fixes. These combined issues touch on core systems of the game, and will therefore take longer than we consider acceptable to address. We are currently expecting fixes prepared by next week.

With this in mind, we will first be deploying a server side update tonight to disable Clash, and tomorrow we will have an update to disable Deployable Shields and Claymores.

CLASH
Clash removed from the Operator Selection screen

DEPLOYABLE SHIELDS
Ammunition count set to 0

CLAYMORES
Ammunition count set to 0

This has also highlighted the importance of reactivity on our part, and the need to act more quickly on issues of this magnitude. As such, our team will develop a more thorough outline for how we should respond to these situations moving forward, with the ultimate goal of improved reaction speed.

We will provide an update on Tuesday, May 21st.
Woah..



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Oh my! I will need to reinstal and get my hands on Nøkk, although Nøkken would be a better as the name of the operator but still, she looks fun and the reveal trailer fits with the mytological version of the Nøkk, depening where in Scandinavia one asks,
   
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Nøkk and Warden aren't in the game just yet. One month or so still to go IIRC, but if you've got a season pass you get early access on both the TTS and actual servers.

Though if you don't have a season pass, now's a good time to start grinding that renown in advance so you can unlock her when she drops.



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