Gunrunner1775 wrote:having played both Adeptus Titanicus and Warhammer
40k
I got together with a friend of mine and we tried out useing the Core rule from Adeptus Titanicus, that of Alternating Activations. were one player activates a single unit and performs actions and then the other player does the same
We did 1500 point mono-codex marines vs marines, just to keep things simple
I was quite surprised the game went quite well, was a LOT more tactical, required a lot more thought in what to activate and when
Yes we had to fiddle with the rules some, but overall I found it to be a much better game of
40k then the current version
Basically,
create the map per standard rules
we used mission from the core rules
alternating set up
--game begins--
movement phase
normal and charge moves all done this phase, just like standard core rules, only exception is the alternating activations, overwatch still works just fine useing this method
player 1 activates and moves/charges ONE unit (infantry squad or tank or character, what ever, but only ONE unit)
player 2 activates and moves/charges ONE unit
keep alternating back and forth till movement phase is done.. if one player has more units to activate, well lucky him, gives him more flexible choices
psyker phase - alternates back and forth
combat phase
player 1 activates and shoots ONE unit
player 2 activates and shoots ONE unit
melee phase (this is were things got complicated, cause of the nature of
40k close combat, both players get to fight in each others rounds)
player 1 activates and fights with ONE unit
player 2 activates and fights with ONE unit
YES - this is very viable option for
40k
YES - it will take some thought process to further smooth out the rules
was a hell of a fun game
The single biggest conclusion we came up with .. using this method will totally and completely eliminate any and all sorts of Alpha Strike strategy that anyone can come up with