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2019/02/28 14:54:41
Subject: Command points and Elite armies
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Fresh-Faced New User
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Ok this has probably been posted before but...
Fluff-wise shouldn't marines, eldar, custodes, chaos and other should be a liitle bit better than a average lifespan human at being great at commanding armies, especially farseers, chapter masters and so on...
The suggestion is to keep the system we have now with command points (might remove the 3 for battle forged) but give characters also provide points (like Calgar and Abaddon).
A Astra militarum commander might give one extra while a space marine captain gives three.
That way costly armies like marines and custodes can get a decent pool of command points while cheaper armies rely more on the detachments.
A army with just fast attacks, elites or heavies can now be used quite efficiently with the right commanders.
There could also limit by one captain per detachment for example. Also limit so the points generated must be used on strategems from the same keywords as the character. (the same with detachments) A bit more bookkeeping but not by much.
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2019/03/01 02:10:50
Subject: Re:Command points and Elite armies
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Douglas Bader
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No. Part of the balancing of stratagems is that, because they tend to give a bonus to a single unit, the armies with powerful elite units have fewer CP than the armies with weaker units. Giving elite armies more CP and more power per CP spent is giving them all of the good sides with no drawbacks.
(This is why CP batteries and soup are bad, because they give the elite armies tons of cheap CP that they shouldn't be able to have.)
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This message was edited 1 time. Last update was at 2019/03/01 02:11:23
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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2019/03/01 03:15:04
Subject: Command points and Elite armies
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Ragin' Ork Dreadnought
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Instead of this, I'd like to see more Force Organization Chart modifiers like we used to get way back in previous editions, where something like taking a Biker Captain for Space Marines meant that bikes counted as troops.
This would have to be balanced with specialist detachments, of course.
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2019/03/01 16:33:24
Subject: Command points and Elite armies
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Longtime Dakkanaut
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Waaaghpower wrote:Instead of this, I'd like to see more Force Organization Chart modifiers like we used to get way back in previous editions, where something like taking a Biker Captain for Space Marines meant that bikes counted as troops.
This would have to be balanced with specialist detachments, of course.
What your talking about is the whole point of those specialist detachments purpose, just a shame CP made strategums and hence CP mandatory for so many codex's.
Allowing bikes etc as troops was a bad bandaid solution to the FOC of previous editions.
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2019/03/14 03:18:25
Subject: Re:Command points and Elite armies
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Steadfast Ultramarine Sergeant
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Peregrine wrote:No. Part of the balancing of stratagems is that, because they tend to give a bonus to a single unit, the armies with powerful elite units have fewer CP than the armies with weaker units. Giving elite armies more CP and more power per CP spent is giving them all of the good sides with no drawbacks.
(This is why CP batteries and soup are bad, because they give the elite armies tons of cheap CP that they shouldn't be able to have.)
But actually at the moment. Elite armies like Space Marines are having mostly trash stratagem with only a couple "OK" ones. While hordes armies are having much superior sets og CP.
Maybe look at the other way around. Under Current condition, Marines don't need over a dozen CPs, because they lack good stratagem to spend those upon, only maybe a couple rerolls. They usually got their whole army burnt before the burn out their CP.
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2019/03/14 08:05:37
Subject: Re:Command points and Elite armies
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The Dread Evil Lord Varlak
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Neophyte2012 wrote: Peregrine wrote:No. Part of the balancing of stratagems is that, because they tend to give a bonus to a single unit, the armies with powerful elite units have fewer CP than the armies with weaker units. Giving elite armies more CP and more power per CP spent is giving them all of the good sides with no drawbacks.
(This is why CP batteries and soup are bad, because they give the elite armies tons of cheap CP that they shouldn't be able to have.)
But actually at the moment. Elite armies like Space Marines are having mostly trash stratagem with only a couple "OK" ones. While hordes armies are having much superior sets og CP.
Maybe look at the other way around. Under Current condition, Marines don't need over a dozen CPs, because they lack good stratagem to spend those upon, only maybe a couple rerolls. They usually got their whole army burnt before the burn out their CP.
Ironically the same can be said about Guard but Guard has the Cp for their stratagems, they just suck. But if you combine their CP with Stratagems and relics for Blood angles, or Knights, well, you get the idea.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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2019/03/19 13:37:43
Subject: Command points and Elite armies
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Fixture of Dakka
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"Under Current condition, Marines don't need over a dozen CPs, because they lack good stratagem to spend those upon, only maybe a couple rerolls."
Smashfether, in his various forms, eat a *lot* of CP, and does nasty work.
"Elite" armies are basically:
-IK
-Marines
-Custodes
-CWE
CWE doesn't need many CP - it has some very powerful stratagems, but only a couple you'd use, and they're relatively cheap. Upping their CP would hurt everyone else, but not by much.
IK, Marines, and Custodes ar already swimming in CP because they're usually taken as beatsticks/centerpieces in an IG-heavy army.
The complaint is primarily (and rightly) "Mono Marines don't have the CP they need to get gak done".
The *real* fix is to invert detatchements/CP: you should get so many CP per point in the army, then each detatchment (even patrol/batt/brig) cost CP, with the non-standard ones (Vanguard, High Command, SHD, etc) costing quite a bit more than the Troop-centered ones (Patrol/Batt/Brig).
This:
1. Provides more CP to Mono armies
2. Removes the CP-incentive to fit IG into any IoM list
3. Makes Soup have a cost, while not making it worthless
There are plenty of other threads where this is discussed more at length. It's a cleaner, better solution to the problem you have - and many others.
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2019/03/19 15:19:55
Subject: Command points and Elite armies
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Discriminating Deathmark Assassin
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Necrons should be on that list as well.
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213PL 60PL 12PL 9-17PL
(she/her) |
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2019/03/19 15:27:56
Subject: Command points and Elite armies
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Fixture of Dakka
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Yes, but who remembers that Necrons are in the game?
(They should be on there, but for some reason I always think of them as Silver Tide.)
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2019/03/22 21:08:47
Subject: Re:Command points and Elite armies
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Deathwing Terminator with Assault Cannon
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Most of the abused stratagems are so powerful that they should be one time use only.
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2019/04/26 07:05:00
Subject: Re:Command points and Elite armies
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Rookie Pilot
Brisbane
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skchsan wrote:Most of the abused stratagems are so powerful that they should be one time use only.
Fire On My Position is a fun one that I like to repeat... Roll a 5 or 6 and my little 45 point Guardsman squad has now just killed its cost in Khorne Berzerkers just as it was wiped out... Now, onwards to the next turn to rinse and repeat!
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I will not rest until the Tabletop Imperial Guard has been reduced to complete mediocrity. This is completely reflected in the lore. |
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